Download or read book Autodesk 3ds Max 2021 MCG Help written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Getting Started This section provides several tutorials to help you learn Max Creation Graph. The first three tutorials walk you through creating basic components in MCG: Creating a tool, a component such as a geometry primitive or modifier you can use in 3ds Max. Creating a compound, a graph that can be packaged and used as a single node in other graphs. In this way you can modularize functionality, and "hide" complexity in graphs. Creating a package, a tool or compound packaged in a way that it can be distributed to other 3ds Max users. Additional tutorials then go into more detail about specific types of MCG graphs, such as modifiers and geometry. Creating a Tool This topic walks through using Max Creation Graph (MCG) to design a simple tool - a component such as a modifier or controller that can be used in your 3ds Max scene. In this case, we will create a graph that produces geometry, an icosahedron. 1. Open the Max Creation Graph Editor (Scripting > New Max Creation Graph). The Max Creation Graph editor consists of a menu bar and five windows: The main graph window, the Operator Depot, the View Navigator, the Node Properties, and the Message Log. 2. In the Operator Depot, expand Geometry > Mesh > Primitives to view Icosahedron Mesh Primitive. Drag this node into the graph editor window.
Download or read book Kelly L Murdock s Autodesk 3ds Max 2021 Complete Reference Guide written by Kelly Murdock and published by SDC Publications. This book was released on 2020-08 with total page 1315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.
Download or read book Autodesk 3ds Max 2021 Basic Level Animation Book written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: Preface Autodesk 3ds Max 2021 Basic Level Animation Book is a book that can teach you animation from 0 to 100. Thanks to this book, you will be able to learn animation quickly and prepare your own animations. Our book is prepared for every level and tells you all the animation types and types that can be done in 3ds Max. The topics in our book are explained in a way that even those who have no knowledge of animation can easily make animation. Respectively; 1- Thanks to this book, you will have a quick introduction to Animation 2- The information contained in this book will make you have an advanced knowledge of animation. Now we leave you with the magical world of 3ds Max… .. Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant
Download or read book Autodesk 3ds Max 2021 Basic Education Book written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Content of the book : I have prepared our book for architects, engineers, game developers and designers working, educated in the fields and sector mentioned above. I tried to put my 15 years of experience into our book as much as I could. In our book, I tried to explain all the subjects in detail to teach you Autodesk 3Ds Max 2021 from 0 to 100 in the best way and to improve yourself. The content of the book has been listed under 11 main titles to help you learn Autodesk 3Ds Max 2021's course topics in the best way possible. 1- Interface of Autodesk 3Ds Max 2021 2- Autodesk 3Ds Max 2021 Basics 3- Modeling Techniques, Types, Methods 4- Converting 2D Objects to 3D Objects 5- Compound Objects 6- Autodesk 3ds Max 2021 also ready Objects 7- Use the Material Editor (Material Editor / Coating) 8- Autodesk 3Ds Max 2021 Lights 9- Cameras 10- Animation 11- Render Systems We supported these topics we have listed with case studies, and made our lectures with screenshots. Our book is also a reference book for all Autodesk 3Ds Max 2021 users with this general topic content. Who is our book for: Our book has been prepared for users who do not have any knowledge of Autodesk 3Ds Max. For users who know how to use Autodesk 3Ds Max program, they will be able to learn about the new features. Autodesk 3Ds Max 2021 version includes many innovations in terms of both design and modeling. Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant
Download or read book Autodesk 3ds Max 2021 Max Script Part 4 written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 1740 pages. Available in PDF, EPUB and Kindle. Book excerpt: Atmospheric : MAXWrapper The Atmospheric class lets you set up volumetric rendering effects with MAXScript. You can create atmospherics like fire and fog, access various properties on them and maintain their list of gizmo nodes such as lights and atmospheric helpers. The classes derived directly from the Atmospheric class are described in Atmospheric Effect Types. The properties, operators, and methods that are common to all classes derived directly from the Atmospheric class are described in Atmospheric Effects Common Properties, Operators, and Methods. The Atmospheric class is derived from the MAXWrapper class, and inherits the properties and methods defined for that class. These properties and methods are described in MAXWrapper Common Properties, Operators, and Methods. The topic Working with Atmospherics contains an example of adding Atmospheric Effects to the environment.
Download or read book Autodesk 3ds Max 2021 Managing Scenes Files and Projects written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: File-Handling Commands The principal commands for handling files are found on the File menu. File-Handling Apps and Utilities There are several apps and utilities available that help you manage content and files: The 3ds Max Asset Library is a standalone app that allows you to quickly access 3D content on your local computer and network in a single view, making all content instantly searchable. You can download the app from the Autodesk App store. The Bitmap / Photometric Path Editor utility lets you view bitmap paths or remove them from the scene file. The File Finder is another resource for finding 3ds Max scenes. The Resource Collector copies or moves a scene's bitmaps into a single directory. The Fix Ambient utility resolves lighting issues with older versions of scene files. The Bitmap Pager Statistics dialog provides information that helps you resolve issues with scenes that require large amounts of memory for texture maps. The Substitute modifier lets you replace linked AutoCAD Architecture objects with native 3ds Max geometry and objects. Image File Formats You can use image file formats in a variety of ways: as textures for materials, as backgrounds to viewports, as background environments, as Image Input events in Video Post, and as images projected from a light. Similarly, 3ds Max can render to a number of popular image file formats. External References (XRefs) to Objects and Scenes External references to objects and scenes are another powerful way to manage a project, especially when it involves multiple contributors.
Download or read book 3D Modeling Using Autodesk 3ds Max With Rendering View written by Samanta, Debabrata and published by IGI Global. This book was released on 2022-06-24 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry and may soon overtake all others in total number of users. Just as the use of computer-aided design became the norm for nearly all architectural, engineering, and construction firms in the 1990s, 3D visualizations have become standard practice today. Autodesk® 3ds Max® is a powerful and versatile 3D software package that requires a thorough understanding in order to use it effectively. 3D Modeling Using Autodesk 3ds Max With Rendering View considers the challenges of learning 3ds Max®, focuses on the critical aspects of the program needed to produce stunning architectural visualizations, and discusses some of the fastest and most efficient ways to accomplish tasks. Covering a range of topics such as camera rendering and standard light effects, this reference work is ideal for researchers, academicians, scholars, practitioners, industry professionals, instructors, and students.
Download or read book Autodesk 3ds Max 2021 A Comprehensive Guide 21st Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2020-09-04 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: Autodesk 3ds Max 2021: A Comprehensive Guide aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2021 and then gradually progresses to cover the advanced 3D models and animations. In this textbook, one project which is based on the tools and concepts covered in the text has been added to enhance the knowledge of the users. Additionally, in this edition, the readers will be able to learn about some new and enhanced features of 3ds Max 2020 such as Compound Shapes and Chamfer Modifier. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. Salient Features Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2021 Chapter 2: Standard Primitives Chapter 3: Extended Primitives Chapter 4: Working with Architectural Objects Chapter 5: Splines and Extended Splines Chapter 6: Modifying Splines Chapter 7: Materials and Maps Chapter 8: Modifying 3D Mesh Objects Chapter 9: Graphite Modeling Technique Chapter 10: Compound Objects Chapter 11: Modifiers Chapter 12: Lights and Rendering Chapter 13: Animation Basics Chapter 14: Rigid Body Dynamics and Helpers Chapter 15: NURBS Modeling * Chapter 16: Systems, Hierarchy, and Kinematics * Chapter 17: Particle Systems and Space Warps-I * Chapter 18: Particle Systems and Space Warps-II * Project 1: Creating a Diner Index ( *For free download) Free Teaching and Learning Resources: CADCIM Technologies provides the following free teaching and learning resources with this book: Technical support by contacting '[email protected]' Max and Media files used in tutorials, exercises *, and illustrations Instructor Guide with solution to all review questions and instructions to create the models for exercises * Additional learning resources at '3dsmaxexperts.blogspot.com' and 'youtube.com/cadcimtech' ( * For Faculty only) We also provide video courses on Autodesk 3ds Max. To enroll, please visit the CADCIM website using the following link: 'www.cadcim.com/video-courses'
Download or read book Big Data written by Hassan A. Karimi and published by CRC Press. This book was released on 2014-02-18 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Big data has always been a major challenge in geoinformatics as geospatial data come in various types and formats, new geospatial data are acquired very fast, and geospatial databases are inherently very large. And while there have been advances in hardware and software for handling big data, they often fall short of handling geospatial big data efficiently and effectively. Big Data: Techniques and Technologies in Geoinformatics tackles these challenges head on, integrating coverage of techniques and technologies for storing, managing, and computing geospatial big data. Providing a perspective based on analysis of time, applications, and resources, this book familiarizes readers with geospatial applications that fall under the category of big data. It explores new trends in geospatial data collection, such as geo-crowdsourcing and advanced data collection technologies such as LiDAR point clouds. The book features a range of topics on big data techniques and technologies in geoinformatics including distributed computing, geospatial data analytics, social media, and volunteered geographic information. With chapters contributed by experts in geoinformatics and in domains such as computing and engineering, the book provides an understanding of the challenges and issues of big data in geoinformatics applications. The book is a single collection of current and emerging techniques, technologies, and tools that are needed to collect, analyze, manage, process, and visualize geospatial big data.
Download or read book Augmented Reality Virtual Reality and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2019-07-27 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.
Download or read book Petroleum Production Systems written by Michael J. Economides and published by Pearson Education. This book was released on 2013 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by four leading experts, this edition thoroughly introduces today's modern principles of petroleum production systems development and operation, considering the combined behaviour of reservoirs, surface equipment, pipeline systems, and storage facilities. The authors address key issues including artificial lift, well diagnosis, matrix stimulation, hydraulic fracturing and sand control. They show how to optimise systems for diverse production schedules using queuing theory, as well as linear and dynamic programming. Throughout, they provide both best practices and rationales, fully illuminating the exploitation of unconventional oil and gas reservoirs. Updates include: Extensive new coverage of hydraulic fracturing, including high permeability fracturing New sand and water management techniques * An all-new chapter on Production Analysis New coverage of digital reservoirs and self-learning techniques New skin correlations and HW flow techniques
Download or read book Virtual and Augmented Reality VR AR written by Ralf Doerner and published by Springer Nature. This book was released on 2022-01-12 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.
Download or read book Data Driven Mining Learning and Analytics for Secured Smart Cities written by Chinmay Chakraborty and published by Springer Nature. This book was released on 2021-04-28 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides information on data-driven infrastructure design, analytical approaches, and technological solutions with case studies for smart cities. This book aims to attract works on multidisciplinary research spanning across the computer science and engineering, environmental studies, services, urban planning and development, social sciences and industrial engineering on technologies, case studies, novel approaches, and visionary ideas related to data-driven innovative solutions and big data-powered applications to cope with the real world challenges for building smart cities.
Download or read book Ubiquitous Computing and Ambient Intelligence written by Sergio F. Ochoa and published by Springer. This book was released on 2017-10-05 with total page 874 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 11th International Conference on Ubiquitous Computing and Ambient Intelligence, UCAmI 2017, held in Philadelphia, PA, USA in November 2017. The 60 revised full papers and 22 short papers presented were carefully reviewed and selected from 100 submissions. The papers are presented in six tracks and two special sessions. These are Ambient Assisted Living, Human-Computer Interaction, Ambient Intelligence for Health, Internet of Things and Smart Cities, Ad-hoc and Sensor Networks, Sustainability, Socio-Cognitive and Affective Computing, AmI-Systems and Machine Learning.
Download or read book Realistic Ray Tracing Second Edition written by Peter Shirley and published by A K Peters, Ltd.. This book was released on 2008-12-19 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.
Download or read book Mixed Reality and Gamification for Cultural Heritage written by Marinos Ioannides and published by Springer. This book was released on 2017-04-26 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.
Download or read book Manikins for Textile Evaluation written by Rajkishore Nayak and published by Woodhead Publishing. This book was released on 2017-06-15 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Manikins for Textile Evaluation is a key resource for all those engaged in textile and apparel development and production, and for academics engaged in research into textile science and technology. Creating garments that work with the human form, both stationary and in motion, is a complex task that requires extensive testing and evaluation. Manikins allow for performance testing of textiles in a safe, controlled, and appropriate environment, and are a key element in developing new textile products. Everyday apparel needs to be assessed for comfort, sizing and fit, and ergonomics, while technical and protective garments require extensive safety and performance testing. Manikins therefore range from simple representations of the human body to complex designs that simulate body temperature, sweating, and motion. Manikins are safe for use in hazardous testing environments, such as fire and flame protection, where wearer trials would be impossible. This book provides extensive coverage of manikin-based evaluation of protective, heat and flame resistant, medical, and automotive textile applications. The role of manikins in the development of day-to-day garments is also discussed, including fit, comfort, and ergonomics. The book is a key resource for all those engaged in textile and apparel development and production, and for academics engaged in research into textile science and technology. - Delivers theoretical and practical guidance on evaluation using manikins that is of benefit to anyone developing textile products - Offers a range of perspectives on high-performance textiles from an international team of authors with diverse expertise in academic research, and textile development and manufacture - Provides systematic and comprehensive coverage of the topic from fabric construction, through product development, to the range of current and potential applications that exploit high-performance textile technology