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Book Business   Legal Primer for Game Development

Download or read book Business Legal Primer for Game Development written by S. Gregory Boyd and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Business is an important part of making games and the legal aspects have also become significant. Business and Legal Primer for Games explores the major legal and business issues involved in game development with a particular focus on starting a business. The book contains practical introductory sections on business and legal problems that members of the development community are often confronted with. These problems include business structure, contracts, employment law, taxation, and IP. Those seeking to start their own game development company will receive invaluable information regarding getting started, basic business operations, marketing, licensing intellectual property, and exit strategies. Business and Legal Primer for Games is the ideal starting point with any who has ever wanted to start a game business and an excellent reference of information for those who already are involved in game development.

Book Legal Guide to Video Game Development

Download or read book Legal Guide to Video Game Development written by Ross A. Dannenberg and published by . This book was released on 2016 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Video Game Law

    Book Details:
  • Author : S. Gregory Boyd
  • Publisher : CRC Press
  • Release : 2018-06-28
  • ISBN : 042989239X
  • Pages : 348 pages

Download or read book Video Game Law written by S. Gregory Boyd and published by CRC Press. This book was released on 2018-06-28 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter

Book Mastering the Game

    Book Details:
  • Author : World Intellectual Property Organization
  • Publisher : WIPO
  • Release :
  • ISBN :
  • Pages : 378 pages

Download or read book Mastering the Game written by World Intellectual Property Organization and published by WIPO. This book was released on with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.

Book Game Development Business   Legal Guide

Download or read book Game Development Business Legal Guide written by Ashley Salisbury and published by . This book was released on 2003 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Development Business and Legal Guide

Download or read book Game Development Business and Legal Guide written by Ashley Salisbury and published by Course Technology. This book was released on 2003 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: From financing game development ventures to protecting intellectual property, from negotiating contracts with publishers and employees to the landscape of licensing and distribution, "Game Development Business and Legal Guide" will familiarize readers with crucial legal terms and concepts.

Book Paid to Play

Download or read book Paid to Play written by Keith A. Meyers and published by iUniverse. This book was released on 2008-10 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you have game ideas collecting dust in the back of a closet - or the back of your head? Dust them off, pick up this book, and discover the simple steps to turning your concept to cash in today's game market. Long-time industry veteran gives a concise and complete insider's view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. Find out how the industry works and what companies are looking for in a game. Examine what makes a good game good while understanding the basics of prototyping and play testing. Gain the knowledge on how to best approach companies to maximize your chances of success. Learn how to protect your idea and how to strike a deal when the call comes. It is all covered step-by-step in this easy-to-follow guide to game design.

Book 3D Math Primer for Graphics and Game Development  2nd Edition

Download or read book 3D Math Primer for Graphics and Game Development 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Book The American Bar Association s Legal Guide to Video Game Development

Download or read book The American Bar Association s Legal Guide to Video Game Development written by Ross A. Dannenberg and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the most trusted name in law comes this essential guide to the financial, health, and family issues affecting the baby boomer generation.

Book Interactive Entertainment

Download or read book Interactive Entertainment written by Brent Rabowsky and published by gameindustrybook. This book was released on 2010-09-02 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive book about the video game industry. The book discusses, in detail, the life cycle of a video game from conception to distribution, including analysis of how game production, marketing, and sales teams work together to launch a successful product. In addition, the book provides informative chapters on intellectual property, and contractual, regulatory, and other legal issues. Topics covered are: Genres and Platforms, Publishing and Industry Economics, Ancillary Opportunities, Industry Trade Organizations, Regulation, Legal Affairs, and Forming and Running a Games Company.

Book Video Games and the Law

Download or read book Video Games and the Law written by Elizabeth Townsend Gard and published by Routledge. This book was released on 2017-01-12 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt: The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today, and you most likely are looking at a franchise that includes not only the game itself and all of its variants but also toys, books, movies, and more, with legions of fans that interact with the industry in myriad ways. Surveying the legal landscape of this emergent industry, Ron Gard and Elizabeth Townsend-Gard shed light on the many important topics where law is playing an important role. In examining these issues, Video Games and the Law is both a legal and a cultural look at the development of the video game industry and the role that law has played so far in this industry’s ability to thrive and grow.

Book The GameDev Business Handbook

Download or read book The GameDev Business Handbook written by Michael Futter and published by . This book was released on 2018-12-31 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The GameDev Business Handbook is an instructional guide for creating and sustaining your independent video game studio.It features interviews with more than 25 prominent members of the industry, including Vlambeer¿s Rami Ismail, Capybara Games¿ Nathan Vella, Romero Games¿ Brenda Romero, video game attorney Ryan Morrison, Klei Entertainment¿s Jamie Cheng, Supergiant Games¿ Amir Rao, Harebrained Schemes¿ Jordan Weisman, and Ninja Theory¿s Nina Kristensen.The Handbook features expert guidance and in-the-trenches anecdotes on budgeting and finance (complete with downloadable worksheets), incorporation, contracts and employment, intellectual property, press and public relations, and more.If you¿re considering crowdfunding, early access, or pursuing a licensed property, The GameDev Business Handbook can help steer you toward success. The book features success stories and cautionary tales, with advice from those who have been where you want to go.

Book Well Played 1 0

Download or read book Well Played 1 0 written by Drew Davidson and published by Lulu.com. This book was released on 2009-01-01 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis

Book C   Game Development Primer

Download or read book C Game Development Primer written by Bruce Sutherland and published by Apress. This book was released on 2014-11-10 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you’ll have the fundamental know-how to become a successful and profitable game applications developer in today’s increasingly competitive indie game marketplace. For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. C++ Game Development Primer is based on Learn C++ for Game Development by the same author, giving you the essentials to get started in game programming without the unnecessary introduction to C++.

Book Play games   mastering the game   business and legal issues for video game developers

Download or read book Play games mastering the game business and legal issues for video game developers written by David Greenspan and published by . This book was released on 2013-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The video game industry is enjoying a boom period worldwide. Intellectual property (IP)--and in particular copyright--underpins the continuing success of the industry, yet the understanding and use of IP instruments of protection can remain a challenge. This publication outlines the practical business and legal issues relevant for video game developers and will thus improve their ability to get the most out of the IP system. Topics covered include: licensing agreements, music, distribution, mobile, regulation, confidentiality agreements, and more"--Publisher's description.

Book Computer Games and Immersive Entertainment

Download or read book Computer Games and Immersive Entertainment written by Chrissie Scelsi and published by American Bar Association. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more

Book Animation

    Book Details:
  • Author : Ferguson
  • Publisher : Infobase Publishing
  • Release : 2010
  • ISBN : 1438132492
  • Pages : 225 pages

Download or read book Animation written by Ferguson and published by Infobase Publishing. This book was released on 2010 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Guides students on the path to a career working in the field of animation. Job profiles include animators, college professors, directors, and editors.