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Book Breaking Into 3D with Daz Studio

    Book Details:
  • Author : Winterbrose Arts and Graphics
  • Publisher : Winterbrose Arts and Graphics
  • Release :
  • ISBN :
  • Pages : 26 pages

Download or read book Breaking Into 3D with Daz Studio written by Winterbrose Arts and Graphics and published by Winterbrose Arts and Graphics. This book was released on with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: What every budding new 3D artist needs to know, but everyone is afraid to say! This document is a culmination of the past five years of accomplishments and frustrations experienced by one digital artist trying to “break into 3D”. Read about and prepare yourself for some of the unexpected stressors that will take their toll on you. This collection of questions is designed to help "new" artists avoid or quickly recover from many of the pitfalls encountered when starting out in the CG industry. This guide contains insights, tips and opinions of the author that every new artist should know at the start of their own 3D journey. * Author provides bold honest answers and opinions. * This guide is NOT intended to circumvent Broker guidelines. * Over 30 questions you have or will ask yourself: - WHERE SHOULD I START? - DO I NEED A FORMAL EDUCATION? - WHERE CAN I GET SOME TRAINING? - WHAT CAN I BRING TO THE TABLE? - WHERE SHOULD I SELL MY STUFF? - WHAT IS EXCLUSIVITY? - DOES DAZ REQUIRE EXCLUSIVITY? - ARE ALL ARTISTS TREATED EQUALLY? - CAN I SELL MY OWN STUFF? - DO I NEED A WEBSITE? - SHOULD I PAY SOMEONE TO SELL MY STUFF? - WILL I NEED A SPECIAL BANK ACCOUNT? - WHY ARE EARNINGS CALLED COMMISSIONS? - WILL I HAVE TO PAY TAXES? - DO I HAVE TO JOIN DAZ “PA” FORUM? - DO I HAVE TO JOIN THE “PA” CHAT ROOM? - WILL I GET ADDITIONAL BENEFITS? - SHOULD I FOCUS ON QUANTITY OR QUALITY? - WHO CAN I TRUST? - HOW DO I NETWORK WITH OTHERS? - WHAT ARE SUBMISSION GUIDELINES? - HOW CAN I OVERCOME DISAPPOINTMENTS? - WILL DAZ 3D PROVIDE ME FEEDBACK? - HOW OFTEN WILL DAZ CONTACT ME? - HOW DO I MARKET MYSELF? - HOW DO I ESTABLISH A CUSTOMER BASE? - WHAT IS MY “STORE”? - WHAT IS MY “CATALOG”? - WHAT ARE INTRO SALES AND INTRO PRICING? - HOW CAN I INCREASE PRODUCT SELLS? - WHAT ARE “TRICKLE” SELLS? - WHAT IS A BUNDLE? - WHERE DO I RANK AMONG PA'S? - HOW WILL I KNOW WHEN I AM SUCCESSFUL? HOW WILL I KNOW WHEN I'M SUCCEEDING?

Book Breaking Into 3D with Poser and Poser Pro

Download or read book Breaking Into 3D with Poser and Poser Pro written by Winterbrose Arts and Graphics and published by Winterbrose Arts and Graphics. This book was released on with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: What every budding new 3D artist needs to know, but everyone is afraid to say! This document is a culmination of the past five years of accomplishments and frustrations experienced by one digital artist trying to “break into 3D”. Read about and prepare yourself for some of the unexpected stressors that will take their toll on you. This collection of questions is designed to help "new" artists avoid or quickly recover from many of the pitfalls encountered when starting out in the CG industry. This guide contains insights, tips and opinions of the author that every new artist should know at the start of their own 3D journey. * Author provides bold honest answers and opinions. * This guide is NOT intended to circumvent Broker guidelines. * Over 30 questions you have or will ask yourself: - WHERE SHOULD I START? - DO I NEED A FORMAL EDUCATION? - WHERE CAN I GET SOME TRAINING? - WHAT CAN I BRING TO THE TABLE? - WHERE SHOULD I SELL MY STUFF? - WHAT IS EXCLUSIVITY? - DOES EVERYONE REQUIRE EXCLUSIVITY? - ARE ALL ARTISTS TREATED EQUALLY? - CAN I SELL MY OWN STUFF? - DO I NEED A WEBSITE? - SHOULD I PAY SOMEONE TO SELL MY STUFF? - HOW OFTEN WILL MY BROKER CONTACT ME? - WILL I NEED A SPECIAL BANK ACCOUNT? - WHY ARE EARNINGS CALLED COMMISSIONS? - WILL I HAVE TO PAY TAXES? - DO I HAVE TO JOIN BROKER FORUMS? - DO I HAVE TO JOIN BROKER CHAT ROOMS? - WILL I GET ADDITIONAL BENEFITS? - SHOULD I FOCUS ON QUANTITY OR QUALITY? - HOW CAN I OVERCOME DISAPPOINTMENTS? - WHO CAN I TRUST? - HOW DO I NETWORK WITH OTHERS? - WILL MY BROKER PROVIDE ME FEEDBACK? - HOW DO I MARKET MYSELF? - HOW DO I ESTABLISH A CUSTOMER BASE? - WHAT IS MY “STORE”? - WHAT IS MY “CATALOG”? - HOW WILL I KNOW WHEN I AM SUCCESSFUL? - WHAT ARE INTRO SALES AND INTRO PRICING? - HOW CAN I INCREASE PRODUCT SELLS? - WHAT ARE “TRICKLE” SELLS? - WHAT IS A BUNDLE? - WHAT ARE SUBMISSION GUIDELINES? - WHERE DO I RANK AMONG MY PEERS? - HOW WILL I KNOW WHEN I'M SUCCEEDING?

