Download or read book Autodesk 3ds Max 2021 Customizing 3ds Max written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lock UI Layout When the Lock UI Layout toggle is active, you cannot modify the user interface layout by dragging interface elements. (You can still use the right-click menu to do so, however.) Use this command to prevent user interface changes or inadvertent actions, such as floating toolbars, from happening due to mouse clicks. Default menu: Customize menu > Lock UI Layout Alt menu: Customize menu > Customization > Lock UI Layout Tip: Use this command if you find you are inadvertently selecting and floating UI elements such as the Command panel. Plug-In Manager The Plug-in Manager lets you manage plug-ins. The Plug-in Manager provides a list of all plug-ins found in the 3ds Max plug-in directories, including the plug-in description, type (object, helper, modifier, and so on), status (loaded or deferred), size, and path. The Plug-in Manager provides options to load any plug-in, regardless where it resides on disk. Unlike the File Properties dialog, which only lists plug-ins used in a scene, the Plug-in manager lists all loaded plug-ins, and allows you to manage them.
Download or read book Kelly L Murdock s Autodesk 3ds Max 2021 Complete Reference Guide written by Kelly Murdock and published by SDC Publications. This book was released on 2020-08 with total page 1315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.
Download or read book Autodesk 3ds Max 2021 Basic Education Book written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Content of the book : I have prepared our book for architects, engineers, game developers and designers working, educated in the fields and sector mentioned above. I tried to put my 15 years of experience into our book as much as I could. In our book, I tried to explain all the subjects in detail to teach you Autodesk 3Ds Max 2021 from 0 to 100 in the best way and to improve yourself. The content of the book has been listed under 11 main titles to help you learn Autodesk 3Ds Max 2021's course topics in the best way possible. 1- Interface of Autodesk 3Ds Max 2021 2- Autodesk 3Ds Max 2021 Basics 3- Modeling Techniques, Types, Methods 4- Converting 2D Objects to 3D Objects 5- Compound Objects 6- Autodesk 3ds Max 2021 also ready Objects 7- Use the Material Editor (Material Editor / Coating) 8- Autodesk 3Ds Max 2021 Lights 9- Cameras 10- Animation 11- Render Systems We supported these topics we have listed with case studies, and made our lectures with screenshots. Our book is also a reference book for all Autodesk 3Ds Max 2021 users with this general topic content. Who is our book for: Our book has been prepared for users who do not have any knowledge of Autodesk 3Ds Max. For users who know how to use Autodesk 3Ds Max program, they will be able to learn about the new features. Autodesk 3Ds Max 2021 version includes many innovations in terms of both design and modeling. Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant
Download or read book Autodesk 3ds Max 2021 A Comprehensive Guide 21st Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2020-09-04 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: Autodesk 3ds Max 2021: A Comprehensive Guide aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2021 and then gradually progresses to cover the advanced 3D models and animations. In this textbook, one project which is based on the tools and concepts covered in the text has been added to enhance the knowledge of the users. Additionally, in this edition, the readers will be able to learn about some new and enhanced features of 3ds Max 2020 such as Compound Shapes and Chamfer Modifier. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. Salient Features Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2021 Chapter 2: Standard Primitives Chapter 3: Extended Primitives Chapter 4: Working with Architectural Objects Chapter 5: Splines and Extended Splines Chapter 6: Modifying Splines Chapter 7: Materials and Maps Chapter 8: Modifying 3D Mesh Objects Chapter 9: Graphite Modeling Technique Chapter 10: Compound Objects Chapter 11: Modifiers Chapter 12: Lights and Rendering Chapter 13: Animation Basics Chapter 14: Rigid Body Dynamics and Helpers Chapter 15: NURBS Modeling * Chapter 16: Systems, Hierarchy, and Kinematics * Chapter 17: Particle Systems and Space Warps-I * Chapter 18: Particle Systems and Space Warps-II * Project 1: Creating a Diner Index ( *For free download) Free Teaching and Learning Resources: CADCIM Technologies provides the following free teaching and learning resources with this book: Technical support by contacting '[email protected]' Max and Media files used in tutorials, exercises *, and illustrations Instructor Guide with solution to all review questions and instructions to create the models for exercises * Additional learning resources at '3dsmaxexperts.blogspot.com' and 'youtube.com/cadcimtech' ( * For Faculty only) We also provide video courses on Autodesk 3ds Max. To enroll, please visit the CADCIM website using the following link: 'www.cadcim.com/video-courses'
Download or read book Exploring Modeling Texturing Lighting and Rendering With Autodesk 3ds Max 2021 3rd Edition written by Pradeep Mamgain and published by Padexi Academy. This book was released on 2020-08-26 with total page 743 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Exploring Modeling, Texturing, Lighting, and Rendering With Autodesk 3ds Max 2021, 3rd Edition book is perfect for both beginners and intermediate users of 3ds Max and those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects. This book also covers the Arnold renderer. Fore more information visit Padexi Academy website padexi.academy.
