EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Ask Iwata

Download or read book Ask Iwata written by Satoru Iwata and published by VIZ Media LLC. This book was released on 2021-04-13 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: Satoru Iwata was the global president and CEO of Nintendo and a gifted programmer who played a key role in the creation of many of the world’s best-known games. He led the production of innovative platforms such as the Nintendo DS and the Wii, and laid the groundwork for the development of the wildly successful Pokémon Go game and the Nintendo Switch. Known for his analytical and imaginative mind, but even more for his humility and people-first approach to leadership, Satoru Iwata was beloved by game fans and developers worldwide. In this motivational collection, Satoru Iwata addresses diverse subjects such as locating bottlenecks, how success breeds resistance to change, and why programmers should never say no. Drawn from the “Iwata Asks” series of interviews with key contributors to Nintendo games and hardware, and featuring conversations with renowned Mario franchise creator Shigeru Miyamoto and creator of EarthBound Shigesato Itoi, Ask Iwata offers game fans and business leaders an insight into the leadership, development, and design philosophies of one of the most beloved figures in gaming history. -- VIZ Media

Book Disrupting the Game

Download or read book Disrupting the Game written by Reggie Fils-Aimé and published by HarperCollins Leadership. This book was released on 2022-05-03 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: WALL STREET JOURNAL BESTSELLER LESSONS FROM A BOSS-LEVEL DISRUPTOR AND GAMING LEGEND Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Although he’s best known as Nintendo's iconic President of the Americas-immortalized for opening Nintendo’s 2004 E3 presentation with, “My name is Reggie, I'm about kicking ass, I'm about taking names, and we're about making games”-Reggie Fils-Aimé’s story is the ultimate gameplan for anyone looking to beat the odds and achieve success. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams. As close to sitting one-on-one with the gaming legend as it gets, you will learn: About the challenges Reggie faced throughout his life and career-from his humble childhood as the son of Haitian immigrants, to becoming one of the most powerful names in the history of the gaming industry. What it takes to reach the top of your own industry, including being brave enough to stand up for your ideas, while also being open to alternative paths to success. How to create vibrant and believable visions for your team and company. How to maintain relentless curiosity and know when to ask questions to shatter the status quo.

Book Power Up

    Book Details:
  • Author : Chris Kohler
  • Publisher : Courier Dover Publications
  • Release : 2016-10-10
  • ISBN : 0486816427
  • Pages : 336 pages

Download or read book Power Up written by Chris Kohler and published by Courier Dover Publications. This book was released on 2016-10-10 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.

Book Game Over

Download or read book Game Over written by David Sheff and published by Vintage. This book was released on 2011-11-02 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.

Book The Creative Gene

Download or read book The Creative Gene written by Hideo Kojima and published by VIZ Media LLC. This book was released on 2021-10-19 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima’s enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture. -- VIZ Media

Book Nintendo Magic  Winning the Videogame Wars

Download or read book Nintendo Magic Winning the Videogame Wars written by Osamu Inoue and published by Vertical Inc. This book was released on 2022-01-18 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Back in the 80s, Nintendo ruled the home-entertainment market with the NES (Nintendo Entertainment System). But then rival Sony introduced PlayStation, which featured advancements and cutting-edge technology that put Nintendo's Super-NES to shame. Nintendo quickly lost its dominant market share to Sony and found itself floundering. In 2006, Nintendo released Wii at the same time Sony introduced its highly-anticipated and much-vaunted PlayStation III and Microsoft's XBox 360. Wii's David defeated PlayStation's Goliath, inversely echoing the SNES/PlayStation outcome of a decade previous. Nintendo Magic: Winning the Videogame Wars is the story of what went right, discussing the business strategies and marketing savvy that took on the mighty Sony and won. Topics include: How where you put your company is just as important as how you run it: being in Kyoto From work force to policies, why Nintendo's "just enough" attitude succeeds Why the ability to read a balance sheet is overrated Respect seniority but approve huge R&D budgets for talented junior employees Allowing maximum communication between disparate divisions (hardware and software) Enlarging the pie: going after casual gamers (The art of mainstreaming) How the Wii will be the next major household appliance and the DSi will be the cell phone of the future. Nintendo Magic: Winning the Videogame Wars should serve as a warning to similar powerhouse industries never to understimate the modest competitor. It should occupy the bookshelf of any business person smart enough to know they don't need to be a giant to win.

