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Book 3D Graphics File Formats

Download or read book 3D Graphics File Formats written by Keith Rule and published by Addison Wesley Publishing Company. This book was released on 1996 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cut through the confusion with Graphics File Formats, a book/CD-ROM package that facilities the process of converting 3D files. It takes programmers on a guided tour of the basic layout of the most commonly used 3D file formats: VRML, 3D Studio, Wavefront, trueSpace, AutoCad, and POVRay. The CD-ROM includes over 100 royalty free 3D objects, all the source code from the book, and an invaluable 3D file format converter.

Book Encyclopedia of Graphics File Formats

Download or read book Encyclopedia of Graphics File Formats written by James D. Murray and published by O'Reilly Media. This book was released on 1994 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computing Methodologies -- Computer Graphics.

Book Foundations of 3D Graphics Programming

Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2007-01-15 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.

Book Guide to Graphics Software Tools

Download or read book Guide to Graphics Software Tools written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-17 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.

Book Graphics File Formats

Download or read book Graphics File Formats written by C. Wayne Brown and published by . This book was released on 1995 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Level of Detail for 3D Graphics

Download or read book Level of Detail for 3D Graphics written by David Luebke and published by Morgan Kaufmann. This book was released on 2003 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.

Book Metal by Tutorials  Third Edition   Beginning Game Engine Development With Metal

Download or read book Metal by Tutorials Third Edition Beginning Game Engine Development With Metal written by Caroline Begbie and published by Razeware LLC. This book was released on 2022-04-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.Who This Book Is ForThis book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.Topics Covered in Metal by TutorialsThe Rendering Pipeline: Take a deep dive through the graphics pipeline.3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.Coordinate Spaces: Learn the math behind 3D rendering.Lighting: Make your models look more realistic with simple lighting techniques.Shading: Understand how vertex and fragment shaders work.Textures & Materials: Design textures and surfaces for micro detail.Multipass Rendering: Add shadows with advanced lighting effects.Tile-based Deferred Rendering: Take full advantage of your Apple GPU with this rendering technique.GPU-Driven Rendering: Move the rendering setup to the GPU.Tessellation: Discover how to use tessellation to add a higher level of detail using fewer resources.Environment: Add realistic skies and water to your scenes.Particle Systems: Learn how to make stunning visual effects using GPU compute shaders.Character Animation: Bring your 3D models to life with joints and animation.Raytracing: Learn how to perform raytracing on the GPU.Advanced Lighting & Shadows: Discover signed distance fields and render beautiful shadows.Performance Optimization: Tune up your game with Xcode's new tools.After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.

Book Compressed Image File Formats

Download or read book Compressed Image File Formats written by John Miano and published by Addison-Wesley Professional. This book was released on 1999 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since not all graphic formats are of equal complexity, author John Miano does not simply choose a number of file formats and devote a chapter to each one. Instead, he offers additional coverage for the more complex image file formats like PNG (a new standard) and JPEG, while providing all information necessary to use the simpler file formats. While including the well-documented BMP, XBM, and GIF formats for completeness, along with some of their less-covered features, this book gives the most space to the more intricate PNG and JPEG, from basic concepts to creating and reading actual files. Among its highlights, this book covers: -- JPEG Huffman coding, including decoding sequential mode JPEG images and creating sequential JPEG files-- Optimizing the DCT-- Portable Network Graphics format (PNG), including decompressing PNG image data and creating PNG files-- Windows BMP, XBM, and GIF

Book Core Web3D

    Book Details:
  • Author : Aaron E. Walsh
  • Publisher : Prentice Hall Professional
  • Release : 2001
  • ISBN : 0130857289
  • Pages : 1096 pages

Download or read book Core Web3D written by Aaron E. Walsh and published by Prentice Hall Professional. This book was released on 2001 with total page 1096 pages. Available in PDF, EPUB and Kindle. Book excerpt: PLEASE PROVIDE COURSE INFORMATION PLEASE PROVIDE

Book Photoshop CS5 Bible

    Book Details:
  • Author : Lisa DaNae Dayley
  • Publisher : John Wiley & Sons
  • Release : 2010-05-13
  • ISBN : 0470888288
  • Pages : 996 pages

Download or read book Photoshop CS5 Bible written by Lisa DaNae Dayley and published by John Wiley & Sons. This book was released on 2010-05-13 with total page 996 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestselling, comprehensive reference on Photoshop, fully updated to CS5. Photoshop is the gold standard for image-editing programs and is used by professional photographers, graphic designers, and Web designers as well as hobbyists. More than 300,000 copies of this comprehensive reference have been sold in previous editions; this edition is fully updated to cover Photoshop CS5’s newest features and includes a 16-page full-color insert. Photoshop is the industry standard for image-editing software used in both print and digital media, with more than four million users worldwide This comprehensive guide covers beginning to advanced techniques, from learning your way around the windows and tools to working with Camera Raw images Covers retouching, color correcting, manipulating, and combining images; working with the File Browser, histogram palette, Lens Blur, and the color replacement tool; customizable keyboard shortcuts; how to create cutting-edge special effects for digital or film-based images, and much more This revised edition of Photoshop Bible is the reference tool that graphic designers, photographers, and Web designers will refer to many times over.

Book Proceedings of Eighth International Congress on Information and Communication Technology

Download or read book Proceedings of Eighth International Congress on Information and Communication Technology written by Xin-She Yang and published by Springer Nature. This book was released on 2023-09-14 with total page 1119 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers selected high-quality research papers presented at the Eighth International Congress on Information and Communication Technology, held at Brunel University, London, on 20–23 February 2023. It discusses emerging topics pertaining to information and communication technology (ICT) for managerial applications, e-governance, e-agriculture, e-education and computing technologies, the Internet of Things (IoT) and e-mining. Written by respected experts and researchers working on ICT, the book offers a valuable asset for young researchers involved in advanced studies. The work is presented in four volumes.

