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Book A Beginner s Guide to 2D Puzzle Games with Unity

Download or read book A Beginner s Guide to 2D Puzzle Games with Unity written by Patrick Felicia and published by Independently Published. This book was released on 2020-10-30 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Beginner s Guide to 2D Puzzle Games with Unity

Download or read book A Beginner s Guide to 2D Puzzle Games with Unity written by Patrick Felicia and published by Createspace Independent Publishing Platform. This book was released on 2017-03-23 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: ** Buy this book today and create four awesome puzzle games with Unity in no time ** 10 Reasons Why You Need This Book: Puzzle games are very addictive and popular. This book will show you exactly how to created these games, using simple and clear steps. All sections follow a clear and logical progression. You can use this book even if you never created games before. The method used in this book has been tried-and-tested in previous books (average rating of 4.5 out of 5 stars on Amazon). All important steps are illustrated with both text and screenshots. You will gain the skills and confidence to create your own games. You will truly understand how things work (i.e., not just copy/paste). The code solution of each chapter is provided. You will create games with no stress or headaches. What You Will Learn You will create four different puzzle games: A classic word guessing game where the player has to find the letters of a random word. A memory game (chapter2) based on the famous simon game, where the player needs to memorize and reproduce a sequence of colors. A card matching game (chapter3) where the player needs to memorize and match similar cards. A classic puzzle game (chapter4) where the player needs to order the pieces of a puzzle. Along the way, you will also learn to: Improve your Unity and C# skills. Combine variables, functions, loops, and conditional statements to create the structure of your game. Create and modify the user interface from a script (e.g., splash-screen, score, cards, letters, sound, etc.). Create and handle important events such as drag, drop, click, etc. Learn the building blocks so that you can create your ow games. How You Will Learn Using this book, you will learn a lot and fast thanks to: A tried-and-tested method already successfully employed with over 1000 students all over the world. Quizzes and challenges at the end of each chapter to test your knowledge and to inspire you for your next game. Plenty of screenshots for the important concepts so that you see how it is done. A corresponding video course, if you need it, that shows you exactly how things are done. A Facebook group of like-minded people who are there to help you if you have any question. A structure that maes it possible for you to learn at your own pace and build your confidence. Some Frequently-Asked Questions Answered What do I need to follow the book: you just need to have Unity installed (you can download it for free from http://unity3d.com). I don't have a Kindle device: this book can be read on any PCs or Macintosh computer using Kindle Reader (it's free). I have never created games before: I will teach you everything from zero, so you only need a basic knowledge of C#. What game will I be able to create after reading this book: you will learn to create your own puzzle games, card-matching games, word games, or memory games (i.e., sequence). What if I still find it too difficult: In my 5+ years of experience in teaching games development and programming, I have, developed a system that works for most students, even those who thought they could never code; so I can guarantee that, regardless of your background, you will make great progress with this book. What if I don't like the book: I am sure that you will love it; but if you don't, you can always obtain a refund from Amazon. This book will get you started with Puzzle games in no time; so if you really want to create and publish your own: buy this book now!

Book Unity 2d Game Development

Download or read book Unity 2d Game Development written by John Bach and published by . This book was released on 2020-06-27 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you don't know anything about programming in general, writing code, writing scripts, or have no idea where to even begin, then this book is perfect for you. If you want to make games and need to learn how to write C# scripts or code, then this book is ideal for youUnity has become one of the most popular game engines for developers, from the amateur hobbyist to the professional working in a large studio. Unity used to be considered a 3D tool, but with the release of Unity 4.3, it now has dedicated 2D tools. This will expand Unity's use even more.Developers love its object-oriented drag-and-drop user interface which makes creating a game or interactive product so easy. Despite the visual ease of working in Unity, there is a need to understand some basic programming to be able to write scripts for GameObjects. For game developers that have any programming knowledge, learning how to write scripts is quite easy. For the the artist coming to Unity, creating the visual aspects of a game is a breeze, but writing scripts may appear to be a giant roadblock.This book is for those with no concept of programming. I introduce the building blocks, that is, basic concepts of programming using everyday examples you are familiar with. Also, my approach to teaching is not what you will find in the typical programming book. In the end, you will learn the basics of C#, but I will spoon-feed you the details as they are needed.I will take you through the steps needed to create a simple game, with the focus not being the game itself but on how the many separate sections of code come together to make a working game. I will also introduce the concept of a State Machine to organize code into simple, game controlling blocks. At the end, you will be saying "Wow! I can't believe how easy that was!"

