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Book AI Battle Royale

Download or read book AI Battle Royale written by Ashley Marc Recanati and published by Springer Nature. This book was released on 2023-03-26 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: AI, Big Data and other 4th Industrial Revolution technologies are poised to wreak havoc in virtually every industry, unlocking huge productivity gains via automation of labor both manual and cognitive. Less discussed are the impacts on workers, who see the value of their skills erode, along with the menace of mass structural unemployment. How can workers assess their vulnerabilities? What can they do to improve their prospects, effective immediately? In this book, you will learn how to: - Survey new tech and decrypt their potential impacts on work - Assess your strengths and weaknesses in the face of AI, the shared economy, and other tech-propelled threats - Foment a battle plan to survive and thrive Ashley Recanati provides guidance for employees to rise above their peers and preserve their value, in a book that will interest managers and scholars, but foremost destined to ordinary workers.

Book Battle Royale

Download or read book Battle Royale written by Kōshun Takami and published by Viz Media. This book was released on 2003 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: This classic yet controversial Japanese novel is available for the first time in English--a high-octane thriller about senseless youth violence that is a potent allegory of what it means to be young and survive in today's dog-eat-dog world.

Book Data Driven Decision Making

    Book Details:
  • Author : Jeanne Poulose
  • Publisher : Springer Nature
  • Release :
  • ISBN : 9819729025
  • Pages : 331 pages

Download or read book Data Driven Decision Making written by Jeanne Poulose and published by Springer Nature. This book was released on with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Man Made

    Book Details:
  • Author : Tracey Spicer
  • Publisher : Simon and Schuster
  • Release : 2023-05-03
  • ISBN : 1761106384
  • Pages : 272 pages

Download or read book Man Made written by Tracey Spicer and published by Simon and Schuster. This book was released on 2023-05-03 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Walkley Award-winning journalist Tracey Spicer exposes the next frontier of feminism. Man-Made aims to open readers’ eyes to a transformative technological shift in society and give them the tools to make positive change. Winner, 2023 Australian Business Book Awards, Social Responsibility Longlisted for the 2023 Walkley Book Award 'Mum, I want a robot slave.' Broadcaster Tracey Spicer had an epiphany when her young son uttered these six words. Suddenly, her life’s work fighting inequality seemed futile. What’s the point in agitating to change the present, if bigotry is being embedded into our futures? And so began a quest to uncover who was responsible and hold them to account. Who is the ultimate villain? Big Tech, whose titans refuse to spend money to fix the problem? The world’s politicians, who lack the will to legislate? Or should we all be walking into a hall of mirrors and taking a good, hard look at ourselves…? This is a deeply researched, illuminating and gripping ride into an uncertain future, culminating in a resounding call to action that will shake the tech sector to its foundations. Praise for Man-Made ‘Exhilarating … The book we need as we grapple with how AI will change our lives and our world.’ Dame Quentin Bryce ‘Brilliant, hilarious and terrifying. You’ll never see Alexa the same way again.’ Juanita Phillips ‘Tracey Spicer uses her unmistakably human voice to warn us all about the deeply sexist Frankenstein’s Monster that is modern AI.’ Yumi Stynes

Book Intellectual Property and Sports

    Book Details:
  • Author : Martin Senftleben
  • Publisher : Kluwer Law International B.V.
  • Release : 2021-09-02
  • ISBN : 9403537531
  • Pages : 695 pages

Download or read book Intellectual Property and Sports written by Martin Senftleben and published by Kluwer Law International B.V.. This book was released on 2021-09-02 with total page 695 pages. Available in PDF, EPUB and Kindle. Book excerpt: Renowned intellectual property law expert Bernt Hugenholtz once warned, chiding the voracity of copyright, that reducing the subject matter test to mere originality and personal stamp might lead to ‘infinite expansion of the concept of the work of authorship. Anything touched by human hand, including for instance sports performances, would be deemed a work’. Indeed, the applicability of copyright law on sports events and players’ moves is one of the many topics discussed in this volume, which spans issues from those related to players and their performances and achievements, via those relevant to sports event organisers and clubs, to questions concerning event reporting and data and the growing role of AI technologies in sports. Well-known authorities in intellectual property law speculate on the nexus of sports and intellectual property in its widest sense, elucidating such aspects as the following: neighbouring rights for organisers of sports events; ethnic and cultural references in team and league branding; legality of reselling event tickets; use of artificial intelligence in refereeing; related rights protection of images; e-sports and fantasy leagues; and sports celebrities and character merchandising. There are also several intriguing comparative chapters on intellectual property aspects in such parallel domains as body art, movement, carnivals, choreography, and chess. Both profound and entertaining, this unique volume will be appreciated by practitioners, jurists, and academics interested in intellectual property rights as well as in sports law.

