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Book Aesthetics of Interaction in Digital Art

Download or read book Aesthetics of Interaction in Digital Art written by Katja Kwastek and published by MIT Press. This book was released on 2015-08-21 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: An art-historical perspective on interactive media art that provides theoretical and methodological tools for understanding and analyzing digital art. Since the 1960s, artworks that involve the participation of the spectator have received extensive scholarly attention. Yet interactive artworks using digital media still present a challenge for academic art history. In this book, Katja Kwastek argues that the particular aesthetic experience enabled by these new media works can open up new perspectives for our understanding of art and media alike. Kwastek, herself an art historian, offers a set of theoretical and methodological tools that are suitable for understanding and analyzing not only new media art but also other contemporary art forms. Addressing both the theoretician and the practitioner, Kwastek provides an introduction to the history and the terminology of interactive art, a theory of the aesthetics of interaction, and exemplary case studies of interactive media art. Kwastek lays the historical and theoretical groundwork and then develops an aesthetics of interaction, discussing such aspects as real space and data space, temporal structures, instrumental and phenomenal perspectives, and the relationship between materiality and interpretability. Finally, she applies her theory to specific works of interactive media art, including narratives in virtual and real space, interactive installations, and performance—with case studies of works by Olia Lialina, Susanne Berkenheger, Stefan Schemat, Teri Rueb, Lynn Hershman, Agnes Hegedüs, Tmema, David Rokeby, Sonia Cillari, and Blast Theory.

Book Materializing New Media

Download or read book Materializing New Media written by Anna Munster and published by UPNE. This book was released on 2011-11-15 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: A significant contribution to investigations of the social and cultural impact of new media and digital technologies

Book Interactive Art and Embodiment

Download or read book Interactive Art and Embodiment written by Nathaniel Stern and published by Gylphi Limited. This book was released on 2013 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nathaniel Stern's 'Interactive Art and Embodiment' defies the world of interactive art and new media from the perspective of the body and identity. It presents the ongoing and emergent processes of embodiment in art and includes immersive descriptions of interactive artworks.

Book Aesthetic Computing

    Book Details:
  • Author : Paul A. Fishwick
  • Publisher : MIT Press
  • Release : 2006
  • ISBN : 0262562375
  • Pages : 477 pages

Download or read book Aesthetic Computing written by Paul A. Fishwick and published by MIT Press. This book was released on 2006 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.

Book Relational Aesthetics

    Book Details:
  • Author : Nicolas Bourriaud
  • Publisher : Les presses du réel
  • Release : 2020-09-09
  • ISBN : 2378963718
  • Pages : 127 pages

Download or read book Relational Aesthetics written by Nicolas Bourriaud and published by Les presses du réel. This book was released on 2020-09-09 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: Art as a set of practices which take as their theoretical and practical point of departure the whole of human relations and their social context: the manifesto that has renewed the approach of contemporary art since the 1990s. Where does our current obsession for interactivity stem from? After the consumer society and the communication era, does art still contribute to the emergence of a rational society? Nicolas Bourriaud attempts to renew our approach towards contemporary art by getting as close as possible to the artists' works, and by revealing the principles that structure their thoughts: an aesthetic of the inter-human, of the encounter; of proximity, of resisting social formatting. The aim of his essay is to produce the tools to enable us to understand the evolution of today's art. We meet Felix Gonzalez-Torres, Louis Althusser, Rirkrit Tiravanija or Félix Guattari, along with most of today's practising creative personalities.

Book Digital Aesthetics

Download or read book Digital Aesthetics written by Sean Cubitt and published by SAGE. This book was released on 1998-08-19 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aesthetic nature and purposes of computer culture in the contemporary world are investigated in this book. Sean Cubitt casts a cool eye on the claims of cybertopians, tracing the globalization of the new medium and enquiring into its effects on subjectivity and sociality. Drawing on historical scholarship, philosophical aesthetics and the literature of cyberculture, the author argues for a genuine democracy beyond the limitations of the free market and the global corporation. Digital arts are identified as having a vital part to play in this process. Written in a balanced and penetrating style, the book both conveniently summarizes a huge literature and sets a new agenda for research and theory.

Book Time and the Digital

Download or read book Time and the Digital written by Timothy Scott Barker and published by UPNE. This book was released on 2012 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: An original consideration of the temporal in digital art and aesthetics

Book Interactive Experience in the Digital Age

Download or read book Interactive Experience in the Digital Age written by Linda Candy and published by Springer Science & Business Media. This book was released on 2014-03-28 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.

Book Digital Synesthesia

    Book Details:
  • Author : Katharina Gsöllpointner
  • Publisher : Walter de Gruyter GmbH & Co KG
  • Release : 2016-05-10
  • ISBN : 3110459930
  • Pages : 200 pages

Download or read book Digital Synesthesia written by Katharina Gsöllpointner and published by Walter de Gruyter GmbH & Co KG. This book was released on 2016-05-10 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Die Publikation versammelt die Ergebnisse des künstlerischen Forschungsprojekts DIGITAL SYNESTHESIA (2013-2016) und stellt erstmals ein umfassendes Kompendium zum Begriff der "Digitalen Synästhesie" dar. "Digitale Synästhesie" umfasst ein völlig neues Konzept der digitalen Künste im 21. Jahrhundert, das die multimediale, auf dem binären Code basierende Ästhetik der digitalen Kunst mit der Multimodalität von Synästhesie als Wahrnehmungsform verbindet. Unter dem Begriff "Digital Synesthesia" geben die Herausgeberinnen diesem neuen Phänomen nicht nur einen Namen. Texte renommierter Medien- und Kunsttheoretiker, Medienkünstler und Neurowissenschaftler vermitteln spannende Einsichten in die Erforschung der synästhetischen Wahrnehmungsmöglichkeiten von multimedialen digitalen Kunstwerken.

