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Book AI SYSTEM BLUEPRINTS

Download or read book AI SYSTEM BLUEPRINTS written by Kunal Miind and published by BAKER & MCGILL. This book was released on 2022-01-02 with total page 103 pages. Available in PDF, EPUB and Kindle. Book excerpt: "AI System Blueprints: An Introductory Guide to Building High Performance Artificial Intelligence & Machine Learning Solutions" by Kunal Miind is an exhaustive resource for those seeking a firm foundation in the ever-changing field of artificial intelligence and machine learning. The book begins with an introduction to the fundamentals of machine learning, including the various forms of learning, important algorithms, and fundamental concepts. The section then delves into vital data preparation steps such as collection, cleansing, and feature engineering. The following chapters discuss model selection and evaluation, deep learning fundamentals, natural language processing, and computer vision. The book also explores reinforcement learning's component parts and algorithms. By providing a clear and concise comprehension of these fundamental topics, Kunal Miind's book equips readers with the knowledge necessary to develop high-performance AI and machine learning solutions for practical applications.

Book AI Blueprints

    Book Details:
  • Author : Dr. Joshua Eckroth
  • Publisher : Packt Publishing Ltd
  • Release : 2018-12-31
  • ISBN : 1788997972
  • Pages : 251 pages

Download or read book AI Blueprints written by Dr. Joshua Eckroth and published by Packt Publishing Ltd. This book was released on 2018-12-31 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential blueprints and workflow you need to build successful AI business applications Key FeaturesLearn and master the essential blueprints to program AI for real-world business applicationsGain insights into how modern AI and machine learning solve core business challengesAcquire practical techniques and a workflow that can build AI applications using state-of-the-art software librariesWork with a practical, code-based strategy for creating successful AI solutions in your businessBook Description AI Blueprints gives you a working framework and the techniques to build your own successful AI business applications. You’ll learn across six business scenarios how AI can solve critical challenges with state-of-the-art AI software libraries and a well thought out workflow. Along the way you’ll discover the practical techniques to build AI business applications from first design to full coding and deployment. The AI blueprints in this book solve key business scenarios. The first blueprint uses AI to find solutions for building plans for cloud computing that are on-time and under budget. The second blueprint involves an AI system that continuously monitors social media to gauge public feeling about a topic of interest - such as self-driving cars. You’ll learn how to approach AI business problems and apply blueprints that can ensure success. The next AI scenario shows you how to approach the problem of creating a recommendation engine and monitoring how those recommendations perform. The fourth blueprint shows you how to use deep learning to find your business logo in social media photos and assess how people interact with your products. Learn the practical techniques involved and how to apply these blueprints intelligently. The fifth blueprint is about how to best design a ‘trending now’ section on your website, much like the one we know from Twitter. The sixth blueprint shows how to create helpful chatbots so that an AI system can understand customers’ questions and answer them with relevant responses. This book continuously demonstrates a working framework and strategy for building AI business applications. Along the way, you’ll also learn how to prepare for future advances in AI. You’ll gain a workflow and a toolbox of patterns and techniques so that you can create your own smart code. What you will learnAn essential toolbox of blueprints and advanced techniques for building AI business applicationsHow to design and deploy AI applications that meet today’s business needsA workflow from first design stages to practical code solutions in your next AI projectsSolutions for AI projects that involve social media analytics and recommendation enginesPractical projects and techniques for sentiment analysis and helpful chatbotsA blueprint for AI projects that recommend products based on customer purchasing habitsHow to prepare yourself for the next decade of AI and machine learning advancementsWho this book is for Programming AI Business Applications provides an introduction to AI with real-world examples. This book can be read and understood by programmers and students without requiring previous AI experience. The projects in this book make use of Java and Python and several popular and state-of-the-art opensource AI libraries.

