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Book Atari ST Internals

Download or read book Atari ST Internals written by K. Gerits and published by Abacus Software. This book was released on 1985 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Atari ST

Download or read book Atari ST written by Klaus Gerits and published by . This book was released on 1987 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Atari ST Internals

    Book Details:
  • Author : K. Gerits
  • Publisher :
  • Release : 1986
  • ISBN : 9780948015564
  • Pages : 446 pages

Download or read book Atari ST Internals written by K. Gerits and published by . This book was released on 1986 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Faster Than Light  The Atari ST and the 16 Bit Revolution

Download or read book Faster Than Light The Atari ST and the 16 Bit Revolution written by Jamie Lendino and published by Steel Gear Press. This book was released on 2019-06-17 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Power Without the Price.” Every Atari fan remembers that slogan from the 1980s as the rallying cry for 16-bit computing in the form of the Atari ST. This groundbreaking computer brought previously unimagined power to the home user for the first time—and transformed an industry or two along the way. Author Jamie Lendino offers a fresh, vital look at the history of the Atari ST, guiding you from its inauspicious genesis at the center of a company known for its gaming consoles to its category-defining triumphs in music, desktop publishing, and video gaming. And he doesn’t stop there: He then leaps to the present to pull back the veil on the thriving software and mod communities that aren’t just keeping it alive today, but taking it to places its creators never could have imagined. Whether you’re a longtime devotee who wants to relive the magic of the machine that unleashed the wonders of Dungeon Master, Time Bandit, and Starglider, an intrepid DIYer on the hunt for new ideas and resources to take your homebrew system to the next level, or a newcomer hungry to learn the ins and outs of one of the most important computers ever created, this book will get you there just as the ST did its long-ago digital pioneers: Faster Than Light.

Book Compute

Download or read book Compute written by and published by . This book was released on 1993 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Atari ST

    Book Details:
  • Author : Norbert Szcepanowski
  • Publisher :
  • Release : 1985
  • ISBN : 9780916439521
  • Pages : 414 pages

Download or read book Atari ST written by Norbert Szcepanowski and published by . This book was released on 1985 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Atari ST 3 D Graphic Programming

Download or read book Atari ST 3 D Graphic Programming written by Uwe Braun and published by Abacus Software Incorporated. This book was released on 1986-06-01 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ST Disk Drives

    Book Details:
  • Author : Uwe Braun
  • Publisher : Abacus Software Incorporated
  • Release : 1987
  • ISBN : 9780916439842
  • Pages : 391 pages

Download or read book ST Disk Drives written by Uwe Braun and published by Abacus Software Incorporated. This book was released on 1987 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book AUUGN

    Book Details:
  • Author :
  • Publisher :
  • Release : 1988-09
  • ISBN :
  • Pages : 144 pages

Download or read book AUUGN written by and published by . This book was released on 1988-09 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Inside Computer Music

    Book Details:
  • Author : Michael Clarke
  • Publisher : Oxford University Press
  • Release : 2020-09-01
  • ISBN : 019065967X
  • Pages : 304 pages

Download or read book Inside Computer Music written by Michael Clarke and published by Oxford University Press. This book was released on 2020-09-01 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inside Computer Music is an investigation of how new technological developments have influenced the creative possibilities of composers of computer music in the last 50 years. This book combines detailed research into the development of computer music techniques with thorough studies of nine case studies analysing key works in the musical and technical development of computer music. The text is linked to demonstration videos of the techniques used and software which offers readers the opportunity to try out emulations of the software used by the composers for themselves and view video interviews with the composers and others involved in the production of the musical works. The software also presents musical analyses of each of the nine case studies using software and video alongside text to enable readers to engage with the musical structure aurally and interactively.

Book Racing the Beam

Download or read book Racing the Beam written by Nick Montfort and published by MIT Press. This book was released on 2020-02-25 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

Book Mapping the Atari

    Book Details:
  • Author : Ian Chadwick
  • Publisher : Compute
  • Release : 1985
  • ISBN : 9780874550047
  • Pages : 270 pages

Download or read book Mapping the Atari written by Ian Chadwick and published by Compute. This book was released on 1985 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Supplies a Comprehensive Listing of Memory Locations & Their Functions. Suggests Applications with Program Listings

