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EBookClubs

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Book A 3D Graphics Tool for Multimedia Authoring Environment

Download or read book A 3D Graphics Tool for Multimedia Authoring Environment written by Lirong Xie and published by . This book was released on 1995 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book X3D

    X3D

    Book Details:
  • Author : Don Brutzman
  • Publisher : Elsevier
  • Release : 2010-07-19
  • ISBN : 0080489885
  • Pages : 472 pages

Download or read book X3D written by Don Brutzman and published by Elsevier. This book was released on 2010-07-19 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. - The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard - Plentiful illustrations and screen shots in the full color text - Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers

Book Human Computer Interaction

    Book Details:
  • Author : Thomas Grechenig
  • Publisher : Springer Science & Business Media
  • Release : 1993-09-15
  • ISBN : 9783540573128
  • Pages : 472 pages

Download or read book Human Computer Interaction written by Thomas Grechenig and published by Springer Science & Business Media. This book was released on 1993-09-15 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scientists and engineers from industry, academia, and major research institutes from 19 countries contributed to the Vienna Conference on Human Computer Interaction (VCHCI '93). This volume contains the proceedings of the conference. Only submissions of the highest scientific quality were accepted as papers, and all contributions address the latest research and application in the human aspects of design and use of computing systems. The papers cover a large field of human computer interaction including design, evaluation, interactive architectures, cognitive models, workplace environment, and HCI application areas. The motto of the conference, Fin de Si cle, affiliates Vienna's intellectual tradition to the field's progressive development at the end of this century.The VCHCI is focused on showing that HCI is more than an area to beautify interaction with computers, provokes disputes among its different contributing fields, does not flee the vital questions forpeople using computers, and provides radically new opportunities for users.

Book Interactive 3D Multimedia Content

Download or read book Interactive 3D Multimedia Content written by Wojciech Cellary and published by Springer Science & Business Media. This book was released on 2012-01-06 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.

Book Multimedia and Web Technology

Download or read book Multimedia and Web Technology written by Reeta Sahoo, Gagan Sahoo and published by New Saraswati House India Pvt Ltd. This book was released on 2016 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: A textbook on computer science

Book Multimedia Technologies  Concepts  Methodologies  Tools  and Applications

Download or read book Multimedia Technologies Concepts Methodologies Tools and Applications written by Syed, Mahbubur Rahman and published by IGI Global. This book was released on 2008-06-30 with total page 1966 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book offers an in-depth explanation of multimedia technologies within their many specific application areas as well as presenting developing trends for the future"--Provided by publisher.

Book Features of Future Web Services

Download or read book Features of Future Web Services written by T. S. Baskaran and published by Beyond Line Publisher. This book was released on with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents basic concepts of Web Service, protocol, and applications. It explains the foundations of this new breed of distributed services,demonstrates quick ways to create services with open-source Java tools, and explores fourkey emerging technologies: XML-RPC, SOAP, UDDI, and WSDL.

Book Encyclopedia of Multimedia

    Book Details:
  • Author : Borko Furht
  • Publisher : Springer Science & Business Media
  • Release : 2008-11-26
  • ISBN : 0387747249
  • Pages : 1031 pages

Download or read book Encyclopedia of Multimedia written by Borko Furht and published by Springer Science & Business Media. This book was released on 2008-11-26 with total page 1031 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second edition provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. Over 1,100 heavily-illustrated pages — including 80 new entries — present concise overviews of all aspects of software, systems, web tools and hardware that enable video, audio and developing media to be shared and delivered electronically.

Book Ambient Media and Systems

    Book Details:
  • Author : Silvia Gabrielli
  • Publisher : Springer Science & Business Media
  • Release : 2011-09-07
  • ISBN : 3642239013
  • Pages : 116 pages

Download or read book Ambient Media and Systems written by Silvia Gabrielli and published by Springer Science & Business Media. This book was released on 2011-09-07 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the Second International ICST Conference on Ambient Systems and Media, AMBI-SYS 2011, held in Porto, Portugal in March 2011. The 10 revised full papers presented were carefully reviewed and selected and cover a wide range of topics as innovative solutions in the field of ambient assisted living, providing a new physical basis for ambient intelligence by also leveraging on contributions offered by interaction design methods and approaches.

Book Modeling and Simulation Fundamentals

Download or read book Modeling and Simulation Fundamentals written by John A. Sokolowski and published by John Wiley & Sons. This book was released on 2010-07-13 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: An insightful presentation of the key concepts, paradigms, and applications of modeling and simulation Modeling and simulation has become an integral part of research and development across many fields of study, having evolved from a tool to a discipline in less than two decades. Modeling and Simulation Fundamentals offers a comprehensive and authoritative treatment of the topic and includes definitions, paradigms, and applications to equip readers with the skills needed to work successfully as developers and users of modeling and simulation. Featuring contributions written by leading experts in the field, the book's fluid presentation builds from topic to topic and provides the foundation and theoretical underpinnings of modeling and simulation. First, an introduction to the topic is presented, including related terminology, examples of model development, and various domains of modeling and simulation. Subsequent chapters develop the necessary mathematical background needed to understand modeling and simulation topics, model types, and the importance of visualization. In addition, Monte Carlo simulation, continuous simulation, and discrete event simulation are thoroughly discussed, all of which are significant to a complete understanding of modeling and simulation. The book also features chapters that outline sophisticated methodologies, verification and validation, and the importance of interoperability. A related FTP site features color representations of the book's numerous figures. Modeling and Simulation Fundamentals encompasses a comprehensive study of the discipline and is an excellent book for modeling and simulation courses at the upper-undergraduate and graduate levels. It is also a valuable reference for researchers and practitioners in the fields of computational statistics, engineering, and computer science who use statistical modeling techniques.

Book Guide to Graphics Software Tools

Download or read book Guide to Graphics Software Tools written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-17 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.

Book Multimedia  Computer Graphics and Broadcasting  Part I

Download or read book Multimedia Computer Graphics and Broadcasting Part I written by Tai-hoon Kim and published by Springer Science & Business Media. This book was released on 2011-11-29 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set, CCIS 262 and 263, constitutes the refereed proceedings of the International Conference, MulGraB 2011, held as Part of the Future Generation Information Technology Conference, FGIT 2011, in conjunction with GDC 2011, Jeju Island, Korea, in December 2011. The papers presented were carefully reviewed and selected from numerous submissions and focuse on the various aspects of multimedia, computer graphics and broadcasting.

Book Technology Assisted Problem Solving for Engineering Education  Interactive Multimedia Applications

Download or read book Technology Assisted Problem Solving for Engineering Education Interactive Multimedia Applications written by Sidhu, Manjit Singh and published by IGI Global. This book was released on 2009-09-30 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores best practices in assisting students in understanding engineering concepts through interactive and virtual environments.

Book PC Mag

    Book Details:
  • Author :
  • Publisher :
  • Release : 1996-04-09
  • ISBN :
  • Pages : 432 pages

Download or read book PC Mag written by and published by . This book was released on 1996-04-09 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Book Multimedia    99

    Book Details:
  • Author : N. Correia
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 370916771X
  • Pages : 232 pages

Download or read book Multimedia 99 written by N. Correia and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia '99 covers technological and scientific areas of media production, processing and delivery. 24 contributions from research laboratories and universities worldwide give a broad perspective on multimedia research with a special focus on media convergence. The topics treated in this volume: image and sound content analysis and processing, paradigms and metaphors for multimedia authoring and display, applications such as education or entertainment, and multimedia content authentication and security.

Book Virtual Learning Environments  Concepts  Methodologies  Tools and Applications

Download or read book Virtual Learning Environments Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2012-01-31 with total page 1831 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the world rapidly moves online, sectors from management, industry, government, and education have broadly begun to virtualize the way people interact and learn. Virtual Learning Environments: Concepts, Methodologies, Tools and Applications is a three-volume compendium of the latest research, case studies, theories, and methodologies within the field of virtual learning environments. As networks get faster, cheaper, safer, and more reliable, their applications grow at a rate that makes it difficult for the typical practitioner to keep abreast. With a wide range of subjects, spanning from authors across the globe and with applications at different levels of education and higher learning, this reference guide serves academics and practitioners alike, indexed and categorized easily for study and application.

Book Multimedia and Virtual Reality Engineering

Download or read book Multimedia and Virtual Reality Engineering written by Richard Brice and published by Butterworth-Heinemann. This book was released on 1997-10-17 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the complete practical introduction to virtual reality and multimedia for those wishing to build systems. It covers the foundations and engineering needed to design and construct projects incorporating video, audio and textural elements and including the use of the latest hardware, to create an artificial world for education, information or entertainment. Production and authoring platforms are described, computer animation and hypertext are covered, but those looking for pages of software listings and computerspeak will be disappointed. This book is about the nuts and bolts: sound and video cards, head mounted displays, CrystalEyes glasses, other 3D glasses for entertainment, audio and video production, and realistic auditory and visual stimulation including stereoscopy. The creation of Cyberspace, and strategies to achieve a complete Cyberatmosphere are presented. Three-dimensional sound generation and video techniques that have never previously been published are revealed. This is the handbook for anyone working in the industry, or hoping to enter it. It also provides a guide for those hoping to 'cross-fertilise' the industry, coming from audio, video, computing or engineering backgrounds. A complete technical guide to MM and VR Includes a Hypertext edition of the book with added audio and graphics on CD Hardware, software, video and never before published 3D audio techniques covered