Download or read book Algorithms for Network Programming written by Jeff L. Kennington and published by John Wiley & Sons. This book was released on 1980 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Linear programming; the simplex method for network program; the out-of-kilter algorithm for the network program; the simplex method for the generalized network problem; the multicommodity network flow problem; the simplex method for the network with side constraints model; appendixes: characterization of a tree; data structures for network programs; convergence of subgradient optimization algorithm; projection operation for subgradient algorithm; a product form representation of the inverse of a multicommodity cycle matrix; NETFLO; references; index.
Download or read book Algorithms and Networking for Computer Games written by Jouni Smed and published by John Wiley & Sons. This book was released on 2017-06-16 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.
Download or read book Linear Programming and Algorithms for Communication Networks written by Eiji Oki and published by CRC Press. This book was released on 2012-08-24 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explaining how to apply to mathematical programming to network design and control, Linear Programming and Algorithms for Communication Networks: A Practical Guide to Network Design, Control, and Management fills the gap between mathematical programming theory and its implementation in communication networks. From the basics all the way through to m
Download or read book Linear Programming and Algorithms for Communication Networks written by Eiji Oki and published by CRC Press. This book was released on 2012-08-24 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explaining how to apply to mathematical programming to network design and control, Linear Programming and Algorithms for Communication Networks: A Practical Guide to Network Design, Control, and Management fills the gap between mathematical programming theory and its implementation in communication networks. From the basics all the way through to m
Download or read book A Numerical Study of Network Programming Algorithms written by Joseph Peter Stefanelli and published by . This book was released on 1992 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Network Programming written by Katta G. Murty and published by . This book was released on 1992 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the significant advances in network flow methods ranging across modeling, applications, algorithms, their implementations, and computational complexity. It deals with the problems faced on network structures that can be handled by linear programming techniques or their adaptations. It is particularly useful for professionals involved in mathematical programming and linear programming in the areas of operations research, industrial engineering, other branches of engineering and business applications.
Download or read book Network Programming with Perl written by Lincoln D. Stein and published by Addison-Wesley Professional. This book was released on 2001 with total page 798 pages. Available in PDF, EPUB and Kindle. Book excerpt: A text focusing on the methods and alternatives for designed TCP/IP-based client/server systems and advanced techniques for specialized applications with Perl. A guide examining a collection of the best third party modules in the Comprehensive Perl Archive Network. Topics covered: Perl function libraries and techniques that allow programs to interact with resources over a network. IO: Socket library ; Net: FTP library -- Telnet library -- SMTP library ; Chat problems ; Internet Message Access Protocol (IMAP) issues ; Markup-language parsing ; Internet Protocol (IP) broadcasting and multicasting.
Download or read book Data Structures and Network Algorithms written by Robert Endre Tarjan and published by SIAM. This book was released on 1983-01-01 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: There has been an explosive growth in the field of combinatorial algorithms. These algorithms depend not only on results in combinatorics and especially in graph theory, but also on the development of new data structures and new techniques for analyzing algorithms. Four classical problems in network optimization are covered in detail, including a development of the data structures they use and an analysis of their running time. Data Structures and Network Algorithms attempts to provide the reader with both a practical understanding of the algorithms, described to facilitate their easy implementation, and an appreciation of the depth and beauty of the field of graph algorithms.
Download or read book Optimization Algorithms for Networks and Graphs written by James Evans and published by CRC Press. This book was released on 2017-10-19 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: A revised and expanded advanced-undergraduate/graduate text (first ed., 1978) about optimization algorithms for problems that can be formulated on graphs and networks. This edition provides many new applications and algorithms while maintaining the classic foundations on which contemporary algorithm
Download or read book Algorithms and Networking for Computer Games written by Jouni Smed and published by John Wiley & Sons. This book was released on 2017-06-06 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.
Download or read book UNIX Network Programming The sockets networking API written by W. Richard Stevens and published by Addison-Wesley Professional. This book was released on 2004 with total page 1032 pages. Available in PDF, EPUB and Kindle. Book excerpt: To build today's highly distributed, networked applications and services, you need deep mastery of sockets and other key networking APIs. One book delivers comprehensive, start-to-finish guidance for building robust, high-performance networked systems in any environment: UNIX Network Programming, Volume 1, Third Edition.
Download or read book Programming in Networks and Graphs written by Ulrich Derigs and published by Springer. This book was released on 2014-01-15 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Network flow and matching are often treated separately in the literature and for each class a variety of different algorithms has been developed. These algorithms are usually classified as primal, dual, primal-dual etc. The question the author addresses in this work is that of the existence of a common combinatorial principle which might be inherent in all those apparently different approaches. It is shown that all common network flow and matching algorithms implicitly follow the so-called shortest augmenting path. This can be interpreted as a greedy-like decision rule where the optimal solution is built up through a sequence of local optimal solutions. The efficiency of this approach is realized by combining this myopic decision rule with an anticipant organization. The approach of this work is organized as follows. For several standard flow and matching problems the common solution procedures are first reviewed. It is then shown that they all reduce to a common basic principle, that is, they all perform the same computational steps if certain conditions are set properly and ties are broken according to a common rule. Recognizing this near-equivalence of all commonly used algorithms the question of the best method has to be modified - all methods are (only) different implementations of the same algorithm obtained by different views of the problem.
