Download or read book Anime and Its Roots in Early Japanese Monster Art written by Zília Papp and published by Global Oriental. This book was released on 2010-02-01 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japanese anime plays a major role in modern popular visual culture and aesthetics, yet this is the first study which sets out to put today’s anime in historical context by tracking the visual links between Edo- and Meiji-period painters and the post-war period animation and manga series ‘Gegegeno Kitaro’ by Mizuki Shigeru. Through an investigation of the very popular Gegegeno Kitaro series, broadcast from the 1960s to the present time, the author is able to pinpoint the visual roots of the animation characters in the context of yôkai folklore and Edo- and Meiji- period monster painting traditions. Through analysing the changing images related to the representation of monsters in the series, the book documents the changes in the perception of monsters over the last half-century, while at the same time reflecting on the importance of Mizuki’s work in keeping Japan’s visual traditions alive and educating new audiences about folklore by recasting yôkai imagery in modern-day settings in an innovative way. In addition, by analysing and comparing character, set, costume and mask design, plot and storyline of yôkai-themed films, the book is also the first study to shed light on the roles the representations of yôkai have been assigned in post-war Japanese cinema. This book will be of particular interest to those studying Japanese visual media, including manga and animation, as well as students and academics in the fields of Japanese Studies, Animation Studies, Art History and Graphic Design.
Download or read book Traditional Monster Imagery in Manga Anime and Japanese Cinema written by Zília Papp and published by Global Oriental. This book was released on 2010-10-29 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditional Monster Imagery in Manga, Anime and Japanese Cinema builds on the earlier volume Anime and its Roots in Early Japanese Monster Art, that aimed to position contemporary Japanese animation within a wider art historical context by tracing the development of monster representations in Edo- and Meiji-period art works and post-war visual media. While the previous volume concentrated on modern media representations, this work focuses on how Western art historical concepts and methodology might be adapted when considering non-Western works, introducing traditional monster art in more detail, while also maintaining its links to post-war animation, sequential art and Japanese cinema. The book aims at a general readership interested in Japanese art and media as well as graduate students who might be searching for a research model within the fields of Animation Studies, Media Studies or Visual Communication Design.
Download or read book Miyazakiworld written by Susan Napier and published by Yale University Press. This book was released on 2018-09-04 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of filmmaker Hayao Miyazaki's life and work, including his significant impact on Japan and the world A thirtieth-century toxic jungle, a bathhouse for tired gods, a red-haired fish girl, and a furry woodland spirit—what do these have in common? They all spring from the mind of Hayao Miyazaki, one of the greatest living animators, known worldwide for films such as My Neighbor Totoro, Princess Mononoke, Spirited Away, Howl’s Moving Castle, and The Wind Rises. Japanese culture and animation scholar Susan Napier explores the life and art of this extraordinary Japanese filmmaker to provide a definitive account of his oeuvre. Napier insightfully illuminates the multiple themes crisscrossing his work, from empowered women to environmental nightmares to utopian dreams, creating an unforgettable portrait of a man whose art challenged Hollywood dominance and ushered in a new chapter of global popular culture.
Download or read book A Hundred Years of the Secret Garden written by Marion Gymnich and published by V&R unipress GmbH. This book was released on 2012 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although Frances Hodgson Burnett published numerous works for an adult readership, she is mainly remembered today for three novels written for children: Little Lord Fauntleroy (1886), A Little Princess (1905) and The Secret Garden (1911). This volume is dedicated to The Secret Garden. The articles address a wide range of issues, including the representation of the garden in Burnett's novel in the context of cultural history; the relationship between the concept of nature and female identity; the idea of therapeutic places; the notion of redemptive children in The Secret Garden and Little Lord Fauntleroy; the concept of male identity; constructions of 'Otherness' and the redefinition of Englishness; film and anime versions of Burnett's classic; Noel Streatfeild's The Painted Garden as a rewriting of The Secret Garden; attitudes towards food in children's classics and Burnett's novel in the context of Edwardian girlhood fiction and the tradition of the female novel of development.
Download or read book The Palgrave Handbook of Music and Sound in Japanese Animation written by Marco Pellitteri and published by Springer Nature. This book was released on with total page 1107 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Understanding Japanese Society written by Joy Hendry and published by Routledge. This book was released on 2012 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition provides a clear introduction to Japanese society which does not require any previous knowledge of the country. It contains new material on the effects of the Asian crisis and recession in Japan, the changes to the Japanese ruling political elite and more.
