Download or read book Aesthetic Computing written by Paul A. Fishwick and published by MIT Press. This book was released on 2006 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.
Download or read book SpecLab written by Johanna Drucker and published by University of Chicago Press. This book was released on 2009-08-01 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nearly a decade ago, Johanna Drucker cofounded the University of Virginia’s SpecLab, a digital humanities laboratory dedicated to risky projects with serious aims. In SpecLab she explores the implications of these radical efforts to use critical practices and aesthetic principles against the authority of technology based on analytic models of knowledge. Inspired by the imaginative frontiers of graphic arts and experimental literature and the technical possibilities of computation and information management, the projects Drucker engages range from Subjective Meteorology to Artists’ Books Online to the as yet unrealized ’Patacritical Demon, an interactive tool for exposing the structures that underlie our interpretations of text. Illuminating the kind of future such experiments could enable, SpecLab functions as more than a set of case studies at the intersection of computers and humanistic inquiry. It also exemplifies Drucker’s contention that humanists must play a role in designing models of knowledge for the digital age—models that will determine how our culture will function in years to come.
Download or read book Aesthetic Programming written by Winnie Soon and published by . This book was released on 2020-12-31 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book explores the technical as well as cultural imaginaries of programming from its insides, demonstrating the reflexive practice of aesthetic programming, to understand and question existing technological objects and paradigms.
Download or read book Natural Computing and Beyond written by Yasuhiro Suzuki and published by Springer Science & Business Media. This book was released on 2013-04-01 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the joint proceedings of the Winter School of Hakodate (WSH) 2011 held in Hakodate, Japan, March 15–16, 2011, and the 6th International Workshop on Natural Computing (6th IWNC) held in Tokyo, Japan, March 28–30, 2012, organized by the Special Interest Group of Natural Computing (SIG-NAC), the Japanese Society for Artificial Intelligence (JSAI). This volume compiles refereed contributions to various aspects of natural computing, ranging from computing with slime mold, artificial chemistry, eco-physics, and synthetic biology, to computational aesthetics.
Download or read book Computational Aesthetics written by Yasuhiro Suzuki and published by Springer. This book was released on 2018-09-26 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essence of natural computing is aesthetics; for example, in cooking, one of the most common forms of natural computation, the decision to add salt, and how much, is based on the aesthetics of taste. Because touch perception is instinctively related to a sense of beauty, the aesthetics of tactile sense are considered as algorithms by using the Tactile Score, which encodes tactile sensation. This book will appeal not only to researchers of natural computing or aesthetics, but also those working in ergonomic design, haptic-Kansei engineering, philosophy, design and art.
Download or read book Cognitive Computing and Internet of Things written by Lucas Paletta and Hasan Ayaz and published by AHFE International. This book was released on 2022-07-24 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Computing and Internet of Things Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), July 24–28, 2022, New York, USA
Download or read book Emotions and Affect in Human Factors and Human Computer Interaction written by Myounghoon Jeon and published by Academic Press. This book was released on 2017-04-05 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts. The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains: product design, human–robot interaction, behavioral health and game design, and transportation. Engineers and designers can learn and apply psychological theories and mechanisms to account for their affect-related research and can develop their own domain-specific theory. The approach outlined in this handbook works to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing. - Provides a theoretical background of affective sciences - Demonstrates diverse affect induction methods in actual research settings - Describes sensing technologies, such as brain–computer interfaces, facial expression detection, and more - Covers emotion modeling and its application to regulation processes - Includes case studies and applied examples in a variety of H/F and HCI application areas - Addresses emerging interdisciplinary areas including Positive Technology, Subliminal Perception, Physiological Computing, and Aesthetic Computing
Download or read book Digital Art Aesthetic Creation written by Paul Crowther and published by Taylor & Francis. This book was released on 2018-10-10 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is art created with computers really art? This book answers ‘yes.’ Computers can generate visual art with unique aesthetic effects based on innovations in computer technology and a Postmodern naturalization of technology wherein technology becomes something we live in as well as use. The present study establishes these claims by looking at digital art’s historical emergence from the 1960s to the start of the present century. Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.
Download or read book Computational Aesthetics written by Yasuhiro Suzuki and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The essence of natural computing is aesthetics; for example, in cooking, one of the most common forms of natural computation, the decision to add salt, and how much, is based on the aesthetics of taste. Because touch perception is instinctively related to a sense of beauty, the aesthetics of tactile sense are considered as algorithms by using the Tactile Score, which encodes tactile sensation. This book will appeal not only to researchers of natural computing or aesthetics, but also those working in ergonomic design, haptic-Kansei engineering, philosophy, design and art.
