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EBookClubs

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Book A Discipline of Programming

Download or read book A Discipline of Programming written by Edsger W. Dijkstra and published by Prentice Hall. This book was released on 1976 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Executional abstraction; The role of programming languages; States and their characterization; The characterization of semantics; The semantic characterization of a programming language; Two theorems; On the design of properly terminating; Euclid's algorithm revisited; The formal treatment of some small examples; The linear search theorem; The problem of the next permutation.

Book A Short Introduction to the Art of Programming

Download or read book A Short Introduction to the Art of Programming written by Edsger W. Dijkstra and published by . This book was released on 1971 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Discipline of Multiprogramming

Download or read book A Discipline of Multiprogramming written by Jayadev Misra and published by Springer Science & Business Media. This book was released on 2001-06-26 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, a programming model is developed that addresses the fundamental issues of 'large-scale programming'. The approach unifies several concepts from database theory, object-oriented programming and designs of reactive systems. The model and the associated theory has been christened "Seuss." The major goal of Seuss is to simplify multiprogramming. To this end, the concern of concurrent implementation is separated from the core program design problem. A program execution is understood as a single thread of control - sequential executions of actions that are chosen according to some scheduling policy. As a consequence, it is possible to reason about the properties of a program from its single execution thread.

Book Elements of Programming

Download or read book Elements of Programming written by Alexander Stepanov and published by Lulu.com. This book was released on 2019-06-27 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering, must be based on a solid mathematical foundation. The book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software.

Book A Discipline for Software Engineering

Download or read book A Discipline for Software Engineering written by Watts S. Humphrey and published by Pearson Education India. This book was released on 1995-09 with total page 824 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Structured Design

    Book Details:
  • Author : Edward Yourdon
  • Publisher : Pearson Education
  • Release : 1979
  • ISBN :
  • Pages : 500 pages

Download or read book Structured Design written by Edward Yourdon and published by Pearson Education. This book was released on 1979 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents system and program design as a disciplined science.

Book The Elements of Programming Style

Download or read book The Elements of Programming Style written by Brian W. Kernighan and published by McGraw-Hill Companies. This book was released on 1974 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers Expression, Structure, Common Blunders, Documentation, & Structured Programming Techniques

Book On a Method of Multiprogramming

Download or read book On a Method of Multiprogramming written by W.H.J. Feijen and published by Springer Science & Business Media. This book was released on 1999-06-11 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here, the authors propose a method for the formal development of parallel programs - or multiprograms as they prefer to call them. They accomplish this with a minimum of formal gear, i.e. with the predicate calculus and the well- established theory of Owicki and Gries. They show that the Owicki/Gries theory can be effectively put to work for the formal development of multiprograms, regardless of whether these algorithms are distributed or not.

Book Model Driven Architecture

Download or read book Model Driven Architecture written by David S. Frankel and published by Wiley. This book was released on 2003-01-17 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Model Driven Architecture (MDA) is a new methodologyf rom OMG that uses modeling languages like UML along with programming languages like Java to build software architectures PriceWatersCoopers' prestigious Technology Center just predicted that MDA will be one of the most important methodologies in the next two years Written by the lead architect of the specification who provides inside information on how MDA has worked in the real world Describes MDA in detail and demonstrates how it can work with existing methodologies and technologies such as UML,MOF, CWM, and Web services

Book The Discipline of Organizing  Professional Edition

Download or read book The Discipline of Organizing Professional Edition written by Robert J. Glushko and published by "O'Reilly Media, Inc.". This book was released on 2014-08-25 with total page 743 pages. Available in PDF, EPUB and Kindle. Book excerpt: Note about this ebook: This ebook exploits many advanced capabilities with images, hypertext, and interactivity and is optimized for EPUB3-compliant book readers, especially Apple's iBooks and browser plugins. These features may not work on all ebook readers. We organize things. We organize information, information about things, and information about information. Organizing is a fundamental issue in many professional fields, but these fields have only limited agreement in how they approach problems of organizing and in what they seek as their solutions. The Discipline of Organizing synthesizes insights from library science, information science, computer science, cognitive science, systems analysis, business, and other disciplines to create an Organizing System for understanding organizing. This framework is robust and forward-looking, enabling effective sharing of insights and design patterns between disciplines that weren’t possible before. The Professional Edition includes new and revised content about the active resources of the "Internet of Things," and how the field of Information Architecture can be viewed as a subset of the discipline of organizing. You’ll find: 600 tagged endnotes that connect to one or more of the contributing disciplines Nearly 60 new pictures and illustrations Links to cross-references and external citations Interactive study guides to test on key points The Professional Edition is ideal for practitioners and as a primary or supplemental text for graduate courses on information organization, content and knowledge management, and digital collections. FOR INSTRUCTORS: Supplemental materials (lecture notes, assignments, exams, etc.) are available at http://disciplineoforganizing.org. FOR STUDENTS: Make sure this is the edition you want to buy. There's a newer one and maybe your instructor has adopted that one instead.

Book Program Or be Programmed

Download or read book Program Or be Programmed written by Douglas Rushkoff and published by OR Books. This book was released on 2010 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is the internet good or bad? How can technology be directed? In this spirited, accessible poetics of new media, Rushkoff picks up where Marshall McLuhan left off, helping readers come to recognise programming as the new literacy of the digital age and as a template through which to see beyond social conventions and power structures that have vexed us for centuries. This is a friendly little book with a big and actionable message.

Book Predicate Calculus and Program Semantics

Download or read book Predicate Calculus and Program Semantics written by Edsger W. Dijkstra and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: This booklet presents a reasonably self-contained theory of predicate trans former semantics. Predicate transformers were introduced by one of us (EWD) as a means for defining programming language semantics in a way that would directly support the systematic development of programs from their formal specifications. They met their original goal, but as time went on and program derivation became a more and more formal activity, their informal introduction and the fact that many of their properties had never been proved became more and more unsatisfactory. And so did the original exclusion of unbounded nondeterminacy. In 1982 we started to remedy these shortcomings. This little monograph is a result of that work. A possible -and even likely- criticism is that anyone sufficiently versed in lattice theory can easily derive all of our results himself. That criticism would be correct but somewhat beside the point. The first remark is that the average book on lattice theory is several times fatter (and probably less self contained) than this booklet. The second remark is that the predicate transformer semantics provided only one of the reasons for going through the pains of publication.

Book Coders at Work

    Book Details:
  • Author : Peter Seibel
  • Publisher : Apress
  • Release : 2009-12-21
  • ISBN : 1430219491
  • Pages : 619 pages

Download or read book Coders at Work written by Peter Seibel and published by Apress. This book was released on 2009-12-21 with total page 619 pages. Available in PDF, EPUB and Kindle. Book excerpt: Peter Seibel interviews 15 of the most interesting computer programmers alive today in Coders at Work, offering a companion volume to Apress’s highly acclaimed best-seller Founders at Work by Jessica Livingston. As the words “at work” suggest, Peter Seibel focuses on how his interviewees tackle the day-to-day work of programming, while revealing much more, like how they became great programmers, how they recognize programming talent in others, and what kinds of problems they find most interesting. Hundreds of people have suggested names of programmers to interview on the Coders at Work web site: www.codersatwork.com. The complete list was 284 names. Having digested everyone’s feedback, we selected 15 folks who’ve been kind enough to agree to be interviewed: Frances Allen: Pioneer in optimizing compilers, first woman to win the Turing Award (2006) and first female IBM fellow Joe Armstrong: Inventor of Erlang Joshua Bloch: Author of the Java collections framework, now at Google Bernie Cosell: One of the main software guys behind the original ARPANET IMPs and a master debugger Douglas Crockford: JSON founder, JavaScript architect at Yahoo! L. Peter Deutsch: Author of Ghostscript, implementer of Smalltalk-80 at Xerox PARC and Lisp 1.5 on PDP-1 Brendan Eich: Inventor of JavaScript, CTO of the Mozilla Corporation Brad Fitzpatrick: Writer of LiveJournal, OpenID, memcached, and Perlbal Dan Ingalls: Smalltalk implementor and designer Simon Peyton Jones: Coinventor of Haskell and lead designer of Glasgow Haskell Compiler Donald Knuth: Author of The Art of Computer Programming and creator of TeX Peter Norvig: Director of Research at Google and author of the standard text on AI Guy Steele: Coinventor of Scheme and part of the Common Lisp Gang of Five, currently working on Fortress Ken Thompson: Inventor of UNIX Jamie Zawinski: Author of XEmacs and early Netscape/Mozilla hacker