Book Figures  Characters  and Avatars

Download or read book Figures Characters and Avatars written by Les Pardew and published by Cengage Learning. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Show readers of any artistic skill level how to create stunning digital 3D imagery as they learn to most effectively use the latest version of the powerful, popular, no-cost DAZ Studio 4 to create everything from traditional art or a 3D avatar.

Book The Complete Guide to DAZ Studio 4

Download or read book The Complete Guide to DAZ Studio 4 written by Paolo Ciccone and published by Packt Publishing Ltd. This book was released on 2013-10-14 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch.This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art.

Book Figures  Characters and Avatars

Download or read book Figures Characters and Avatars written by Les Pardew and published by Muska/Lipman. This book was released on 2009 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: COMPUTER GRAPHICS SOFTWARE. This book teaches artists or aspiring artists how to use DAZ Studio, a feature-rich, 3D figure posing and animation tool, to create stunning digital imagery for games and more. Featuring comprehensive coverage of the DAZ Studio software, readers will learn how to create unique digital art and animation with virtual people, animals, props, vehicles, and more. In addition, the book shows how to work with the 3D images and content created in various formats and environments including game engines and software applications. This book is the official guide to DAZ Studio.

Book A Primer for DAZ Studio

Download or read book A Primer for DAZ Studio written by Anne Marie Rasmussen and published by Anne Marie Rasmussen. This book was released on with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to use DAZ Studio and create beautiful 3D images within days. This book is designed to teach the beginner to 3D art and the free DAZ Studio software, the basics quickly with simple step by step lessons and detailed pictures. It even includes tips and cheats. This book is a great reference guide for beginners and even for more advanced users and will jump start you into this exciting new art form. DAZ Studio can be used for: Custom artwork, graphic design, animation, book and magazine cover illustrations, storyboarding, comic book illustrations, avatars and more.

Book The Beginner s Guide to Environments for DAZ Studio

Download or read book The Beginner s Guide to Environments for DAZ Studio written by Winterbrose Arts and Graphics and published by Winterbrose Arts and Graphics. This book was released on with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step-by-Step Intro to Creating Environments in DS4-6: After hours of hard work and frustration, you have finally gotten your character looking perfect with the right clothing and poses. But wait a minute, you just completed your render only to find that your character is floating in space! What you need now is the perfect environment suited for your character's style. You could make your own environment from scratch but that would just be crazy. This guide will show you how to use the free items included with DAZ Studio to get you started creating your own environments. It will also cover many of the popular environment sets with demonstrations that include products created by some of 3D's top artists including LaurieS, Moyra, Flipmode, Stonemason, Ajax, and Moebius87.Grab a copy of this tutorial to take you step-by-step from no surroundings for your characters to the creating a wide variety of natural and city environments in no time. This guide is fully illustrated in PDF format covering terms and techniques you need to know to start creating your own environments for rendered scenes. * Tutorial Overview: - 105-Pages Fully Illustrated - Popular PDF Format - Step-by-Step Instructions - Prepared with DAZ Studio 4.6* Getting Started: - Preparing DAZ Studio Layout/Style - Resource Links to Available Environments* Loading Environment Props: - Finding Items in Smart Content - Finding Items in Content Library* Learn Terms and Techniques: - Using Props and Materials - Applying Lights and Shadows - Skydome, Skybox and EnvironmentSphere - Custom Adjustments for Personalized Scenes* Create Environments with: - Starter Essentials - Multiplane Cyclorama - Dystopia City - Other Popular Sets

Book Photoshop 3D for Animators

Download or read book Photoshop 3D for Animators written by Rafiq Elmansy and published by Taylor & Francis. This book was released on 2012-10-02 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Photoshop is not just for photographers anymore. Photoshop 3D for Animators is one of the only titles available that discusses 3D Photoshop techniques specifically for animators. Now with Adobe CS5, 3D Digital artists can integrate 3D models into Photoshop or create 3D models in Photoshop with the high capability to customize, edit and animate. With Photoshop 3D for Animators, explore the new 3D tools and techniques that will enhance your animation pipeline and workflows with the Adobe Suite softwares, including After Effects and Flash. Explore the ins and outs of Adobe Photoshop and expand your 3D expertise with the comprehensive guide to Adobe 3D toolset for animators. Customize Adobe CS5 tools for your specific, animation workflow and integrate your 3D models with Adobe Flash and the entire Adobe Suite platform with ease. Learn to manipulate 3D images as well as import 3D content from the Adobe creative suite. With in-depth, step-by-step tutorials, explore lighting, digital painting, texturing and rendering for 2D and 3D the power of Adobe Photoshop software. Enhance your digital workflow and expand your expertise with this hands-on guide to Photoshop CS5. Includes downloadable resources with source files, working samples and models.