Book Artificial Intelligence in Games

Download or read book Artificial Intelligence in Games written by Paul Roberts and published by CRC Press. This book was released on 2022-07-28 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have. Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.

Book Inorganic Pollutants in Water

Download or read book Inorganic Pollutants in Water written by Pooja Devi and published by Elsevier. This book was released on 2020-03-03 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inorganic Pollutants in Water provides a clear understanding of inorganic pollutants and the challenges they cause in aquatic environments. The book explores the point of source, how they enter water, the effects they have, and their eventual detection and removal. Through a series of case studies, the authors explore the success of the detection and removal techniques they have developed. Users will find this to be a single platform of information on inorganic pollutants that is ideal for researchers, engineers and technologists working in the fields of environmental science, environmental engineering and chemical engineering/ sustainability. Through this text, the authors introduce new researchers to the problem of inorganic contaminants in water, while also presenting the current state-of-the-art in terms of research and technologies to tackle this problem. - Presents existing solutions to pollution problems, along with their challenges - Includes case studies that detail success stories, challenges and the implementation of these tools - Provides solutions that are both economically and ecologically sustainable

Book AI for Games  Third Edition

    Book Details:
  • Author : Ian Millington
  • Publisher : CRC Press
  • Release : 2019-03-18
  • ISBN : 1351053280
  • Pages : 1050 pages

Download or read book AI for Games Third Edition written by Ian Millington and published by CRC Press. This book was released on 2019-03-18 with total page 1050 pages. Available in PDF, EPUB and Kindle. Book excerpt: AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process

Book AI 2020  Advances in Artificial Intelligence

Download or read book AI 2020 Advances in Artificial Intelligence written by Marcus Gallagher and published by Springer Nature. This book was released on 2020-11-27 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 33rd Australasian Joint Conference on Artificial Intelligence, AI 2020, held in Canberra, ACT, Australia, in November 2020.* The 36 full papers presented in this volume were carefully reviewed and selected from 57 submissions. The paper were organized in topical sections named: applications; evolutionary computation; fairness and ethics; games and swarms; and machine learning. *The conference was held virtually due to the COVID-19 pandemic.

Book The History of the GPU   Steps to Invention

Download or read book The History of the GPU Steps to Invention written by Jon Peddie and published by Springer Nature. This book was released on 2023-01-01 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics—exploding nuclear bombs in computers instead of the atmosphere. A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU. Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be found in every platform that involves a computer and a user interface.

Book FORTNITE Battle Royale

    Book Details:
  • Author : A. I. James
  • Publisher :
  • Release : 2018-11-22
  • ISBN : 9781790203802
  • Pages : 169 pages

Download or read book FORTNITE Battle Royale written by A. I. James and published by . This book was released on 2018-11-22 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: Epic games partner with 10 Regiment Studios and launch a global Fortnite competition. The prize: Four lucky winners, two boys and two girls, will be the first gamers in the world to experience the next evolution in Fortnite - though no-one is saying what that means. Meet the winners: Emma, 14: Dreams of going pro. Jack, 13: Thinks he's already a pro. Aiden, 11: Kills mean more than wins. Sophia, 10: A camper noob who likes to dance. The four winners are flown to Epic games headquarters where they climb into 10 Regiment M.I.S.T. pods which immerse them inside the world of Fortnite, in front of media crews and a live-streaming audience of over 350 million viewers. Follow the four lucky gamers through their solo game in Season 6 before thousands of M.I.S.T. Pods are opened around the world. Do any of them have what it takes to earn the #1 Victory Royale? This book is written for middle grade and teen readers. It has no swearing and violence levels are similar to the game Fortnite and Marvel movies. All of our characters are written with strength and depth, regardless of their gender. Besides character names, the characters are written in a manner without physical descriptions that profile a certain culture or race. We believe our stories are a partnership where our creative vision blends with the reader's imagination, therefore we don't feel the need to lock a race into our stories, the readers can imagine the characters as any race they want. This book is created and published by 10 Regiment Studios and includes the first 3 stories from Bravo Two Eleven M.I.S.T. Season 1 - A story for middle grade and teen readers set within the 10 Regiment Universe. This is an unofficial Fortnite Battle Royale story.

