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Book Computers as Theatre

    Book Details:
  • Author : Brenda Laurel
  • Publisher : Pearson Education
  • Release : 2014
  • ISBN : 0321918622
  • Pages : 272 pages

Download or read book Computers as Theatre written by Brenda Laurel and published by Pearson Education. This book was released on 2014 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a user's enjoyment must be a paramount design consideration, and this demands a deep awareness of dramatic theory and technique, both ancient and modern. Now, two decades later, Laurel has revised and revamped her influential work, reflecting back on enormous change and personal experience and forward toward emerging technologies and ideas that will transform human-computer interaction yet again. Beginning with a clear analysis of classical drama theory, Laurel explores new territory through the lens of dramatic structure and purpose. Computers as Theatre, Second Edition, is directed to a far wider audience, is written more simply and elegantly, is packed with new examples, and is replete with exciting and important new ideas. This book Draws lessons from massively multiplayer online games and systems, social networks, and mobile devices with embedded sensors Integrates values-driven design as a key principle Integrates key ideas about virtual reality Covers new frontiers, including augmented reality, distributed and participatory sensing, interactive public installations and venues, and design for emergence Once more, Brenda Laurel will help you see the connection between humans and computers as you never have before-and help you build interfaces and interactions that are pleasurably, joyously right!

Book Utopian Entrepreneur

Download or read book Utopian Entrepreneur written by Brenda Laurel and published by MIT Press. This book was released on 2001 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to doing socially positive work in the context of business.

Book Brenda Laurel

    Book Details:
  • Author : Carly A. Kocurek
  • Publisher : Bloomsbury Publishing USA
  • Release : 2017-02-09
  • ISBN : 1501319795
  • Pages : 185 pages

Download or read book Brenda Laurel written by Carly A. Kocurek and published by Bloomsbury Publishing USA. This book was released on 2017-02-09 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel's game design breakthroughs. In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury's Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games.

Book Design Research

    Book Details:
  • Author : Brenda Laurel
  • Publisher : MIT Press
  • Release : 2003-10-24
  • ISBN : 9780262122634
  • Pages : 352 pages

Download or read book Design Research written by Brenda Laurel and published by MIT Press. This book was released on 2003-10-24 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the tools of design research can involve designers more directly with objects, products and services they design; from human-centered research methods to formal experimentation, process models, and application to real world design problems. The tools of design research, writes Brenda Laurel, will allow designers "to claim and direct the power of their profession." Often neglected in the various curricula of design schools, the new models of design research described in this book help designers to investigate people, form, and process in ways that can make their work more potent and more delightful. "At the very least," Peter Lunenfeld writes in the preface, "design research saves us from reinventing the wheel. At its best, a lively research methodology can reinvigorate the passion that so often fades after designers join the profession." The goal of the book is to introduce designers to the many research tools that can be used to inform design as well as to ideas about how and when to deploy them effectively. The chapter authors come from diverse institutions and enterprises, including Stanford University, MIT, Intel, Maxis, Studio Anybody, Sweden's HUMlab, and Big Blue Dot. Each has something to say about how designers make themselves better at what they do through research, and illustrates it with real world examples—case studies, anecdotes, and images. Topics of this multi-voice conversation include qualitative and quantitative methods, performance ethnography and design improvisation, trend research, cultural diversity, formal and structural research practice, tactical discussions of design research process, and case studies drawn from areas as unique as computer games, museum information systems, and movies. Interspersed throughout the book are one-page "demos," snapshots of the design research experience. Design Research charts the paths from research methods to research findings to design principles to design results and demonstrates the transformation of theory into a richly satisfying and more reliably successful practice.

Book From Barbie   to Mortal Kombat

Download or read book From Barbie to Mortal Kombat written by Justine Cassell and published by MIT Press. This book was released on 2000-02-28 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam

Book In Seconds

    Book Details:
  • Author : Brenda Novak
  • Publisher : MIRA
  • Release : 2018-09-10
  • ISBN : 1488038295
  • Pages : 11 pages

Download or read book In Seconds written by Brenda Novak and published by MIRA. This book was released on 2018-09-10 with total page 11 pages. Available in PDF, EPUB and Kindle. Book excerpt: “A must read.”—Fresh Fiction Laurel Hodges has changed her identity twice. She’s been on the run for the past four years, trying to outdistance the gang members who blame her for the death of one of their own. She’s finally found peace and stability in the small town of Pineview, Montana. But just when Laurel thinks she and her children are safe the nightmare starts all over again. The Crew, a ruthless prison gang with ties to Laurel’s brother, will never forget and they’ll never forgive. And now that they’ve finally tracked her down, they’ll stop at nothing. Sheriff Myles King, who happens to live next door with his thirteen-year-old daughter, appoints himself Laurel’s personal guardian. His growing attraction to her could change his life Myles is beginning to picture marriage and family. But it could also end his life. If he can’t save her, everything he’s built, everything he wants, could be destroyed. Originally published in 2011

Book New Media Futures

    Book Details:
  • Author : Donna Cox
  • Publisher : University of Illinois Press
  • Release : 2018-05-30
  • ISBN : 0252050185
  • Pages : 645 pages

Download or read book New Media Futures written by Donna Cox and published by University of Illinois Press. This book was released on 2018-05-30 with total page 645 pages. Available in PDF, EPUB and Kindle. Book excerpt: Trailblazing women working in digital arts media and education established the Midwest as an international center for the artistic and digital revolution in the 1980s and beyond. Foundational events at the University of Illinois and the School of the Art Institute of Chicago created an authentic, community-driven atmosphere of creative expression, innovation, and interdisciplinary collaboration that crossed gender lines and introduced artistically informed approaches to advanced research. Interweaving historical research with interviews and full-color illustrations, New Media Futures captures the spirit and contributions of twenty-two women working within emergent media as diverse as digital games, virtual reality, medicine, supercomputing visualization, and browser-based art. The editors and contributors give voice as creators integral to the development of these new media and place their works at the forefront of social change and artistic inquiry. What emerges is the dramatic story of how these Midwestern explorations in the digital arts produced a web of fascinating relationships. These fruitful collaborations helped usher in the digital age that propelled social media. Contributors: Carolina Cruz-Niera, Colleen Bushell, Nan Goggin, Mary Rasmussen, Dana Plepys, Maxine Brown, Martyl Langsdorf, Joan Truckenbrod, Barbara Sykes, Abina Manning, Annette Barbier, Margaret Dolinsky, Tiffany Holmes, Claudia Hart, Brenda Laurel, Copper Giloth, Jane Veeder, Sally Rosenthal, Lucy Petrovic, Donna J. Cox, Ellen Sandor, and Janine Fron.

Book Computing Bodies

Download or read book Computing Bodies written by Claude Draude and published by Springer. This book was released on 2017-06-13 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Claude Draude analyzes embodied software agents – interface solutions that are designed to talk back and give emotional feedback – from a gender and media studies perspective. She addresses technological and sociocultural concepts in their interplay of shifting the boundary between what is considered as human and what as machine. The author discusses the technological realization of specific personality models that define the design of embodied software agents – emotion and gaze models, in particular. Finally, she explores these models in their broader cultural context by relating them to the prominent topic of the Turing test and the notion of the Uncanny Valley.

Book The New Media Reader

Download or read book The New Media Reader written by Noah Wardrip-Fruin and published by MIT Press. This book was released on 2003-02-14 with total page 872 pages. Available in PDF, EPUB and Kindle. Book excerpt: A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media. This reader collects the texts, videos, and computer programs—many of them now almost impossible to find—that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II—when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared—and the emergence of the World Wide Web—when they entered the mainstream of public life. The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's Lorna, the first interactive video art installation.

Book Narrative as Virtual Reality 2

Download or read book Narrative as Virtual Reality 2 written by Marie-Laure Ryan and published by JHU Press. This book was released on 2015-12-01 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rethinking textuality, mimesis, and the cognitive processing of texts in light of new modes of artistic world construction. Winner of the Aldo and Jeanne Scaglione Prize for Comparative Literary Studies from the Modern Language Association of America Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive “world” aspect of texts and their interactive “game” dimension? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Approaching the idea of virtual reality as a metaphor for total art, Ryan applies the concepts of immersion and interactivity to develop a phenomenology of narrative experience that encompasses reading, watching, and playing. The book weighs traditional literary narratives against the new textual genres made possible by the electronic revolution of the past thirty years, including hypertext, electronic poetry, interactive drama, digital installation art, computer games, and multi-user online worlds like Second Life and World of Warcraft. In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken—or hopes to take—in digital texts, from determining the presentation of signs to affecting the level of story.

Book Inventing the Medium

    Book Details:
  • Author : Janet H. Murray
  • Publisher : MIT Press
  • Release : 2011-11-23
  • ISBN : 0262302802
  • Pages : 499 pages

Download or read book Inventing the Medium written by Janet H. Murray and published by MIT Press. This book was released on 2011-11-23 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts. Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits—whether games or Web pages, robots or the latest killer apps—as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations—creative exercises for students and thought experiments for practitioners—that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.

Book The Game Design Reader

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2005-11-23
  • ISBN : 0262195364
  • Pages : 955 pages

Download or read book The Game Design Reader written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2005-11-23 with total page 955 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Book Beyond Barbie and Mortal Kombat

Download or read book Beyond Barbie and Mortal Kombat written by Yasmin B. Kafai and published by . This book was released on 2008 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brings together new media theorists, game designers, educators, psychologists and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today.

Book Laurel

    Book Details:
  • Author : Diane Schwemm
  • Publisher : Simon and Schuster
  • Release : 2013-07-16
  • ISBN : 1442498757
  • Pages : 142 pages

Download or read book Laurel written by Diane Schwemm and published by Simon and Schuster. This book was released on 2013-07-16 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: Laurel takes her sisters—Rose, Daisy, and Lily—for granted, and she thinks nothing can go wrong. But when tragedy strikes, it feels like her family is falling apart, and she needs somewhere to turn. Luckily, there’s Jack...

