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EBookClubs

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Book SIGGRAPH  08  ACM SIGGRAPH 2008 New Tech Demos

Download or read book SIGGRAPH 08 ACM SIGGRAPH 2008 New Tech Demos written by and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ACM SIGGRAPH 2008 New Tech Demos

Download or read book ACM SIGGRAPH 2008 New Tech Demos written by and published by . This book was released on 2008 with total page 45 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ACM SIGGRAPH 2008 New Tech Demos

Download or read book ACM SIGGRAPH 2008 New Tech Demos written by and published by . This book was released on 2008 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Fundamentals of Wearable Computers and Augmented Reality

Download or read book Fundamentals of Wearable Computers and Augmented Reality written by Woodrow Barfield and published by CRC Press. This book was released on 2015-07-29 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data will not help you if you can't see it where you need it. Or can't collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted refer

Book Augmented Reality  Virtual Reality  and Computer Graphics

Download or read book Augmented Reality Virtual Reality and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2016-06-10 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial andmilitary sectors.

Book True 3D in Cartography

    Book Details:
  • Author : Manfred Buchroithner
  • Publisher : Springer Science & Business Media
  • Release : 2012-01-03
  • ISBN : 3642122728
  • Pages : 505 pages

Download or read book True 3D in Cartography written by Manfred Buchroithner and published by Springer Science & Business Media. This book was released on 2012-01-03 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: As corroborated by the never-sagging and even increasing interest within the last decade, the intuitive attraction of "True 3D" in geodata presentation is well worth covering its current status and recent developments in a compendium like the present one. It covers most aspects of (auto-) stereoscopic representation techniques of both topographic and thematic geodata, be they haptic or not. Theory is treated as well as are many fields of concrete applications. Displays for big audiences and special single-user applications are presented, well-established technologies like classical manual fabrication of landscape reliefs contrast with cutting-edge developments

Book Advances in Computer Entertainment

Download or read book Advances in Computer Entertainment written by Dennis Reidsma and published by Springer. This book was released on 2013-11-08 with total page 668 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Book Bisociative Knowledge Discovery

Download or read book Bisociative Knowledge Discovery written by Michael R. Berthold and published by Springer. This book was released on 2012-06-27 with total page 491 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern knowledge discovery methods enable users to discover complex patterns of various types in large information repositories. However, the underlying assumption has always been that the data to which the methods are applied to originates from one domain. The focus of this book, and the BISON project from which the contributions are originating, is a network based integration of various types of data repositories and the development of new ways to analyse and explore the resulting gigantic information networks. Instead of finding well defined global or local patterns they wanted to find domain bridging associations which are, by definition, not well defined since they will be especially interesting if they are sparse and have not been encountered before. The 32 contributions presented in this state-of-the-art volume together with a detailed introduction to the book are organized in topical sections on bisociation; representation and network creation; network analysis; exploration; and applications and evaluation.

Book Virtual Reality

    Book Details:
  • Author : Jae-Jin Kim
  • Publisher : BoD – Books on Demand
  • Release : 2011-01-08
  • ISBN : 953307518X
  • Pages : 690 pages

Download or read book Virtual Reality written by Jae-Jin Kim and published by BoD – Books on Demand. This book was released on 2011-01-08 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technological advancement in graphics and other human motion tracking hardware has promoted pushing "virtual reality" closer to "reality" and thus usage of virtual reality has been extended to various fields. The most typical fields for the application of virtual reality are medicine and engineering. The reviews in this book describe the latest virtual reality-related knowledge in these two fields such as: advanced human-computer interaction and virtual reality technologies, evaluation tools for cognition and behavior, medical and surgical treatment, neuroscience and neuro-rehabilitation, assistant tools for overcoming mental illnesses, educational and industrial uses. In addition, the considerations for virtual worlds in human society are discussed. This book will serve as a state-of-the-art resource for researchers who are interested in developing a beneficial technology for human society.

Book Hyperconnectivity

    Book Details:
  • Author : Adrian David Cheok
  • Publisher : Springer
  • Release : 2017-02-17
  • ISBN : 1447173112
  • Pages : 106 pages

Download or read book Hyperconnectivity written by Adrian David Cheok and published by Springer. This book was released on 2017-02-17 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the emerging field of hyperconnectivity looking at technology and systems that allow person-to-person and person-to-machine communication in networked organizations and the social and economic impact of this society. The author begins by presenting literary culture and interaction, focusing on the development of the Poetry Mix-Up platform, before looking at electronic and magnetic user interfaces for multisensory experiences. He then offers insights into the controversial topic of human intimacy with robots, looking at recent developments like the Kissinger device amongst others. The author concludes by exploring the potential social impact of hyperconnectivity and its future applications. Hyperconnectivity is essential reading to anyone who wants to deepen their understanding of this emerging field especially researchers, designers and engineers who are interested in multi-platform communication, digital networks and HCI.

Book Entertainment Computing   ICEC 2011

Download or read book Entertainment Computing ICEC 2011 written by Junia Anacleto and published by Springer Science & Business Media. This book was released on 2011-09-23 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.

Book Human Computer Interaction  Recognition and Interaction Technologies

Download or read book Human Computer Interaction Recognition and Interaction Technologies written by Masaaki Kurosu and published by Springer. This book was released on 2019-07-10 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.

Book Haptics  Science  Technology  Applications

Download or read book Haptics Science Technology Applications written by Ilana Nisky and published by Springer Nature. This book was released on 2020-09-04 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020. The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were organized in topical sections on haptic science, haptic technology, and haptic applications. This year's focus is on accessibility.

Book Digital Imaging for Cultural Heritage Preservation

Download or read book Digital Imaging for Cultural Heritage Preservation written by Filippo Stanco and published by CRC Press. This book was released on 2017-12-19 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edition presents the most prominent topics and applications of digital image processing, analysis, and computer graphics in the field of cultural heritage preservation. The text assumes prior knowledge of digital image processing and computer graphics fundamentals. Each chapter contains a table of contents, illustrations, and figures that elucidate the presented concepts in detail, as well as a chapter summary and a bibliography for further reading. Well-known experts cover a wide range of topics and related applications, including spectral imaging, automated restoration, computational reconstruction, digital reproduction, and 3D models.

Book Playful User Interfaces

Download or read book Playful User Interfaces written by Anton Nijholt and published by Springer Science & Business Media. This book was released on 2014-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

Book Haptics  Science  Technology  and Applications

Download or read book Haptics Science Technology and Applications written by Domenico Prattichizzo and published by Springer. This book was released on 2018-06-04 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 10893 and 10894 constitutes the refereed proceedings of the 11th International Conference EuroHaptics 2018, held in Pisa, Italy, in June 2018. The 95 papers (40 oral presentations and 554 poster presentations) presented were carefully reviewed and selected from 138 submissions. These proceedings reflect the multidisciplinary nature of EuroHaptics and cover all aspects of haptics, including neuroscience, psychophysics, perception, engineering, computing, interaction, virtual reality and arts. ​

Book Cultural Computing

    Book Details:
  • Author : Ryohei Nakatsu
  • Publisher : Springer
  • Release : 2010-08-06
  • ISBN : 3642152147
  • Pages : 254 pages

Download or read book Cultural Computing written by Ryohei Nakatsu and published by Springer. This book was released on 2010-08-06 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21–23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.