Book AutoCAD 2008 3D Modeling Workbook For Dummies

Download or read book AutoCAD 2008 3D Modeling Workbook For Dummies written by Lee Ambrosius and published by John Wiley & Sons. This book was released on 2007-07-30 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: AutoCAD 2007 features a new 3D rendering engine that greatly enhances the program's 3D functionality-and makes this industry-standard drafting program even more difficult to master, even for veteran users This focused For Dummies workbook gives people the practice they need to get up to speed on the new 3D features, with dozens of problems and step-by-step solutions for modeling, shadowing, and lighting Topics covered by the problems include 2D geometric construction, 3D solid modeling, 3D surface modeling, rendering and imaging, dimensioning and drafting, and model interchange Used by architects, engineers, and draftspeople, AutoCAD is the #1 computer-aided design (CAD) software in the world, with an installed base of 6.7 million users The accompanying DVD provides videos that illustrate select problems and solutions presented in the workbook

Book Advances in 3D Image and Graphics Representation  Analysis  Computing and Information Technology

Download or read book Advances in 3D Image and Graphics Representation Analysis Computing and Information Technology written by Roumen Kountchev and published by Springer Nature. This book was released on 2020-04-20 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers selected papers presented at the conference “Advances in 3D Image and Graphics Representation, Analysis, Computing and Information Technology,” one of the first initiatives devoted to the problems of 3D imaging in all contemporary scientific and application areas. The aim of the conference was to establish a platform for experts to combine their efforts and share their ideas in the related areas in order to promote and accelerate future development. This second volume discusses algorithms and applications, focusing mainly on the following topics: 3D printing technologies; naked, dynamic and auxiliary 3D displays; VR/AR/MR devices; VR camera technologies; microprocessors for 3D data processing; advanced 3D computing systems; 3D data-storage technologies; 3D data networks and technologies; 3D data intelligent processing; 3D data cryptography and security; 3D visual quality estimation and measurement; and 3D decision support and information systems.

Book Mobile 3D Graphics

    Book Details:
  • Author : Alessio Malizia
  • Publisher : Springer Science & Business Media
  • Release : 2006-12-31
  • ISBN : 1846286603
  • Pages : 168 pages

Download or read book Mobile 3D Graphics written by Alessio Malizia and published by Springer Science & Business Media. This book was released on 2006-12-31 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: This provides an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics) and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers. It teaches fundamental 3D mobile graphics programming with standard APIs and covers the basic and advanced application program interfaces behind the major wireless and mobile devices supporting 3D graphics applications.

Book MATLAB   Recipes for Earth Sciences

Download or read book MATLAB Recipes for Earth Sciences written by Martin H. Trauth and published by Springer Science & Business Media. This book was released on 2007 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces methods of data analysis in geosciences using MATLAB such as basic statistics for univariate, bivariate and multivariate datasets, jackknife and bootstrap resampling schemes, processing of digital elevation models, gridding and contouring, geostatistics and kriging, processing and georeferencing of satellite images, digitizing from the screen, linear and nonlinear time-series analysis and the application of linear time-invariant and adaptive filters. Includes a brief description of each method and numerous examples demonstrating how MATLAB can be used on data sets from earth sciences.

Book Adobe Photoshop CS6 Bible

Download or read book Adobe Photoshop CS6 Bible written by Brad Dayley and published by John Wiley & Sons. This book was released on 2012-04-13 with total page 1121 pages. Available in PDF, EPUB and Kindle. Book excerpt: The comprehensive, soup-to-nuts guide to Photoshop, fully updated Photoshop CS6, used for both print and digital media, is the industry leader in image-editing software. The newest version adds some exciting new features, and this bestselling guide has been revised to cover each of them, along with all the basic information you need to get started. Learn to use all the tools, including the histogram palette, Lens Blur, Match Color, and the color replacement tool, as well as keyboard shortcuts. Then master retouching and color correction, work with Camera Raw images, prepare photos for print or the web, and much more. Photoshop has the broadest user base of any professional-level graphics application, ranging from photo hobbyists to professionals in graphic design, publishing, video editing, animation, and broadcasting This comprehensive guide has what beginners need to know as well as intermediate-level information on key tools and procedures Features a 16-page full-color insert and a companion website with tutorials, including JPEG and PSD files of images from the book Covers image-editing basics, the File Browser, histogram palette, Lens Blur, Match Color, the color replacement tool, and customizable keyboard shortcuts Delves into techniques for working with Camera Raw images; how to retouch, color-correct, manipulate, and combine images; and all the new features and enhancements in the latest version Photoshop CS6 Bible is the one reference book every Photoshop user needs.

Book Smart Grapics

    Book Details:
  • Author : Andreas Butz
  • Publisher : Springer Science & Business Media
  • Release : 2003-06-26
  • ISBN : 3540405577
  • Pages : 271 pages

Download or read book Smart Grapics written by Andreas Butz and published by Springer Science & Business Media. This book was released on 2003-06-26 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Symposium on Smart Graphics, SG 2003, held in Heidelberg, Germany in July 2003. The 19 revised full papers and 7 poster papers presented were carefully reviewed and selected for presentation. The papers address smart graphics issues from the points of view of computer science, artificial intelligence, cognitive psychology, and fine art. The papers are organized in topical sections on graphical interaction, visualization techniques, virtual characters, and camera planning.