Download or read book Art et ordinateur written by Abraham Moles and published by . This book was released on 1990 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book L artiste et l ordinateur written by Annick Jaccard-Beugnet and published by Editions L'Harmattan. This book was released on 2003-07-01 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Art - Informatique : deux univers différents, voire opposés. Il existe pourtant un art informatique, lieu de rencontre entre ces deux mondes. L'auteur a tenté de mesurer sociologiquement les conséquences de cette rencontre en ce qui concerne les artistes. Depuis les premières tentatives de Computer art dans les années soixante jusqu'au Cyberart aujourd'hui, les liens entre les mondes de l'art et de l'informatique se sont multipliés et complexifiés, soit que les artistes deviennent informaticiens, ou les informaticiens artistes...
Download or read book ART INFORMATIQUE ET MIM TISME written by Gérard Pelé and published by Editions L'Harmattan. This book was released on 2002-02-01 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Loin d'être une nouveauté radicale, l'ordinateur apparaît plutôt comme une révolution prise dans son sens immédiat de "retour à" c'est-à-dire comme un prolongement régressif de l'art classique et moderne. Le début de l'ouvrage est consacrée à l'imitation par copie ou reproduction avec la palette graphique et les logiciels de retouche. La réflexion se poursuit par l'étude des logiciels de modélisation qui se veulent en rupture de l'approche par " l'image ", puis la simulation pour s'achever sur une approche de l'œuvre virtuelle.
Download or read book The Art of Graphics for the IBM PC written by James J. McGregor and published by Addison Wesley Publishing Company. This book was released on 1986 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computer Graphics Computer Art written by Herbert W. Franke and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.
Download or read book Computers in Art Design and Animation written by John Lansdown and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.
Download or read book Art Et Architecture Au Canada written by Loren Ruth Lerner and published by University of Toronto Press. This book was released on 1991-01-01 with total page 1646 pages. Available in PDF, EPUB and Kindle. Book excerpt: Identifies and summarizes thousands of books, article, exhibition catalogues, government publications, and theses published in many countries and in several languages from the early nineteenth century to 1981.
Download or read book Art Design and Technology Collaboration and Implementation written by Rae Earnshaw and published by Springer. This book was released on 2017-05-30 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.
Download or read book Art algorithmique written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-05-05 with total page 85 pages. Available in PDF, EPUB and Kindle. Book excerpt: Qu'est-ce que l'art algorithmique L'art algorithmique ou art algorithmique est un art, principalement un art visuel, dans lequel la conception est générée par un algorithme. Les artistes algorithmiques sont parfois appelés algoristes. Comment vous en bénéficierez (I) Informations et validations sur les sujets suivants : Chapitre 1 : Art algorithmique Chapitre 2 : Art fractal Chapitre 3 : Art génératif Chapitre 4 : Art logiciel Chapitre 5 : Art informatique Chapitre 6 : Génération procédurale Chapitre 7 : Modélisation procédurale Chapitre 8 : Générateur de décors Chapitre 9 : Conception générative Chapitre 10 : L'art de l'intelligence artificielle (II) Répondre aux principales questions du public sur l'art algorithmique. (III) Exemples concrets d'utilisation de l'art algorithmique dans de nombreux domaines. À qui s'adresse ce livre Professionnels, étudiants de premier cycle et des cycles supérieurs, passionnés, amateurs et ceux qui veulent aller au-delà des connaissances ou des informations de base pour tout type d'art algorithmique.
Download or read book Art and the Computer written by Melvin L. Prueitt and published by McGraw-Hill Companies. This book was released on 1984 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses Problems in Computer Picture Production & Explains How They Have Been Solved. Reports on Art Being Produced by Artists Using Computers
Download or read book Digital art written by Wolf Lieser and published by . This book was released on 2009-01-01 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: La 4e de couv. indique : "Depuis la photographie, aucun outil n'a autant influencé l'art et la culture que l'ordinateur. L'art numérique est né dans les années 1960, lorsque les scientifiques puis les artistes commencèrent à essayer de produire des images à l'aide de traceurs. Aujourd'hui, de nombreux artistes utilisent l'ordinateur comme un outil à tout faire. Certains cherchent à explorer les tensions esthétiques et conceptuelles avec ce support. Cet ouvrage se penche sur leurs réalisations. Il examine les différentes manifestations de l'art numérique : impressions, dessins, animations, installations, objets sur écran et sculptures, jusqu'à l'art sur Internet et l'art logiciel aux formes en constante évolution sur l'écran plat. C'est l'art de notre temps, l'art du XXIe siècle."
