Download or read book Cooperative Design Visualization and Engineering written by Yuhua Luo and published by Springer Science & Business Media. This book was released on 2004-09-06 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2004, held in Palma de Mallorca, Spain, in September 2004. The 28 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers address all current issues in cooperative design, visualization, and engineering, ranging from theoretical and methodological topics to various systems and frameworks to applications in a variety of fields.
Download or read book Hello Avatar written by B. Coleman and published by MIT Press. This book was released on 2011-11-04 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of our many modes of online identity and how we live on the continuum between the virtual and the real. Hello Avatar! Or, {llSay(0, "Hello, Avatar!"); is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman examines a crucial aspect of our cultural shift from analog to digital: the continuum between online and off-, what she calls the “x-reality” that crosses between the virtual and the real. She looks at the emergence of a world that is neither virtual nor real but encompasses a multiplicity of network combinations. And she argues that it is the role of the avatar to help us express our new agency—our new power to customize our networked life. By avatar, Coleman means not just the animated figures that populate our screens but the gestalt of images, text, and multimedia that make up our online identities—in virtual worlds like Second Life and in the form of email, video chat, and other digital artifacts. Exploring such network activities as embodiment, extreme (virtual) violence, and the work in virtual reality labs, and offering sidebar interviews with designers and practitioners, she argues that what is new is real-time collaboration and copresence, the way we make connections using networked media and the cultures we have created around this. The star of this drama of expanded horizons is the networked subject—all of us who represent aspects of ourselves and our work across the mediascape.
Download or read book Networked Virtual Environments written by Sandeep Singhal and published by Addison-Wesley Professional. This book was released on 1999 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to the principles and practices underlying state-of-the-art applications in this emerging field.
Download or read book Motion in Games written by Arjan Egges and published by Springer Science & Business Media. This book was released on 2008-11-19 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.
Download or read book Advances in Grid and Pervasive Computing written by Paolo Bellavista and published by Springer Science & Business Media. This book was released on 2010-04-23 with total page 716 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 5th International Conference, CPC 2010 , held in Hualien, Taiwan in May 2010. The 67 full papers are carefully selected from 184 submissions and focus on topics such as cloud and Grid computing, peer-to-peer and pervasive computing, sensor and moile networks, service-oriented computing, resource management and scheduling, Grid and pervasive applications, semantic Grid and ontologies, mobile commerce and services.
Download or read book Human Computer Interaction written by Julie Jacko and published by CRC Press. This book was released on 2003-09-01 with total page 1473 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the second volume in the HCI International Conference Proceedings 2003. See following arrangement for details.
Download or read book Networked Graphics written by Anthony Steed and published by Elsevier. This book was released on 2009-10-30 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed
Download or read book AI 2005 Advances in Artificial Intelligence written by Shichao Zhang and published by Springer. This book was released on 2005-11-27 with total page 1369 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 18th Australian Joint Conference on Artificial Intelligence (AI 2005) was held at the University of Technology, Sydney (UTS), Sydney, Australia from 5 to 9 December 2005. AI 2005 attracted a historical record number of submissions, a total of 535 papers. The review process was extremely selective. Out of these 535 submissions, the Program Chairs selected only 77 (14.4%) full papers and 119 (22.2%) short papers based on the review reports, making an acceptance rate of 36.6% in total. Authors of the accepted papers came from over 20 countries. This volume of the proceedings contains the abstracts of three keynote speeches and all the full and short papers. The full papers were categorized into three broad sections, namely: AI foundations and technologies, computational intelligence, and AI in specialized domains. AI 2005 also hosted several tutorials and workshops, providing an interacting mode for specialists and scholars from Australia and other countries. Ronald R. Yager, Geoff Webb and David Goldberg (in conjunction with ACAL05) were the distinguished researchers invited to give presentations. Their contributions to AI 2005 are really appreciated.
Download or read book Advances in Multimedia Information Processing PCM 2001 written by Heung-Yeung Shum and published by Springer. This book was released on 2003-06-30 with total page 1171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the second IEEE Pacific Rim Conference on Multimedia (IEEE PCM 2001) held in Zhongguanchun, Beijing, China, October 22 24, 2001. Building upon the success of the inaugural IEEE PCM 2000 in Sydney in December 2000, the second PCM again brought together the researchers, developers, practitioners, and educators of multimedia in the Pacific area. Theoretical breakthroughs and practical systems were presented at this conference, thanks to the sponsorship by the IEEE Circuit and Systems Society, IEEE Signal Processing Society, China Computer Foundation, China Society of Image and Graphics, National Natural Science Foundation of China, Tsinghua University, and Microsoft Research, China. IEEE PCM 2001 featured a comprehensive program including keynote talks, regular paper presentations, posters, demos, and special sessions. We received 244 papers and accepted only 104 of them as regular papers, and 53 as poster papers. Our special session chairs, Shin'ichi Satoh and Mohan Kankanhalli, organized 6 special sessions. We acknowledge the great contribution from our program committee members and paper reviewers who spent many hours reviewing submitted papers and providing valuable comments for the authors. The conference would not have been successful without the help of so many people. We greatly appreciated the support of our honorary chairs: Prof. Sun Yuan Kung of Princeton University, Dr. Ya Qin Zhang of Microsoft Research China, and Prof.