Download or read book Autodesk 3ds Max 2021 Modeling Essentials 3rd Edition written by Pradeep Mamgain and published by PADEXI Academy. This book was released on 2020-06-20 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Autodesk 3ds Max 2021: Modeling Essentials, 3rd Edition textbook walks you through every step of creating 3D models with 3ds Max 2021. This guide is perfect for both novices and those moving from other software to 3ds Max. This book will help you to get started with modeling in 3ds Max, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. You will also learn about managing external design data in 3ds Max 2021. Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your modeling skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling with 3ds Max 2021. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high-quality models using 3ds Max 2021. This book shares tips, tricks, notes, and cautions throughout, which will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in 3ds Max step-by-step. Key Features - Covers 3ds Max's user interface, navigation, tools, functions, and commands. - Explains the polygon, subdivision, and spline modeling techniques. - Covers all modifiers. - Explains how to manage external design data. - Detailed coverage of tools and features. - Features 34 hands-on exercises – complete with before and after files. - Features 40+ practice activities to test the knowledge gained. - Additional guidance is provided in the form of tips, notes, and cautions. - Important terms are in boldface so that you never miss them. - The content under "What just happened?" heading explains the working of the instructions. - The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). - Tech support from the author. - Access to each exercise's initial and final states along with the resources used in hands-on exercises. - Quiz to assess knowledge. - Bonus hands-on exercises. - Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources. For more info, visit PADEXI ACADEMY'S website.
Download or read book Autodesk 3ds Max 2021 Python API Help written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: About Python in 3ds Max 3ds Max supports the development of Python-based tools and extensions so it can be customized and integrated into modern digital content creation pipelines. To enable this, 3ds Max integrates both the Python 2.7 and 3.7 interpreters, and exposes Python's rich functionality through two APIs, pymxs and MaxPlus. In addition, user interfaces for these Python-based tools can be created using the included PySide2 framework. Python 3 3ds Max includes a standard version of Python 3.7, located under [3ds Max Install]\Python37. You can use standard, pre-compiled extension libraries with this version of Python. This is now the default version for 3ds Max. Note: MaxPlus is not supported under Python 3. Python 2 3ds Max includes a customized Python 2.7.15 interpretor and environment (3dsmaxpy.exe ). The Python modules are located in [3ds Max Install]\python\lib\site-packages. They were compiled with Visual Studio 2017, to be binary compatible with 3ds Max. CPython libraries must also be built with the same compiler to be compatible with the Python environment. Note: extension libraries should be installed outside of the 3ds Max install location.
Download or read book Autodesk 3ds Max 2021 MCG Help written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Getting Started This section provides several tutorials to help you learn Max Creation Graph. The first three tutorials walk you through creating basic components in MCG: Creating a tool, a component such as a geometry primitive or modifier you can use in 3ds Max. Creating a compound, a graph that can be packaged and used as a single node in other graphs. In this way you can modularize functionality, and "hide" complexity in graphs. Creating a package, a tool or compound packaged in a way that it can be distributed to other 3ds Max users. Additional tutorials then go into more detail about specific types of MCG graphs, such as modifiers and geometry. Creating a Tool This topic walks through using Max Creation Graph (MCG) to design a simple tool - a component such as a modifier or controller that can be used in your 3ds Max scene. In this case, we will create a graph that produces geometry, an icosahedron. 1. Open the Max Creation Graph Editor (Scripting > New Max Creation Graph). The Max Creation Graph editor consists of a menu bar and five windows: The main graph window, the Operator Depot, the View Navigator, the Node Properties, and the Message Log. 2. In the Operator Depot, expand Geometry > Mesh > Primitives to view Icosahedron Mesh Primitive. Drag this node into the graph editor window.