Book Press Reset

Download or read book Press Reset written by Jason Schreier and published by . This book was released on 2021 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns, and how and if they recover

Book Masters of Doom

Download or read book Masters of Doom written by David Kushner and published by Random House. This book was released on 2003-04-24 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams

Book Blood  Sweat  and Pixels

Download or read book Blood Sweat and Pixels written by Jason Schreier and published by HarperCollins. This book was released on 2017-09-05 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Book Summary of Satoru Iwata  Hobonichi   Sam Bett s Ask Iwata

Download or read book Summary of Satoru Iwata Hobonichi Sam Bett s Ask Iwata written by Everest Media, and published by Everest Media LLC. This book was released on 2022-03-13T22:59:00Z with total page 20 pages. Available in PDF, EPUB and Kindle. Book excerpt: Please note: This is a companion version & not the original book. Sample Book Insights: #1 I was hooked on a calculator made by Hewlett-Packard when I was in high school. I created a game and sent it to the Hewlett-Packard distributor in Japan. They were absolutely baffled. They must have been like, Whoa, what’s this high school whiz kid doing up in Sapporo. #2 I made some important connections at the Seibu computer store, which led me to meet the programmer who would be the strongest motivator for my future work. I spent all my savings and the money I was given when I entered college on a computer, and I took on a loan. #3 I was able to move up into a full-time position as soon as I graduated university. I enjoyed what I was doing so much that it didn’t feel like work. The games that I developed involved big software ideas, and since they were praised for their technical abilities, they were able to get work consistently. #4 When I was president of HAL Laboratory, I had to figure out how to turn things around. I interviewed everyone at the company to find out their strengths and weaknesses, and I was blown away by how much I was learning.

Book Summary of Satoru Iwata  Hobonichi   Sam Bett s Ask Iwata

Download or read book Summary of Satoru Iwata Hobonichi Sam Bett s Ask Iwata written by Milkyway Media and published by Milkyway Media. This book was released on 2022-04-20 with total page 20 pages. Available in PDF, EPUB and Kindle. Book excerpt: Please note: This is a companion version & not the original book. Book Preview: #1 I was hooked on a calculator made by HewlettPackard when I was in high school. I created a game and sent it to the HewlettPackard distributor in Japan. They were absolutely baffled. They must have been like, Whoa, what’s this high school whiz kid doing up in Sapporo. #2 I made some important connections at the Seibu computer store, which led me to meet the programmer who would be the strongest motivator for my future work. I spent all my savings and the money I was given when I entered college on a computer, and I took on a loan. #3 I was able to move up into a fulltime position as soon as I graduated university. I enjoyed what I was doing so much that it didn’t feel like work. The games that I developed involved big software ideas, and since they were praised for their technical abilities, they were able to get work consistently. #4 When I was president of HAL Laboratory, I had to figure out how to turn things around. I interviewed everyone at the company to find out their strengths and weaknesses, and I was blown away by how much I was learning.

Book Whatever Happened to Suzuki Beane

Download or read book Whatever Happened to Suzuki Beane written by Monalia Ventress and published by Createspace Independent Pub. This book was released on 2013-02-16 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beatnik baby Suzuki Beane grows up! This unsentimental collection of short stories explores what happens when beatnik values meet contemporary life. With honest and unflinching descriptions of the loves and losses that arise from a traveling lifestyle, these footloose tales open up the underside of many worlds from convent life to casino careers.

