Download or read book Brain Games Stem Get Ready to Code written by Publications International Ltd. and published by . This book was released on 2021-03-18 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encourage your child to explore STEM as they get ready to learn about coding with these fun and colorful picture puzzles. Puzzlers practice STEM skills such as observing differences, step-by-step planning, spotting errors, attention to detail, and critical thinking. A range of puzzle types keep kids challenged and engaged, and offer something for everyone. Spiral binding allows the book to lay flat. Answer key in the back. 128 pages.
Download or read book Brain Games Stem Get Ready to Build written by Publications International Ltd. and published by . This book was released on 2021-03-18 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encourage your child to explore STEM as they get ready to learn about building with these fun and colorful picture puzzles. Puzzlers practice STEM skills such as observation and critical thinking as they improve their text awareness, knowledge of letters and sounds, sight-word vocabulary, and other aspects of literacy. A range of puzzle types keep kids challenged and engaged, and offer something for everyone. The book includes experiments that encourage kids to apply their skills to the world around them. Spiral binding allows the book to lay flat. Answer key in the back. 128 pages.
Download or read book Designing a Game a True Book Get Ready to Code Library Edition written by Jennifer Hackett and published by Children's Press. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "From simple smartphone puzzle games to big-budget open-world adventures, video games are one of todays most popular forms of entertainment. Readers will find out what it takes to make their favorite games, from the planning stages to final debugging. Along the way, they will also explore the history of video games and learn basic programming skills"--
Download or read book Design a Game written by Marcie Flinchum Atkins and published by Children's Press. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Just about every kid loves playing computer games whether they're handheld, on the computer, or in an arcade. Now, they can get the inside story and learn how their favorite types of games are made, from the code up! Easy to understand text and colorful graphics help kids master the foundations of programming and computers as well as offers guidance on how to be a good digital citizen. Features include hands-on activities; a debugging challenge that asks readers to use their critical thinking skills to find out whats wrong in different scenarios; a glossary and more."--
Download or read book Coding for Kids Games written by Leo Garner and published by . This book was released on 2021-01-03 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want your child to learn coding at an early stage? Is your kid attracted to coding, and you are thinking about how you can engage him with the subject? If yes, then keep reading! Get the best book to introduce your child to the world of coding-a thrilling and fun-filled book to offer them the best start. Ideal for kids ages four to seven, this Coding for Kids Games is loaded with graphics that will get your kid a head start at coding and become future specialists in the STEM fields. The games and practical information included in this book will help build a strong foundation for offline coding. That's correct; no computer is needed. With this book, your kid's curious mind will be loaded with the basics of coding from scratch and get familiar with sequencing. They can take the initial step towards developing analytical skills, problem-solving, and creative thinking with this awesome coding game. After solving this book, your child will be prepared to take on languages such as Swift and Scratch. This book can be a practical way for your kid to quickly understand the coding concepts and give an exciting introduction to programming. Here's a preview of what you'll find inside: What is coding Why learn to code? What is programming? What are the programs? Programming languages Learning to program Coding in python Coding in scratch And much more!
Download or read book Coding Logic STEM Activity Book for Kids written by Bob Mather and published by . This book was released on 2023-07-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hours of Education and Outrageous Fun through puzzles, engaging characters and beginner coding activities. This book contains a series of visually compelling activities that will get them started with programming and a future career in STEM. It starts off with a low floor and gets increasing harder as one progresses through the book, which will inspire kids to improve their coding while increasing their logical and problem solving abilities. Within these pages, young readers will encounter a series of challenges that will ignite their curiosity and critical thinking skills. They will be introduced to the concept of breaking down complex problems into smaller, manageable parts, just like a skilled programmer does. Through interactive activities, they will learn to guide a monkey towards a target banana, using arrows to find the shortest path. With multiple solutions to each challenge, they'll discover the joy of creative problem-solving and the power of logical thinking. Each page of the coding workbook is filled with colorful illustrations, captivating narratives, and engaging puzzles. Young readers will be inspired to think critically, develop their problem-solving abilities, and cultivate a passion for coding from an early age. To foster independent learning, the book also includes answer keys at the back, allowing children to check their progress and reinforce their understanding. The book starts off with a low floor and gets increasing harder as one progresses through the book, which will inspire kids to improve their coding while increasing their logical and problem solving abilities. Over 90 developmentally appropriate activities are organized by subject and captivate a wide spectrum of learners. Spatial Reasoning Logic Problems Coding Basics Problem Solving Techniques This book is ideal for kids ages 6-12, with a few advanced activities at the end that will challenge older kids as well. This book is a great family book and provides educational, developmental, challenging and motivation to everyone involved. Are you ready to take your first steps into the captivating realm of coding? Get ready for an adventure like no other!
Download or read book The Unstoppable Wasp written by Jeremy Whitley and published by Marvel Entertainment. This book was released on 2018-02-28 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collects The Unstoppable Wasp #5-8, Tales to Astonish #44. This is it! The Red Room wants Nadia back, and they'll pull out all the stops to get her. The clock is ticking and both Nadia and her friend Ying's lives are in the balance. That means the geniuses of G.I.R.L. are up against their fi rst real science challenge! Can they outsmart the Red Room, or will Nadia be forced back to the bunker? Whatever happens, Nadia's fate will be forever altered - but can the original Wasp, Janet Van Dyne, help her find a way forward? When they get together, few can resist their sting! Plus, in a classic tale, Janet Van Dyne meets Hank Pym, and a heroic legacy is born - as Ant-Man and the Wasp battle the Creature from Kosmos!
Download or read book Computational Thinking and Coding for Every Student written by Jane Krauss and published by Corwin Press. This book was released on 2016-10-28 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Empower tomorrow’s tech innovators Our students are avid users and consumers of technology. Isn’t it time that they see themselves as the next technological innovators, too? Computational Thinking and Coding for Every Student is the beginner’s guide for K-12 educators who want to learn to integrate the basics of computer science into their curriculum. Readers will find Strategies and activities for teaching computational thinking and coding inside and outside of school, at any grade level, across disciplines Instruction-ready lessons for every grade A discussion guide and companion website with videos, activities, and other resources
Download or read book Boost Your STEAM Program with Great Literature and Activities written by Liz Knowles and published by Bloomsbury Publishing USA. This book was released on 2018-06-01 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. Many schools and libraries are implementing STEAM programs in the school library makerspace to promote problem solving by allowing students to create their own solutions to a problem through trial and error. In order to enhance literacy development in the STEAM program, however, they need resources for integrating literature into the curriculum. In this collection of resources for doing just that, veteran education professionals and practiced coauthors Liz Knowles and Martha Smith bring readers over eight hundred recommended and annotated books and web resources, selected based on research on successfully integrating STEAM and literacy programs and organized by the five STEAM areas. Titles are complemented by discussion questions and problem-solving activities that will aid educators in both adding and using the best literature to their STEAM programs for encouraging learning. In addition to promoting literacy, these resources will help to develop creativity, lateral thinking skills, and confidence in students.
Download or read book Success with STEM written by Sue Howarth and published by Routledge. This book was released on 2014-11-13 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Success with STEM is an essential resource, packed with advice and ideas to support and enthuse all those involved in the planning and delivery of STEM in the secondary school. It offers guidance on current issues and priority areas to help you make informed judgements about your own practice and argue for further support for your subject in school. It explains current initiatives to enhance STEM teaching and offers a wide range of practical activities to support exciting teaching and learning in and beyond the classroom. Illustrated with examples of successful projects in real schools, this friendly, inspiring book explores: Innovative teaching ideas to make lessons buzz Activities for successful practical work Sourcing additional funding Finding and making the most of the best resources STEM outside the classroom Setting-up and enhancing your own STEM club Getting involved in STEM competitions, fairs and festivals Promoting STEM careers and tackling stereotypes Health, safety and legal issues Examples of international projects An wide-ranging list of project and activity titles Enriched by the authors’ extensive experience and work with schools, Success with STEM is a rich compendium for all those who want to develop outstanding lessons and infuse a life-long interest in STEM learning in their students. The advice and guidance will be invaluable for all teachers, subject leaders, trainee teachers and NQTs.
Download or read book Popular Science written by and published by . This book was released on 2005-09 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.
Download or read book Coding as a Playground written by Marina Umaschi Bers and published by Routledge. This book was released on 2020-10-05 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding as a Playground, Second Edition focuses on how young children (aged 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem-solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all-new case studies, vignettes, and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive attitude to learning.
Download or read book Centennials written by Professor Alex Hill and published by Random House. This book was released on 2023-06-15 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start-ups rarely survive their second birthday. Even established firms in the UK and the US average a life of only fifteen years. So how can your company build and sustain success for decades to come? Professor Alex Hill has conducted thirteen years of groundbreaking research into a clutch of organisations that have outperformed their peers for over 100 years - from NASA to the New Zealand All Blacks, from Eton College and the Royal College of Art to the Royal Marines and the Royal Shakespeare Company. And what he has found is that these very different organisations all share remarkably similar strategies when it comes to building and maintaining excellence and success - strategies that frequently fly in the face of conventional business wisdom. Here Professor Hill shares the twelve traits that have set these organisations apart for over a century, from the way they analyse success and failure to their approach to finding the best people and the brightest new ideas. In so doing, he identifies the strategies and habits that you can employ in your company to create a strong and stable core and to ensure the same long-term prosperity. In short, he shows you how to build a promising enterprise into an enduring, great organisation. _____________________________________________ 'An instant classic.' Charles Handy, author of 'The Empty Raincoat' and 'The Second Curve' 'Every CEO should be given a copy with their morning coffee.' Robin Dunbar, Professor of Evolutionary Psychology at the University of Oxford 'If you want to learn what it takes to achieve truly sustainable success in an organisation, then this is a book for you.' Shaun Fitzgerald, OBE, Director of the Centre for Climate Repair at the University of Cambridge
Download or read book Computers and Society written by Ronald M. Baecker and published by Oxford University Press. This book was released on 2019-04-24 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: The last century has seen enormous leaps in the development of digital technologies, and most aspects of modern life have changed significantly with their widespread availability and use. Technology at various scales - supercomputers, corporate networks, desktop and laptop computers, the internet, tablets, mobile phones, and processors that are hidden in everyday devices and are so small you can barely see them with the naked eye - all pervade our world in a major way. Computers and Society: Modern Perspectives is a wide-ranging and comprehensive textbook that critically assesses the global technical achievements in digital technologies and how are they are applied in media; education and learning; medicine and health; free speech, democracy, and government; and war and peace. Ronald M. Baecker reviews critical ethical issues raised by computers, such as digital inclusion, security, safety, privacy,automation, and work, and discusses social, political, and ethical controversies and choices now faced by society. Particular attention is paid to new and exciting developments in artificial intelligence and machine learning, and the issues that have arisen from our complex relationship with AI.
Download or read book Connected Gaming written by Yasmin B. Kafai and published by MIT Press. This book was released on 2024-03-19 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.
Download or read book Sketch a Falling Star written by Sharon Pape and published by Penguin. This book was released on 2012-03-06 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: While investigating the "accidental" death of a con artist with numerous enemier, Rory McCain finds herself on the verge of solving a cold case--the murder of her ghost partner, Zeke...
Download or read book USA TODAY Jumbo Puzzle Book written by Usa Today and published by Andrews McMeel Publishing. This book was released on 2008-09 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: You can be sitting in the train working on a puzzle but it can take you far away from the everyday. Before you know it you're at your stop or about to pass it. It's not like you were even in the train. It's something different, something removed from the ordinary." --Maki Kaji, Japanese Times The Nation's No. 1 Newspaper offers puzzlesmiths the ultimate cranium compendium boasting five challenging mind teasers. USA TODAY is America's most recognized newspaper reaching more than 5 million people each day. Now, USA TODAY has collected five popular game formats into one book, including: Logic Puzzles, Crossword, Killer Sudoku, and Hitori. Complete with 400 puzzles (that's twice the size of comparable game books), USA TODAY Jumbo Puzzle Book includes an introductory chapter that offers solution tips as well as a concluding chapter that reveals all the answers. Pen and pencil puzzles are big business. According to a national poll by the American Society on Aging, 84 percent of people report that they spend time daily in activities that are good for brain health.