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Book Animation Maths

    Book Details:
  • Author : Ivo De Pauw
  • Publisher : Lannoo Publishers
  • Release : 2021-11-08
  • ISBN : 9789401474955
  • Pages : 416 pages

Download or read book Animation Maths written by Ivo De Pauw and published by Lannoo Publishers. This book was released on 2021-11-08 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: - This updated version of Animation Maths is an accessible and practical guide to animation programming This updated version of Animation Maths is an accessible and practical guide to animation programming. It opens with arithmetic, solving systems and trigonometry fundamentals, then guides the reader through standard topics such as real functions, the relevant golden section, coordinate systems and vectors. All the subsequent topics are programming oriented and calculus-free and have been selected to add efficiency to your games and animations. In addition to programmable kinematics, Animation Maths offers collision detection, the parametric equations of lines and planes in 3D, and matrices, which are covered in great detail. On its extension to complex numbers, Animation Maths shows the abilities of quaternions as superior 3D rotators.

Book 3D Math Primer for Graphics and Game Development  2nd Edition

Download or read book 3D Math Primer for Graphics and Game Development 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Book Maple Animation

    Book Details:
  • Author : John F. Putz
  • Publisher : CRC Press
  • Release : 2018-07-31
  • ISBN : 0203503139
  • Pages : 232 pages

Download or read book Maple Animation written by John F. Putz and published by CRC Press. This book was released on 2018-07-31 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is nothing quite like that feeling you get when you see that look of recognition and enjoyment on your students' faces. Not just the strong ones, but everyone is nodding in agreement during your first explanation of the geometry of directional derivatives. If you have incorporated animated demonstrations into your teaching, you know how effective they can be in eliciting this kind of response. You know the value of giving students vivid moving images to tie to concepts. But learning to make animations generally requires extensive searching through a vast computer algebra system for the pertinent functions. Maple Animation brings together virtually all of the functions and procedures useful in creating sophisticated animations using Maple 7, 8, or 9 and it presents them in a logical, accessible way. The accompanying downloadable resources provide all of the Maple code used in the book, including the code for more than 30 ready-to-use demonstrations. From Newton's method to linear transformations, the complete animations included in this book allow you to use them straight out of the box. Careful explanations of the methods teach you how to implement your own creative ideas. Whether you are a novice or an experienced Maple user, Maple Animation provides the tools and skills to enhance your teaching and your students' enjoyment of the subject through animation.

Book Creative Mathematics

    Book Details:
  • Author : William Higginson
  • Publisher : Routledge
  • Release : 2002-03-11
  • ISBN : 113471131X
  • Pages : 187 pages

Download or read book Creative Mathematics written by William Higginson and published by Routledge. This book was released on 2002-03-11 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the ways in which maths skills can be learned through cross-curricular projects on arts and music, this book presents maths as a meaningful and exciting subject which holds no fear for children.

Book Mathematical Basics of Motion and Deformation in Computer Graphics

Download or read book Mathematical Basics of Motion and Deformation in Computer Graphics written by Ken Anjyo and published by Morgan & Claypool Publishers. This book was released on 2017-04-13 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

Book The Joy of X

    Book Details:
  • Author : Steven Henry Strogatz
  • Publisher : Houghton Mifflin Harcourt
  • Release : 2012
  • ISBN : 0547517653
  • Pages : 333 pages

Download or read book The Joy of X written by Steven Henry Strogatz and published by Houghton Mifflin Harcourt. This book was released on 2012 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: A delightful tour of the greatest ideas of math, showing how math intersects with philosophy, science, art, business, current events, and everyday life, by an acclaimed science communicator and regular contributor to the "New York Times."

Book HTML5 Canvas

    Book Details:
  • Author : Steve Fulton
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2013-04-11
  • ISBN : 1449335888
  • Pages : 750 pages

Download or read book HTML5 Canvas written by Steve Fulton and published by "O'Reilly Media, Inc.". This book was released on 2013-04-11 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications

Book Mathematical Basics of Motion and Deformation in Computer Graphics  Second Edition

Download or read book Mathematical Basics of Motion and Deformation in Computer Graphics Second Edition written by Ken Anjyo and published by Springer Nature. This book was released on 2022-06-01 with total page 79 pages. Available in PDF, EPUB and Kindle. Book excerpt: This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

Book Geometric Algebra  An Algebraic System for Computer Games and Animation

Download or read book Geometric Algebra An Algebraic System for Computer Games and Animation written by John A. Vince and published by Springer Science & Business Media. This book was released on 2009-05-20 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Geometric algebra is still treated as an obscure branch of algebra and most books have been written by competent mathematicians in a very abstract style. This restricts the readership of such books especially by programmers working in computer graphics, who simply want guidance on algorithm design. Geometric algebra provides a unified algebraic system for solving a wide variety of geometric problems. John Vince reveals the beauty of this algebraic framework and communicates to the reader new and unusual mathematical concepts using colour illustrations, tabulations, and easy-to-follow algebraic proofs. The book includes many worked examples to show how the algebra works in practice and is essential reading for anyone involved in designing 3D geometric algorithms.

Book Introduction to the Mathematics of Computer Graphics

Download or read book Introduction to the Mathematics of Computer Graphics written by Nathan Carter and published by American Mathematical Soc.. This book was released on 2016-12-31 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my computer doing when it generates a realistic image of my 3D scene? What mathematical tools can I use to animate an object through space? Why do movies always look more realistic than video games? Containing the mathematics and computing needed for making their own 3D computer-generated images and animations, the text, and the course it supports, culminates in a project in which students create a short animated movie using free software. Algebra and trigonometry are prerequisites; calculus is not, though it helps. Programming is not required. Includes optional advanced exercises for students with strong backgrounds in math or computer science. Instructors interested in exposing their liberal arts students to the beautiful mathematics behind computer graphics will find a rich resource in this text.