Book Artificial Intelligence and The Environment

Download or read book Artificial Intelligence and The Environment written by Cindy Mason and published by . This book was released on 2020-07-07 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This volume reports 16 AI projects on engineering sustainability using AI, Machine Learning, Signal Processing, Databases and other Technologies (Hybrid AI). Sixty scientists contribute to the volume on ‘Boots on the Ground’ topics including fire fighting, forestry sustainability, flood prediction, algae bloom prediction, water pollution prediction, sewage treatment, recycling and resource consumption. There are also ‘Data, Data Everywhere’ topics including biodiversity cataloguing, plant physiology and climate modeling, forest ecosystem modelling, satellite data aggregation and viewing and weather forecasting. The contributions of each team of scientists, AI researchers and engineers has been assembled with a set of helpful questions and answers called “Classroom Connection” at the end of each chapter. The existence of this book serves to document the AI projects in existence and some of the people who have been actively working to create sustainability using AI. Inside you’ll find many examples of hybrid AI - systems so complex, they need every AI trick in the book to solve them, and then some. The book is presented at the 2019 U.N. Climate Summit in Madrid Spain."--Publisher's description.

Book Handbook of Research on Digital Learning

Download or read book Handbook of Research on Digital Learning written by Montebello, Matthew and published by IGI Global. This book was released on 2019-10-11 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Education has gone through numerous radical changes as the digital era has transformed the way we as humans communicate, inform ourselves, purchase goods, and perform other mundane chores at home and at work. New and emerging pedagogies have enabled rapid advancements, perhaps too rapidly. It’s a challenge for instructors and researchers alike to remain up to date with educational developments and unlock the full potential that technology could have on this significant profession. The Handbook of Research on Digital Learning is an essential reference source that explores the different challenges and opportunities that the new and transformative pedagogies have enabled. The challenges will be portrayed through a number of case studies where learners have struggled, managed, and adapted digital technologies in their effort to progress educational goals. Opportunities are revealed and displayed in the form of new methodologies, institutions scenarios, and ongoing research that seeks to optimize the use of such a medium to assist the digital learner in the future of networked education. Featuring research on topics such as mobile learning, self-directed learning, and cultural considerations, this book is ideally designed for teachers, principals, higher education faculty, deans, curriculum developers, instructional designers, educational software developers, IT specialists, students, researchers, and academicians.

Book Hands On Artificial Intelligence with Unreal Engine

Download or read book Hands On Artificial Intelligence with Unreal Engine written by Francesco Sapio and published by Packt Publishing Ltd. This book was released on 2019-04-25 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. If you want to use AI to extend the play-life of your games and make them more challenging and fun, this book is for you. It will help you break down AI into simple concepts to give you a fundamental understanding of each of the topics.

Book Blueprints for Text Analytics Using Python

Download or read book Blueprints for Text Analytics Using Python written by Jens Albrecht and published by "O'Reilly Media, Inc.". This book was released on 2020-12-04 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turning text into valuable information is essential for businesses looking to gain a competitive advantage. With recent improvements in natural language processing (NLP), users now have many options for solving complex challenges. But it's not always clear which NLP tools or libraries would work for a business's needs, or which techniques you should use and in what order. This practical book provides data scientists and developers with blueprints for best practice solutions to common tasks in text analytics and natural language processing. Authors Jens Albrecht, Sidharth Ramachandran, and Christian Winkler provide real-world case studies and detailed code examples in Python to help you get started quickly. Extract data from APIs and web pages Prepare textual data for statistical analysis and machine learning Use machine learning for classification, topic modeling, and summarization Explain AI models and classification results Explore and visualize semantic similarities with word embeddings Identify customer sentiment in product reviews Create a knowledge graph based on named entities and their relations