Download or read book Electronic Art written by Roger F. Malina and published by Elsevier. This book was released on 2013-10-22 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers are more and more becoming creative tools in music as well as in the visual arts and design. In the last few years, it has become clear that digital technology provides a platform for multimedia productions as well as a medium for new art forms. Computer Music and Computer Graphics & Animation have their own international forums. The need was felt, however, to bring together the diverse disciplines within art and technology in one international event - the First International Symposium on Electronic Art (FISEA). The Symposium attracted considerable interest and hundreds of papers and proposals were submitted, of which a selection were accepted. This book, also published as a supplement to the journal Leonardo, publishes 20 of these selected papers under the editorship of Wim van der Plas, Ton Hokken and Johan den Biggelaar. This richly illustrated issue on Electronic Art reflects the enormous international interest which FISEA generated and will further stimulate interest in applications of new technology in music, visual arts and design.
Download or read book A Companion to Digital Art written by Christiane Paul and published by John Wiley & Sons. This book was released on 2016-03-02 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art
Download or read book New Media in Art History written by Régine Bonnefoit and published by Walter de Gruyter GmbH & Co KG. This book was released on 2023-09-18 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: New media in art history The history of art and new media are inextricably linked – both historically and in the present day. This publication can be described as an interdisciplinary reflection: it examines the confrontation and interaction between art history and new media, highlighting key developments, opportunities, and tensions. In eight studies, eleven researchers present new findings and explore the techniques and methods of new media – from electronic to digital and post-digital media – and the challenges these pose for art history. The book covers a wide range of topics, from the history and historiography of new media to their practical application, use, and reception, as well as creative processes, material conservation, and mediation. With new research findings, this book bridges the gap between art history and media studies With contributions by Keyvane Alinaghi, Sarah Amsler, Katharina Brandl, Fleur Chevalier, Aline Guillermet, Thomas Hänsli, Dominik Lengyel, Catherine Toulouse, Caroline Tron-Carroz, Zsofi Valyi-Nagy, and Nina Zschocke Cooperative project between the Swiss Association of Art Historians (VKKS) and the University of Neuchâtel
Download or read book Computer Images written by Joseph Deken and published by . This book was released on 1983 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coupled with more than 250 stunning visual reproductions, the text presents the expanded potential for human thought and perception that has been made possible by the computer's ability to generate images of extraordinary variety of interest to art lovers as well as those with an appetite for the technology of the computer.
Download or read book Theory of Performing Arts written by André Helbo and published by John Benjamins Publishing. This book was released on 1987-01-01 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: n recent years, the post structuralist theories seem to have created a split in theatrological research. But, as André Helbo analyses in this book , a dialectic theory of the semiotic and the symbolic exchange bring to light a specific paradigm. From his wide experience as a semiotician and a theatrologist, the author has developed an analysis for the theory of spectacle. Focusing his study on a critical theory of the performing arts, and examining the fundamental controversies, he then offers new perspectives and new instruments of analysis: the social aspects, readability/visibility, coherence, the spectacle contract.
Download or read book Variable Conditions written by Adam Lauder and published by McGill-Queen's Press - MQUP. This book was released on 2023-11-15 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: Variable Conditions recovers and explores early Canadian encounters between computational media and contemporary art in the late twentieth century, charting a network of developments linking meteorology, computation, and the arts that arose long before the age of cloud computing. Essays uncover the material conditions that shaped the emergence of computational arts in Canada, from projects executed by mainframe to digital paintings and analog synthesizer performances. A surprising number of institutional circumstances granted access to early computer hardware – government nuclear and hydroelectric infrastructure, agencies as diverse as the National Film Board and the National Research Council, and a myriad of university settings across the country – and creative conditions varied from benign administrative neglect to the artistic exploration of randomness or a distinct emphasis on thematizing transformation as a motor for graphic visualization and auditory exploration. Interviews featuring leading artists give first-hand insight into artistic practices and the historical moment in which they occurred. The book provides valuable new perspectives on computer art pioneers such as Leslie Mezei, Robert Adrian X, Suzanne Duquet, Roger Vilder, and Vera Frenkel, as well as new contexts for understanding Michael Snow and IAIN BAXTER&. Not limiting their explorations to art generated using computers, contributors outline the integration of computational techniques and concepts into artistic methods across disciplines and trace computation’s emergence as a matter of interest and concern for a range of contemporary cultural producers. Combining historical analyses with theoretical approaches to computation and its entanglement with contemporary cultural discourses and social movements, Variable Conditions excavates the origins of computational arts and, in the process, sketches a new landscape of interdisciplinary creation and surprising connections between scientific and artistic institutions.