Download or read book Cloth Simulation for Computer Graphics written by Tuur Stuyck and published by Morgan & Claypool Publishers. This book was released on 2018-08-24 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing. The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer. This book discusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin [1998]. This method is commonly used in industry. We also explain recent work by Liu et al. [2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojtan et al. [2006]. Controllability is an essential component of a feature animation film production pipeline. We conclude by pointing the reader to more advanced techniques.
Download or read book Artificial Nature written by Jeffrey Deitch and published by Howell Press. This book was released on 1990 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Real Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Download or read book Advanced Global Illumination written by Philip Dutre and published by CRC Press. This book was released on 2018-10-24 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.
Download or read book Proceedings of the 21st International Meshing Roundtable written by Xiangmin Jiao and published by Springer Science & Business Media. This book was released on 2012-09-07 with total page 603 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains the articles presented at the 21st International Meshing Roundtable (IMR) organized, in part, by Sandia National Laboratories and was held on October 7–10, 2012 in San Jose, CA, USA. The first IMR was held in 1992, and the conference series has been held annually since. Each year the IMR brings together researchers, developers, and application experts in a variety of disciplines, from all over the world, to present and discuss ideas on mesh generation and related topics. The technical papers in this volume present theoretical and novel ideas and algorithms with practical potential, as well as technical applications in science and engineering, geometric modeling, computer graphics, and visualization.
Download or read book Real Time Rendering written by Gabriyel Wong and published by CRC Press. This book was released on 2017-12-19 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality and speed in interactive computer graphics rendering. Conventional approaches are mainly based on heuristics and algorithms, are largely application specific, and offer fluctuating performance, particularly as applications become more complex. The solution proposed by the authors draws on powerful concepts from control engineering to address these shortcomings. Expanding the horizon of real-time rendering techniques, this book: Explains how control systems work with real-time computer graphics Proposes a data-driven modelling approach that more accurately represents the system behaviour of the rendering process Develops a control system strategy for linear and non-linear models using proportional, integral, derivative (PID) and fuzzy control techniques Uses real-world data from rendering applications in proof-of-concept experiments Compares the proposed solution to existing techniques Provides practical details on implementation, including references to tools and source code This pioneering work takes a major step forward by applying control theory in the context of a computer graphics system. Promoting cross-disciplinary research, it offers guidance for anyone who wants to develop more advanced solutions for real-time computer graphics rendering.
Download or read book Finite Element Method Simulation of 3D Deformable Solids written by Eftychios Sifakis and published by Springer Nature. This book was released on 2022-06-01 with total page 57 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book serves as a practical guide to simulation of 3D deformable solids using the Finite Element Method (FEM). It reviews a number of topics related to the theory and implementation of FEM approaches: measures of deformation, constitutive laws of nonlinear materials, tetrahedral discretizations, and model reduction techniques for real-time simulation. Simulations of deformable solids are important in many applications in computer graphics, including film special effects, computer games, and virtual surgery. The Finite Element Method has become a popular tool in many such applications. Variants of FEM catering to both offline and real-time simulation have had a mature presence in computer graphics literature. This book is designed for readers familiar with numerical simulation in computer graphics, who would like to obtain a cohesive picture of the various FEM simulation methods available, their strengths and weaknesses, and their applicability in various simulation scenarios. The book is also a practical implementation guide for the visual effects developer, offering a lean yet adequate synopsis of the underlying mathematical theory. Chapter 1 introduces the quantitative descriptions used to capture the deformation of elastic solids, the concept of strain energy, and discusses how force and stress result as a response to deformation. Chapter 2 reviews a number of constitutive models, i.e., analytical laws linking deformation to the resulting force that has successfully been used in various graphics-oriented simulation tasks. Chapter 3 summarizes how deformation and force can be computed discretely on a tetrahedral mesh, and how an implicit integrator can be structured around this discretization. Finally, chapter 4 presents the state of the art in model reduction techniques for real-time FEM solid simulation and discusses which techniques are suitable for which applications. Topics discussed in this chapter include linear modal analysis, modal warping, subspace simulation, and domain decomposition.
Download or read book Advances in Visual Computing written by George Bebis and published by Springer Science & Business Media. This book was released on 2009-11-17 with total page 1238 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 5875 and LNCS 5876 constitutes the refereed proceedings of the 5th International Symposium on Visual Computing, ISVC 2009, held in Las Vegas, NV, USA, in November/December 2009. The 97 revised full papers and 63 poster papers presented together with 40 full and 15 poster papers of 7 special tracks were carefully reviewed and selected from more than 320 submissions. The papers are organized in topical sections on computer graphics; visualization; feature extraction and matching; medical imaging; motion; virtual reality; face processing; reconstruction; detection and tracking; applications; and video analysis and event recognition. The 7 additional special tracks address issues such as object recognition; visual computing for robotics; computational bioimaging; 3D mapping, modeling and surface reconstruction; deformable models: theory and applications; visualization enhanced data analysis for health applications; and optimization for vision, graphics and medical imaging: theory and applications.