Book Handbook of Computer Animation

Download or read book Handbook of Computer Animation written by John Vince and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, including state-of-the-art techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable reference source for programmers, technical directors and animators in computer animation, computer games and special effects and also undergraduate and postgraduate students. The editor, John Vince, has written and edited over 20 books on computer graphics, computer animation and virtual reality.

Book Exp Maths

    Book Details:
  • Author : David Miller
  • Publisher : Nelson Thornes
  • Release : 2003-11
  • ISBN : 9780748776825
  • Pages : 76 pages

Download or read book Exp Maths written by David Miller and published by Nelson Thornes. This book was released on 2003-11 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: An interactive whiteboard course matched to the teaching objectives for year 7 in the Framework for teaching mathematics. Developed in conjunction with Keele University and piloted in schools as part of a major research project, this CD-ROM and accompanying Teacher Support Pack enables you to make use of interactive whiteboard technology.

Book Debates in Mathematics Education

Download or read book Debates in Mathematics Education written by Dawn Leslie and published by Routledge. This book was released on 2013-10-01 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Debates in Mathematics Education explores the major issues that mathematics teachers encounter in their daily lives. It engages with established and contemporary debates, promotes and supports critical reflection and aims to stimulate both novice and experienced teachers to reach informed judgements and argue their point of view with deeper theoretical knowledge and understanding. Written by experts in the field of mathematics education, it investigates and offers fresh insight into topics of central importance, including: Gender, social inequality and mathematics Mathematics, politics and climate change The history and culture of mathematics Using popular culture in the mathematics classroom The concept of ‘ability’ and its impact on learning What we mean by ‘teaching for understanding’ Choosing and using examples in teaching The fitness of formal examinations. Designed to stimulate discussion and support you in your own research, writing and practice, Debates in Mathematics Education will be a valuable resource for any student or practising teacher engaged in initial teacher training, continuing professional development or Masters level study. It also has much to offer to those leading initial teacher education programmes, and to beginning doctoral students looking for a survey of the field of mathematics education research.

Book Mathematics Education with Digital Technology

Download or read book Mathematics Education with Digital Technology written by Adrian Oldknow and published by Bloomsbury Publishing. This book was released on 2011-06-02 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematics Education with Digital Technology examines ways in which widely available digital technologies can be used to benefit the teaching and learning of mathematics. The contributors offer their insights to locate the value of digital technology for mathematics learning within the context of evidence from documented practice, prior research and of educational policy making. Key pedagogical uses of digital technologies are evaluated in relation to effective mathematics learning and practical ideas for teaching and learning mathematics with digital technology are critically analysed. The volume concludes by looking at future developments and by considering the ways in which ICT could be used as a catalyst for cross-curricular work to achieve greater curricular coherence.

Book Mathematics for Computer Graphics

Download or read book Mathematics for Computer Graphics written by John Vince and published by Springer. This book was released on 2017-08-28 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: · Number sets · Algebra · Trigonometry · Coordinate systems · Determinants · Vectors · Quaternions · Matrix algebra · Geometric transforms · Interpolation · Curves and surfaces · Analytic geometry · Barycentric coordinates · Geometric algebra · Differential calculus · Integral calculus This fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.

Book Man vs Maths

    Book Details:
  • Author : Timothy Revell
  • Publisher : Aurum
  • Release : 2016-09-15
  • ISBN : 178131621X
  • Pages : 224 pages

Download or read book Man vs Maths written by Timothy Revell and published by Aurum. This book was released on 2016-09-15 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Could we solve queuing with an equation? How do algorithms control our news? What is the secret behind encryption codes? Mathematics is inescapable. Wherever you go, whatever you do, however you live your life, mathematics plays a role. From controlling a city’s traffic to finding love, spending money online to building a skyscraper, the mathematics at play in our world is fascinating. Yet despite its ubiquity, for many of us, how the maths of today really works remains complex. Timothy Revell distils these complexities in this essential guide to modern-day mathematics. Along the way we discover how social media trends work, why the universe has a favourite number and what this means for you. Man vs Maths shows you how understanding a little more mathematics can help improve your life.

Book The Mathematics of Juggling

Download or read book The Mathematics of Juggling written by Burkard Polster and published by Springer Science & Business Media. This book was released on 2006-05-26 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a juggler the author likes to finish his performances with a stunt that combines props and techniques from a variety of juggling disciplines. Imagine him idling on a giraffe unicycle, while balancing a spinning basketball on a mouth stick, and toss-juggling a sword, a toilet plunger, and a rubber chicken. As a mathematician he is also interested in the treasure trove of beautiful mathematics used to model the different activities in a juggler's repertoire. In this book he provides an intellectually stimulating collection of mostly self-contained mathematical essays that introduce the reader to many elegant results and techniques from a wide range of mathematical disciplines such as combinatorics, graph theory, knot theory, mechanics, differential equations, control theory, and robotics. "The Mathematics of Juggling" is the first comprehensive account summarizing and expanding the results in the literature on juggling tricks and skills, as well as the mathematics behind these tricks and skills. Anybody who is not put off by the word "mathematics" in the title of this book should have a good time reading it.