Book Generative AI Transformation Blueprint

Download or read book Generative AI Transformation Blueprint written by I. Almeida and published by Now Next LaterAI. This book was released on 2023-11-30 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2024 Edition. This practical and concise guide provides senior decision-makers with a clear, accessible roadmap for harnessing the power of generative AI, enhancing innovation, and boosting business outcomes. Drawing on insights from AI-enabled business transformations in diverse sectors, it presents a validated strategic approach. This blueprint not only outlines best practices but also showcases pioneering use cases, integrating them into a cohesive framework for practical implementation. This scenario-based approach helps leaders understand where and how to apply the practices outlined. Spanning across areas from strategic alignment and talent development to ethical governance and sustaining a competitive edge amid relentless underlying progress, it delivers clarity for charting an optimal Generative AI roadmap. This book is designed for busy executives and can be read in less than two hours. For a more in-depth exploration of Generative AI for business, check out our book "Introduction to Large Language Models for Business Leaders: Responsible AI Strategy Beyond Fear and Hype." Who this Book is For The core audience comprises senior executives like CEOs, transformation advisors, strategic planners, technology heads, product leaders, or functional unit heads keen on harnessing generative AI for a competitive edge but needing authoritative counsel consolidating recent lessons into a crisp, actionable package to aid planning. More Than a Book By purchasing this book, you will also be granted free access to the AI Academy platform. There you can view free course modules, test your knowledge through quizzes, attend webinars, and engage in discussion with other readers. AI Academy by Now Next Later AI We are the most trusted and effective learning platform dedicated to empowering leaders with the knowledge and skills needed to harness the power of AI safely and ethically.

Book Machine Learning and Data Science Blueprints for Finance

Download or read book Machine Learning and Data Science Blueprints for Finance written by Hariom Tatsat and published by "O'Reilly Media, Inc.". This book was released on 2020-10-01 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the next few decades, machine learning and data science will transform the finance industry. With this practical book, analysts, traders, researchers, and developers will learn how to build machine learning algorithms crucial to the industry. You’ll examine ML concepts and over 20 case studies in supervised, unsupervised, and reinforcement learning, along with natural language processing (NLP). Ideal for professionals working at hedge funds, investment and retail banks, and fintech firms, this book also delves deep into portfolio management, algorithmic trading, derivative pricing, fraud detection, asset price prediction, sentiment analysis, and chatbot development. You’ll explore real-life problems faced by practitioners and learn scientifically sound solutions supported by code and examples. This book covers: Supervised learning regression-based models for trading strategies, derivative pricing, and portfolio management Supervised learning classification-based models for credit default risk prediction, fraud detection, and trading strategies Dimensionality reduction techniques with case studies in portfolio management, trading strategy, and yield curve construction Algorithms and clustering techniques for finding similar objects, with case studies in trading strategies and portfolio management Reinforcement learning models and techniques used for building trading strategies, derivatives hedging, and portfolio management NLP techniques using Python libraries such as NLTK and scikit-learn for transforming text into meaningful representations

Book The AI Wealth Blueprint

Download or read book The AI Wealth Blueprint written by Alex Donovan and published by Marco Anzalone. This book was released on with total page 63 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock the Blueprint to Sustainable Wealth with AI: Elevate Your Business Strategy for the Future" Are you ready to harness the transformative power of AI to build wealth that lasts? The AI Wealth Blueprint is your ultimate guide to navigating the future of AI-powered business, designed for visionary entrepreneurs eager to secure their place in the digital age. In today’s fast-paced world, AI isn’t just an option; it’s essential. Imagine taking your business to new heights with advanced AI strategies that not only streamline operations but also personalize customer experiences and predict market trends with precision. This book covers everything from establishing a scalable AI infrastructure to data-driven customer insights, making it the ideal resource for ambitious business leaders focused on long-term growth. Picture your company thriving, future-proofed, and always one step ahead of the competition. With practical, actionable insights, this guide helps you build a resilient, AI-driven business that adapts to market changes and stays relevant as technology advances. Each chapter offers essential strategies to ensure that your business isn’t just AI-ready but AI-driven, unlocking opportunities and profitability like never before. Don't get left behind in the AI revolution. Embrace the future with "The AI Wealth Blueprint" and make the transformative leap towards sustainable success. Click “Buy Now” to begin your journey toward lasting wealth and a future-proof business.