Download or read book Applications of Evolutionary Computing written by Mario Giacobini and published by Springer. This book was released on 2008-04-03 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evolutionary computation (EC) techniques are e?cient, nature-inspired pl- ning and optimization methods based on the principles of natural evolution and genetics. Due to their e?ciency and simple underlying principles, these me- ods can be used in the context of problem solving, optimization, and machine learning. A large and continuously increasing number of researchers and prof- sionals make use of EC techniques in various application domains. This volume presents a careful selection of relevant EC examples combined with a thorough examination of the techniques used in EC. The papers in the volume illustrate the current state of the art in the application of EC and should help and - spire researchers and professionals to develop e?cient EC methods for design and problem solving. All papers in this book were presented during EvoWorkshops 2008, which consisted of a range of workshops on application-oriented aspects of EC. Since 1998, EvoWorkshops has provided a unique opportunity for EC researchers to meet and discuss applicationaspectsofECandhasservedasanimportantlink between EC research and its application in a variety of domains. During these ten years new workshops have arisen, some have disappeared, while others have matured to become conferences of their own, such as EuroGP in 2000, EvoCOP in 2004, and EvoBIO last year.
Download or read book Media Computing written by Chitra Dorai and published by Springer Science & Business Media. This book was released on 2002-06-30 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the annotation, indexing, and organization of media content for automated search and retrieval systems. The incompatibility between low-level features that can be computed automatically to describe media content and the high-level meaning associated with the content by users is known as the semantic gap. This collection of eight papers introduces the computational media aesthetics approach to the semantic gap, outlines its foundations in media production principles, and presents a computational framework for deriving high- level semantic constructs from recorded audio and video. Topics include space-time mappings as database browsing tools, modeling color dynamics for the semantics of commercials, and determining affective events through film audio. Annotation copyrighted by Book News, Inc., Portland, OR
Download or read book Artificial Intelligence Social Computing and Wearable Technologies written by Waldemar Karwowski and Tareq Ahram and published by AHFE Conference. This book was released on 2023-12-04 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the AHFE International Conference on Human Factors in Design, Engineering, and Computing (AHFE 2023 Hawaii Edition), Honolulu, Hawaii, USA 4-6, December 2023
Download or read book Pattern Recognition written by Shutao Li and published by Springer. This book was released on 2014-11-05 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set CCIS 483 and CCIS 484 constitutes the refereed proceedings of the 6th Chinese Conference on Pattern Recognition, CCPR 2014, held in Changsha, China, in November 2014. The 112 revised full papers presented in two volumes were carefully reviewed and selected from 225 submissions. The papers are organized in topical sections on fundamentals of pattern recognition; feature extraction and classification; computer vision; image processing and analysis; video processing and analysis; biometric and action recognition; biomedical image analysis; document and speech analysis; pattern recognition applications.
Download or read book Materializing New Media written by Anna Munster and published by UPNE. This book was released on 2006 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: A significant contribution to investigations of the social and cultural impact of new media and digital technologies
Download or read book An Introduction to New Media and Cybercultures written by Pramod K. Nayar and published by John Wiley & Sons. This book was released on 2010-01-11 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: This introduction to cybercultures provides a cutting-edge and much needed guide to the rapidly changing world of new media and communication. Considers cyberculture and new media through contemporary race, gender and sexuality studies and postcolonial theory Offers a clear analysis of some of the most complex issues in cybercultures, including identity, network societies, new geographies, and connectivity Includes discussions of gaming, social networking, geography, net-democracy, aesthetics, popular internet culture, the body, sexuality and politics Examines key questions in the political economy, racialization, gendering and governance of cyberculture
Download or read book Proceedings of the Twenty fourth Annual Conference of the Cognitive Science Society written by Wayne D. Gray and published by Routledge. This book was released on 2019-04-24 with total page 1094 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume features the complete text of the material presented at the Twenty-Fourth Annual Conference of the Cognitive Science Society. As in previous years, the symposium included an interesting mixture of papers on many topics from researchers with diverse backgrounds and different goals, presenting a multifaceted view of cognitive science. The volume includes all papers, posters, and summaries of symposia presented at this leading conference that brings cognitive scientists together. The 2002 meeting dealt with issues of representing and modeling cognitive processes as they appeal to scholars in all subdisciplines that comprise cognitive science: psychology, computer science, neuroscience, linguistics, and philosophy.
Download or read book Handbook of Research on Computational Science and Engineering Theory and Practice written by Leng, J. and published by IGI Global. This book was released on 2011-10-31 with total page 701 pages. Available in PDF, EPUB and Kindle. Book excerpt: By using computer simulations in research and development, computational science and engineering (CSE) allows empirical inquiry where traditional experimentation and methods of inquiry are difficult, inefficient, or prohibitively expensive. The Handbook of Research on Computational Science and Engineering: Theory and Practice is a reference for interested researchers and decision-makers who want a timely introduction to the possibilities in CSE to advance their ongoing research and applications or to discover new resources and cutting edge developments. Rather than reporting results obtained using CSE models, this comprehensive survey captures the architecture of the cross-disciplinary field, explores the long term implications of technology choices, alerts readers to the hurdles facing CSE, and identifies trends in future development.