Download or read book New Developments in the Visualization and Processing of Tensor Fields written by David H. Laidlaw and published by Springer Science & Business Media. This book was released on 2012-09-14 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bringing together key researchers in disciplines ranging from visualization and image processing to applications in structural mechanics, fluid dynamics, elastography, and numerical mathematics, the workshop that generated this edited volume was the third in the successful Dagstuhl series. Its aim, reflected in the quality and relevance of the papers presented, was to foster collaboration and fresh lines of inquiry in the analysis and visualization of tensor fields, which offer a concise model for numerous physical phenomena. Despite their utility, there remains a dearth of methods for studying all but the simplest ones, a shortage the workshops aim to address. Documenting the latest progress and open research questions in tensor field analysis, the chapters reflect the excitement and inspiration generated by this latest Dagstuhl workshop, held in July 2009. The topics they address range from applications of the analysis of tensor fields to purer research into their mathematical and analytical properties. They show how cooperation and the sharing of ideas and data between those engaged in pure and applied research can open new vistas in the study of tensor fields.
Download or read book Physically Based Rendering written by Matt Pharr and published by Morgan Kaufmann. This book was released on 2010-06-28 with total page 1201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
Download or read book Augmented and Virtual Reality written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2014-12-09 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly revised papers of the First International Conference on Augmented and Virtual Reality, AVR 2014, held in Lecce, Italy, in September 2014. The 28 papers, 2 tutorials and 3 keynotes presented were carefully reviewed and selected from 76 submissions. They include topics from virtual/augmented/mixed reality to 3D user interfaces and the technology needed to enable these environments to a wide range of applications (medical, entertainment, military, design, manufacture, maintenance, arts and cultural heritage).
Download or read book Computer Vision written by Hongbin Zha and published by Springer. This book was released on 2015-09-18 with total page 491 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volumes CCIS 546 and 547 constitute the refereed proceedings of the CCF Chinese Conference on Computer Vision, CCCV 2015, held in Xi'an, China, in September 2015. The total of 89 revised full papers presented in both volumes were carefully reviewed and selected from 176 submissions. The papers address issues such as computer vision, machine learning, pattern recognition, target recognition, object detection, target tracking, image segmentation, image restoration, face recognition, image classification.
Download or read book Trust Management XIII written by Weizhi Meng and published by Springer Nature. This book was released on 2019-10-24 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th IFIP WG 11.11 International Conference on Trust Management, IFIPTM 2019, held in Copenhagen, Denmark, in July 2019. The 7 revised full papers, 3 short papers, and 6 work-in-progress papers presented were carefully reviewed and selected from 32 submissions. The papers cover a broad range of topics related to trust, security and privacy and focus on trust in information technology and identity management, socio-technical and sociological trust, and emerging technology for trust.
Download or read book An Introduction to Computer Graphics for Artists written by Andrew Paquette and published by Springer Science & Business Media. This book was released on 2014-07-08 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.
Download or read book Virtual Augmented and Mixed Reality written by Randall Shumaker and published by Springer. This book was released on 2015-07-20 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCI 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 54 papers included in this volume are organized in the following topical sections: user experience in virtual and augmented environments; developing virtual and augmented environments; agents and robots in virtual environments; VR for learning and training; VR in Health and Culture; industrial and military applications.
Download or read book Advanced Parallel Processing Technologies written by Yong Dou and published by Springer. This book was released on 2009-08-21 with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt: th This volume contains the papers presented at the 8 International Conference on - vanced Parallel Processing Technologies, APPT 2009. This series of conferences originated from collaborations between researchers from China and Germany and has evolved into an international conference for reporting advances in parallel processing technologies. APPT 2009 addressed the entire gamut of related topics, ranging from the architectural aspects of parallel computer hardware and system software to the applied technologies for novel applications. For this conference, we received over 76 full submissions from researchers all over the world. All the papers were peer reviewed in depth and qualitatively graded on their relevance, originality, significance, presentation, and the overall appropriateness for their acceptance. Any concerns raised were discussed by the Program Committee. The Organizing Committee did an excellent job in selecting 36 papers for presen- tion. In short, the papers included here represent the forefront of research from China, Switzerland, Germany, and other countries.
Download or read book Augmented Reality Virtual Reality and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2017-06-06 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were carefully reviewed and selected from 112 submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage.