Download or read book Field of Schemes written by Neil deMause and published by U of Nebraska Press. This book was released on 2015-03 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Games and Decisions written by R. Duncan Luce and published by Courier Corporation. This book was released on 2012-09-20 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: Superb non-technical introduction to game theory, primarily applied to social sciences. Clear, comprehensive coverage of utility theory, 2-person zero-sum games, 2-person non-zero-sum games, n-person games, individual and group decision-making, more. Bibliography.
Download or read book Game Theory Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2017-06-19 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developments in the use of game theory have impacted multiple fields and created opportunities for new applications. With the ubiquity of these developments, there is an increase in the overall utilization of this approach. Game Theory: Breakthroughs in Research and Practice contains a compendium of the latest academic material on the usage, strategies, and applications for implementing game theory across a variety of industries and fields. Including innovative studies on economics, military strategy, and political science, this multi-volume book is an ideal source for professionals, practitioners, graduate students, academics, and researchers interested in the applications of game theory.
Download or read book Social and Economic Networks in Cooperative Game Theory written by Marco Slikker and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Social and Economic Networks in Cooperative Game Theory presents a coherent overview of theoretical literature that studies the influence and formation of networks in social and economic situations in which the relations between participants who are not included in a particular participant's network are not of consequence to this participant. The material is organized in two parts. In Part I the authors concentrate on the question how network structures affect economic outcomes. Part II of the book presents the formation of networks by agents who engage in a network-formation process to be able to realize the possible gains from cooperation.
Download or read book AI for Games Third Edition written by Ian Millington and published by CRC Press. This book was released on 2019-03-18 with total page 997 pages. Available in PDF, EPUB and Kindle. Book excerpt: AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process
Download or read book The Northeastern Reporter written by and published by . This book was released on 1899 with total page 1140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes the decisions of the Supreme Courts of Massachusetts, Ohio, Indiana, and Illinois, and Court of Appeals of New York; May/July 1891-Mar./Apr. 1936, Appellate Court of Indiana; Dec. 1926/Feb. 1927-Mar./Apr. 1936, Courts of Appeals of Ohio.
Download or read book Delay Tolerant Networks written by Athanasios V. Vasilakos and published by CRC Press. This book was released on 2016-04-19 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: A class of Delay Tolerant Networks (DTN), which may violate one or more of the assumptions regarding the overall performance characteristics of the underlying links in order to achieve smooth operation, is rapidly growing in importance but may not be well served by the current end-to-end TCP/IP model. Delay Tolerant Networks: Protocols and Applicat
Download or read book A Practical Guide To Modern Gamekeeping written by J.C. Jeremy Hobson and published by How To Books. This book was released on 2012-11-06 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a comprehensive gamekeeping manual for those enthusiastic amateurs who spend their spare time running a small DIY syndicate shoot, and for those who are professionally employed on a full-time basis. It shows the reader how to perform all the tasks required of the modern gamekeeper, including how to rear and release game and advises on many aspects of habitat improvement and conservation. It also covers important and sometimes controversial issues, such as public access on private land, the need for predator and pest control, and many other aspects which need to be considered by keepers, be they part-time or professional. You'll discover important information about: - The gamekeeper's calendar - Rearing and releasing methods - Safe and sensible use of veterinary medicines - Legislation and the law - Health & safety requirements - How to become a qualified keeper and the training needed. Bang up to date, this book also incorporates fascinating and interesting snippets and pictures from the past in order to show how this most traditional of countryside occupations has evolved. 'Jeremy Hobson does much in this book to apprise us all of the modern approach to keepering, from raising birds and habitat management to choosing coats and boots and training dogs. It is all here, and a fascinating read it is - both for those in the know and those who are curious to learn all about it.' Alan Titchmarsh, patron of the National Gamekeeper's Organisation
Download or read book Models in Cooperative Game Theory written by Rodica Branzei and published by Springer Science & Business Media. This book was released on 2005-11-15 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book investigates the classical model of cooperative games with transfer able utility (TU-games) and models in which the players have the possibility to cooperate partially, namely fuzzy and multichoice games. In a crisp game the agents are either fully involved or not involved at all in cooperation with some other agents, while in a fuzzy game players are allowed to cooperate with infinitely many different participation levels, varying from non-cooperation to full cooperation. A multichoice game describes an intermediate case in which each player may have a fixed number of activity levels. Part I of the book is devoted to the most developed model in the theory of cooperative games, that of a classical TU-game with crisp coalitions, which we refer to as crisp game along the book. It presents basic notions, solutions concepts and classes of cooperative crisp games in such a way that allows the reader to use this part as a reference toolbox when studying the corresponding concepts from the theory of fuzzy games (Part II) and from the theory of multichoice games (Part III). The work on this book started while we were research fellows at ZiF (Biele feld) for the project "Procedural Approaches to Conflict Resolution", 2002.
Download or read book The Game Localization Handbook written by Heather Maxwell Chandler and published by Jones & Bartlett Publishers. This book was released on 2011-05-03 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of the New Foundations of Game Development Series! As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs. Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations.
Download or read book Simply Scheme written by Brian Harvey and published by MIT Press. This book was released on 1999 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: Showing off scheme - Functions - Expressions - Defining your own procedures - Words and sentences - True and false - Variables - Higher-order functions - Lambda - Introduction to recursion - The leap of faith - How recursion works - Common patterns in recursive procedures - Advanced recursion - Example : the functions program - Files - Vectors - Example : a spreadsheet program - Implementing the spreadsheet program - What's next?
Download or read book Semantic Acquisition Games written by Jakub Šimko and published by Springer Science & Business Media. This book was released on 2014-04-10 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many applications depend on the effective acquisition of semantic metadata, and this state-of-the-art volume provides extensive coverage of the field of semantics acquisition games (SAGs). SAGs are a part of the crowdsourcing approach family and the authors analyze their role as tools for acquisition of resource metadata and domain models. Three case studies of SAG-based semantics acquisition methods are shown, along with other existing SAGs: 1. the Little Search Game - a search query formulation game using negative search, serving for acquisition of lightweight semantics. 2. the PexAce - a card game acquiring annotations to images. 3. the CityLights - a SAG used for validation of music metadata. The authors also look at the SAGs from their design perspectives covering SAG design issues and existing patterns, including several novel patterns. For solving cold start problems, a “helper artifact” scheme is presented, and for dealing with malicious player behavior, a posteriori cheating detection scheme is given. The book also presents methods for assessing information about player expertise, which can be used to make SAGs more effective in terms of useful output.
Download or read book Game Usability written by Katherine Isbister and published by CRC Press. This book was released on 2008-08-12 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human computer interaction) and usability very popular topics in the productivity software industry. Suddenly a new kind of experience was crucial to the success of software - the user experience. Now, 20 years later, developers are applying and extending these ideas to games. Game companies are now trying to take games beyond the 'hardcore' gamer market--the people who love challenge and are happy to master a complicated or highly genre-constrained interface. Right about now (with the growth of interest in casual games) game companies are truly realizing that usability matters, particularly to mainstream audiences. If it's not seamless and easy to use and engaging, players will just not stay to get to the 'good stuff'. By definition, usability is the ease with which people can emplo a particular tool in order to achieve a particular goal. Usability refers to a computer program's efficiency or elegance. This book gives game designers a better understanding of how player characteristics impact usability strategy, and offers specific methods and measures to employ in game usability practice. The book also includes practical advice on how to include usability in already tight development timelines, and how to advocate for usability and communicate results to higher-ups effectively.
Download or read book Augmented Reality Virtual Reality and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer Nature. This book was released on 2020-08-31 with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry. * The conference was held virtually due to the COVID-19 pandemic.
Download or read book Encyclopedia of Multimedia written by Borko Furht and published by Springer Science & Business Media. This book was released on 2008-11-26 with total page 1031 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second edition provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. Over 1,100 heavily-illustrated pages — including 80 new entries — present concise overviews of all aspects of software, systems, web tools and hardware that enable video, audio and developing media to be shared and delivered electronically.
Download or read book College Football Schemes and Techniques written by Matt Zeigler and published by Booktango. This book was released on 2015-10-12 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: Matt Zeigler's College Football Schemes and Techniques-Offensive Field Guide explores offensive and special teams methods utilized on the collegiate level. Coaches, players and fans can learn the schemes and techniques of some of the best programs in college football. Coaches with experience in every major conference are the primary sources for CFST, including the SEC, ACC, Big 10, Big 12, Big East and PAC 12, plus the NFL and CFL. Offensively, CFST features North Carolina's Larry Fedora's no-huddle up-tempo spread attack; and Garrick McGee's multiple offense and UAB practice/QB development standards. As well as Joe Pendry's run blocking basics. Former Pac 12 and current Alabama Offensive Coordinator Doug Nussmeier's quarterback development techniques and basic play-action passing scheme are included in the author's 'offensive package.' Another chapter breaks-down situational football preparation on offense/special teams that enabled Gene Chizik and Auburn to win the 2010 National Championship. Florida State QBs Coach Dameyune Craig's methods for reading defenses and finding 'dead spots' in Cover 2 Zone are also examined. For programs on any level that have suffered through years of underachievement, CFST provides the rebuilding methods of Vanderbilt Head Coach James Franklin. Franklin had previous experience in the ACC, Big 12 and NFL as an offensive assistant or coordinator. In just his first season at Vanderbilt in 2011, he built the Commodores into a bowl team for only the fifth time in 123 years!
Download or read book FBI Law Enforcement Bulletin written by and published by . This book was released on 1986 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: