Download or read book A Parallel Rendering Algorithm for MIMD Architectures written by Thomas W. Crockett and published by . This book was released on 1991 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book A Parallel Rendering Algorithm for MIMD Architectures written by National Aeronautics and Space Administration (NASA) and published by Createspace Independent Publishing Platform. This book was released on 2018-06-28 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: Applications such as animation and scientific visualization demand high performance rendering of complex three dimensional scenes. To deliver the necessary rendering rates, highly parallel hardware architectures are required. The challenge is then to design algorithms and software which effectively use the hardware parallelism. A rendering algorithm targeted to distributed memory MIMD architectures is described. For maximum performance, the algorithm exploits both object-level and pixel-level parallelism. The behavior of the algorithm is examined both analytically and experimentally. Its performance for large numbers of processors is found to be limited primarily by communication overheads. An experimental implementation for the Intel iPSC/860 shows increasing performance from 1 to 128 processors across a wide range of scene complexities. It is shown that minimal modifications to the algorithm will adapt it for use on shared memory architectures as well. Crockett, Thomas W. and Orloff, Tobias Unspecified Center NAS1-18605; RTOP 505-90-52-01...
Download or read book A Parallel Rendering Algorithm for MIMD Architectures written by National Aeronautics and Space Administration NASA and published by . This book was released on 2018-10-23 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: Applications such as animation and scientific visualization demand high performance rendering of complex three dimensional scenes. To deliver the necessary rendering rates, highly parallel hardware architectures are required. The challenge is then to design algorithms and software which effectively use the hardware parallelism. A rendering algorithm targeted to distributed memory MIMD architectures is described. For maximum performance, the algorithm exploits both object-level and pixel-level parallelism. The behavior of the algorithm is examined both analytically and experimentally. Its performance for large numbers of processors is found to be limited primarily by communication overheads. An experimental implementation for the Intel iPSC/860 shows increasing performance from 1 to 128 processors across a wide range of scene complexities. It is shown that minimal modifications to the algorithm will adapt it for use on shared memory architectures as well. Crockett, Thomas W. and Orloff, Tobias Unspecified Center NAS1-18605; RTOP 505-90-52-01...
Download or read book Algorithms for Parallel Polygon Rendering written by Theoharis Theoharis and published by Springer Science & Business Media. This book was released on 1989-07-12 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: This richly illustrated volume draws from a variety of sources to present a reference work for this remarkable volcanic province. Detailed descriptions of 44 major potentially active (Holocene) volcanoes form the core of the book. A compendium of geographical and morphological data on location, type, synonyms, summit elevation, edifice height, and status for each center, is followed by a summary of the structural and volcanological evolution of the edi- fice, historic and present activity, petrological and geochemical data, and an assessment of volcanic hazard. Each entry is superbly illustrated with a false color Landsat Thematic Mapper image, maps and ground photographs. Chapters on Holocene minor centers, and long-lived silicic caldera complexes are also well illustrated and summarise the available information on these important structures. General characteristics of these Holocene centers are then synthesised with data from older episodes of volcanism in a final chapter discussing regional volcanic evolution. In addition, the volume also contains a database summarising morphological, relative age, and volcanological data for all identifiable volcanic editifices in this volcanic province.
Download or read book Scientific and Technical Aerospace Reports written by and published by . This book was released on 1995 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Parallel Rendering Symposium written by and published by . This book was released on 1995 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Multiprocessor Methods for Computer Graphics Rendering written by Scott Whitman and published by CRC Press. This book was released on 1992-11-02 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive work merges two of the hottest topics in computer science: parallel computing and computer graphics. Selected Topics from the Table of Contents: -Overview of Accelerated Rendering Techniques -Overview of Parallel Methods for Image Generation -Issues in Parallel Algorithm Development -Overview of Base Level Implementation -Compari
Download or read book High Performance Computing for Computer Graphics and Visualisation written by Min Chen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on ·Parallel Computing - Foundations and Applications·, and it has provided the international computer graphics community with a platform for: • assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; • presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the development of parallel graphics algorithms; • identifying potential high performance computing applications in computer graphics and visualisation, and encouraging members of the graphics community to think about their problems from the perspective of parallelism. The book is divided into six sections. The first section, which acts as the introduction of the book, gives an overview of the current state of the art It contains a comprehensive survey, by Whitman, of parallel algorithms for computer graphics and visualisation; and a discussion, by Hansen, on the past, present and future high performance computing applications in computer graphics and visualisation. The second section is focused on the design and implementation of high performance architecture, software tools and algorithms for surface rendering.
Download or read book Course Notes written by and published by . This book was released on 1994 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications written by Hamid R. Arabnia and published by . This book was released on 1998 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Volume Graphics 2001 written by K. Mueller and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of the International Workshop on Volume Graphics 200 1 (VG'O I) which took place on June 21 and June 22 at Stony Brook, New York. This year's event was the second in the series, following a successful premiere in Swansea, Wales, in March 1999, and was co-sponsored by the IEEE Technical Committee on Visualization and Graphics (TC-VG) as well as EUROGRAPHICS. The Volume Graphics Workshop is held bi-annually and has been created to pro vide a forum for the exploration and advancement of volume-based techniques, beyond the scope of just volume visualization. It brings together researchers and practitioners both from academia and industry, from many parts of the world. Volume graphics is in the process of evolving into a general graphics technology, and the papers included in these proceedings are testimonial to the wide spectrum of unique applications and solu tions that volumetric representations are able to offer.
Download or read book Computational Science ICCS 2007 written by Yong Shi and published by Springer Science & Business Media. This book was released on 2007-05-18 with total page 1310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation The four-volume set LNCS 4487-4490 constitutes the refereed proceedings of the 7th International Conference on Computational Science, ICCS 2007, held in Beijing, China in May 2007. More than 2400 submissions were made to the main conference and its 35 topical workshops. The 80 revised full papers and 11 revised short papers of the main track were carefully reviewed and selected from 360 submissions and are presented together with 624 accepted workshop papers in four volumes. According to the ICCS 2007 theme "Advancing Science and Society through Computation" the papers cover a large volume of topics in computational science and related areas, from multiscale physics, to wireless networks, and from graph theory to tools for program development. The papers are arranged in topical sections on efficient data management, parallel monte carlo algorithms, simulation of multiphysics multiscale systems, dynamic data driven application systems, computer graphics and geometric modeling, computer algebra systems, computational chemistry, computational approaches and techniques in bioinformatics, computational finance and business intelligence, geocomputation, high-level parallel programming, networks theory and applications, collective intelligence for semantic and knowledge grid, collaborative and cooperative environments, tools for program development and analysis in CS, intelligent agents in computing systems, CS in software engineering, computational linguistics in HCI, internet computing in science and engineering, workflow systems in e-science, graph theoretic algorithms and applications in cs, teaching CS, high performance data mining, mining text, semi-structured, Web, or multimedia data, computational methods in energy economics, risk analysis, advances in computational geomechanics and geophysics, meta-synthesis and complex systems, scientific computing in electronics engineering, wireless and mobile systems, high performance networked media and services, evolution toward next generation internet, real time systems and adaptive applications, evolutionary algorithms and evolvable systems.
Download or read book Parallel Processing written by Bruno Buchberger and published by Springer Science & Business Media. This book was released on 1994-08-30 with total page 918 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings -- Parallel Computing.
Download or read book Encyclopedia of Computer Science and Technology written by Allen Kent and published by CRC Press. This book was released on 1996-02-05 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artificial Intelligence in Education to An Undergraduate Course Advising Expert System in Industrial Engineering
Download or read book Algorithms for Parallel Processing written by Michael T. Heath and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: This IMA Volume in Mathematics and its Applications ALGORITHMS FOR PARALLEL PROCESSING is based on the proceedings of a workshop that was an integral part of the 1996-97 IMA program on "MATHEMATICS IN HIGH-PERFORMANCE COMPUTING. " The workshop brought together algorithm developers from theory, combinatorics, and scientific computing. The topics ranged over models, linear algebra, sorting, randomization, and graph algorithms and their analysis. We thank Michael T. Heath of University of lllinois at Urbana (Com puter Science), Abhiram Ranade of the Indian Institute of Technology (Computer Science and Engineering), and Robert S. Schreiber of Hewlett Packard Laboratories for their excellent work in organizing the workshop and editing the proceedings. We also take this opportunity to thank the National Science Founda tion (NSF) and the Army Research Office (ARO), whose financial support made the workshop possible. A vner Friedman Robert Gulliver v PREFACE The Workshop on Algorithms for Parallel Processing was held at the IMA September 16 - 20, 1996; it was the first workshop of the IMA year dedicated to the mathematics of high performance computing. The work shop organizers were Abhiram Ranade of The Indian Institute of Tech nology, Bombay, Michael Heath of the University of Illinois, and Robert Schreiber of Hewlett Packard Laboratories. Our idea was to bring together researchers who do innovative, exciting, parallel algorithms research on a wide range of topics, and by sharing insights, problems, tools, and methods to learn something of value from one another.
Download or read book Visual Data Exploration and Analysis written by and published by . This book was released on 1995 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Design Considerations for Parallel Graphics Libraries written by Thomas W. Crockett and published by . This book was released on 1994 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "Applications which run on parallel supercomputers are often characterized by massive datasets. Converting these vast collections of numbers to visual form has proven to be a powerful aid to comprehension. For a variety of reasons, it may be desirable to provide this visual feedback at runtime. One way to accomplish this is to exploit the available parallelism to perform graphics operations in place. In order to do this, we need appropriate parallel rendering algorithms and library interfaces. This paper provides a tutorial introduction to some of the issues which arise in designing parallel graphics libraries and their underlying rendering algorithms. The focus is on polygon rendering for distributed memory message-passing systems. We illustrate our discussion with examples from PGL, a parallel graphics library which has been developed on the Intel family of parallel systems."