Download or read book Autodesk 3ds Max 2021 Max Script Part 1 written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 1700 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAXScript Introduction Welcome to the MAXScript Reference! MAXScript is the built-in scripting language for Autodesk ® 3ds Max ® . For fast access to some often used topics, please follow the link below: If you have used MAXScript in previous versions of the software, the following topic will give you an overview of the changes and additions to the MAXScript language in 3ds Max 2020: What is New in MAXScript in 3ds Max 2020 The following index page provides links to all topics dealing with changes to MAXScript in previous versions: What Was New in MAXScript If you are new to MAXScript, the following topics will provide information about the structure of this document and the concepts of the MAXScript scripting language. See What is MAXScript? for a short overview of the areas MAXScript can enhance your workflow and productivity. See MAXScript Overview for a more detailed introduction to the possibilities of MAXScript.
Download or read book Autodesk 3ds Max 2021 Developer Help written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 29 pages. Available in PDF, EPUB and Kindle. Book excerpt: About the 3ds Max SDK The 3ds Max Software Development Kit (SDK) allows programmers to extend the features, functionality, and interface of 3ds Max, primarily using C++. This section provides information about the contents of the 3ds Max SDK, the hardware and software requirements, and the different plug-in types that can be built for 3ds Max. SDK Requirements This topic provides information about the platform requirements for building plug-ins in different versions of 3ds Max. The following table shows the supported operating systems, compatible 3ds Max SDK, supported C++ compiler, .NET Framework and Qt versions, for each 3ds Max version. Note: Older SDK requirements can be found in SDK Requirements Archive.
Download or read book Autodesk 3ds Max 2021 Managing Scenes Files and Projects written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: File-Handling Commands The principal commands for handling files are found on the File menu. File-Handling Apps and Utilities There are several apps and utilities available that help you manage content and files: The 3ds Max Asset Library is a standalone app that allows you to quickly access 3D content on your local computer and network in a single view, making all content instantly searchable. You can download the app from the Autodesk App store. The Bitmap / Photometric Path Editor utility lets you view bitmap paths or remove them from the scene file. The File Finder is another resource for finding 3ds Max scenes. The Resource Collector copies or moves a scene's bitmaps into a single directory. The Fix Ambient utility resolves lighting issues with older versions of scene files. The Bitmap Pager Statistics dialog provides information that helps you resolve issues with scenes that require large amounts of memory for texture maps. The Substitute modifier lets you replace linked AutoCAD Architecture objects with native 3ds Max geometry and objects. Image File Formats You can use image file formats in a variety of ways: as textures for materials, as backgrounds to viewports, as background environments, as Image Input events in Video Post, and as images projected from a light. Similarly, 3ds Max can render to a number of popular image file formats. External References (XRefs) to Objects and Scenes External references to objects and scenes are another powerful way to manage a project, especially when it involves multiple contributors.
Download or read book Autodesk 3ds Max 2021 Lighting and Shading Book written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Types of Lights 3ds Max provides two types of lights: photometric and standard. All types are displayed in viewports as light objects. They share many of the same parameters, including shadow generators. Photometric Lights Photometric lights use photometric (light energy) values that enable you to more accurately define lights as they would be in the real world. You can set their distribution, intensity, color temperature, and other characteristics of real-world lights. You can also import specific photometric files available from lighting manufacturers to design lighting based on commercially available lights. Standard Lights Standard lights are computer-based objects that simulate lights such as household or office lamps, the light instruments used in stage and film work, and the sun itself. Different kinds of light objects cast light in different ways, simulating different kinds of light sources. Unlike photometric lights, Standard lights do not have physically-based intensity values.