Download or read book Folktales and Fairy Tales 4 volumes written by Anne E. Duggan Ph.D. and published by Bloomsbury Publishing USA. This book was released on 2016-02-12 with total page 1751 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedic in its coverage, this one-of-a-kind reference is ideal for students, scholars, and others who need reliable, up-to-date information on folk and fairy tales, past and present. Folktales and fairy tales have long played an important role in cultures around the world. They pass customs and lore from generation to generation, provide insights into the peoples who created them, and offer inspiration to creative artists working in media that now include television, film, manga, photography, and computer games. This second, expanded edition of an award-winning reference will help students and teachers as well as storytellers, writers, and creative artists delve into this enchanting world and keep pace with its past and its many new facets. Alphabetically organized and global in scope, the work is the only multivolume reference in English to offer encyclopedic coverage of this subject matter. The four-volume collection covers national, cultural, regional, and linguistic traditions from around the world as well as motifs, themes, characters, and tale types. Writers and illustrators are included as are filmmakers and composers—and, of course, the tales themselves. The expert entries within volumes 1 through 3 are based on the latest research and developments while the contents of volume 4 comprises tales and texts. While most books either present readers with tales from certain countries or cultures or with thematic entries, this encyclopedia stands alone in that it does both, making it a truly unique, one-stop resource.
Download or read book The Book of Yokai Expanded Second Edition written by Michael Dylan Foster and published by Univ of California Press. This book was released on 2024-10-22 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Significantly expanded and updated—a lively excursion into Japanese folklore and its increasing influence within global popular culture. Monsters, spirits, fantastic beings, and supernatural creatures haunt the folklore and popular culture of Japan. Broadly labeled yōkai, they appear in many forms, from tengu mountain goblins and kappa water sprites, to shape-shifting kitsune foxes and long-tongued ceiling-lickers. Popular today in anime, manga, film, and video games, many yōkai originated in local legends, folktales, and regional ghost stories. The Book of Yōkai invites readers to examine how people create, transmit, and collect folklore, and how they make sense of the mysteries in the world around them. Revised and expanded, this second edition features fifty new illustrations, including an all-new yōkai gallery of stunning color images tracing the visual history of yōkai across centuries. In clear and accessible language, Michael Dylan Foster unpacks the cultural and historical contexts of yōkai, interpreting their varied meanings and introducing people who have pursued them through the ages.
Download or read book Player vs Monster written by Jaroslav Svelch and published by MIT Press. This book was released on 2023-02-07 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of the gruesome game characters we love to beat—and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The Last of Us and the bizarre beasts of Bloodborne, and reveals the common threads among them. Covering examples from aliens to zombies, Jaroslav Švelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War–era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity.
Download or read book Music s Immanent Future written by Sally Macarthur and published by Routledge. This book was released on 2016-05-12 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: The conversations generated by the chapters in Music's Immanent Future grapple with some of music's paradoxes: that music of the Western art canon is viewed as timeless and universal while other kinds of music are seen as transitory and ephemeral; that in order to make sense of music we need descriptive language; that to open up the new in music we need to revisit the old; that to arrive at a figuration of music itself we need to posit its starting point in noise; that in order to justify our creative compositional works as research, we need to find critical languages and theoretical frameworks with which to discuss them; or that despite being an auditory system, we are compelled to resort to the visual metaphor as a way of thinking about musical sounds. Drawn to musical sound as a powerful form of non-verbal communication, the authors include musicologists, philosophers, music theorists, ethnomusicologists and composers. The chapters in this volume investigate and ask fundamental questions about how we think, converse, write about, compose, listen to and analyse music. The work is informed by the philosophy primarily of Gilles Deleuze and Felix Guattari, and secondarily of Michel Foucault, Julia Kristeva and Jean-Luc Nancy. The chapters cover a wide range of topics focused on twentieth and twenty-first century musics, covering popular musics, art music, acousmatic music and electro-acoustic musics, and including music analysis, music's ontology, the noise/music dichotomy, intertextuality and music, listening, ethnography and the current state of music studies. The authors discuss their philosophical perspectives and methodologies of practice-led research, including their own creative work as a form of research. Music's Immanent Future brings together empirical, cultural, philosophical and creative approaches that will be of interest to musicologists, composers, music analysts and music philosophers.
Download or read book The Book of Yokai written by Michael Dylan Foster and published by Univ of California Press. This book was released on 2015-01-14 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: A lively excursion into Japanese folklore and its ever-expanding influence on global popular culture through the concept of yokai. Monsters, ghosts, fantastic beings, and supernatural phenomena of all sorts haunt the folklore and popular culture of Japan. Broadly labeled yokai, these creatures come in infinite shapes and sizes, from tengu mountain goblins and kappa water spirits to shape-shifting foxes and long-tongued ceiling-lickers. Currently popular in anime, manga, film, and computer games, many yokai originated in local legends, folktales, and regional ghost stories. Drawing on years of research in Japan, Michael Dylan Foster unpacks the history and cultural context of yokai, tracing their roots, interpreting their meanings, and introducing people who have hunted them through the ages. In this delightful and accessible narrative, readers will explore the roles played by these mysterious beings within Japanese culture and will also learn of their abundance and variety through detailed entries, some with original illustrations, on more than fifty individual creatures. The Book of Yokai invites readers to examine how people create, transmit, and collect folklore, and how they make sense of the mysteries in the world around them. By exploring yokai as a concept, we can better understand broader processes of tradition, innovation, storytelling, and individual and communal creativity.
