Download or read book Fallout 4 written by David S. J. Hodgson and published by Prima Games. This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on a game rated M for Mature (17+) by the ESRB.
Download or read book Ray Tracing Gems written by Eric Haines and published by Apress. This book was released on 2019-02-25 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
Download or read book Dishonored 2 written by Michael Lummis and published by Prima Games. This book was released on 2016-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Dishonored 2 Standard Edition Guide includes... Complete Walkthrough: Coverage of the entire game, detailing strategy for stealthy and brutal playthroughs-- sneak across the rooftops or fight through the city streets! Full Coverage of Weapons & Powers: Learn about advanced bonecharm crafting and the all-new upgrade trees. Discover strategies for customizing your powers and how to best use your set of powers, gadgets, and weapons to accomplish your objectives. Detailed Maps: Confidently navigate the rat-infested streets of Dunwall and the exotic coasts of a decaying Karnaca. Find every mission objective, important location, and more. Hidden & Collectible Items Revealed: Find every collectible and hidden item in the game! Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience.
Download or read book Level Up written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Download or read book Batman Arkham Knight Vol 1 written by Peter J. Tomasi and published by DC Comics. This book was released on 2015-07-14 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: The prequel to the best-selling game BATMAN: ARKHAM KNIGHT! The Joker is dead. Arkham City is closed. As a new day begins, Bruce Wayne finds himself in devastating pain, recovering from his injuries and questioning whether his role as Batman is still necessary to the city's survival. But as the sun rises in Gotham City, dangerous new threats emerge from the shadows...and the Arkham Knight is just beginning. Don't miss this in-continuity prequel comic set prior to the events of the brand-new video game Batman: Arkham Knight! Collects BATMAN: ARKHAM KNIGHT #1-6.
Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Download or read book The Batman Who Laughs 2018 7 written by Scott Snyder and published by DC Comics. This book was released on 2019-07-31 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s the final showdown between Batman and the Batman Who Laughs…but how do you defeat a foe who knows your every instinct and every move? Bruce Wayne will have to outsmart Bruce Wayne in this ultimate test of good versus evil. You can’t miss this finale to the epic miniseries that will tear up the very foundations of Gotham City!
Download or read book Batman Arkham City Armored Edition Signature Series Guide written by Michael Lummis and published by BradyGames. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames' Batman: Arkham City Armored Edition Signature Strategy Guide includes the following: STEP INTO THE ARMORED SUIT To survive Arkham City, you need to use stealth, gadgets, and blunt force. This guide is your official resource to mastering them all. COMPREHENSIVE WALKTHROUGH - Follow our game-tested strategies to take down the most dangerous thugs in Arkham City. Plus, tips for achieving stealth takedowns and more. AREA MAPS - A full complement of maps covering every area in the game makes gliding through the skies of Gotham a breeze. Important landmarks called out on every map allow for simple ease of use. SIDE MISSIONS - Learn how to trigger all 12 side missions! A number of major characters are revealed by taking part in these missions. RIDDLER'S SECRETS - Find the location of all the Riddler's Trophies and solve all his enigmatic riddles. Area maps pinpoint the location of each hidden collectible, plus screenshots and tips for each one! RIDDLER'S CHALLENGES - Get the lowdown on the plethora of challenge rooms unlocked throughout the game. Follow our tips to earn all 3 medals for Batman in Predator and Combat mode. ALL CONTENT FROM THE ORIGINAL GAME, ALL DLC, UPDATED FOR THE WII U. MEET ARKHAM'S OTHER HEROES - Moves and abilities for Catwoman, Robin, and Nightwing. HARLEY QUINN'S REVENGE - Spoiler-free walkthrough, including maps identifying all 30 Balloon locations. UPDATED GAMEPLAY AND CONTROLS - Everything you need to know about Batman's new Armored Suit, B.A.T. Mode, and other new Wii U gameplay mechanics.
