Download or read book Augmented Urban Spaces written by Fiorella De Cindio and published by Routledge. This book was released on 2016-04-08 with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: There have been numerous possible scenarios depicted on the impact of the internet on urban spaces. Considering ubiquitous/pervasive computing, mobile, wireless connectivity and the acceptance of the Internet as a non-extraordinary part of our everyday lives mean that physical urban space is augmented, and digital in itself. This poses new problems as well as opportunities to those who have to deal with it. This book explores the intersection and articulation of physical and digital environments and the ways they can extend and reshape a spirit of place. It considers this from three main perspectives: the implications for the public sphere and urban public or semi-public spaces; the implications for community regeneration and empowerment; and the dilemmas and challenges which the augmentation of space implies for urbanists. Grounded with international real -life case studies, this is an up-to-date, interdisciplinary and holistic overview of the relationships between cities, communities and high technologies.
Download or read book Media and Urban Space written by Frank Eckardt and published by Frank & Timme GmbH. This book was released on 2008-01-01 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Content: New information and communication techniques have significant influences on urban life. In this book, international and interdisciplinary research, projects and considerations about the emerging 'Mediacity' are presented. Contributions from scientists, artists, and architects from 14 different countries are analyzing, researching and creatively approaching the cultural, social, political, and economical phenomena of the encounter between media and urban space. The Editor: Frank Eckardt is professor for 'Sociology of Globalization' at the Bauhaus University in Weimar, Germany. He holds a PhD in Political Science. His main field of research is urban studies. Since 2004, he ist the coordinator of the research project 'Mediacity'.
Download or read book Augmented Reality in Public Spaces Basic Techniques for Video Mapping written by Donato Maniello and published by . This book was released on 2015 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Mediatecture written by Christoph Kronhagel and published by Ambra Verlag. This book was released on 2010-08-25 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through the growing importance of electronic media and the services provided by the internet, the delimitation between physical and virtual spaces is becoming increasingly fuzzy. This volume explores the phenomena known as "mediatexture" by looking at the basic knowledge on mediatectonic work.
Download or read book Data Augmented Design written by Ying Long and published by Springer Nature. This book was released on 2020-08-13 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers an essential introduction to a new urban planning and design methodology called Data Augmented Design (DAD) and its evolution and progresses, highlighting data driven methods, urban planning and design applications and related theories. The authors draw on many kinds of data, including big, open, and conventional data, and discuss cutting-edge technologies that illustrate DAD as a future oriented design framework in terms of its focus on multi-data, multi-method, multi-stage and multi-scale sustainable urban planning. In four sections and ten chapters, the book presents case studies to address the core concepts of DAD, the first type of applications of DAD that emerged in redevelopment-oriented planning and design, the second type committed to the planning and design for urban expansion, and the future-oriented applications of DAD to advance sustainable technologies and the future structural form of the built environment. The book is geared towards a broad readership, ranging from researchers and students of urban planning, urban design, urban geography, urban economics, and urban sociology, to practitioners in the areas of urban planning and design.
Download or read book Augmented Reality and Virtual Reality written by Timothy Jung and published by Springer Nature. This book was released on 2020-03-24 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.
Download or read book Mapping Urban Spaces written by Lamberto Amistadi and published by Routledge. This book was released on 2021-11-21 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mapping Urban Spaces focuses on medium-sized European cities and more specifically on their open spaces from psychological, sociological, and aesthetic points of view. The chapters illustrate how the characteristics that make life in medium-sized European cities pleasant and sustainable – accessibility, ease of travel, urban sustainability, social inclusiveness – can be traced back to the nature of that space. The chapters develop from a phenomenological study of space to contributions on places and landscapes in the city. Centralities and their meaning are studied, as well as the social space and its complexity. The contributions focus on history and theory as well as concrete research and mapping approaches and the resulting design applications. The case studies come from countries around Europe including Poland, Italy, Greece, Germany, and France, among others. The book will be of interest to students, scholars, and practitioners in architecture, urban planning, and landscape architecture.
Download or read book Augmented and Mixed Reality for Communities written by Joshua A. Fisher and published by CRC Press. This book was released on 2021-07-14 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space. Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions.
Download or read book Reality Media written by Jay David Bolter and published by MIT Press. This book was released on 2021-11-16 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.
Download or read book Advances and New Trends in Environmental Informatics written by Andreas Kamilaris and published by Springer. This book was released on 2021-12-18 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an outcome of the 34th International Conference EnviroInfo 2020, hosted virtually in Nicosia, Cyprus by the Research Centre on Interactive Media, Smart Systems and Emerging Technologies (RISE). It presents a selection of papers that describe innovative scientific approaches and ongoing research in environmental informatics and the emerging field of environmental sustainability, promoted and facilitated by the use of information and communication technologies (ICT). The respective articles cover a broad range of scientific aspects including advances in core environmental informatics-related technologies such as earth observation, environmental modelling, big data and machine learning, robotics, smart agriculture and food solutions, renewable energy-based solutions, optimization of infrastructures, sustainable industrial processes, and citizen science, as well as applications of ICT solutions intended to support societal transformation processes toward the more sustainable management of resource use, transportation and energy supplies. Given its scope, the book is essential reading for scientists, experts and students in these fields of research. Chapter “Developing a Configuration System for a Simulation Game in the Domain of Urban CO2 Emissions Reduction” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Download or read book Augmented Reality and Virtual Reality written by M. Claudia tom Dieck and published by Springer. This book was released on 2019-02-19 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.
Download or read book Augmented Reality Art written by Vladimir Geroimenko and published by Springer. This book was released on 2014-06-17 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installations as a new form of art - this is the first book to explore the exciting new field of augmented reality art and its enabling technologies. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.
Download or read book Shaping Smart for Better Cities written by Alessandro Aurigi and published by Academic Press. This book was released on 2020-11-14 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shaping Smart for Better Cities powerfully demonstrates the range of theoretical and practical challenges, opportunities and success factors involved in successfully deploying digital technologies in cities, focusing on the importance of recognizing local context and multi-layered urban relationships in designing successful urban interventions. The first section, 'Rethinking Smart (in) Places' interrogates the smart city from a theoretical vantage point. The second part, 'Shaping Smart Places' examines various case studies critically. Hence the volume offers an intellectual resource that expands on the current literature, but also provides a pedagogical resource to universities as well as a reflective opportunity for practitioners. The cases allow for an examination of the practical implications of smart interventions in space, whilst the theoretical reflections enable expansion of the literature. Students are encouraged to learn from case studies and apply that learning in design. Academics will gain from the learning embedded in the documentation of the case studies in different geographic contexts, while practitioners can apply their learning to the conceptualisation of new forms of technology use. - Demonstrates how to adapt smart urban interventions for hyper-local context in geographic parameters, spatial relationships, and socio-political characteristics - Provides a problem-solving approach based on specific smart place examples, applicable to real-life urban management - Offers insights from numerous case studies of smart cities interventions in real civic spaces
Download or read book Augmented Urban Spaces written by Alessandro Aurigi and published by . This book was released on 2008 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book MEDIACITY Situations Practices and Encounters written by Frank Eckardt and published by Frank & Timme GmbH. This book was released on 2008-01-01 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: “MEDIACITY: Situations, Practices and Encounters” investigates how the social settings and spaces of the city are created, experienced and practiced through the use and presence of new media. It takes the position that new media enables different settings, practices and behaviours to occur in urban space. Contributions from academics, practitioners and activists from disciplines such as Media Studies, Architecture, Urban Studies, Cultural and Urban Geography and Sociology present a critical reflection on the processes, methods and impacts of technologies in urban space.
Download or read book Smart Cities written by Antoine Picon and published by John Wiley & Sons. This book was released on 2015-11-16 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: As cities compete globally, the Smart City has been touted as the important new strategic driver for regeneration and growth. Smart Cities are employing information and communication technologies in the quest for sustainable economic development and the fostering of new forms of collective life. This has made the Smart City an essential focus for engineers, architects, urban designers, urban planners, and politicians, as well as businesses such as CISCO, IBM and Siemens. Despite its broad appeal, few comprehensive books have been devoted to the subject so far, and even fewer have tried to relate it to cultural issues and to assume a truly critical stance by trying to decipher its consequences on urban space and experience. This cultural and critical lens is all the more important as the Smart City is as much an ideal permeated by Utopian beliefs as a concrete process of urban transformation. This ideal possesses a strong self-fulfilling character: our cities will become 'Smart' because we want them to. This book opens with an examination of the technological reality on which Smart Cities are built, from the chips and sensors that enable us to monitor what happens within the infrastructure to the smartphones that connect individuals. Through these technologies, the urban space appears as activated, almost sentient. This activation generates two contrasting visions: on the one hand, a neo-cybernetic ambition to steer the city in the most efficient way; and on the other, a more bottom-up, participative approach in which empowered individuals invent new modes of cooperation. A thorough analysis of these two trends reveals them to be complementary. The Smart City of the near future will result from their mutual adjustment. In this process, urban space plays a decisive role. Smart Cities are contemporary with a 'spatial turn' of the digital. Based on key technological developments like geo-localisation and augmented reality, the rising importance of space explains the strategic role of mapping in the evolution of the urban experience. Throughout this exploration of some of the key dimensions of the Smart City, this book constantly moves from the technological to the spatial as well as from a critical assessment of existing experiments to speculations on the rise of a new form of collective intelligence. In the future, cities will become smarter in a much more literal way than what is often currently assumed.
Download or read book Architectonics of Game Spaces written by Andri Gerber and published by Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner. This book was released on 2019-10 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with architecture.