Book Modeling a Character in 3DS Max

Download or read book Modeling a Character in 3DS Max written by Paul Steed and published by Jones & Bartlett Publishers. This book was released on 2005-01-10 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.

Book An American Ghost

Download or read book An American Ghost written by Chester Aaron and published by . This book was released on 2011-04 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: When flood waters sweep his house down the Mississippi River in the 1860s, Wisconsin fourteen-year-old Albie encounters a mountain lion that is also trying desperately to stay alive, and that proves less dangerous than the men Albie meets next.

Book Secrets of Figure Creation with Poser 5

Download or read book Secrets of Figure Creation with Poser 5 written by B L Render and published by Taylor & Francis. This book was released on 2003-06-26 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional tips, tricks and workflow techniques show you how to make the best figures in Poser!

Book How to Become a Video Game Artist

Download or read book How to Become a Video Game Artist written by Sam R. Kennedy and published by Watson-Guptill. This book was released on 2013-05-14 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

Book 3D Animation for the Raw Beginner Using Maya

Download or read book 3D Animation for the Raw Beginner Using Maya written by Roger King and published by CRC Press. This book was released on 2014-08-15 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Each chapter of 3D Animation for the Raw Beginner Using Maya introduces critical aspects of the 3D animation process and presents clear and concise tutorials that link key concepts to practical Autodesk Maya techniques. Providing a principles-based, yet pragmatic, approach to 3D animation, this first-of-its-kind book:Describes the process for creat

Book Digital Lighting and Rendering

Download or read book Digital Lighting and Rendering written by Jeremy Birn and published by Pearson Education. This book was released on 2006-04-27 with total page 727 pages. Available in PDF, EPUB and Kindle. Book excerpt: Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry

Book How to Draw and Sell Digital Cartoons

Download or read book How to Draw and Sell Digital Cartoons written by Leo Hartas and published by B.E.S. Publishing. This book was released on 2004 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, the computer has become an all-important cartoonist's medium, and this practical, hands-on guide shows how to create professional quality digital cartoons. The author opens with advice on setting up a digital studio and gives tips on how to work smart, work fast, and keep operating expenses low. He follows with advice on transform-ing good graphic ideas into finished work, training the imagination, striving for original-ity, and developing the technique of self-criticism. Other details covered include planning and writing scripts, writing captions for single-frame cartoons, storyboarding, making preliminary sketches on the computer, and mastering line art, color, and 3D techniques. Finally, he offers detailed advice on how to get one's digital art seen by potential buyers, how to get it published, how to set fees, and the importance of time management and meeting deadlines. Here is a textbook and reference volume for today's cartoonist, with information and advice that will remain pertinent for years to come. Approximately 400 illustrations in both color and black and white.

Book The Photographer s Guide to Posing

Download or read book The Photographer s Guide to Posing written by Lindsay Adler and published by Rocky Nook, Inc.. This book was released on 2017-05-03 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: When photographing people, you can have a great composition, perfect light, and the right camera settings, but if your subject doesn’t look right—if the pose is off—the shot will not be a keeper. Posing is truly a crucial skill that photographers need to have in order to create great photographs. If you’re looking to improve your ability to pose your subjects—whether they’re men, women, couples, or groups—best-selling author and photographer Lindsay Adler’s The Photographer’s Guide to Posing: Techniques to Flatter Everyone is the perfect resource for you. In the first half of The Photographer’s Guide to Posing, Lindsay discusses how the camera sees, and thus how camera angle, lens choice, and perspective all affect the appearance of your subject. Lindsay then covers things that ruin a pose—such as placement of the hands, and your subject’s expression and posture. Next, Lindsay dives into “posing essentials,” outlining her approach to start with a “base pose,” then build on that to create endless posing opportunities. She also discusses posing the face—with specific sections dedicated to the chin, jaw, eyes, and forehead—as well as posing hands. In the second half of the book, Lindsay dedicates entire chapters to posing specific subject matter: women, men, couples, curvy women, families and small groups, and large groups. In each chapter, Lindsay addresses that subject matter’s specific challenges, provides “go-to poses” you can always use, and covers how to train the eye to determine the best pose for your subject(s). Lindsay also teaches you how to analyze a pose so that you can create endless posing opportunities and continuously improve your work.

Book How to Become a Video Game Artist

Download or read book How to Become a Video Game Artist written by Sam R. Kennedy and published by Watson-Guptill. This book was released on 2013-05-14 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.