Download or read book The Book of Yokai written by Michael Dylan Foster and published by Univ of California Press. This book was released on 2015-01-14 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Monsters, ghosts, fantastic beings, and supernatural phenomena of all sorts haunt the folklore and popular culture of Japan. Broadly labeled yokai, these creatures come in infinite shapes and sizes, from tengu mountain goblins and kappa water spirits to shape-shifting foxes and long-tongued ceiling-lickers. Currently popular in anime, manga, film, and computer games, many yokai originated in local legends, folktales, and regional ghost stories. Drawing on years of research in Japan, Michael Dylan Foster unpacks the history and cultural context of yokai, tracing their roots, interpreting their meanings, and introducing people who have hunted them through the ages. In this delightful and accessible narrative, readers will explore the roles played by these mysterious beings within Japanese culture and will also learn of their abundance and variety through detailed entries, some with original illustrations, on more than fifty individual creatures. The Book of Yokai provides a lively excursion into Japanese folklore and its ever-expanding influence on global popular culture. It also invites readers to examine how people create, transmit, and collect folklore, and how they make sense of the mysteries in the world around them. By exploring yokai as a concept, we can better understand broader processes of tradition, innovation, storytelling, and individual and communal creativity. Ê
Download or read book Transmedia Storytelling in East Asia written by Dal Yong Jin and published by Routledge. This book was released on 2020-04-02 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a thorough investigation of the recent surge of webtoons and manga/animation as the sources of transmedia storytelling for popular culture, not only in East Asia but in the wider global context. An international team of experts employ a unique theoretical framework of media convergence supported by transmedia storytelling, alongside historical and textual analyses, to examine the ways in which webtoons and anime become some of the major sources for transmedia storytelling. The book historicizes the evolution of regional popular culture according to the surrounding digital media ecology, driving the change and continuity of the manhwa industry over the past 15 years, and discusses whether cultural products utilizing transmedia storytelling take a major role as the primary local cultural product in the cultural market. Offering new perspectives on current debates surrounding transmedia storytelling in the cultural industries, this book will be of great interest to scholars and students of media studies, East Asian studies and cultural studies.
Download or read book I Am Error written by Nathan Altice and published by MIT Press. This book was released on 2017-09-08 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Download or read book The Child Savage 1890 2010 written by Elisabeth Wesseling and published by Routledge. This book was released on 2016-12-05 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking up the understudied relationship between the cultural history of childhood and media studies, this volume traces twentieth-century migrations of the child-savage analogy from colonial into postcolonial discourse across a wide range of old and new media. Older and newer media such as films, textbooks, children's literature, periodicals, comic strips, children's radio, and toys are deeply implicated in each other through ongoing 'remediation', meaning that they continually mimic, absorb and transform each other's representational formats, stylistic features, and content. Media theory thus confronts the cultural history of childhood with the challenge of re-thinking change in childhood imaginaries as transformation-through-repetition patterns, rather than as rise-shine-decline sequences. This volume takes up this challenge, demonstrating that one historical epoch may well accommodate diverging childhood repertoires, which are recycled again and again as they are played out across a whole gamut of different media formats in the course of time.
Download or read book Reception of Mesopotamia on Film written by Maria de Fatima Rosa and published by John Wiley & Sons. This book was released on 2021-10-12 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore an insightful account of the reception of Mesopotamia in modern cinema In Reception of Mesopotamia on Film, Dr. Maria de Fátima Rosa explores how the Ancient Mesopotamian civilization was portrayed by the movie industry, especially in America and Italy, and how it was used to convey analogies between ancient and contemporary cultural and moral contexts. Spanning a period that stretches from the beginning of the 20th century to the present day, the book explores how the Assyrian and Babylonian elites, particularly kings, queens, and priestesses, were perceived and represented on screen by filmmakers. A focus on the role played by Ancient Near Eastern women and on the polytheistic religion practiced in the land between the rivers will be provided. This book also offers an insightful interpretation of the bias message that most of these films portray and how the Mesopotamian past and Antiquity brought to light and stimulated the debate on emerging 20th century political and social issues. The book also offers: A thorough introduction to the Old Testament paradigm and the romanticism of classical authors A comprehensive exploration of the literary reception of the Mesopotamian legacy and its staging Practical discussions of the rediscovery, appropriation, and visual reproduction of Assyria and Babylonia In-depth examinations of cinematic genres and cinematographic contexts Perfect for students of the history of antiquity and cinematographic history, Reception of Mesopotamia on Film is also an invaluable resource for anyone with an interest in reception studies.
Download or read book Births and Rebirths in Japanese Art written by Nicole Coolidge Rousmaniere and published by Hotei Publishing. This book was released on 2001 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume brings together five essays by prominent scholars of Japanese studies, each discussing a central topic in Japanese cultural history. Based on a series of lectures marking the inauguration of the Sainsbury Institute in Norwich and London, each essay introduces in concise and readable form subjects that the authors have worked on as part of larger publishing projects. The authors have distilled their views on aspects of their research that relate to an important artistic, cultural, or intellectual 'birth' or 'rebirth' in Japanese history. Contributors: Helmut Brinker, Tsuji Nobuo, Timon Screech, Donald Keene and John Rosenfield