Download or read book Blitz BASIC for the Amiga written by Neil Wright and published by Sigma Press. This book was released on 1995-10 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book BlitzMax for Absolute Beginners written by Sloan Kelly and published by Apress. This book was released on 2016-12-14 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can. What You'll Learn Program computer games from scratch with BlitzMax Produce high-quality arcade games with sound and graphics Utilize the power of OpenGL to create fantastic 3D effects Who This Book Is For Those new to game programming and those new to BlitzMax.
Download or read book Ultraball 1 Lunar Blitz written by Jeff Chen and published by HarperCollins. This book was released on 2019-01-15 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enter the exhilarating game of Ultraball—fly over pass rushers and explode into slingshot zones—through Jeff Chen’s dazzling future world on the moon. Here Ultraball is life, and survival is all that matters. Perfect for sci-fi and sports fans alike. Strike Sazaki loves defying gravity on the moon in his Ultrabot suit. He’s the best quarterback in the league, but while Strike’s led the Taiko Miners to the Ultrabowl three years in a row, each one has ended in defeat. This year, Strike thinks he’s finally found the missing piece to his championship quest: a mysterious girl who could be his new star rocketback. But Boom comes from the Dark Siders, a mass of people who left the United Moon Colonies to live in exile. And not all his teammates are happy sharing a field with her. When rumors surface of a traitor on the Miners, Strike isn’t sure who he can trust. If Strike can’t get his teammates to cooperate and play together, they’ll lose more than just the Ultrabowl. The stake of the colony’s future is on his shoulders.
Download or read book Curious Video Game Machines written by Lewis Packwood and published by White Owl. This book was released on 2023-11-30 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of video games is often told as the successive rise of computers and consoles from famous names like Atari, Commodore, Nintendo, Sega, Sony and Microsoft. But beyond this familiar tale, there’s a whole world of weird and wonderful gaming machines that seldom get talked about. Curious Video Game Machines reveals the fascinating stories behind a bevy of rare and unusual consoles, computers and coin-ops – like Kimtanktics, a 1970s wargame computer made out of calculator parts, or the suite of Korea-exclusive consoles made by car manufacturer Daewoo. Then there’s the Casio Loopy, a 1990s console that doubled up as a sticker printer, the RDI Halcyon, a 1985 LaserDisc-based machine that could recognize your voice, and the Interton VC 4000, a German console made by a hearing-aid company, as well as a range of bizarre arcade machines, from early attempts at virtual reality to pedal-powered flying contraptions. There are tales of missed opportunities, like the astonishingly powerful Enterprise 64 computer, which got caught in development hell and arrived too late to make an impact on the British microcomputer market. And there are tales of little-known triumphs, like the Galaksija DIY computer kit that introduced a whole generation of Yugoslavians to computing before the country became engulfed by war. Featuring exclusive interviews with creators, developers and collectors, Curious Video Game Machines finally shines a light on the forgotten corners of video-game history.
Download or read book Modern Compiler Implementation in C written by Andrew W. Appel and published by Cambridge University Press. This book was released on 2004-07-08 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new, expanded textbook describes all phases of a modern compiler: lexical analysis, parsing, abstract syntax, semantic actions, intermediate representations, instruction selection via tree matching, dataflow analysis, graph-coloring register allocation, and runtime systems. It includes good coverage of current techniques in code generation and register allocation, as well as functional and object-oriented languages, that are missing from most books. In addition, more advanced chapters are now included so that it can be used as the basis for a two-semester or graduate course. The most accepted and successful techniques are described in a concise way, rather than as an exhaustive catalog of every possible variant. Detailed descriptions of the interfaces between modules of a compiler are illustrated with actual C header files. The first part of the book, Fundamentals of Compilation, is suitable for a one-semester first course in compiler design. The second part, Advanced Topics, which includes the advanced chapters, covers the compilation of object-oriented and functional languages, garbage collection, loop optimizations, SSA form, loop scheduling, and optimization for cache-memory hierarchies.
Download or read book All Your Base Are Belong to Us written by Harold Goldberg and published by Crown Archetype. This book was released on 2011-04-05 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
Download or read book Amiga Hardware Reference Manual written by Commodore-Amiga, Inc and published by Addison Wesley Publishing Company. This book was released on 1989 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Mecklermedia s Official Internet World Internet Yellow Pages written by and published by . This book was released on 1996 with total page 968 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Tricks of the 3D Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2003 with total page 1730 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.
Download or read book Sid Meier s Memoir A Life in Computer Games written by Sid Meier and published by W. W. Norton & Company. This book was released on 2020-09-08 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.