Book Starflight  How the PC and DOS Exploded Computer Gaming

Download or read book Starflight How the PC and DOS Exploded Computer Gaming written by Jamie Lendino and published by Steel Gear Press. This book was released on 2022-03-14 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: No one saw it coming. At its launch in 1981, IBM’s original Personal Computer was an expensive business machine—not a gaming behemoth of the kind you saw from Apple, Atari, Commodore, and Tandy. But by 1990, the PC had trampled all its competitors and become the gaming juggernaut it remains to this day. How did this happen? What did the PC do that the ostensibly superior Commodore Amiga, Atari ST, and Apple IIGS, couldn’t? In Starflight: How the PC and DOS Exploded Computer Gaming 1987–1994, author Jamie Lendino tells the full story, starting with the PC’s humble CGA and monochrome origins, moving through early ill-fated (if influential) failures such as the PCjr and Tandy 1000, and diving deep into the industry-shattering innovations in processing, graphics, sound, software, and distribution that gave the PC (and the gamers who loved it) unprecedented power and reach. Along the way, Lendino explores more than 110 of the PC’s most entertaining and important games, revealing how they paved the way for PC supremacy while also offering players new levels of challenge and fun. From groundbreaking graphic adventures (King’s Quest, The Secret of Monkey Island), innovative role-playing games (Ultima, Might and Magic), and sprawling space combat epics (Wing Commander, X-Wing) to titanic strategy titles (Civilization, X-Com), first-person shooters (Stellar 7, Doom), wide-ranging simulations (Stunts, Falcon 3.0), and hard-driving arcade action games (Arkanoid, Raptor), you’ll discover every detail of how the PC’s games catapulted it into the computer gaming stratosphere. Whether you were there at the time—experiencing first-hand the transition of EGA to VGA and single-voice beeps and boops to sweepingly symphonic Roland MT-32 sound, and discovering historic titles upon their release—or you’re only now discovering the wonders of the era, Starflight: How the PC and DOS Exploded Computer Gaming 1987–1994 is a fresh, dynamic, and impossible-to-put-it-down look at the years when PC gaming—and computer gaming itself—changed forever.

Book Cyclotrons And Their Applications   Twelfth International Conference

Download or read book Cyclotrons And Their Applications Twelfth International Conference written by B Martin and published by World Scientific. This book was released on 1991-02-22 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt: The international conference held in Berlin is the 12th in the series of meetings to provide the exchange of ideas and information by cyclotron builders and users throughout the world. The international character is confirmed by the number of countries represented, the general interest by the numbers of contributions and participants. The Berlin conference which was organized by the Hahn-Meitner-Institut Berlin, had about 220 participants from 22 countries with about 165 contributions, thereof 16 invited.

Book VC

    VC

    Book Details:
  • Author : Tom Nicholas
  • Publisher : Harvard University Press
  • Release : 2019-07-09
  • ISBN : 0674988000
  • Pages : 401 pages

Download or read book VC written by Tom Nicholas and published by Harvard University Press. This book was released on 2019-07-09 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: “An incisive history of the venture-capital industry.” —New Yorker “An excellent and original economic history of venture capital.” —Tyler Cowen, Marginal Revolution “A detailed, fact-filled account of America’s most celebrated moneymen.” —New Republic “Extremely interesting, readable, and informative...Tom Nicholas tells you most everything you ever wanted to know about the history of venture capital, from the financing of the whaling industry to the present multibillion-dollar venture funds.” —Arthur Rock “In principle, venture capital is where the ordinarily conservative, cynical domain of big money touches dreamy, long-shot enterprise. In practice, it has become the distinguishing big-business engine of our time...[A] first-rate history.” —New Yorker VC tells the riveting story of how the venture capital industry arose from America’s longstanding identification with entrepreneurship and risk-taking. Whether the venture is a whaling voyage setting sail from New Bedford or the latest Silicon Valley startup, VC is a state of mind as much as a way of doing business, exemplified by an appetite for seeking extreme financial rewards, a tolerance for failure and experimentation, and a faith in the promise of innovation to generate new wealth. Tom Nicholas’s authoritative history takes us on a roller coaster of entrepreneurial successes and setbacks. It describes how iconic firms like Kleiner Perkins and Sequoia invested in Genentech and Apple even as it tells the larger story of VC’s birth and evolution, revealing along the way why venture capital is such a quintessentially American institution—one that has proven difficult to recreate elsewhere.

Book THE Journal

Download or read book THE Journal written by and published by . This book was released on 1986 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Architecture

    Book Details:
  • Author : Charles Fox
  • Publisher : No Starch Press
  • Release : 2024-05-07
  • ISBN : 1718502869
  • Pages : 498 pages

Download or read book Computer Architecture written by Charles Fox and published by No Starch Press. This book was released on 2024-05-07 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Not since the 1980s has computer architecture been so exciting! This book captures the moment, mining the history of computing to teach key concepts in modern hardware design and introduce the neural and quantum architectures of the future. Computer Architecture is an in-depth exploration of the principles and designs that have shaped computer hardware through the ages, from counting devices like the abacus, to Babbage’s Difference Engine, to modern GPUs and the frontiers of quantum computing. This engaging blend of history, theory, hands-on exercises, and real-world examples is sure to make for an insightful romp through a fast-changing world. You won’t just read about computer architecture, you’ll also gain the understanding to touch, build, and program it. You’ll explore the basic structures of a CPU by learning to program a Victorian Analytical Engine. You’ll extend electronic machines to 8-bit and 16-bit retro gaming computers, learning to program a Commodore 64 and an Amiga. You’ll delve into x86 and RISC-V architectures, cloud and supercomputers, and ideas for future technologies. You’ll also learn: • How to represent data with different coding schemes and build digital logic gates • The basics of machine and assembly language programming • How pipelining, out-of-order execution, and parallelism work, in context • The power and promise of neural networks, DNA, photonics, and quantum computing Whether you’re a student, a professional, or simply a tech enthusiast, after reading this book, you’ll grasp the milestones of computer architecture and be able to engage directly with the technology that defines today’s world. Prepare to be inspired, challenged, and above all, see and experience the digital world, hands-on.