Book Learning 2D Game Development with Unity

Download or read book Learning 2D Game Development with Unity written by Matthew Johnson and published by Addison-Wesley Professional. This book was released on 2014-12-12 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Unity Engine Tutorial for Any Game Creator ¿ Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta. ¿ With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development. ¿ This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided. ¿ Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website. ¿ Learn How To Set up your Unity development environment and navigate its tools Create and import assets and packages you can add to your game Set up game sprites and create atlas sheets using the new Unity 2D tools Animate sprites using keyframes, animation controllers, and scripting Build a 2D game world from beginning to end Establish player control Construct movements that “feel right” Set up player physics and colliders Create and apply classic gameplay systems Implement hazards and tune difficulty Apply audio and particle effects to the game Create intuitive game menus and interface elements Debug code and provide smooth error handling Organize game resources and optimize game performance Publish your game to the web for others to see and play ¿

Book A Beginner s Guide to 2D Platform Games with Unity

Download or read book A Beginner s Guide to 2D Platform Games with Unity written by Patrick Felicia and published by . This book was released on 2020-10-29 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Ultimate Guide to 2D games with Unity

Download or read book The Ultimate Guide to 2D games with Unity written by Patrick Feliia and published by Patrick Felicia. This book was released on 2020-07-31 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with 2D Games and Unity without the headaches Without my book, most people spend too long trying to create 2D games and learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes 15 chapters that painlessly teach you the necessary skills to master C# with Unity and to create 2D interactive games. What you will learn After completing this book, you will be able to: - Code in C#. - Understand and apply C# concepts. - Create 2D games. - Create a wide range of 2D games including a 2D platformer, a shooter, a word-guessing game, a memory game, a card game, and a puzzle. - Create and use C# variables and methods for your game. - Include intelligent NPCs that chase the player. - Manage collisions, key inputs, and colliders. - Create an update a user interface. - Load new scenes from the code, based on events in your games. Content and structure of this book The content of each chapter is as follows: - Chapters 1, 2, 3, 4, and 5 will show you how to create a platformer game with most of the features that you usually find in this genre. - Chapters 6, 7, 8, 9, and 10 will show you how to create a shooter game with a moving space ship controlled by the player, a scrolling background, missiles, moving asteroids, and much more. - Chapter 11 will show you how to create a word guessing game where the player needs to guess a word, picked at random. - Chapter 12 will show you how to create a memory game based on the famous “Simon Game”. - Chapter 13 will show you how to create a card-guessing game where the player needs to memorize the location of cards on a board and to also match identical cards in order to win. - Chapter 14 will show you how to create a puzzle where the player has to move and combine puzzle pieces to complete the puzzle. If you want to start coding in C# and create your own 2D games with Unity using a tried-and-tested method: download this book now

Book Basic Math for Game Development with Unity 3D

Download or read book Basic Math for Game Development with Unity 3D written by Kelvin Sung and published by Apress. This book was released on 2019-12-05 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls. Throughout this book, you learn and examine the concepts and their applications in a game engine. What You Will Learn Understand the basic concepts of points and vectors and their applications in game developmentApply mathematical concepts to modern video game functionality, such as spherical and box collidersImplement autonomous behaviors, including following way points, facing a target, chasing an object, etc. Who This Book is For Beginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples

Book Unity 3D Game Development by Example

Download or read book Unity 3D Game Development by Example written by Ryan Henson Creighton and published by Packt Publishing Ltd. This book was released on 2010-09-24 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today. This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games. This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and "pew" sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun. This book shoots straight for the heart of fun, simple game design and keeps shooting until you have all the pieces you need to assemble your own great games.

Book Unity in Action

    Book Details:
  • Author : Joseph Hocking
  • Publisher : Simon and Schuster
  • Release : 2018-03-27
  • ISBN : 1638356211
  • Pages : 586 pages

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Book Unity 2017 2D Game Development

Download or read book Unity 2017 2D Game Development written by Lauren S. Ferro and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "Are you a game enthusiast and you have ideas to create games but doesn't know how to do it? Are you struck while developing a Unity game? Do you want to understand the core concepts of programming a game? If you are looking for a guide to create 2D games using Unity 2017, look no further. With this course, you will learn all the essentials of 2D game development by creating two epic games in a step-by-step manner throughout the course. The first game will have you collecting as many cakes as possible. The second will transport you to outer space to travel as far as possible while avoiding enemy spaceships. In both these games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them! By the end of this course, you will not only have created two complete great games, but will also be able to apply your knowledge to create and deploy your own games."--Resource description page.

Book Unity 4 x Game Development by Example Beginner s Guide

Download or read book Unity 4 x Game Development by Example Beginner s Guide written by Ryan Henson Creighton and published by Packt Publishing Ltd. This book was released on 2013-12-26 with total page 913 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine. If you’ve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.

Book Unreal Engine From Zero to Proficiency  Beginner

Download or read book Unreal Engine From Zero to Proficiency Beginner written by Patrick Felicia and published by Patrick Felicia. This book was released on 2023-09-13 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are You Ready to create your own epic games? This book is your ultimate ticket to mastering Unreal Engine Blueprints. – Purchase of the print or Kindle book includes a free eBook in the PDF format. – 1st Edition compatible with Unreal 5+. – Updaded in September 2023: All chapters and assets are fully compatible with Unreal 5+. Master Unreal Blueprints and Visual Scripting Faster Are you ready to turn your gaming passion into reality? This book is your ultimate guide to mastering Unreal Engine game development. No prior experience needed! Dive into the exciting world of Unreal Engine and learn step-by-step how to design captivating 3D environments, program engaging gameplay mechanics, and create stunning visual effects. Imagine building your dream games and impressing friends and potential employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unreal Engine developer. Don’t miss out on this opportunity! Join the thriving game development community and bring your imagination to life. Grab your copy of this book now and embark on your journey to becoming a pro Unreal Engine developer! What you will learn After completing this book, you will be able to: - Code with Unreal BluePrints and Visual Scripting - Understand and apply Visual Programming concepts. - Create a 3D adventure game. - Display and update a user interface (text and images). - Use variables and methods for your game. - Add intelligent NPCs that chase the player. - Load new levels from the code, based on events in your games. Master Unreal Engine and Programming for All - Beginners in Game Development: You will get started in game development and build a strong foundation in Unreal Engine with a step-by-step approach, teaching you the fundamentals and empowering you to confidently create your own games. - Aspiring Game Designers: You will translate your creative ideas into playable games, design captivating 3D environments, and program engaging and immersive gameplay mechanics and experiences - Indie Game Developers: You will enhance your skills and optimize game performances, with this book series that will help you with advanced Unreal Engine features, optimization techniques, and industry best practices. - Students and Educators: You will find a comprehensive resource for learning and teaching Unreal Engine. - Career Switchers: You will be able to transition into the game development industry easily, and also acquire the necessary skills, knowledge, and portfolio-building guidance. Topics Included in this book - Introduction to Blueprings and Programming concepts. - Coding your first script in with Blueprints and Visual Scripting. - Improving your scripting skills. - Creating a scoring system and an inventory system. - Detecting collisions and loading new levels. - Creating and updating a user interface with text, images and a mini-map. - Adding sound effects and background music. - Adding Non-Player Characters (NPCs) that chase the player. Unleash Your Game Development Potential Today This comprehensive book stands out with its beginner-friendly approach, step-by-step tutorials, and practical examples, ensuring you become a skilled Unreal Engine developer faster than ever. So, unlock your game development potential! Buy this book now and start creating your dream games today

Book A Beginner s Guide to 2D Shooter Games with Unity

Download or read book A Beginner s Guide to 2D Shooter Games with Unity written by Patrick Felicia and published by Independently Published. This book was released on 2020-10-30 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity Game Development for Beginners

Download or read book Unity Game Development for Beginners written by Daniel Melehi and published by Independently Published. This book was released on 2023-04-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sales Pitch: Ready to turn your gaming ideas into reality? Whether you're a complete beginner or have dabbled in game development before, Unity Game Development for Beginners provides you with a step-by-step guide to creating awesome mobile games. With hands-on tutorials and a multitude of helpful tips and tricks, this book will enhance your creativity and help bring your game visions to life. Are you looking to create games that come to life on the screen? Do you have the creative ideas for a game, but don't know where to start? Unity Game Development for Beginners is the perfect guide to unleash your game designing potential. This book is designed for beginners who have no prior programming knowledge, yet wish to create mobile games with Unity. With this all-inclusive guide, you will learn how to create your first game quickly and easily. With plenty of tips ranging from coding fundamentals to game designing best practices, you'll be able to take your gaming ideas from concept to reality.

Book 2D Game Development with Unity

Download or read book 2D Game Development with Unity written by Franz Lanzinger and published by CRC Press. This book was released on 2020-12-08 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound. Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.

Book Unity 3 x Game Development by Example

Download or read book Unity 3 x Game Development by Example written by Ryan Henson Creighton and published by Packt Publishing Ltd. This book was released on 2011-09-01 with total page 675 pages. Available in PDF, EPUB and Kindle. Book excerpt: A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x.

Book Unity from Zero to Proficiency  Foundations   A Companion Book

Download or read book Unity from Zero to Proficiency Foundations A Companion Book written by Patrick Felicia and published by Patrick Felicia. This book was released on 2024-08-01 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a companion manual for "Unity from Zero to Proficiency (Foundations)," offering tips, projects, and exercises for both students and teachers alike. In This Companion Book, Each Chapter Includes a Section for Both Students and Instructors: Students will find a wide range of information to both challenge them and strengthen their knowledge and skills in game programming. These consist of: - Chapter Summaries: Key concepts and takeaways, important terms and definitions, and practical applications of the concepts. - Challenging Questions: Yes/No questions, short answer questions, and open-ended discussion questions. - Practice Exercises: Hands-on activities, real-world scenarios to apply the concepts, and step-by-step guides to completing tasks. - Projects: Comprehensive projects that apply all key concepts from the chapter. - Additional Resources: Links, tools, and other resources to support their progress. Teachers will find a wealth of information and resources to help them prepare, structure, and lead classes where Unity is used. These consist of: - Lesson Plans: Objectives, key points, and activities. - Teaching Tips: How to explain complex concepts, common pitfalls faced by students, and how to engage students with different skill levels. - Assessment Tools: Suggestions for assignments, projects, and quizzes, including question banks. Together, this book will help both students and teachers not only understand the skills and knowledge provided in each chapter but also challenge students to further develop their creative and problem-solving skills. Why Choose This Book? - Comprehensive Learning Path: Structured approach from basic concepts to advanced techniques in Unity and game programming. - Real-World Projects: Apply your knowledge through practical game development projects, quizzes, and challenges. - Expert Guidance: Benefit from the author's extensive experience as an instructor, providing clear explanations and valuable insights. - Support and Resources: Access additional resources and support to enhance your learning. Who Will Benefit from This Book? - Teachers: Equip yourself with the tools and knowledge to effectively teach Unity and game development. - Students: Gain valuable skills in game development and programming, preparing you for future careers in technology. - Educational Institutions: Enhance your curriculum with interactive and engaging content, fostering a dynamic learning environment. - Hobbyists and Enthusiasts: Anyone interested in learning Unity will find this book a valuable resource for self-study. Start your journey today and transform your classroom with Unity! Buy now and empower yourself and your students with cutting-edge skills in game development.