Download or read book Ultraball 2 Deathstrike written by Jeff Chen and published by HarperCollins. This book was released on 2020-01-14 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: The stakes are extreme in the second book of Jeff Chen’s futuristic, action-packed Ultraball series. Win-or-lose turns into life-or-death in this thrilling middle grade adventure tailor-made for sports and sci-fi fans. Strike and the Miners are hungrier than ever for a championship after losing yet another Ultrabowl. When they suffer a shocking defeat in their season opener, Strike knows that something is off with his game, but the secret hampering his play is too large to reveal. If he can’t perform at the highest level, what chances do the Miners have against the unstoppable Neutrons? Worse yet, his powerful enemy, Raiden Zuna, knows Strike is hiding something. Zuna offers to help, and Strike is tempted—but the information Zuna wants in return threatens Strike’s friend Boom, as well as the growing Dark Side resistance. When rumors surface about Zuna’s mysterious grand plan, code-named Operation Deathstrike, Strike’s choice could have consequences he never anticipated. Even as the Ultraball games ratchet up in intensity, with teams using explosive new tactics to reach the Ultrabowl, Strike has bigger decisions to make if he wants to keep his teammates—and the moon—safe.
Download or read book Linux Clustering written by Charles Bookman and published by Sams Publishing. This book was released on 2003 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Linux Clustering" is the premier resource for system administrators wishing to implement clustering solutions on the many types of Linux systems. It guides Linux Administrators through difficult tasks while offering helpful tips and tricks.
Download or read book Beginning Perl written by James Lee and published by Apress. This book was released on 2010-06-14 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a book for those of us who believed that we didn’t need to learn Perl, and now we know it is more ubiquitous than ever. Perl is extremely flexible and powerful, and it isn’t afraid of Web 2.0 or the cloud. Originally touted as the duct tape of the Internet, Perl has since evolved into a multipurpose, multiplatform language present absolutely everywhere: heavy-duty web applications, the cloud, systems administration, natural language processing, and financial engineering. Beginning Perl, Third Edition provides valuable insight into Perl’s role regarding all of these tasks and more. Commencing with a comprehensive overview of language basics, you’ll learn all about important concepts such as Perl’s data types and control flow constructs. This material sets the stage for a discussion of more complex topics, such as writing custom functions, using regular expressions, and file input and output. Next, the book moves on to the advanced topics of object-oriented programming, modules, web programming, and database administration with Perl’s powerful database interface module, DBI. The examples and code provided offer you all of the information you need to start writing your own powerful scripts to solve the problems listed above, and many more. Whether you are a complete novice or an experienced programmer, Beginning Perl, Third Edition offers an ideal guide to learning Perl.
Download or read book Holocaust Memoirs of a Bergen Belsen Survivor Classmate of Anne Frank written by Nanette Blitz Konig and published by . This book was released on 2020-05-09 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: A monument to the indestructible nature of the human spirit.In these compelling, award-winning, Holocaust memoirs, Nanette Blitz Konig relates her amazing story of survival during the Second World War when she, together with her family and millions of other Jews were imprisoned by the Nazi's with a minimum chance of survival.Nanette (b. 1929), was a class mate of Anne Frank in the Jewish Lyceum of Amsterdam. They met again in the Bergen-Belsen concentration camp shortly before Anne died. During these emotional encounters, Anne Frank revealed how the Frank family hid in the annex, their subsequent deportation, her experience in Auschwitz and her plans for her diary after the war.This honest WW2 story describes the hourly battle for survival under the brutal conditions in the camp imposed by the Nazi regime. It continues with her struggle to recover from the effects of starvation and tuberculosis after the war, and how she was gradually able to restart her life, marry and build a family.Nanette Blitz Konig, mother of three, grandmother of six and great grand mother of four, lives in São Paulo, Brazil. Her Holocaust memoirs were written to speak in the name of those millions who were silenced forever.In these compelling, award-winning, Holocaust memoirs, Nanette Blitz Konig (b. Amsterdam 1929) relates her amazing story of survival during the Second World War when she was imprisoned by the Nazi's in Bergen-Belsen with a minimum chance of survival. It was here that she last saw her classmate Anne Frank.
Download or read book Fairy Dust and the Quest for the Egg written by Gail Carson Levine and published by Disney Electronic Content. This book was released on 2011-08-31 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fairy Haven's newest arrival, Prilla, along with Rani and Vidia, embarks on a journey filled with danger, sacrifice, and adventure. The fate of Never Land rests on their shoulders.
Download or read book Game Architecture and Design written by Andrew Rollings and published by New Riders Publishing. This book was released on 2004 with total page 964 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.
Download or read book Game Programming for Teens written by Maneesh Sethi and published by Premier Press. This book was released on 2005 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, Blitz Basic Language, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.