Book Unreal Engine 4 AI Programming Essentials

Download or read book Unreal Engine 4 AI Programming Essentials written by Peter L. Newton and published by Packt Publishing Ltd. This book was released on 2016-03-18 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create responsive and intelligent game AI using Blueprints in Unreal Engine 4 About This Book Understand and apply your Game AI better through various projects such as adding randomness and probability, and introducing movement Configure and debug Game AI logic using multiple methodologies Bridge the gap between your knowledge and Game AI in Unreal Engine 4 Who This Book Is For This book is for programmers and artists who want to expand their knowledge of Game AI in relation to Unreal Engine 4. You are recommended to have some experience of exploring Unreal Engine 4 prior to this book because we jump straight into Game AI. What You Will Learn Understand the fundamental components of Game AI within Unreal Engine 4 Skillfully introduce Game AI within Unreal Engine 4 Configure, customize, and assign Navigation and AI components to your pawn Create, debug, and analyze Game AI behavior Design responsive Game AI using the Behavior Tree methodology Create smart objects designed to interact with AI Utilize advanced AI features within your project to maximize the user experience In Detail Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game. Style and approach This easy-to-follow project-based guide throws you directly into the excitement of Game AI in an approachable and comprehensive manner.

Book Cognitive Carpentry

    Book Details:
  • Author : John L. Pollock
  • Publisher : MIT Press
  • Release : 1995
  • ISBN : 9780262161527
  • Pages : 744 pages

Download or read book Cognitive Carpentry written by John L. Pollock and published by MIT Press. This book was released on 1995 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt: A sequel to the author's How to Build a Person, this work builds upon that theoretical groundwork for the implementation of rationality through artificial intelligence. It argues that progress in AI has stalled because of its creators' reliance upon unformulated intuitions about rationality. Instead, the author bases the OSCAR architecture upon an explicit philosophical theory of rationality, encompassing principles of practical cognition, epistemic cognition and defeasible reasoning. One of the results is the first automated defeasible reasoner capable of reasoning in a rich, logical environment.

Book Blueprints Visual Scripting for Unreal Engine

Download or read book Blueprints Visual Scripting for Unreal Engine written by Brenden Sewell and published by Packt Publishing Ltd. This book was released on 2015-07-28 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.

Book Reboot

    Book Details:
  • Author : Jason Stockwood
  • Publisher : Random House
  • Release : 2018-09-06
  • ISBN : 0753552736
  • Pages : 194 pages

Download or read book Reboot written by Jason Stockwood and published by Random House. This book was released on 2018-09-06 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: The tech revolution will hit us all soon. How can any organisation survive and thrive? Headlines predict that whole industries will be decimated by Artificial Intelligence and automation. Some bosses and bankers are rubbing their hands at the prospect of cost savings and staff cuts. But there is another way. New technology can also empower teams, fuel creativity and make people happier. At Simply Business, twice voted the UK’s best company to work for, big data and automated systems are being harnessed to generate positive growth, staff are currently trialling a four-day week in their Northampton office. In this bold blueprint, CEO Jason Stockwood – named by the Sunday Times as the UK’s best leader – shows how any organisation can think freshly and benefit from technology by putting its people first.

Book The Atlas of AI

    Book Details:
  • Author : Kate Crawford
  • Publisher : Yale University Press
  • Release : 2021-04-06
  • ISBN : 0300209576
  • Pages : 336 pages

Download or read book The Atlas of AI written by Kate Crawford and published by Yale University Press. This book was released on 2021-04-06 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: The hidden costs of artificial intelligence, from natural resources and labor to privacy and freedom What happens when artificial intelligence saturates political life and depletes the planet? How is AI shaping our understanding of ourselves and our societies? In this book Kate Crawford reveals how this planetary network is fueling a shift toward undemocratic governance and increased inequality. Drawing on more than a decade of research, award-winning science, and technology, Crawford reveals how AI is a technology of extraction: from the energy and minerals needed to build and sustain its infrastructure, to the exploited workers behind "automated" services, to the data AI collects from us. Rather than taking a narrow focus on code and algorithms, Crawford offers us a political and a material perspective on what it takes to make artificial intelligence and where it goes wrong. While technical systems present a veneer of objectivity, they are always systems of power. This is an urgent account of what is at stake as technology companies use artificial intelligence to reshape the world.

Book Blueprints Visual Scripting for Unreal Engine

Download or read book Blueprints Visual Scripting for Unreal Engine written by Marcos Romero and published by Packt Publishing Ltd. This book was released on 2019-08-23 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher's note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updated for Unreal Engine 5 blueprints including new topics, such as implementing procedural generation and creating a product configurator, has now been published. Key FeaturesDesign a fully functional game in UE4 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook Description Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll learn how to build a basic VR game. By the end of this book, you'll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience. What you will learnUnderstand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with object-oriented programming (OOP) concepts and explore the Gameplay FrameworkLearn Virtual Reality development with UE BlueprintWho this book is for This book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.

Book OpenCV 3 Blueprints

    Book Details:
  • Author : Joseph Howse
  • Publisher : Packt Publishing Ltd
  • Release : 2015-11-10
  • ISBN : 1784391425
  • Pages : 382 pages

Download or read book OpenCV 3 Blueprints written by Joseph Howse and published by Packt Publishing Ltd. This book was released on 2015-11-10 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expand your knowledge of computer vision by building amazing projects with OpenCV 3 About This Book Build computer vision projects to capture high-quality image data, detect and track objects, process the actions of humans or animals, and much more Discover practical and interesting innovations in computer vision while building atop a mature open-source library, OpenCV 3 Familiarize yourself with multiple approaches and theories wherever critical decisions need to be made Who This Book Is For This book is ideal for you if you aspire to build computer vision systems that are smarter, faster, more complex, and more practical than the competition. This is an advanced book intended for those who already have some experience in setting up an OpenCV development environment and building applications with OpenCV. You should be comfortable with computer vision concepts, object-oriented programming, graphics programming, IDEs, and the command line. What You Will Learn Select and configure camera systems to see invisible light, fast motion, and distant objects Build a “camera trap”, as used by nature photographers, and process photos to create beautiful effects Develop a facial expression recognition system with various feature extraction techniques and machine learning methods Build a panorama Android application using the OpenCV stitching module in C++ with NDK support Optimize your object detection model, make it rotation invariant, and apply scene-specific constraints to make it faster and more robust Create a person identification and registration system based on biometric properties of that person, such as their fingerprint, iris, and face Fuse data from videos and gyroscopes to stabilize videos shot from your mobile phone and create hyperlapse style videos In Detail Computer vision is becoming accessible to a large audience of software developers who can leverage mature libraries such as OpenCV. However, as they move beyond their first experiments in computer vision, developers may struggle to ensure that their solutions are sufficiently well optimized, well trained, robust, and adaptive in real-world conditions. With sufficient knowledge of OpenCV, these developers will have enough confidence to go about creating projects in the field of computer vision. This book will help you tackle increasingly challenging computer vision problems that you may face in your careers. It makes use of OpenCV 3 to work around some interesting projects. Inside these pages, you will find practical and innovative approaches that are battle-tested in the authors' industry experience and research. Each chapter covers the theory and practice of multiple complementary approaches so that you will be able to choose wisely in your future projects. You will also gain insights into the architecture and algorithms that underpin OpenCV's functionality. We begin by taking a critical look at inputs in order to decide which kinds of light, cameras, lenses, and image formats are best suited to a given purpose. We proceed to consider the finer aspects of computational photography as we build an automated camera to assist nature photographers. You will gain a deep understanding of some of the most widely applicable and reliable techniques in object detection, feature selection, tracking, and even biometric recognition. We will also build Android projects in which we explore the complexities of camera motion: first in panoramic image stitching and then in video stabilization. By the end of the book, you will have a much richer understanding of imaging, motion, machine learning, and the architecture of computer vision libraries and applications! Style and approach This book covers a combination of theory and practice. We examine blueprints for specific projects and discuss the principles behind these blueprints, in detail.

Book The Intelligent Blueprint  Leveraging Generative AI for Enterprise Architecture

Download or read book The Intelligent Blueprint Leveraging Generative AI for Enterprise Architecture written by Anand Vemula and published by Anand Vemula. This book was released on 2023-10-30 with total page 57 pages. Available in PDF, EPUB and Kindle. Book excerpt: Handy Book for Generative AI in Enterprise Architecture