Download or read book Final Fantasy Tactics written by Elizabeth Hollinger and published by Prima Games. This book was released on 1998-01-01 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: Battle-by-battle strategies 70 battle maps in 3D! All treasures, secret places, and hidden items revealed Statistical information for action, reaction, and movement skills for every job class Discover how to play FF VII's Cloud Strife!About the Authors Elizabeth Hollinger still has fond memories of playing video games with her mother and sister in the wee hours of the morning before catching the bus to go to school. She swears that this latest trek through childhood is prompted only by the Japanese game manuals she translates for friends (both real and web-based). Really. James M. Ratkos still finds time to fuss over the appearance of the website he and Beth maintain when not stressed out by his full-time job. In his spare time, he enjoys mountain biking through the huge, uh, hills in Michigan.
Download or read book Media Culture written by Richard Campbell and published by Bedford Books. This book was released on 2002 with total page 613 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rev. ed. of: Media and culture. 2nd ed. c2000. Includes bibliographical references (p. 575-582) and index.
Download or read book Dark Souls III written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Becoming Batman written by E. Paul Zehr and published by JHU Press. This book was released on 2008-11-28 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Battling bad guys. High-tech hideouts. The gratitude of the masses. Who at some point in their life hasn't dreamed of being a superhero? Impossible, right? Or is it? Possessing no supernatural powers, Batman is the most realistic of all the superheroes. His feats are achieved through rigorous training and mental discipline, and with the aid of fantastic gadgets. Drawing on his training as a neuroscientist, kinesiologist, and martial artist, E. Paul Zehr explores the question: Could a mortal ever become Batman? Zehr discusses the physical training necessary to maintain bad-guy-fighting readiness while relating the science underlying this process, from strength conditioning to the cognitive changes a person would endure in undertaking such a regimen. In probing what a real-life Batman could achieve, Zehr considers the level of punishment a consummately fit and trained person could handle, how hard and fast such a person could punch and kick, and the number of adversaries that individual could dispatch. He also tells us what it would be like to fight while wearing a batsuit and the amount of food we'd need to consume each day to maintain vigilance as Gotham City's guardian. A fun foray of escapism grounded in sound science, Becoming Batman provides the background for attaining the realizable—though extreme—level of human performance that would allow you to be a superhero.
Download or read book Batman 1940 2011 1 written by Whitney Ellsworth and published by DC. This book was released on with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first comic dedicated exclusively to The Dark Knight! This 1940 issue pitted the Dynamic Duo against classic menaces including Professor Hugo Strange. Plus, the first appearances of The Joker and Catwoman (referred to as "the Cat")! Also includes a 2-page retelling of Batman's origin.
Download or read book An Architectural Approach to Level Design written by Christopher W. Totten and published by CRC Press. This book was released on 2018-09-03 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.
Download or read book Real Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Download or read book Call of Duty Ghosts Signature Series Strategy Guide written by BradyGames and published by Dorling Kindersley Ltd. This book was released on 2013-11-05 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get all the proper intel on the latest installment of the Call of Duty franchise with Call of Duty: Ghosts. This guide provides every detail for the single-player walkthrough, plus extensive coverage of every multiplayer map. Every weapon is highlighted, detailing their strengths.
Download or read book Joker written by Brian Azzarello and published by . This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: For nearly fifty years, he's terrorised Gotham and the world, crippled Batgirl and killed the second Robin. He is Batman's greatest nemesis. His name is the Joker! Now, get behind the mask of the Clown Prince of Crime in this original graphic novel! Taking the viewpoint of a member of the Joker's gang, the curtains hiding Gotham City's underworld are pulled back to show the criminals' reactions to the new avenger hunting them... and their plans to destroy him. Written by critically acclaimed 100 Bullets author Brian Azzarello (also co-writer of the Batman: Gotham Knight animated movie), with art by Lee Bermejo (Batman/ Deathblow), this book provides essential background to The Dark Knight!