Book Aesthetic Experience

    Book Details:
  • Author : Richard Shusterman
  • Publisher : Taylor & Francis
  • Release : 2008
  • ISBN : 041537832X
  • Pages : 207 pages

Download or read book Aesthetic Experience written by Richard Shusterman and published by Taylor & Francis. This book was released on 2008 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the notion of aesthetic experience as well as its value. This title brings together major voices that have directly theorised the concept of aesthetic experience or indirectly worked on topics connected to it.

Book Digital Art  Aesthetic Creation

Download or read book Digital Art Aesthetic Creation written by Paul Crowther and published by Routledge. This book was released on 2018-10-10 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is art created with computers really art? This book answers ‘yes.’ Computers can generate visual art with unique aesthetic effects based on innovations in computer technology and a Postmodern naturalization of technology wherein technology becomes something we live in as well as use. The present study establishes these claims by looking at digital art’s historical emergence from the 1960s to the start of the present century. Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.

Book The Oxford Handbook of Aesthetics

Download or read book The Oxford Handbook of Aesthetics written by Jerrold Levinson and published by Oxford University Press. This book was released on 2005-01-27 with total page 844 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'The Oxford Handbook of Aesthetics' has assembled 48 brand-new essays, making this a comprehensive guide available to the theory, application, history, and future of the field.

Book A Companion to Digital Art

    Book Details:
  • Author : Christiane Paul
  • Publisher : John Wiley & Sons
  • Release : 2022-01-06
  • ISBN : 1119225744
  • Pages : 644 pages

Download or read book A Companion to Digital Art written by Christiane Paul and published by John Wiley & Sons. This book was released on 2022-01-06 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art

Book The State of the Real

Download or read book The State of the Real written by Damian Sutton and published by Bloomsbury Publishing. This book was released on 2007-01-24 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: New media, virtual reality, artificial intelligence, biotechnology, cybernetics: are the latest technologies push back the very limits of 'reality'. The nature of the real in the digital age is ever more hotly debated and the place of these debates in visual culture can hardly be overstated. Innovative and provocative, this book brings together the latest research on 'the state of the real' by practitioners and commentators across the disciplines of photography, film, media studies, critical theory and fine art. Engaging with the work of critics and thinkers as varied as Linda Nochlin, Lev Manovich and Donna Harroway, Lyotard, Baudrillard and Barthes, "The State of the Real" looks first at the different ways in which 'realism' and reality have been understood in recent art history, with a particular focus on debates about the real within photography. Emphasising the role of art in shaping, as well as reflecting, notions of the real, the book features contributions from a number of contemporary artists and showcases a new photoessay by artist Andrew Lee. The collection looks finally towards advanced technologies and the virtual world in a section which concludes with a specially commissioned contribution by acclaimed thinker Slavoj Zizek. This is an indispensable volume for students of 'the digital age' across the fields of art and photography, film, media studies and critical and visual theory.

Book Inventing the Medium

    Book Details:
  • Author : Janet H. Murray
  • Publisher : MIT Press
  • Release : 2011-11-23
  • ISBN : 0262302802
  • Pages : 499 pages

Download or read book Inventing the Medium written by Janet H. Murray and published by MIT Press. This book was released on 2011-11-23 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts. Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits—whether games or Web pages, robots or the latest killer apps—as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations—creative exercises for students and thought experiments for practitioners—that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.

Book Curating the Digital

    Book Details:
  • Author : David England
  • Publisher : Springer
  • Release : 2016-06-01
  • ISBN : 3319287222
  • Pages : 207 pages

Download or read book Curating the Digital written by David England and published by Springer. This book was released on 2016-06-01 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book combines work from curators, digital artists, human computer interaction researchers and computer scientists to examine the mutual benefits and challenges posed when working together to support digital art works in their many forms. In Curating the Digital we explore how we can work together to make space for art and interaction. We look at the various challenges such as the dynamic nature of our media, the problems posed in preserving digital art works and the thorny problems of how we assess and measure audience’s reactions to interactive digital work. Curating the Digital is an outcome of a multi-disciplinary workshop that took place at SICHI2014 in Toronto. The participants from the workshop reflected on the theme of Curating the Digital via a series of presentations and rapid prototyping exercises to develop a catalogue for the future digital art gallery. The results produce a variety of insights both around the theory and philosophy of curating digital works, and also around the practical and technical possibilities and challenges. We present these complimentary chapters so that other researchers and practitioners in related fields will find motivation and imagination for their own work.

Book Time and the Digital

    Book Details:
  • Author : Timothy Scott Barker
  • Publisher : UPNE
  • Release : 2012
  • ISBN : 1611683009
  • Pages : 250 pages

Download or read book Time and the Digital written by Timothy Scott Barker and published by UPNE. This book was released on 2012 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Eschewing the traditional focus on object/viewer spatial relationships, Timothy Scott Barker's Time and the Digital stresses the role of the temporal in digital art and media. The connectivity of contemporary digital interfaces has not only expanded the relationships between once separate spaces but has increased the complexity of the temporal in nearly unimagined ways. Barker puts forward the notion that the new ways we interact with digital media, including ever-expanding digital networks and databases that house vast amounts of data, actually produce a new type of time. Invoking the process philosophy of Whitehead and Deleuze, and taking examples from the history of media art as well as our daily interaction with digital technology, he strives for nothing less than a new philosophy of time in digital encounters, aesthetics, and interactivity. Of interest to scholars in the fields of art and media theory and philosophy of technology, as well as new media artists, this study contributes to an understanding of the new temporal experiences emergent in our interactions with digital technologies.