Download or read book American History Simulations written by Max W. Fischer and published by Teacher Created Resources. This book was released on 1993 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Activities designed to bring the past into the present getting students involved with situations relevant to famous episodes in American history through simulations.
Download or read book Ancient History Simulations written by Max W. Fischer and published by Teacher Created Resources. This book was released on 1997-10 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Challenging activities place students in meaningful classroom learning situations that replicate circumstances of significant events and/or cultures of antiquity.
Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Download or read book Fun Easy American History written by Rhonda Lucas Donald and published by Scholastic Inc.. This book was released on 2001 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than 30 engaging hands-on activities in this guide make key time periods come alive and enhance history lessons. Includes step-by-step directions, lists of important dates, fun facts, recipes, and more. Illustrations.
Download or read book Games and Strategies for Teaching U S History written by Marvin B. Scott and published by Walch Publishing. This book was released on 1998 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developed by an acclaimed history teacher in Iowa, this popular resource includes 14 simulations, debates, quiz games and strategy games. It covers key topics from the first explorers to the 2000 presidential elections. Convene a constitutional convention, re-fight the Civil War, relive the Crash of ’29, and much more. Use this ingenious text to reinvigorate your history classes.
Download or read book Active History American Revolution written by Andi Stix and published by Teacher Created Materials. This book was released on 2013-10-01 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring your class back in time with the war in which America won its independence. This teacher-friendly resource provides students with meaningful learning experiences through five engaging and easy-to-implement simulations that appeal to a variety of learning modalities and promote critical thinking. These simulations empower students to participate in their own active learning and provide the opportunity to make connections to present-day life. This must-have resource is perfect to support students' deep learning and use of higher-order thinking skills. Support materials include planning documents, templates, graphic organizers, background information, and more!
Download or read book Rockstar Games and American History written by Esther Wright and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-08-22 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar’s franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses. But what does Rockstar’s version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar’s games and a range of official communications and promotional materials, this book offers critical discussion of Rockstar as a company, their video games, and ultimately, their attempts at creating new narratives about U.S. history and culture. It explores the ways in which Rockstar’s brand identity and their titles coalesce to create a new kind of video game history, how promotional materials work to claim the "authenticity" of these products, and assert the authority of game developers to perform the role of historian. By working at the intersection of historical game studies, U.S. history, and film and media studies, this book explores what happens when contemporary demands for historical authenticity are brought to bear on the way we envisage the past –– and whose past it is deemed to be. Ultimately, this book implores those who research historical video games to consider the oft-forgotten sources at the margins of these games as importance spaces where historical meaning is made and negotiated.
Download or read book The Teaching American History Project written by Rachel G. Ragland and published by Routledge. This book was released on 2010-05-26 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: The premise of the Teaching American History (TAH) project—a discretionary grant program funded under the U.S. Department of Education’s Elementary and Secondary Education Act— is that in order to teach history better, teachers need to know more history. Unique among professional development programs in emphasizing specific content to be taught over a particular pedagogical approach, TAH grants assist schools in implementing scientifically-based research methods for improving the quality of instruction, professional development, and teacher education in American history. Illustrating the diversity of these programs as they have been implemented in local education agencies throughout the nation, this collection of essays and research reports from TAH participants provides models for historians, teachers, teacher educators, and others interested in the teaching and learning of American History, and presents examples of lessons learned from a cross-section of TAH projects. Each chapter presents a narrative of innovation, documenting collaboration between classroom, community, and the academy that gives immediate and obvious relevance to the teaching and learning process of American history. By sharing these narratives, this book expands the impact of emerging practices from individual TAH projects to reach a larger audience across the nation.
Download or read book Great American History Games written by Lorraine Hopping Egan and published by Scholastic Inc.. This book was released on 2000 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than 20 games, puzzles and learning activities for American history.
Download or read book Journal of the American Revolution written by Todd Andrlik and published by Journal of the American Revolu. This book was released on 2017-05-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fourth annual compilation of selected articles from the online Journal of the American Revolution.
Download or read book U S History Through Children s Literature written by Wanda Miller and published by Bloomsbury Publishing USA. This book was released on 1997-03-15 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: Allow students to step back in time to experience the thoughts, feelings, dilemmas, and actions of people from history. For each history topic, Miller suggests two titles-one for use with the entire class and one for use with small reading groups. Summaries of the books, author information, activities, and topics for discussion are supplemented with vocabulary lists and ideas for research topics and further reading. This integrated approach makes history meaningful to students and helps them retain historical details and facts.
Download or read book Social Studies Teaching Activities Books written by Gary Lare and published by Scarecrow Press. This book was released on 2006 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: An annotated listing of activities books for use with social studies curriculums, focusing on elementary and middle school grades, arranged by curriculum area, topic, and grade level. Includes contact information for publishers and distributors of appropriate books, and an index.
Download or read book American History Playing Card Deck written by History Channel and published by U S Games Systems. This book was released on 2003-12-01 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Color portraits of prominents figures from american history adorn the 55 cards of this stately deck.
Download or read book American History through American Sports written by Bob Batchelor and published by Bloomsbury Publishing USA. This book was released on 2012-12-18 with total page 838 pages. Available in PDF, EPUB and Kindle. Book excerpt: Filled with insightful analysis and compelling arguments, this book considers the influence of sports on popular culture and spotlights the fascinating ways in which sports culture and American culture intersect. This collection blends historical and popular culture perspectives in its analysis of the development of sports and sports figures throughout American history. American History through American Sports: From Colonial Lacrosse to Extreme Sports is unique in that it focuses on how each sport has transformed and influenced society at large, demonstrating how sports and popular culture are intrinsically entwined and the ways they both reflect larger societal transformations. The essays in the book are wide-ranging, covering topics of interest for sports fans who enjoy the NFL and NASCAR as well as those who like tennis and watching the Olympics. Many topics feature information about specific sports icons and favorite heroes. Additionally, many of the topics' treatments prompt engagement by purposely challenging the reader to either agree or disagree with the author's analysis.
Download or read book Research in Teaching of Social Studies written by H.dhand and published by APH Publishing. This book was released on 2004 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Simulacrum America written by Elisabeth Kraus and published by Camden House. This book was released on 2000 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of articles that analyses the role of the media in America from a deconstructionist viewpoint. This collection of original essays is a response to the paradigm shift that has taken place in cultural studies in the wake of postmodernism and poststructuralism. Such concepts as 'truth' or 'reality' have been increasingly called into question, since the realization that our experience of 'the real' is always mediated through an "empire of signs," as Roland Barthes put it. After a predominantly optimistic evaluation of the effects of the media in the 1960s (by Marshall McLuhan, Hans Magnus Enzensberger, and others), a growing awareness of the total manipulation of society by mass-media imagery has emerged. The very concept of 'representation' has become problematic, witness the influential essay "The Precession of Simulacra" by the French sociologist Jean Baudrillard, in which he defines simulation as "the generation by models of a real without origin or reality: a hyperreal"- the current boom in 'realityTV' comes to mind. In the seventeen years since the publication of Baudrillard's Simulacra and Simulation, ever more sophisticated technologies based on the computer as the simulacrum machine par excellence have offered us powerful new means of manipulating data - and consequently, means of manipulating, editing, and inventing 'reality.' The aim of this study is to unmask false 'representations', showing history, personal and cultural identity (especially gender and racial identities), the simulacrum of speed -- and American 'reality' itself -- to be constructs.
Download or read book The Guide to Simulations games for Education and Training written by Robert E. Horn and published by Didactic Systems, Incorporated. This book was released on 1977 with total page 718 pages. Available in PDF, EPUB and Kindle. Book excerpt: