Download or read book Start Your Video Game Career written by Jason W. Bay and published by . This book was released on 2017-07-04 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to start your career making video games from game industry expert Jason W. Bay! This practical "question and answer" book offers insider advice, information, and inspiration on how to get a job and grow your career making video games.
Download or read book The Gamer s Brain written by Celia Hodent and published by CRC Press. This book was released on 2017-08-10 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.
Download or read book Challenges for Games Designers written by Brenda Brathwaite and published by Createspace Independent Publishing Platform. This book was released on 2008-08-21 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.
Download or read book How to Become a Video Game Artist written by Sam R. Kennedy and published by Watson-Guptill. This book was released on 2013-05-14 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.
Download or read book Becoming a Video Game Artist written by John Pearl and published by CRC Press. This book was released on 2016-08-01 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.
Download or read book Breaking Into the Game Industry written by Brenda Brathwaite and published by Course Technology. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an overview of the game industry and offers advice from experienced professionals on entering the video game industry.
Download or read book The Craft and Science of Game Design written by Philippe O'Connor and published by CRC Press. This book was released on 2020-12-08 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Craft and Science of Game Design: A Video Game Designer’s Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession. Originally from Canada, Phil O’Connor has been making video games all over the world since 1997. Phil has worked at some of the industry’s largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today’s video game industry, along with a breakdown of some of the skills to help professional designers shine.
Download or read book Level Up written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Download or read book Get in the Game written by Marc Mencher and published by New Riders Publishing. This book was released on 2003 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn from industry insiders at Sony, Pixar, InfoGames, Electronic Arts and Midway about how they got in the game. Despite the fact that the games industry has now surpassed films in terms of size and revenues, there is a dearth of information on how to get a job in the industry.This book answers those questions.
Download or read book Computer Game Development and Animation written by Tracy Brown Hamilton and published by Practical Career Guides. This book was released on 2020-01-15 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the Computer Game Development & Animation field! If you are interested in a career in the computer gaming field, you've come to the right book. So what exactly do these people do on the job, day in and day out? What kind of skills and educational background do you need to succeed in these fields? How much can you expect to make, and what are the pros and cons of these various fields? Is this even the right career path for you? How do you avoid burnout and deal with stress? This book can help you answer these questions and more. This book, which includes interviews with professionals in the field, covers the following areas of this field that have proven to be stable, lucrative, and growing professions. -Artist/Animator -Producer -Sound Designer -Video Game Designer -Video Game Developer -Video Game Tester -Writer
Download or read book A Career in Video Game Development written by Rob Howard and published by eAcademicBooks LLC. This book was released on 2022-06-02 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're a gamer, you have probably thought that it might be fun to make games instead of just playing them! While the video game industry is highly competitive, it is also growing. There have never been more opportunities to make video games for a living than right now. It's hard to take advantage of these opportunities, however, if you do not understand the industry: how games are made and what people in the field actually do. Veteran game developer Rob Howard describes how games are made, what the common job types are, and what skills are required to be hired in these positions. This book is an easv-to-read, non-technical overview of how the industry works. Anyone from high school students to professionals in other industries can benefit from its clear, friendly explanations of this large and growing field.
Download or read book Careers in Focus Computer and Video Game Design Third Edition written by James Chambers and published by Infobase Holdings, Inc. This book was released on 2022-06-01 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ferguson's Careers in Focus books are a valuable career exploration tool for libraries and career centers. Written in an easy-to-understand yet informative style, this series surveys a wide array of commonly held jobs and is arranged into volumes organized by specific industries and interests. Each of these informative books is loaded with up-to-date career information presented in a featured industry article and a selection of detailed professions articles. The information here has been researched, vetted, and analyzed by Ferguson's editors, drawing from government and industry sources, professional groups, news reports, career and job-search resources, and a variety of other sources. For readers making career choices, these books offer a wealth of helpful information and resources.
Download or read book Occupational Outlook Quarterly written by and published by . This book was released on 2000 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book OOQ Occupational Outlook Quarterly written by and published by . This book was released on 2000 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Video Game Design written by Kezia Endsley and published by Cavendish Square Publishing, LLC. This book was released on 2014-12-15 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the 1950s, video games have become a billion dollar industry. Find out what it takes to have a successful career as a video game designerand if its the right job for you.
Download or read book Careers for Tech Girls in Video Game Development written by Laura La Bella and published by The Rosen Publishing Group, Inc. This book was released on 2015-07-15 with total page 83 pages. Available in PDF, EPUB and Kindle. Book excerpt: Women have faced an uphill climb in the male-dominated world of video game development, but that is beginning to change. Young women now make up nearly half of all gamers, and some companies are looking to expand the influence of women in the gaming industry and engage with them as creators, rather than only as consumers. This resource introduces middle and high school girls to the world of video game development, covering the kinds of courses, extracurricular activities, and organizations that can help them get into a career in video game development.
Download or read book Computer Game Development and Animation written by Tracy Brown Hamilton and published by Rowman & Littlefield. This book was released on 2020-01-15 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the Computer Game Development & Animation field! If you are interested in a career in the computer gaming field, you’ve come to the right book. So what exactly do these people do on the job, day in and day out? What kind of skills and educational background do you need to succeed in these fields? How much can you expect to make, and what are the pros and cons of these various fields? Is this even the right career path for you? How do you avoid burnout and deal with stress? This book can help you answer these questions and more. This book, which includes interviews with professionals in the field, covers the following areas of this field that have proven to be stable, lucrative, and growing professions. Artist/Animator Producer Sound Designer Video Game Designer Video Game Developer Video Game Tester Writer