Book Ask Iwata

Download or read book Ask Iwata written by Satoru Iwata and published by . This book was released on 2021-04-13 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." --Satoru Iwata Satoru Iwata was the former Global President and CEO of Nintendo and a gifted programmer who played a key role in the creation of many of the world's best-known games. He led the production of innovative platforms such as the Nintendo DS and the Wii, and laid the groundwork for the development of the wildly successful Pokémon Go game and the Nintendo Switch. Known for his analytical and imaginative mind, but even more for his humility and people-first approach to leadership, Satoru Iwata was beloved by game fans and developers worldwide. In this motivational collection, Satoru Iwata addresses diverse subjects such as locating bottlenecks, how success breeds resistance to change, and why programmers should never say no. Drawn from the "Iwata Asks" series of interviews with key contributors to Nintendo games and hardware, and featuring conversations with renowned Mario franchise creator Shigeru Miyamoto and creator of EarthBound Shigesato Itoi, Ask Iwata offers game fans and business leaders an insight into the leadership, development and design philosophies of one of the most beloved figures in gaming history.

Book Ask Iwata

Download or read book Ask Iwata written by Satoru Iwata and published by Planeta Cómic. This book was released on 2024-12-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Una recopilación de las sabias palabras del CEO de Nintendo más querido. Este libro es una recopilación de las palabras y reflexiones de Satoru Iwata, publicadas originalmente por Hobo Nikkan Itoi Shinbun en su página web. Además, una parte del texto también fue extraída de "Ask Iwata" (Iwata pregunta), una sección de la página web oficial de Nintendo. A pesar de desempeñar el papel de presidente, el señor Iwata rara vez hablaba de sí mismo cuando interactuaba con los medios. Únicamente cogía un micrófono para hablar en beneficio de la empresa o de algún proyecto, pero siempre manteniéndose a sí mismo en un segundo plano. Sin embargo, como muchos de nosotros sabemos, el señor Iwata era una persona sumamente honesta y coherente. Si observamos los distintos comentarios de las diferentes ocasiones en las que habló en público, como presidente y como desarrollador, sus palabras siempre surgían de forma natural, espontánea y desde el corazón, entre su propia percepción y sus experiencias. Este libro es la recopilación de todo ese conocimiento; de las sabías palabras del señor Iwata, en distintos medios y momentos. También se incluye una entrevista especial a Shigeru Miyamoto de Nintendo; quien conocía a Iwata mejor que nadie

Book Performing the Buraku

    Book Details:
  • Author : Flavia Cangià
  • Publisher : LIT Verlag Münster
  • Release : 2013
  • ISBN : 364380153X
  • Pages : 280 pages

Download or read book Performing the Buraku written by Flavia Cangià and published by LIT Verlag Münster. This book was released on 2013 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: People labelled as 'Buraku-min' in Japan are usually described as the descendants of pre-modern occupational groups who were engaged in socially polluting tasks like leather work, meat-packing, street entertainment, and drum-making. 'Performing the Buraku' explores representations of the 'buraku' issue by community and local activism in contemporary Japan, with a special focus on performances and museum exhibitions.

Book Don t Lead Alone

Download or read book Don t Lead Alone written by Cleveland Justis and published by Greenleaf Book Group. This book was released on 2023-02-21 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Think. Act. Lead. ​It seems simple enough. But understanding your desired impact and how it fits into a larger picture, connecting your work to others and finding new collaborators, and bringing those collaborators together and moving them in a unified direction is never easy. Governments, businesses, and nonprofits all have unique approaches and ideas that many of us learn through our work. Yet, we rarely consider the skills needed to create and maintain the partnerships between them. Most of us learn those skills through trial, error, and often, failure. Worse, we typically stay in our self-reinforcing silos, sharing perspectives and frustrations with like-minded people, limiting our vision of what our work can become. By partnering with other sectors, we combine and adapt approaches to solve complex problems, and leaders in any industry can create large-scale change. Cleveland Justis and Daniel Student share a road map for effective partnerships that increase impact and profitability. Using real-life examples and practice exercises, the authors teach how to acquire and use skills to solve complex problems and propel your organization forward by combining a multitude of perspectives, split into three sections: • Think Like a System • Act Like a Network • Lead Like a Movement It’s time to get out of our silos. Don’t lead alone.

Book THE CON50LE

    Book Details:
  • Author : Mike Diver
  • Publisher : White Owl
  • Release : 2024-03-30
  • ISBN : 1399040480
  • Pages : 484 pages

Download or read book THE CON50LE written by Mike Diver and published by White Owl. This book was released on 2024-03-30 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.