Download or read book Distributed Network Systems written by Weijia Jia and published by Springer Science & Business Media. This book was released on 2006-06-14 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: Both authors have taught the course of “Distributed Systems” for many years in the respective schools. During the teaching, we feel strongly that “Distributed systems” have evolved from traditional “LAN” based distributed systems towards “Internet based” systems. Although there exist many excellent textbooks on this topic, because of the fast development of distributed systems and network programming/protocols, we have difficulty in finding an appropriate textbook for the course of “distributed systems” with orientation to the requirement of the undergraduate level study for today’s distributed technology. Specifically, from - to-date concepts, algorithms, and models to implementations for both distributed system designs and application programming. Thus the philosophy behind this book is to integrate the concepts, algorithm designs and implementations of distributed systems based on network programming. After using several materials of other textbooks and research books, we found that many texts treat the distributed systems with separation of concepts, algorithm design and network programming and it is very difficult for students to map the concepts of distributed systems to the algorithm design, prototyping and implementations. This book intends to enable readers, especially postgraduates and senior undergraduate level, to study up-to-date concepts, algorithms and network programming skills for building modern distributed systems. It enables students not only to master the concepts of distributed network system but also to readily use the material introduced into implementation practices.
Download or read book An Introduction to Distributed Algorithms written by Valmir C. Barbosa and published by MIT Press. This book was released on 1996 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Introduction to Distributed Algorithms takes up some of the main concepts and algorithms, ranging from basic to advanced techniques and applications, that underlie the programming of distributed-memory systems such as computer networks, networks of work-stations, and multiprocessors. Written from the broad perspective of distributed-memory systems in general it includes topics such as algorithms for maximum flow, programme debugging, and simulation that do not appear in more orthodox texts on distributed algorithms.
Download or read book Network Flows Classic Reprint written by Ravindra K. Ahuja and published by Forgotten Books. This book was released on 2017-10-14 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Excerpt from Network Flows Perhaps no subfield of mathematical programming is more alluring than network optimization. Highway, rail, electrical, communication and many other physical networks pervade our everyday lives. As a consequence, even non-specialists recognize the practical importance and the wide ranging applicability Of networks. Moreover, because the physical operating characteristics of networks flows on arcs and mass balance at nodes) have natural mathematical representations, practitioners and non-specialists can readily understand the mathematical descriptions of network Optimization problems and the basic nature Of techniques used to solve these problems. This combination of widespread applicability and ease of assimilation has undoubtedly been instrumental in the evolution of network planning models as one Of the most widely used modeling techniques in all of operations research and applied mathematics. About the Publisher Forgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.com This book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.
Download or read book Effective TCP IP Programming written by Jon C. Snader and published by Pearson Education. This book was released on 2000-05-04 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming in TCP/IP can seem deceptively simple. Nonetheless, many network programmers recognize that their applications could be much more robust. Effective TCP/IP Programming is designed to boost programmers to a higher level of competence by focusing on the protocol suite's more subtle features and techniques. It gives you the know-how you need to produce highly effective TCP/IP programs. In forty-four concise, self-contained lessons, this book offers experience-based tips, practices, and rules of thumb for learning high-performance TCP/IP programming techniques. Moreover, it shows you how to avoid many of TCP/IP's most common trouble spots. Effective TCP/IP Programming offers valuable advice on such topics as: Exploring IP addressing, subnets, and CIDR Preferring the sockets interface over XTI/TLI Using two TCP connections Making your applications event-driven Using one large write instead of multiple small writes Avoiding data copying Understanding what TCP reliability really means Recognizing the effects of buffer sizes Using tcpdump, traceroute, netstat, and ping effectively Numerous examples demonstrate essential ideas and concepts. Skeleton code and a library of common functions allow you to write applications without having to worry about routine chores. Through individual tips and explanations, you will acquire an overall understanding of TCP/IP's inner workings and the practical knowledge needed to put it to work. Using Effective TCP/IP Programming, you'll speed through the learning process and quickly achieve the programming capabilities of a seasoned pro.
Download or read book Network Flow Algorithms written by David P. Williamson and published by Cambridge University Press. This book was released on 2019-09-05 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: Network flow theory has been used across a number of disciplines, including theoretical computer science, operations research, and discrete math, to model not only problems in the transportation of goods and information, but also a wide range of applications from image segmentation problems in computer vision to deciding when a baseball team has been eliminated from contention. This graduate text and reference presents a succinct, unified view of a wide variety of efficient combinatorial algorithms for network flow problems, including many results not found in other books. It covers maximum flows, minimum-cost flows, generalized flows, multicommodity flows, and global minimum cuts and also presents recent work on computing electrical flows along with recent applications of these flows to classical problems in network flow theory.