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Book A Dungeon Master   RPG Players Companion Book

Download or read book A Dungeon Master RPG Players Companion Book written by Dragons Magic Publications and published by Lulu.com. This book was released on 2018-12-29 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: A nice composition sketchbook, this game booklet is the perfect addition for any LARPer, D & D or RPG player whenever inspiration arises and you need to write it down fast or when you are planning the next assault! The included 8.5x11 extra large blank pages allow room for sketching, 2 kinds of grids let you map out adventures, lined areas give you a place to list and log your items, equipment, characters, treasures and so much more.Gamers love these cool notebooks - filled with all kinds of blank and lined pages that offer plenty of room for creative expression while planning out adventures and campaigns and also 2 kinds of graph grid papers, hex and square, to draw out maps and more. This high quality, perfect binding stylish Journal with premium cover design feels sturdy and the cream paper is of great quality.Makes a perfect Holiday, Birthday, Graduation, Christmas present for any occasion! Also ideal for drawing, doodling, sketching, writing or chronicling adventures, characters and game ideas.

Book Mystical Companions

Download or read book Mystical Companions written by Troll Lord Games and published by Troll Lord Games. This book was released on 2017-11 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book of familiars, companions, guides, divine spirits, totems, special mounts and heroic weapons. Offering a fresh approach to an age-old gamers adage, Mystical Companions expands the concept of the familiar beyond the established wizards pet. Herein each class is presented with its own unique path toward gaining a familiar and what form that familiar might take. From the heros weapon, the bards muse and the rogues own haunting shadow, Mystical Companions offers a whole new venue for players to expand their existing games and add unheard of dimensions to any class. This book turns the concept of familiars on its ear and ushers in a whole new dimension of game play. Mystical Companions includes a complete index of familiars and monstrous companions as well a new approach to dragon subdual and how to become a Dragon Rider!

Book Dungeon Master s Guide II

Download or read book Dungeon Master s Guide II written by Jesse Decker and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building upon existing materials in the "Dungeon Master's Guide," this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings.

Book ACKS Core First Printing

    Book Details:
  • Author : Macris
  • Publisher : Autarch LLC
  • Release : 2012-01-01
  • ISBN : 9780984983209
  • Pages : 274 pages

Download or read book ACKS Core First Printing written by Macris and published by Autarch LLC. This book was released on 2012-01-01 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors - and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men? The Adventurer Conqueror King System (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System you can: Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword. Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer! Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy. Construct strongholds, establish kingdoms, and carve out a realm for your character. Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks. Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters. Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns. Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics."

Book The Lazy Dungeon Master

    Book Details:
  • Author : Michael Shea
  • Publisher :
  • Release : 2019-06-14
  • ISBN : 9781073741113
  • Pages : 68 pages

Download or read book The Lazy Dungeon Master written by Michael Shea and published by . This book was released on 2019-06-14 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?It's time to unleash the Lazy Dungeon Master.Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.

Book Dungeons   Dragons Player s Handbook

Download or read book Dungeons Dragons Player s Handbook written by Monte Cook and published by . This book was released on 2003 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revised versions of the phenomenally successful Dungeons & Dragons core rulebooks.

Book The Dungeon Master

    Book Details:
  • Author : William C. Dear
  • Publisher : Crossroad Press
  • Release : 2017-06-28
  • ISBN :
  • Pages : 396 pages

Download or read book The Dungeon Master written by William C. Dear and published by Crossroad Press. This book was released on 2017-06-28 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: When James Dallas Egbert III disappeared from the Michigan State University campus in 1979, he was no ordinary college dropout. Egbert was a computer genius at sixteen, a boy with an I.Q. of 180-plus and an extravagant imagination. He was a fanatic Dungeons & Dragons player—before the game was widely known—and he and his friends played a live version in a weird labyrinth of tunnels and rooms beneath the university. These secret passages even ran within the walls of the buildings themselves. After Egbert disappeared, there were rumors of witch cults, drug rings, and homosexuality to try to explain the mystery. When the police search came to a dead end, the Egbert family called in one of the most colorful private investigators of our era, William Dear, of Dallas, who is a kind of real-life James Bond. Dear's search for the boy reads like a sensational novel—but every detail is true. Dear crawled through baking-hot tunnels, flew over the campus in a helicopter, and called into play every intuition he could muster. He realized that he must out-play and "out-psych" the brilliant, game-playing mind of Dallas Egbert. In the end, he did. The story of the tortuous search, the discovery of the boy, his return to his parents—and the final tragedy—is told here for the first time. This is the story of a generation, not just the story of Dallas Egbert alone; and anybody who has known a game-playing, computer-age adolescent will recognize some of the possibilities for genius, and for danger.

Book The Game Master s Book of Random Encounters

Download or read book The Game Master s Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Book Pathfinder Player Companion

Download or read book Pathfinder Player Companion written by and published by . This book was released on 2016-05-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This product is compliant with the Open Game License (OSL) and is suitable for use with Pathfinder Roleplaying Game or the 3.5 edition of the wolrd's oldest fantasy roleplaying game."

Book Dungeons and Dragons Fantasy Role Playing Game Set 2

Download or read book Dungeons and Dragons Fantasy Role Playing Game Set 2 written by Gary Gygax and published by Wizards of the Coast. This book was released on 1983 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mastering Iron Heroes

Download or read book Mastering Iron Heroes written by Mike Mearls and published by Malhavoc Press. This book was released on 2005-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book B X Companion

    Book Details:
  • Author : Jonathan Becker
  • Publisher :
  • Release : 2010-08-20
  • ISBN : 9780984593200
  • Pages : 64 pages

Download or read book B X Companion written by Jonathan Becker and published by . This book was released on 2010-08-20 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game rules for fantasy role-playing game for high level characters.

Book Play Unsafe

    Book Details:
  • Author : Graham Walmsley
  • Publisher :
  • Release : 2009-01-20
  • ISBN : 9781434824592
  • Pages : 82 pages

Download or read book Play Unsafe written by Graham Walmsley and published by . This book was released on 2009-01-20 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Often, we treat games like work. In this book, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, start playing and put stories at the heart of your game.

Book Dungeons and Desktops

Download or read book Dungeons and Desktops written by Matt Barton and published by A K PETERS. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- The golden age of Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- Dungeon master and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- Diablo and the rise of action RPGs -- Fallout and Baldur's gate -- Other treasures of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The renaissance, Kickstarted -- The road ever ventures forth -- Surprise encounter -- Appendix I : the CRPG bestiary of the extraordinary and the obscure.

Book Dungeons   Dragons Dungeon Master s Guide  Core Rulebook  D D Roleplaying Game

Download or read book Dungeons Dragons Dungeon Master s Guide Core Rulebook D D Roleplaying Game written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2014-12-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Book Campaigns   Companions  The Complete Role Playing Guide for Pets

Download or read book Campaigns Companions The Complete Role Playing Guide for Pets written by Alex De Campi and published by Rebellion. This book was released on 2021-09-14 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grab your dice and pencil, sit your pets down, teach them to play… and immediately regret your choices. Hilarious collection of Dungeons & Dragons-themed pet jokes by acclaimed comics creators Andi Ewington, Rhianna Pratchett, Calum Alexander Watt and Alex de Campi If there are two things all geeks love, it’s roleplaying games, and their pets. So why not fuse the two? It’s time to grab your dice, dust off that character sheet, and let your cat or dog (or guinea pig, or iguana, or budgie) accompany you on an epic adventure! It’ll be great! …unless your pets are jerks. Written by comics and videogames writers Andi Ewington (Forty-Five45) and Rhianna Pratchett (Tomb Raider), Campaigns & Companions is edited by Alex de Campi (Madi) and beautifully illustrated by Calum Alexander Watt (The Rise of Skywalker).

Book Campaign Companion

    Book Details:
  • Author : Pen & Paper Gaming
  • Publisher :
  • Release : 2019-01-02
  • ISBN : 9781793083203
  • Pages : 80 pages

Download or read book Campaign Companion written by Pen & Paper Gaming and published by . This book was released on 2019-01-02 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game master's best friend an adventurer would not leave this one behind! The Campaign Companion is a 40 page journal serves as both a quick reference resource for inspiration and a place to journal notes and sketch encounters. Currency and Market Prices Name and short description for commoners, nobility, magic folk and animal companions Location name list for factions, adventure sites, regions, inns, and shops Magical artifacts name and short description list Blank GM secret notes (5x2.75", blank) If you find yourself in need of a quick answer to "Who is that shady figure at the tavern?" or you need to introduce a specialty shop name on the fly, the guide pages will be clutch! Makes a great birthday or Christmas gift for your Game Master, or your fellow adventurers in tabletop role playing games. Let the pen and paper gaming live on!