Download or read book Computer Vision ACCV 2012 Workshops written by Jong-Il Park and published by Springer. This book was released on 2013-03-27 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set, consisting of LNCS 7728 and 7729, contains the carefully reviewed and selected papers presented at the nine workshops that were held in conjunction with the 11th Asian Conference on Computer Vision, ACCV 2012, in Daejeon, South Korea, in November 2012. From a total of 310 papers submitted, 78 were selected for presentation. LNCS 7728 contains the papers selected for the International Workshop on Computer Vision with Local Binary Pattern Variants, the Workshop on Computational Photography and Low-Level Vision, the Workshop on Developer-Centered Computer Vision, and the Workshop on Background Models Challenge. LNCS 7729 contains the papers selected for the Workshop on e-Heritage, the Workshop on Color Depth Fusion in Computer Vision, the Workshop on Face Analysis, the Workshop on Detection and Tracking in Challenging Environments, and the International Workshop on Intelligent Mobile Vision.
Download or read book The Internet Encyclopedia Volume 3 P Z written by Hossein Bidgoli and published by John Wiley & Sons. This book was released on 2004-04-12 with total page 979 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Internet Encyclopedia in a 3-volume reference work on the internet as a business tool, IT platform, and communications and commerce medium.
Download or read book Cooperative Design Visualization and Engineering written by and published by . This book was released on 2004 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Virtual Environments 98 written by Martin Göbel and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years after Virtual Environment research started with NASA’s VIEW project, these techniques are now exploited in industry to speed up product development cycles, to ensure higher product quality, and to encourage early training on and for new products. Especially the automotive industry, but also the oil and gas industry are driving the use of these techniques in their works. The papers in this volume reflect all the different tracks of the workshop: reviewed technical papers as research contributions, summaries on panels of VE applications in the automotive, the medical, the telecommunication and the geoscience field, a panel discussing VEs as the future workspace, invited papers from experts reporting from VEs for entertainment industry, for media arts, for supercomputing and productivity enhancement. Short industrial case studies, reporting very briefly from ongoing industrial activities complete this state of the art snapshot.
Download or read book Real Virtuality written by Ulrich Gehmann and published by transcript Verlag. This book was released on 2014-06-30 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: Increasingly, the virtual became reality by a hybridization of the world as we knew it: the process that went on in recent years is one of a technically assisted hybridization of both space and self, the »old« world is becoming virtualized and functionalized to a degree never experienced before. For the first time in human history, we have reached a threshold where we have not only to re-assert but to redefine ourselves, as regards our fundamental terms of understanding what world means for us, our base of existence and now an assemblage of mixed realities; and connected, what being human means. With a Preface by Gerd Stern.
Download or read book Intelligence in Networks written by Thongchai Yongchareon and published by Springer. This book was released on 2012-12-06 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intelligence in Networks is a concept, the meaning of which is highly related to the time-period when it is used. In the 1960s, 1970s and 1980s, it was mainly related to the teleservice repertoire `an sich'. In the 1990s, it is more related to efficient flexibility in the introduction of new teleservices and teleservice repertoire. This state-of-the-art text sets out to identify and study issues related to solutions for increasing intelligence in networks. As examples, intelligence networks (IN), telecommunication information networking architecture (TINA) and mobile agents and active networks are different solutions for improving the grade of network intelligence. The areas under discussion include research and development within various closely related fields such as: Teleservices, service architecture and service creation; Middleware and specification languages; Mobile agents, active networks, plug-and-play issues; and Quality of service and performance.£/LIST£ Intelligence in Networks contains the proceedings of SMARTNET'99, the fifth in a series of conferences on intelligence in networks sponsored by the International Federation for Information Processing (IFIP), at the Asian Institute of Technology, Pathumthani, Thailand in November 1999.
Download or read book Collaborative Design in Virtual Environments written by Xiangyu Wang and published by Springer Science & Business Media. This book was released on 2011-03-03 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collaborative virtual environments (CVEs) are multi-user virtual realities which actively support communication and co-operation. This book offers a comprehensive reference volume to the state-of-the-art in the area of design studies in CVEs. It is an excellent mix of contributions from over 25 leading researcher/experts in multiple disciplines from academia and industry, providing up-to-date insight into the current research topics in this field as well as the latest technological advancements and the best working examples. Many of these results and ideas are also applicable to other areas such as CVE for design education. Overall, this book serves as an excellent reference for postgraduate students, researchers and practitioners who need a comprehensive approach to study the design behaviours in CVEs. It is also a useful and informative source of materials for those interested in learning more on using/developing CVEs to support design and design collaboration.
Download or read book Advanced Database Systems For Integration Of Media And User Environments 98 Advanced Database Research written by Yahiko Kambayashi and published by World Scientific. This book was released on 1998-03-31 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is a progress report on the project Research and Development of Advanced Database Systems for Integration of Media and User Environments, supported by the Ministry of Education, Science, Sports and Culture of Japan. It investigates research on new database systems due to the recent development of network technology; a clearer picture of integration by database technology is drawn as a result.