Download or read book Beginner s Guide to DarkBASIC Game Programming written by Jonathan S. Harbour and published by Course Technology. This book was released on 2003 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches how to write games without the distraction of the technical details of DirectX, because DarkBASIC handles the entire game engine allowing the developer to enjoy designing and playing games of his/her own creation.. There are currently no other books on DarkBASIC, so this book will serve as a complete DarkBASIC resource for beginners to advanced programmers..
Download or read book DarkBasic Pro Game Programming written by Jonathan S. Harbour and published by Course Technology. This book was released on 2006 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!
Download or read book DarkBASIC Programming for the Absolute Beginner written by Jerry Lee Ford and published by Cengage Learning. This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on using the DarkBasic language to program computer games.
Download or read book Beginning Java 5 Game Programming written by Jonathan S. Harbour and published by Course Technology. This book was released on 2006 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are interested in creating games for the casual game market, then get ready to set the wheels in motion! This hands-on guide for beginners allows you to increase your skill level along the way as you create a game full of cool artwork and intricate details. This book is not an introductory guide to the Java programming language, but instead serves as an introduction to the field of game programming using Java. From the basics of creating simple Java programs and writing graphics code to utilizing Java�s advanced 2D library and adding sound effects and music, this book�s step-by-step instructions will help you acquire all the skills you need to create a professional-quality, sprite-based game.
Download or read book Entertainment Computing ICEC 2006 written by Matthias Rauterberg and published by Springer. This book was released on 2006-10-01 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Entertainment Computing, ICEC 2006. The 17 revised full papers, 17 revised short papers and 28 poster papers presented together with one keynote paper were carefully reviewed and selected. The papers are organized in topical sections on agents, cultural and psychological metrics, transforming broadcast experience, culture, place, play, display technology, authoring tools, object tracking, edutainment, and network games.
Download or read book Beginning Java Game Programming written by Jonathan S. Harbour and published by Course Technology Ptr. This book was released on 2008-01 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to game programming for the PC, Mac, and Linux systems provides detailed instructions on how to create computer games using the Java platform, including information on 2D programming, creating sound and audio effects, and advanced Sprite animation. Original. (Beginner)
Download or read book Monkey Game Development written by Michael Hartlef and published by Packt Publishing Ltd. This book was released on 2012-01-01 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere. No game development or programming experience is required.
Download or read book Microsoft Visual Basic NET Programming for the Absolute Beginner written by Jonathan S. Harbour and published by Course Technology. This book was released on 2002 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are new to programming with Visual Basic .NET or upgrading from Visual Basic 6.0 and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner series teach the principles of programming through simple game creation. You will acquire the skills that you need formore practical Visual Basic .NET programming applications and will learn how these skills can be put to use in real world scenarios. Best of all, by the time you finish this book you will be able to apply the basic principles you've learned to the next programming language you tackle.
Download or read book Visual C Game Programming for Teens written by Jonathan S. Harbour and published by Muska/Lipman. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides instructions for creating a fully functioning role-playing computer game using C♯, including tips on scripting, game editing, creating sprites, and editing elements in the game.
Download or read book Game Programming All in One written by Jonathan S. Harbour and published by Cengage Learning. This book was released on 2007 with total page 854 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]
Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Multi threaded Game Engine Design written by Jonathan S. Harbour and published by Course Technology. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented.
Download or read book Professional Struts Applications written by John Carnell and published by Apress. This book was released on 2003-08-21 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Instructs the use of Struts to build MVC Web applications and simplify HTML form construction and validation * Provides information on using Object-RelationalBridge to cut down the amount of data-access code necessary to be written and maintained * Teaches how to use Lucene to incorporate search engine functionality into a Web application * Demonstrates how to use Velocity to cleanly separate presentation and Java Code
Download or read book Game Console Hacking written by Joe Grand and published by Elsevier. This book was released on 2004-11-12 with total page 593 pages. Available in PDF, EPUB and Kindle. Book excerpt: The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems
Download or read book Beginning Math and Physics for Game Programmers written by Wendy Stahler and published by New Riders. This book was released on 2004 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly sophisticated technology. Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion designers need to improve their level of game development.
Download or read book Quantitative Methods in Project Management written by John C. Goodpasture and published by J. Ross Publishing. This book was released on 2003-12-15 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quantitative Methods for the Project Manager is for professional project managers who need to know how to make everyday use of numerical analysis. It combines theory and practices and is designed to be easily applied.
Download or read book Executable UML written by Stephen J. Mellor and published by Addison-Wesley Professional. This book was released on 2002 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Executable UML can help organizations implement working software systems. This book shows how UML can be used to execute code.