Book Stone House on Jeju Island

    Book Details:
  • Author : Brenda Paik Sunoo
  • Publisher : Seoul Selection
  • Release : 2018-11-06
  • ISBN : 1624120059
  • Pages : 170 pages

Download or read book Stone House on Jeju Island written by Brenda Paik Sunoo and published by Seoul Selection . This book was released on 2018-11-06 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating a New life of Healing on Jeju Island Jeju's magic brings both blessings and curses. Its volcanic topography is beautiful, but left the island with a harsh environment; hidden underneath the peaceful fishing villages lie the scars of Korea's painful modern history. Around 25 years ago, after the passing of her young son Tommy, Brenda Paik Sunoo struck out on a journey in search of harbors for the heart. Of all the different places she visited, it was this island that drew her in, and she decided to build a home there. Stone House on Jeju Island is a record of building and moving into a home in a foreign land, and an adventure yarn about tackling a new life in one's twilight years. Within a Tiny Stone Cottage, a Philosophy of Nature, Culture, and Life Brenda and her husband Jan struggle to renovate a traditional stone cottage on an island where they did not speak the language. As culture clashes and natural disasters ensued, what was supposed to be a five-month building period turned into a year and a half before the two finally had their hideaway reflecting their philosophy of life in everything from its materials to its design. Daily life in Jeju is quite different from New Jersey or California. Residents can eat vegetables grown by their neighbors and leave their doors open without fear standing on their own two feet every step of the way. They learn to deal calmly with the odd natural disaster, sharing indescribable warmth and soothing their suffering with their neighbors. At Seventy, Still Dreaming of a New Life Brenda Paik Sunoo turned 70 this year. When asked by one of the construction participants why she was building a home in a foreign land at her age, she replied, Why not? Stone House on Jeju Island is a book for people who are not afraid of challenges as they grow older people seeking to live their lives without losing their sense of purpose and direction. Passing through the seasons twice over in her newly built stone house, she continues awakening to nature's cycles of growth and perishing and to an attitude of hope and affirmation.

Book Women  Art  and Technology

    Book Details:
  • Author : Judy Malloy
  • Publisher : MIT Press
  • Release : 2003
  • ISBN : 9780262134248
  • Pages : 580 pages

Download or read book Women Art and Technology written by Judy Malloy and published by MIT Press. This book was released on 2003 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: A sourcebook of documentation on women artists at the forefront of work at the intersection of art and technology. Although women have been at the forefront of art and technology creation, no source has adequately documented their core contributions to the field. Women, Art, and Technology, which originated in a Leonardo journal project of the same name, is a compendium of the work of women artists who have played a central role in the development of new media practice.The book includes overviews of the history and foundations of the field by, among others, artists Sheila Pinkel and Kathy Brew; classic papers by women working in art and technology; papers written expressly for this book by women whose work is currently shaping and reshaping the field; and a series of critical essays that look to the future. Artist contributors Computer graphics artists Rebecca Allen and Donna Cox; video artists Dara Birnbaum, Joan Jonas, Valerie Soe, and Steina Vasulka; composers Cecile Le Prado, Pauline Oliveros, and Pamela Z; interactive artists Jennifer Hall and Blyth Hazen, Agnes Hegedus, Lynn Hershman, and Sonya Rapoport; virtual reality artists Char Davies and Brenda Laurel; net artists Anna Couey, Monika Fleischmann and Wolfgang Strauss, Nancy Paterson, and Sandy Stone; and choreographer Dawn Stoppiello; critics include Margaret Morse, Jaishree Odin, Patric Prince, and Zoe Sofia

Book Analytical Essays on Music by Women Composers  Concert Music  1960 2000

Download or read book Analytical Essays on Music by Women Composers Concert Music 1960 2000 written by Laurel Parsons and published by Oxford University Press. This book was released on 2016-03-03 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past 30 years, musicologists have produced a remarkable new body of research literature focusing on the lives and careers of women composers in their socio-historical contexts. But detailed analysis and discussion of the works created by these composers are still extremely rare. This is particularly true in the domain of music theory, where scholarly work continues to focus almost exclusively on male composers. Moreover, while the number of performances, broadcasts, and recordings of music by women has unquestionably grown, these works remain significantly underrepresented in comparison to music by male composers. Addressing these deficits is not simply a matter of rectifying a scholarly gender imbalance: the lack of knowledge surrounding the music of female composers means that scholars, performers, and the general public remain unfamiliar with a large body of exciting repertoire. Analytical Essays on Music by Women Composers: Concert Music, 1960-2000 is the first to appear in a groundbreaking four-volume series devoted to compositions by women across Western art music history. Each chapter opens with a brief biographical sketch of the composer before presenting an in-depth critical-analytic exploration of a single representative composition, linking analytical observations with questions of meaning and sociohistorical context. Chapters are grouped thematically by analytical approach into three sections, each of which places the analytical methods used in the essays that follow into the context of late twentieth-century ideas and trends. Featuring rich analyses and critical discussions, many by leading music theorists in the field, this collection brings to the fore repertoire from a range of important composers, thereby enabling further exploration by scholars, teachers, performers, and listeners.