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Book A Game of Character

Download or read book A Game of Character written by Craig Robinson and published by Penguin. This book was released on 2010-04-20 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: The eagerly anticipated inspirational memoir from Michelle Obama's brother, celebrating the extraordinary family members and mentors who have shaped his life When he stepped into history's spotlight at the National Democratic Convention, Craig Robinson recalls that nothing could have been more gratifying than introducing his sister, Michelle Obama, to millions of Americans. Within minutes, he won the hearts of the nation by sharing highlights of growing up in the modest Robinson household, where the two were raised by devoted parents who taught them the values of education, hard work, and the importance of reaching far beyond what even seemed possible. Those lessons of character were fundamentals in shaping Craig Robinson's own remarkable journey: from his days playing street basketball on Chicago's Southside, while excelling academically, to admission at Princeton University, where he was later named Ivy League Player of the Year, twice. After playing professionally in Europe, Robinson made an about-face, entering the competitive field of finance. With his MBA from the University of Chicago, his meteoric rise landed him a partnership in a promising new venture. But another dream beckoned and Craig made the unusual decision to forego the trappings of money and status in the business world in order to become a basketball coach. He soon helped transform three struggling teams - as an assistant coach at Northwestern, then as head coach at Brown and now at Oregon State University. In his first season at OSU, he navigated what was declared to be one of the nation's best single season turnarounds. In A Game of Character, Robinson takes readers behind the scenes to meet his most important influences in his understanding of the winning traits that are part of his playbook for success. Central to his story are his parents, Marian and Fraser, two indefatigable individuals who showed their children how to believe in themselves and live their lives with conviction through love, discipline and respect. With insights into this exemplary family, we relive memories of how Marian sacrificed a career to be a full-time mom, how Fraser got up and went to work every day while confronting the challenges of multiple sclerosis, how Craig and Michelle strengthened their bond as they journeyed out of the Southside to Princeton University and eventually, the national stage. Heartwarming, inspiring, and even transformational, A Game of Character comes just at the right time in an era of change, reminding readers of our opportunity to work together and embrace the character of our nation, to make a difference in the lives of others and to pave the way for the next generation. Watch a Video

Book Game Character Development

Download or read book Game Character Development written by Antony Ward and published by Muska/Lipman. This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented. First you'll examine the available modeling techniques and then create a base mesh. You'll then incorporate UV mapping and virtual sculpting. With the basic model created, you'll explore advanced techniques to add texture and detail, and finish up by optimizing and refining your character. The techniques presented can be applied with virtually any 3D software program, so you're free to work within the application with which you're most familiar. If a specific tool is introduced, a brief introduction will cover the basic information you need to utilize it. There's even a chapter with suggestions on what you'll need to add to your finished character before it gets introduced into the game production pipeline, including adding facial expression, rigging, and even animation. And a helpful reference section provides additional resources to help you with those next steps.

Book Game Character Creation with Blender and Unity

Download or read book Game Character Creation with Blender and Unity written by Chris Totten and published by John Wiley & Sons. This book was released on 2012-06-01 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

Book Virtual Character Design for Games and Interactive Media

Download or read book Virtual Character Design for Games and Interactive Media written by Robin James Stuart Sloan and published by CRC Press. This book was released on 2015-05-07 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more

Book How to Make Capcom Fighting Characters

Download or read book How to Make Capcom Fighting Characters written by Capcom and published by Udon Entertainment. This book was released on 2020-10-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a deep dive into the design process behind the iconic characters of the Street Fighter franchise. This includes a detailed showcase of the raw concept art behind Street Fighter V, as well as a look back at classic Street Fighter and Final Fight games. The book is packed with in-depth interviews, creator commentary, anatomy tips, sprite illustrations, costume designs, rejected characters, and more! How To Make Capcom Fighting Characters is a must-have reference guide for all artists and fighting game fans.

Book Winning Character

    Book Details:
  • Author : Tommy Bowden
  • Publisher : B&H Publishing Group
  • Release : 2012
  • ISBN : 1433678608
  • Pages : 227 pages

Download or read book Winning Character written by Tommy Bowden and published by B&H Publishing Group. This book was released on 2012 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: With a spiritual emphasis, renowned college football coach Tommy Bowden guides men toward success in every facet of life in a discussion of character qualities that include commitment, accountability, responsibility, discipline, and sacrifice.

Book Game Character Design Complete

Download or read book Game Character Design Complete written by David Franson and published by Course Technology. This book was released on 2006 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

Book Creating a Character

Download or read book Creating a Character written by Moni Yakim and published by Hal Leonard Corporation. This book was released on 1993 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Actor and mime artist Moni Yakim reveals his time-tested techniques and step-by-step exercises for physically evoking a character. Beginning with a chapter on looking inward, Yakim gives exercises on discovering aspects of one's own character. Then he teaches the actor how to identify with qualities outside the self. Finally, he shows how to apply these techniques to 12 classical theatrical roles.

Book Better Game Characters by Design

Download or read book Better Game Characters by Design written by Katherine Isbister and published by CRC Press. This book was released on 2022-04-29 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.

Book The Character in the Book

Download or read book The Character in the Book written by Kaethe Zemach-Bersin and published by HarperCollins. This book was released on 1998-03-06 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: When the character in the book gets an invitation to visit his Auntie in her book, he's all set to go. But when he tries to get out of his book, he runs into some trouble. He can't get out at the top of the page, and he can't get out at the bottom. So he tries going forward -- and going forward works! By foot, on wheels, unfazed by the occasional mountain or river in his way, the plucky Character finally zips right out of his own book...and right into his auntie's.When the Character in the Book gets an invitation to visit his dear Auntie, he’s all set to go. But when he tries to get out of his book, he runs into some trouble. He can’t get out at the top of the page, and he can’t get out at the bottom. So he tries going forward, and going forward works just fine. By foot, on wheels, unfazed by the occasional mountain or river in his way, the plucky Character zips out of his own book—and right into his Auntie’s! When the Character in the Book gets an invitation to visit his dear Auntie, he’s all set to go. But when he tries to get out of his book, he runs into some trouble. He can’t get out at the top of the page, and he can’t get out at the bottom. So he tries going forward, and going forward works just fine. By foot, on wheels, unfazed by the occasional mountain or river in his way, the plucky Character zips out of his own book—and right into his Auntie’s!

Book The Eye of Minds  The Mortality Doctrine  Book One

Download or read book The Eye of Minds The Mortality Doctrine Book One written by James Dashner and published by Delacorte Press. This book was released on 2013-10-08 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world is virtual, but the danger is real in book one of the bestselling Mortality Doctrine series, the next phenomenon from the author of the Maze Runner series, James Dashner. Includes a sneak peek of The Fever Code, the highly-anticipated conclusion to the Maze Runner series—the novel that finally reveals how the maze was built! The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever. The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—now brings you an electrifying adventure trilogy an edge-of-your-seat adventure that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares. Praise for the Bestselling MORTALITY DOCTRINE series: “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor

Book Out of Character

    Book Details:
  • Author : Annabeth Albert
  • Publisher : Sourcebooks, Inc.
  • Release : 2021-07-06
  • ISBN : 172822604X
  • Pages : 276 pages

Download or read book Out of Character written by Annabeth Albert and published by Sourcebooks, Inc.. This book was released on 2021-07-06 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's friends-to-enemies-to-friends-to-lovers in this LGBTQIA+ Romance for fans of Red, White & Royal Blue and The Pros of Cons who enjoy: Ex-best-friends falling in love Gaming, conventions, fandom & cosplay Nerd culture at its finest Learning how to be true to yourself Jasper Quigley is tired of being everyone's favorite sidekick. He wants to become the hero of his own life, but that's not going to happen if he agrees to help out his former best friend turned king of the jocks, Milo Lionetti. High school was miserable enough, thanks, and Jasper has no interest in dredging up painful memories of his old secret crush. But Milo's got nowhere else to go. His life is spiraling out of control and he's looking to turn things back around. Step one? Replace the rare Odyssey cards he lost in an idiotic bet. Step two? Tell his ex-best-friend exactly how he feels—how he's always felt. Jasper may be reluctant to reopen old wounds, but he never could resist Milo. There's a catch, though: if Milo wants his help, he's going to have to pitch in to make the upcoming children's hospital charity ball the best ever. But as the two don cosplay for the kids and hunt for rare cards, nostalgia for their lost friendship may turn into something even more lasting... Praise for Conventionally Yours: "Fast, funny, and fantastic."—Eoin Colfer, New York Times bestselling author "Uniquely quirky."—Carrie Ryan, New York Times and USA Today bestelling author "You will ship this couple."—Sarina Bowen, USA Today bestselling author

Book Emotion Notions

Download or read book Emotion Notions written by Erik Henry Vick and published by . This book was released on 2008 with total page 605 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Ender s Game

    Book Details:
  • Author : Orson Scott Card
  • Publisher : Tor Books
  • Release : 2017-10-17
  • ISBN : 0765394863
  • Pages : 448 pages

Download or read book Ender s Game written by Orson Scott Card and published by Tor Books. This book was released on 2017-10-17 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The classic of modern science fiction"--Front cover.

Book A Game of Thrones

    Book Details:
  • Author : George R. R. Martin
  • Publisher : Bantam
  • Release : 2003-01-01
  • ISBN : 0553897845
  • Pages : 835 pages

Download or read book A Game of Thrones written by George R. R. Martin and published by Bantam. This book was released on 2003-01-01 with total page 835 pages. Available in PDF, EPUB and Kindle. Book excerpt: NOW THE ACCLAIMED HBO SERIES GAME OF THRONES—THE MASTERPIECE THAT BECAME A CULTURAL PHENOMENON Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season. Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms. Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.

Book 30th Anniversary Capcom Character Encyclopedia

Download or read book 30th Anniversary Capcom Character Encyclopedia written by Casey Loe and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Celebrate 30 wonderful years with some of the most famous characters in the history of video games. Featuring more than 200 Capcom characters from Ada Wong to Zero.

Book Your Move

    Book Details:
  • Author : Jonathan Kay
  • Publisher : Sutherland House Books
  • Release : 2019-09-11
  • ISBN : 9781999439545
  • Pages : 0 pages

Download or read book Your Move written by Jonathan Kay and published by Sutherland House Books. This book was released on 2019-09-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The great board game revolution is here-- What do these games tell us about our society, our relationships, and ourselves? "Games, Jonathan Kay and Joan Moriarity show in this lively and insightful book, are not just fun and games: they allow us to explore the complexities of the world, from evolution to war to climate." - STEVEN PINKER, Johnstone Professor of Psychology, Harvard University, and author of Enlightenment Now: The Case for Reason, Science, Humanism, and Progress "Kay and Moriarity are both skilled writers and elucidators, and their voices are distinct enough to provide the book with a pleasing yin and yang. It's a far more perceptive and intriguing book than it appears at first blush, particularly for those readers who have never thought of games as an artistic medium - at least not one that comments on society." - KIRKUS REVIEWS Board games are among our most ancient and beloved art forms. During the rise of digital media, they fell from prominence for a decade or two but today they are in a new golden age. They're ingeniously designed, beautiful to look at, and exhilarating to play. Games are reclaiming their place in our culture, as entertainment, social activity, and intellectual workout equipment. Alone among all art forms, games require their audience (called "players") to participate. If nobody's playing, there is no game. As a result, games can tell far more about us than our TV shows, movies or music ever could. How does The Game of Life illustrate our changing attitudes about virtue? How does a World War II conflict simulation game explain the shortcomings of a failed novelist? Each chapter of Your Move examines one game, and what it reveals about our culture, history, society, and relationships. The book's two co-authors bring the perspectives of a writer who plays, and a player who writes. Before Jonathan Kay began his distinguished career as an author and commentator, he had a passion for games, and in recent years he has rediscovered them. Meanwhile, Joan Moriarity's career has been spent designing, developing, distributing, art directing, recommending and teaching board games and, recently, writing about them for a wider audience. With its short, punchy essays, and beautiful photographs of the games themselves, every chapter will be a worthwhile read in itself, and the book overall will leave you inspired to discover the truths of your own inner and outer world through play -- whether you're a seasoned veteran or a total newcomer.