EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Beginning Facebook Game Apps Development

Download or read book Beginning Facebook Game Apps Development written by Wayne Graham and published by Apress. This book was released on 2012-06-10 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's Facebook is emerging to become tomorrow's operating system, according to some. Certainly, a WebOS. Web standards-based apps using HTML5, JavaScript, CSS3 and more are now possible on Facebook. Why not get started with developing and selling Facebook game apps on Facebook's App Store? Beginning Facebook Game Apps Development gets you started with building your first game apps that run on Facebook. Become your own "Zynga" and create your own "Civilization" or "Farmville" and more. Build rich Web-based apps that you can sell on Facebook's App Store. Because these apps are built on Web standards, you can build and run on many browsers and—more interestingly—more computers, tablets, smartphones and even other devices and appliances that are Web-connected or enabled.

Book Beginning iOS 6 Games Development

Download or read book Beginning iOS 6 Games Development written by Lucas Jordan and published by Apress. This book was released on 2013-02-01 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK. Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps. Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store. *** NOTE: This book is an update of Beginning iOS 5 Games Development (ISBN-13: 978-1430237105) and Beginning iPhone Games Development (ISBN-10: 1430225998).

Book Beginning App Development with Parse and PhoneGap

Download or read book Beginning App Development with Parse and PhoneGap written by Stephan Alber and published by Apress. This book was released on 2015-07-09 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning App Development with Parse and PhoneGap teaches you how to start app development with Parse and PhoneGap: free and open source software. Using the building block languages of the web--HTML, JavaScript, and CSS--you’ll be on your way to creating a fully working product with minimal effort as fast as possible. With over 25 years' of combined experience, the authors make daunting tasks seem trivial. There is no book on the market that can take you from designer to developer faster. Using Facebook’s Parse as backend service, and Adobe’s PhoneGap (or Cordova) as a mobile development framework, building a highly customizable application is easier than you can imagine. A basic understanding of JavaScript, HTML, and CSS is not required, but it will help you pick up concepts faster. This book is geared toward a designer who wants to explore the world of application development. If you do not know anything about design, that’s OK! We will walk you through step by step on how to build your first native iOS or Android app in the fastest and easiest way possible. Using free and open source software, this book will get you up and running quickly and efficiently--start using Parse and PhoneGap today with this key title.

Book Beginning iOS 5 Games Development

Download or read book Beginning iOS 5 Games Development written by Lucas Jordan and published by Apress. This book was released on 2012-01-02 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.

Book Facebook Application Development For Dummies

Download or read book Facebook Application Development For Dummies written by Jesse Stay and published by John Wiley & Sons. This book was released on 2011-05-09 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fun and easy guide to creating the next great Facebook app! Want to build the next runaway Facebook app like Farmville or Mafia Wars? Interested in leveraging Facebook app development as part of a marketing strategy? Whether you want to build your own Facebook app from scratch, extend an existing Facebook app, or create a game, this book gets you up and running in no time. Master the Facebook toolkit, get acquainted with the Facebook Markup and Query languages, navigate the Facebook API—even learn how to make money with your new app! Shows you how to build the next great Facebook application with just basic HTML and scripting skills Delves into what makes a good app and what makes a lucrative app Explores how to create Facebook apps for marketing and viral reach, creating apps that can make money, and Facebook game development Reviews the Facebook toolkit and gets you started with the My First Facebook application Covers Facebook Markup and Query languages, navigating the Facebook API, and how to create a compelling interface Create the next killer Facebook app with this approachable, fun guide!

Book Advanced Social Media Marketing

Download or read book Advanced Social Media Marketing written by Tom Funk and published by Apress. This book was released on 2014-03-01 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hundreds of millions of Americans are using social media (SM), and already some 70% of businesses have joined them there, using Facebook and other SM platforms to connect with their customers, and attract new ones. So the real question isn’t whether to take your business onto social media platforms—but how to do it quickly, effectively, on a budget, with smart goals, and a road map for success. Advanced Social Media Marketing: How to Lead, Launch, and Manage a Successful Social Media Program cuts through the hype and fluff about how social media is changing the world, and it gets down to what really matters: How you as a manager can best use SM to benefit your business. Written by a veteran online marketer and ecommerce professional, the book shares practical strategies and tactics to let you launch and scale a successful corporate social media program. Advanced Social Media Marketing: How to Lead, Launch, and Manage a Successful Social Media Program is for the manager who already knows something about social media and wants to roll up his or her sleeves and get down to business. In it, we simplify tasks that might otherwise be complicated—like adopting and tracking key performance metrics, developing online ad campaigns, or creating Facebook apps like games, giveaways and sweepstakes with the capacity to go viral. Businesses can harness the unique advantages of this new medium, but they need a practical, no-nonsense guide like this one. Otherwise they risk being ignored, wasting time and money or, even worse, damaging their own brand and seeing a well-intentioned online program blow up. The book is heavy on the how-to, case studies, campaign results and other statistics, and interviews with ecommerce managers at businesses large and small. It also includes the author’s own experiences at Green Mountain Coffee Roasters, Wine of the Month Club, and others. While this book will be accessible enough for someone implementing a social media program for the first time, it’s ambitious enough to benefit experienced SM hands who are looking for good ideas and techniques to push their online community to the next level of size, interactivity, and buzz.

Book Corona SDK Mobile Game Development  Beginner s Guide   Second Edition

Download or read book Corona SDK Mobile Game Development Beginner s Guide Second Edition written by Michelle M. Fernandez and published by Packt Publishing Ltd. This book was released on 2015-03-31 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.

Book iOS for Game Programmers

    Book Details:
  • Author : Allen Sherrod
  • Publisher : Mercury Learning and Information
  • Release : 2015-01-16
  • ISBN : 1942270224
  • Pages : 348 pages

Download or read book iOS for Game Programmers written by Allen Sherrod and published by Mercury Learning and Information. This book was released on 2015-01-16 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a whack-a-mole game, a pong game, and a coloring book. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects. It includes a companion disc with source code, images, and project files. By the end of the book, the reader will have five apps that they’ve developed, along with the knowledge of making games for the iOS platform. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Features: Builds five game projects including a matching game, a puzzle game, a coloring book, game of pong, and a “whack-a-mole” game that will give the reader exposure to making games on the iOS platform Includes information on iOS 5, iOS 6, iOS 7 and iOS8 - the latest versions for the iPhone and iPad . Utilizes the UIKit that enables readers to apply their knowledge to more areas than just games since many of the topics can be applied to general iOS development Includes a companion disc with source code, images, and project files.

Book Beginning Windows Phone App Development

Download or read book Beginning Windows Phone App Development written by Henry Lee and published by Apress. This book was released on 2012-06-10 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: Microsoft’s Windows Phone 7 handsets have injected a new vibrancy into the smartphone marketplace and provided bold new opportunities for the Microsoft development community. Take advantage of these opportunities with Beginning Windows Phone App Development, written specifically to help you learn the skills you’ll need to develop rich, functional apps for the Windows Phone 7 platform. Authors Henry Lee and Eugene Chuvyrov cover the very latest developments in the field—including the extended APIs offered in the new Mango platform update—so you'll have timely, accurate information at your fingertips. Beginning Windows Phone App Development starts with the basics, walking you through the process of downloading and setting up the right development tools, including Visual Studio,Expression Blend, Silverlight SDK, and Windows Phone SDK. It then takes you step-by-step though the development process as you build and deploy a working application, complete with a sophisticated user interface. Finally, you'll receive step-by-step instructions on packaging and selling your applications through the Windows Phone Marketplace.

Book Beginning Django

    Book Details:
  • Author : Daniel Rubio
  • Publisher : Apress
  • Release : 2017-10-27
  • ISBN : 1484227875
  • Pages : 609 pages

Download or read book Beginning Django written by Daniel Rubio and published by Apress. This book was released on 2017-10-27 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the Django web application framework and get started building Python-based web applications. This book takes you from the basics of Django all the way through to cutting-edge topics such as creating RESTful applications. Beginning Django also covers ancillary, but essential, development topics, including configuration settings, static resource management, logging, debugging, and email. Along with material on data access with SQL queries, you’ll have all you need to get up and running with Django 1.11 LTS, which is compatible with Python 2 and Python 3. Once you’ve built your web application, you’ll need to be the admin, so the next part of the book covers how to enforce permission management with users and groups. This technique allows you to restrict access to URLs and content, giving you total control of your data. In addition, you’ll work with and customize the Django admin site, which provides access to a Django project’s data. After reading and using this book, you’ll be able to build a Django application top to bottom and be ready to move on to more advanced or complex Django application development. What You'll Learn Get started with the Django framework Use Django views, class-based views, URLs, middleware, forms, templates, and Jinja templates Take advantage of Django models, including model relationships, migrations, queries, and forms Leverage the Django admin site to get access to the database used by a Django project Deploy Django REST services to serve as the data backbone for mobile, IoT, and SaaS systems Who This Book Is For Python developers new to the Django web application development framework and web developers new to Python and Django.

Book Facebook All in One For Dummies

Download or read book Facebook All in One For Dummies written by Melanie Nelson and published by John Wiley & Sons. This book was released on 2012-07-05 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most comprehensive guide to using Facebook Whether you're new to Facebook, a developer exploring apps, or a marketer interested in using Facebook for social media campaigns, this book has content you can use. Seven minibooks thoroughly cover the essentials, from how to get started with Facebook, to Facebook etiquette, to the best pages, apps, and games. You'll find handy information on how or when to share sensitive information and how to stay safe, even when settings change. If you want to join Facebook armed with the best information, this is the book you need. Packs seven minibooks in one practical guide: Getting Started with Facebook, Customizing Your Page, Marketing Yourself on Facebook, Facebook Advertising Basics, Facebook App Development Basics, Facebook Privacy and Etiquette, and Best Facebook Pages, Apps and Games Covers areas of Facebook you may not know about Helps you keep up with Facebook's tricky privacy policies, how to choose a tasteful profile photo, and when to watch your tone Puts practical and essential information in the hands of users, marketers, and developers—whether new or current Get the most out of Facebook and avoid hassles with this helpful, practical guide.

Book Gaming Apps Development  GDevelop

Download or read book Gaming Apps Development GDevelop written by AMC College and published by Advanced Micro Systems Sdn Bhd. This book was released on 2022-11-01 with total page 71 pages. Available in PDF, EPUB and Kindle. Book excerpt: GDevelop uses an event system to make it easy for you to make games. But this system still uses sound, widely-used logic. The principles of programming that you will learn by using GDevelop can apply to almost any scenario. GDevelop teaches you to think like a programmer in an easy, intuitive way.

Book Unity 2022 Mobile Game Development

Download or read book Unity 2022 Mobile Game Development written by John P. Doran and published by Packt Publishing Ltd. This book was released on 2023-06-30 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with mobile game development with this practical, illustrated guide on how to use Unity 2022 and C# to build cross-platform mobile games and add augmented reality features to your projects Key Features Create, deploy, and monetize immersive mobile games on Android and iOS with Unity 2022 Integrate augmented reality in your mobile projects to add real-world elements to your games Explore step-by-step instructions and a demo game project to kickstart your game development journey Book DescriptionUnity is a well-established player in the mobile game development sphere, and its new release, Unity 2022, is packed with new, exciting features. In Unity 2022 Mobile Game Development, Third Edition, you'll get to grips with the Unity game engine by building a mobile game and publishing it on the most popular mobile app stores as well as exploring the all-new features. This book provides a comprehensive and practical approach to mobile game development, helping you build an endless runner game. Starting with setting up a simple Unity project for mobile development, you’ll delve into various essential aspects needed to successfully create and publish your game. You’ll acquire a range of skills, such as incorporating touch gestures, monetizing your game with Unity Ads and in-app purchases, designing an intuitive UI, and seamlessly integrating social media functionalities. Additionally, you’ll gain valuable insights into player preferences and behavior using Unity's analytics tools. You’ll also explore features of augmented reality in Unity 2022, enhancing your game's appeal. By the end of this book, you’ll be well-equipped to reap the power of Unity 2022 to build, optimize, and publish robust cross-platform mobile games with C#, as well as widening your skill set and enhancing your credentials as a game developer.What you will learn Design responsive UIs for your mobile games Detect collisions, receive user input, and create player movements Create interesting gameplay elements using mobile device input Add custom icons and presentation options Keep players engaged by using Unity s mobile notification package Integrate social media into your projects Add augmented reality features to your game for real-world appeal Make your games juicy with post-processing and particle effects Who this book is for If you are a game developer or mobile developer looking to learn Unity and employ it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but isn’t mandatory.

Book Developer s Guide to Social Programming

Download or read book Developer s Guide to Social Programming written by Mark D. Hawker and published by Pearson Education. This book was released on 2010-08-09 with total page 635 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Developer’s Guide to Social Programming, Mark Hawker shows developers how to build applications that integrate with the major social networking sites. Unlike competitive books that focus on a single social media platform, this book covers all three leading platforms: Facebook, OpenSocial, and Twitter. Hawker identifies the characteristics of superior, highly engaging social media applications, and shows how to use the Facebook platform, Google Friend Connect, and the Twitter API to create them. You’ll find practical solutions and code for addressing many common social programming challenges, from site registration to search, blog commenting to creating location-based applications. Hawker concludes by walking you through building a complete, integrated social application: one that works seamlessly across all leading platforms, and draws on powerful features from each. Coverage includes Working with the Twitter API, including the Search API, Lists API, and Retweets API Authenticating users with Twitter OAuth Mastering the Facebook API, FQL, and XFBML Utilizing the Facebook JavaScript Library for creating dynamic content, and animation Exploring the Google Friend Connect JavaScript API, and integrating with the OpenSocial API Using Facebook’s tools for sharing, social commenting, stream publishing, and live conversation Using the PHP OpenSocial Client Library with Google Friend Connect Creating, testing, and submitting Google Friend Connect gadgets

Book Facebook All in One For Dummies

Download or read book Facebook All in One For Dummies written by Jamie Crager and published by John Wiley & Sons. This book was released on 2014-04-28 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: The A to Z Facebook guide for users, marketers, and developers alike Facebook has more than a billion users worldwide. Whether you enjoy spending time on Facebook every day, use it to advertise and market your product, or develop Facebook apps, this go-to guide has something you need. Its six minibooks cover creating a personal timeline, connecting with others, connecting Facebook to other social media, building a fan page, marketing a business on Facebook, and developing Facebook apps. It's fully updated to cover the latest Facebook changes, including Graph Search, mobile apps, Timeline enhancements, and news feed redesign. Facebook has more than one billion active users who share more than 30 billion pieces of content each month More than 37 million brands have Pages on Facebook This complete guide has been fully updated to cover Facebook's latest changes, including Graph Search, mobile apps for both users and Page managers, a redesigned news feed, and enhancements to the Timeline Minibooks cover creating a personal timeline, connecting with others, connecting Facebook to other social media, building a fan page, marketing a business on Facebook, and developing Facebook apps Facebook All-in-One For Dummies, 2nd Edition is packed with helpful information, great ideas, and ways to help you get even more out of Facebook.

Book iPhone Game Development

Download or read book iPhone Game Development written by Chris Craft and published by John Wiley & Sons. This book was released on 2009-10-27 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: New Apple Developer Series! A technical and business guide to creating and selling iPhone games If you've always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. iPhone Game Development covers all technical and commercial bases, from how to sign up for the Apple Development Program, master the development tools in the iPhone SDK, publish your game to the App Store, and convince people to buy it. You'll find full coverage of Cocoa Touch and other great features of the iPhone SDK, plus pages of real-world examples with step-by-step explanations. The book also includes loads of royalty-free code you can use for commercial development. Apple's iPhone is not only a mobile phone, it's also a game platform rivaling big names like Nintendo and Sony; anyone can sign up for the Apple Developer Program and publish their works to the App Store This hip book written by two successful gamers with over a decade of game development experience will teach you both the technical and business aspects of developing and publishing a game to the App Store, plus how to convince end-users to buy it Includes examples with step-by-step explanations of actual games and apps currently on the App Store A Companion Web site provides royalty-free code from the samples in the book, which you can use to jumpstart your own game development Save weeks of development time with the expert guidance you'll find in iPhone Game Development! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book HTML5 Game Development from the Ground Up with Construct 2

Download or read book HTML5 Game Development from the Ground Up with Construct 2 written by Roberto Dillon and published by CRC Press. This book was released on 2014-03-27 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Integrating hands-on guidance with theoretical game design concepts, this book gives readers a solid foundation in game development. Suitable for beginners, hobbyists, and aspiring indie developers, the book shows how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. It also covers the foundational knowledge of game analysis and design. Sample Construct 2 project files for the games designed in the book are available on the author's website.