Download or read book 3D Graphics VRML 2 0 written by Laura Lemay and published by Sams. This book was released on 1996 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to design and create virtual worlds and stunning 3D graphics for Web pages. Written in a straight, conversational style, the book includes complete coverage of the new VRML 2.0 specification and the wide array of VRML and 3D graphics tools.
Download or read book VRML 2 0 Sourcebook written by Andrea L. Ames and published by John Wiley & Sons. This book was released on 1997 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive tutorial for building 3D virtual worlds on the Internet using VRML is now updated to reflect the significant upgrade to VRML 2.0. The second edition includes extensive coverage of Behaviors and new introductions to Perl, Java and JavaScript. The VRML 2.0 Sourcebook tells where to get VRML browsers and how to make them work with your current Web browser. The CD contains code for all VRML worlds.
Download or read book Laura Lemay s Web workshop 3D Graphics VRML 2 0 written by Laura Lemay and published by . This book was released on 1996 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The VRML 2 0 Handbook written by Jed Hartman and published by Addison-Wesley Professional. This book was released on 1996 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book guides the reader through the complete process of designing and creating a compelling virtual world. Illustrated techniques include the use of basic colored 3D shapes as well as more advanced features such as indexed face sets with texture mapping. COVER TITLE
Download or read book X3D written by Don Brutzman and published by Elsevier. This book was released on 2010-07-19 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard Plentiful illustrations and screen shots in the full color text Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers
Download or read book VRML written by John R. Vacca and published by Morgan Kaufmann. This book was released on 1996 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to VRML. this book thoroughly explains how to use VRML for creating 3D graphics and virtual reality applications for the Internet. No previous experience with VRML is required and all of the latest standards are covered.
Download or read book Guide to Graphics Software Tools written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2007-08-23 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, many scientists in different disciplines realize the power of graphics, but are also bewildered by the numerous graphics tools. More often than not, they choose the improper software tools and end up with unsatisfactory results. This book introduces and categorizes the most commonly used graphics tools and their applications. The purpose is not to provide an exhausting list of tools and their explicit functions, but rather to provide scientific researchers with different means and application areas in computer graphics, so as to help them efficiently use visualization, modeling, simulation, and virtual reality to complement their research needs. This guide includes coverage of the most widely used commercial software, freeware and open-source software.
Download or read book Laura Lemay s Web Workshop on VRML 2 0 and 3D Graphics written by Karl Jacobs and published by . This book was released on 1996 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book VRML Clearly Explained written by John R. Vacca and published by Academic Press. This book was released on 1998 with total page 822 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work explains how to use VRML for creating 3D graphics and virtual reality applications for the Internet. It contains coverage of OpenGL Graphics standards, fundamentals and libraries, and provides numerous VRML applications as examples as well as VRML browsers. Tutorials on graphic techniques from polygon edges to rasterization are included. The CD-ROM includes currently available applications for viewing and examples that show how to create your own applications.
Download or read book VRML 3D on the Web for Dummies written by David C. Kay and published by For Dummies. This book was released on 1996 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: VRML For Dummies is a user's guide to three dimensional network gaming and viewing. This book will help users explore this unique way of creating 3D graphics and making them available on the Internet. It covers how to use authoring tool and browsers with VRML, and much more.
Download or read book The Annotated VRML 2 0 Reference Manual written by Rikk Carey and published by Addison-Wesley Professional. This book was released on 1997 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing insights into VRML that could only be given by the language's designers, this is an essential reference for anyone seriously involved in building virtual worlds on the World Wide Web. The CD contains the book in HTML format as well as a Web page that will point readers to resources for VRML development.
Download or read book Globalization of Manufacturing in the Digital Communications Era of the 21st Century written by Gianni Jacucci and published by Springer Science & Business Media. This book was released on 1998-09-30 with total page 890 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International PROLAMAT Conference is an internationally well known event for demonstrating and evaluating activities and progress in the field of discrete manufacturing. Sponsored by the International Federation for Information Processing (IFIP), the PROLAMAT is traditionally held every three years and it includes the whole area of advanced software technology for Design and Manufacturing in Discrete Manufacturing. Past editions of the International PROLAMA T Conference have explored: -Manufacturing Technology, -Advances in CAD/CAM, -Software for Discrete Manufacturing, -Software for Manufacturing. The Eight International PROLAMAT held in 1992 (Tokyo), focused on the theme of Man in CIM. The 1995 PROLAMAT (Berlin), featured the theme of Life Cycle Modelling for Innovative Products and Processes. This past emphasis on human aspects and innovation provides a strong foundation for the next PROLAMAT. Under the title: The globalization of manufacturing in the digital communications era of the 21th century: innovation, agility and the virtual enterprise, the 1998 conference expands the PROLAMAT scope to include teams and virtual enterprises which come together across space and time to develop new products and bring them to global markets. Manufacturing issues and information models have long been part of concurrent engineering; they are increasingly important in new product innovation and in the development of manufacturing plans and processes which span multiple companies along with multiple time zones.
Download or read book Advances in Systems Computing Sciences and Software Engineering written by Tarek Sobh and published by Springer Science & Business Media. This book was released on 2007-09-27 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in Systems, Computing Sciences and Software Engineering This book includes the proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS’05). The proceedings are a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of computer science, software engineering, computer engineering, systems sciences and engineering, information technology, parallel and distributed computing and web-based programming. SCSS’05 was part of the International Joint Conferences on Computer, Information, and Systems Sciences, and Engineering (CISSE’05) (www. cisse2005. org), the World’s first Engineering/Computing and Systems Research E-Conference. CISSE’05 was the first high-caliber Research Conference in the world to be completely conducted online in real-time via the internet. CISSE’05 received 255 research paper submissions and the final program included 140 accepted papers, from more than 45 countries. The concept and format of CISSE’05 were very exciting and ground-breaking. The PowerPoint presentations, final paper manuscripts and time schedule for live presentations over the web had been available for 3 weeks prior to the start of the conference for all registrants, so they could choose the presentations they want to attend and think about questions that they might want to ask. The live audio presentations were also recorded and were part of the permanent CISSE archive, which also included all power point presentations and papers. SCSS’05 provided a virtual forum for presentation and discussion of the state-of the-art research on Systems, Computing Sciences and Software Engineering.
Download or read book VSMM 2000 written by Hal Thwaites and published by IOS Press. This book was released on 2000 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Web Publisher s Construction Kit with VRML Live3D written by David Fox and published by . This book was released on 1996 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thanks to Virtual Reality Modeling Language, users can now do more than jump to web pages--they can jump inside them. This hands-on tutorial gives users detailed guidance on how to program with VRML and how to create 3-D worlds with 3-D software and convert them to VRML. The CD-ROM contains software, objects, textures, WebFX VRML browser, conversion software, and more.
Download or read book Computer Graphics written by and published by Addison Wesley. This book was released on 1997 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Frontier Computing written by Jason C. Hung and published by Springer Nature. This book was released on 2023-05-24 with total page 2016 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the proceedings of the 12th International Conference on Frontier Computing, held in Tokyo, Japan, on July 12–15, 2022, and provides comprehensive coverage of the latest advances and trends in information technology, science, and engineering. It addresses a number of broad themes, including communication networks, business intelligence and knowledge management, Web intelligence, and related fields that inspire the development of information technology. The respective contributions cover a wide range of topics: database and data mining, networking and communications, Web and Internet of things, embedded systems, soft computing, social network analysis, security and privacy, optical communication, and ubiquitous/pervasive computing. Many of the papers outline promising future research directions, and the book benefits students, researchers, and professionals alike. Further, it offers a useful reference guide for newcomers to the field.