Download or read book Autodesk 3ds Max 2021 A Detailed Guide to Arnold Renderer 3rd Edition written by Pradeep Mamgain and published by Padexi Academy. This book was released on 2020-06-21 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Autodesk 3ds Max 2021: A Detailed Guide to Arnold Renderer, 3rd Edition book walks you through every step of rendering projects using Arnold for 3ds Max. This comprehensive guide caters to the novices and intermediate users of Arnold for 3ds Max. This book will help you to get started with Arnold, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders. Using a structured and pragmatic approach this guide begins with the basics of Arnold, then builds on this knowledge using practical examples to enhance your skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Arnold for 3ds Max, from sampling and ray depth, to shaders, maps, camera effects, and AOVs. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality renders using Arnold for 3ds Max. This book shares tips, tricks, notes, and cautions throughout, which will help you become a better 3ds Max rendering artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning Arnold for 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Arnold for 3ds Max step-by-step. Salient Features • A comprehensive guide to learning and using Arnold for 3ds Max. • Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. • Covers material editors. • Explains what is Arnold and how it is different from other renderers. • Covers Arnold lights and light filters. • Covers Arnold shaders, materials, and maps. • Covers the motion blur and depth-of-field effects. • Covers AOVs and Arnold render settings. • Cover the Physical material. • Detailed coverage of nodes and features. • Features more than 23 hands-on exercises – complete with before and after files. • Contains practice activities to test the knowledge gained. • Additional guidance is provided in the form of tips, notes, and cautions. • Important terms are in boldface so that you never miss them. • The content under the "What just happened?" heading explains the working of the instructions. • The content under the "What next?" heading tells you about the procedure you will follow after completing a step(s). • Tech support from the author. • Access to each exercise's initial and final states along with the resources used in hands-on exercises. • Quiz to assess knowledge. • Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources. For more info, visit Padexi Academy's Website.
Download or read book Autodesk 3ds Max 2021 Basic Level Animation Book written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: Preface Autodesk 3ds Max 2021 Basic Level Animation Book is a book that can teach you animation from 0 to 100. Thanks to this book, you will be able to learn animation quickly and prepare your own animations. Our book is prepared for every level and tells you all the animation types and types that can be done in 3ds Max. The topics in our book are explained in a way that even those who have no knowledge of animation can easily make animation. Respectively; 1- Thanks to this book, you will have a quick introduction to Animation 2- The information contained in this book will make you have an advanced knowledge of animation. Now we leave you with the magical world of 3ds Max… .. Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant
Download or read book Autodesk 3ds Max 2021 Rendering Book written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Preface Hello everyone, in this book, we talked about the rendering systems and rendering features of Autodesk 3ds Max 2021 in detail. Thanks to this book, how to render with Autodesk 3ds Max 2021, what are the existing render engines and you will have detailed information about the network rendering process, now let's briefly look at the topics; · Rendering · Cameras · To Render a Still Image or an Animation · Rendered Frame Window · Render Output File Dialog · To View an Image File · Rendering Commands · Renderers · To Render Separate Elements · Baking to Texture · Rendering to Texture (Legacy) · To Create a Snapshot of a Viewport · To Render a Preview Animation · Compare Media Files (RAM Player) · To Create a Panorama · Network Rendering · To Use the Batch Render Tool · Command-Line Rendering Our book consists of 18 main titles in total and many more topics are covered in detail. Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant
Download or read book Kelly L Murdock s Autodesk 3ds Max 2020 Complete Reference Guide written by Kelly Murdock and published by SDC Publications. This book was released on 2019-08 with total page 1303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills. What is Autodesk 3ds Max? Autodesk 3ds Max is a popular 3D modeling, animation, rendering, and compositing software widely used by game developers and graphic designers in the film and television industry. What you'll learn Discover all the new features and changes in 3ds Max 2020 Learn how to reference, select, clone, group, link and transform objects Explore 3D modeling and how to apply materials and textures Set impressive scenes with backgrounds, cameras and lighting Master smart techniques for rendering, compositing and animating Create characters, add special effects, and finish with dynamic animations such as hair and cloth Get comfortable with key tools such as Track View, Quicksilver, mental ray®, Space Warps, MassFX and more Who this book is for This comprehensive reference guide not only serves as a reference for experienced users, but it also easily introduces beginners to this complex software. Packed with expert advice from popular author Kelly Murdock, it begins with a getting started section to get you up and running, then continues with more than 150 step-by-step tutorials, in depth coverage of advanced features, and plenty of tips and timesavers along the way. Section Videos Each section of the book has a corresponding video. In each video author Kelly Murdock gives a brief overview of the contents of that section in the book, and covers some of the basics from the chapters within that section.
Download or read book Kelly L Murdock s Autodesk 3ds Max 2017 Complete Reference Guide written by Kelly Murdock and published by SDC Publications. This book was released on 2016-08-25 with total page 1302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kelly L. Murdock's Autodesk 3ds Max 2017 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users, will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.