Book Extreme Programming Explained

Download or read book Extreme Programming Explained written by Kent Beck and published by Pearson Education. This book was released on 2004 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accountability. Transparency. Responsibility. These are not words that are often applied to software development. In this completely revised introduction to Extreme Programming (XP), Kent Beck describes how to improve your software development by integrating these highly desirable concepts into your daily development process. The first edition of Extreme Programming Explained is a classic. It won awards for its then-radical ideas for improving small-team development, such as having developers write automated tests for their own code and having the whole team plan weekly. Much has changed in five years. This completely rewritten second edition expands the scope of XP to teams of any size by suggesting a program of continuous improvement based on.

Book Release It

    Book Details:
  • Author : Michael T. Nygard
  • Publisher : Pragmatic Bookshelf
  • Release : 2018-01-08
  • ISBN : 1680504525
  • Pages : 508 pages

Download or read book Release It written by Michael T. Nygard and published by Pragmatic Bookshelf. This book was released on 2018-01-08 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: A single dramatic software failure can cost a company millions of dollars - but can be avoided with simple changes to design and architecture. This new edition of the best-selling industry standard shows you how to create systems that run longer, with fewer failures, and recover better when bad things happen. New coverage includes DevOps, microservices, and cloud-native architecture. Stability antipatterns have grown to include systemic problems in large-scale systems. This is a must-have pragmatic guide to engineering for production systems. If you're a software developer, and you don't want to get alerts every night for the rest of your life, help is here. With a combination of case studies about huge losses - lost revenue, lost reputation, lost time, lost opportunity - and practical, down-to-earth advice that was all gained through painful experience, this book helps you avoid the pitfalls that cost companies millions of dollars in downtime and reputation. Eighty percent of project life-cycle cost is in production, yet few books address this topic. This updated edition deals with the production of today's systems - larger, more complex, and heavily virtualized - and includes information on chaos engineering, the discipline of applying randomness and deliberate stress to reveal systematic problems. Build systems that survive the real world, avoid downtime, implement zero-downtime upgrades and continuous delivery, and make cloud-native applications resilient. Examine ways to architect, design, and build software - particularly distributed systems - that stands up to the typhoon winds of a flash mob, a Slashdotting, or a link on Reddit. Take a hard look at software that failed the test and find ways to make sure your software survives. To skip the pain and get the experience...get this book.

Book Game Programming Algorithms and Techniques

Download or read book Game Programming Algorithms and Techniques written by Sanjay Madhav and published by Pearson Education. This book was released on 2014 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology

Book What Every Programmer Should Know about Object oriented Design

Download or read book What Every Programmer Should Know about Object oriented Design written by Meilir Page-Jones and published by Dorset House Publishing Company, Incorporated. This book was released on 1995 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction: What does it mean to be object-oriented, anyway? Object-orientation - Who ordered that? Object-oriented design notation. The basic notation for classes em methods. Inheritance and aggregation diagrams. The object-communication diagram. State-transition diagrams. Additional OODN diagrams. The principles of object-oriented design: Encapsulation and connascence. Domains, encumbrance, and cohesion. Properties of classes and subclasses. The perils of inheritance and polymorphism. Class interfaces. Appendix A: Checklist for an object-oriented design walkthrough. Appendix B: The Object-oriented design owner's manual. Appendix C: Blitz guide to object-oriented terminology.