Book Last Gamer Standing

Download or read book Last Gamer Standing written by Katie Zhao and published by Scholastic Inc.. This book was released on 2021-09-21 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready Player One meets the action of battle royale video games in this middle-grade sci-fi perfect for fans of Fortnite. In twelve-year-old Reyna Cheng's world, gaming is everything. Professional esports teams are the mainstream celebrities. Kids begin training from a young age, aspiring for the big leagues. Reyna is the up-and-coming junior amateur Dayhold gamer, competing in a VR battle royale against AI monsters and human players. But despite Reyna's rising popularity and skills, no one knows who she is. Gaming is still a boys' club and to protect herself against trolls and their harassment, she games the mysterious TheRuiNar. When Reyna qualifies for the Dayhold Junior Tournament, she knows she's got what it takes to win the championship title and the $10,000 prize. It's a chance to make a step forward towards her professional esports dreams and to help her family with the costs of her mother's hospital bills. But when she's blackmailed and threatened to be doxed by an anonymous troll, Reyna has to confront the toxic gaming community head-on. With her dreams and the cash prize on the line, it's game on!

Book Japanese Cinema

    Book Details:
  • Author : Alastair Phillips
  • Publisher : Routledge
  • Release : 2007-12-18
  • ISBN : 1134334222
  • Pages : 383 pages

Download or read book Japanese Cinema written by Alastair Phillips and published by Routledge. This book was released on 2007-12-18 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the Seven Samaruai and Godzilla to the Ring. this is an outstanding collection of twenty-four articles on key films of Japanese cinema, from the silent era to the present day, that presents a full introduction to Japanese cinema history, culture and society.

Book AI for Game Developers

    Book Details:
  • Author : David M Bourg
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2004-07-23
  • ISBN : 1449333109
  • Pages : 392 pages

Download or read book AI for Game Developers written by David M Bourg and published by "O'Reilly Media, Inc.". This book was released on 2004-07-23 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.

Book Directory of World Cinema  Japan

Download or read book Directory of World Cinema Japan written by John Berra and published by Intellect Books. This book was released on 2010-06-01 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the revered classics of Akira Kurosawa to the modern marvels of Takeshi Kitano, the films that have emerged from Japan represent a national cinema that has gained worldwide admiration and appreciation. Directory of World Cinema: Japan provides an insight into the cinema of Japan through reviews of significant titles and case studies of leading directors, alongside explorations of the cultural and industrial origins of key genres. As the inaugural volume of an ambitious series from Intellect documenting world cinema, the directory aims to play a part in moving intelligent, scholarly criticism beyond the academy by building a forum for the study of film that relies on a disciplined theoretical base. It takes the form of an A–Z collection of reviews, longer essays and research resources, accompanied by fifty full-colour film stills highlighting significant films and players. The cinematic lineage of samurai warriors, yakuza enforcers and atomic monsters take their place alongside the politically charged works of the Japanese New Wave, making this a truly comprehensive volume.

Book Battle Royale  Five Books in One  Who Would Win  Collection

Download or read book Battle Royale Five Books in One Who Would Win Collection written by Jerry Pallotta and published by Scholastic Inc.. This book was released on 2018-02-27 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Five of the most popular books in the Who Would Win? series together in one book! Which dangerous animals would win in a fight? Find out in this awesome bind-up of five books in the popular Who Would Win? series! The collection features a range of mammals, sea creatures, reptiles, and dinosaurs to satisfy all kinds of animal fans, including Wolverine vs. Tasmanian Devil, Rhino vs. Hippo, Alligator vs. Python, Killer Whale vs. Great White Shark, and Tyrannosaurus rex vs. Velociraptor.Kids will learn about each animal's anatomy, behavior, and more alongside photos, charts, illustrations, and amazing facts.

Book FORTNITE  Official   The Chronicle

Download or read book FORTNITE Official The Chronicle written by Epic Games and published by Little, Brown Books for Young Readers. This book was released on 2019-10-01 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: Celebrate the evolution of Fortnite and all the best moments from seasons one through nine in this official Epic Games' book, featuring the authentic Fortnite holographic seal. Love Fortnite? Relive your favorite Fortnite memories here. Ever since it burst onto our screens in 2017, Fortnite has been in a state of constant change. This official, collectable guide features all the most exciting highlights from seasons one through nine including the volcano eruption, pirate invasions, the Cube, the Ice King, and so much more. Read on to revisit Battle Royale's most momentous moments!