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Book 30 Games for Social Change  Critical Thinking for ESL EFL Classes

Download or read book 30 Games for Social Change Critical Thinking for ESL EFL Classes written by Janine Berger and published by Wayzgoose Press. This book was released on 2016-10-17 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 30 Games for Social Change

Download or read book 30 Games for Social Change written by Janine Berger and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: English as a Second or Foreign Language, games, and global citizenship education form the perfect combination for the 21st-century language classroom. This ground-breaking book unites all three in a practical, classroom-tested series of lessons.The first section features games that open up discussions for students to get to know each other and discover more about themselves.The second section provides clearly explained, step-by-step guides for complete games-based lessons designed around themes of global importance, including equality literature gender issues food art social valuesand more. The games are flexible in terms of levels and groups, and most require nothing more than pen, paper, and enthusiastic players.The final game in the book is a special challenge to you and to your students to be, as Gandhi said, the change you want to see in the world.

Book 30 Games for Social Change

    Book Details:
  • Author : Janine Berger
  • Publisher :
  • Release : 2016-11
  • ISBN : 9781938757280
  • Pages : pages

Download or read book 30 Games for Social Change written by Janine Berger and published by . This book was released on 2016-11 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: English as a Second or Foreign Language, games, and global citizenship education form the perfect combination for the 21st-century language classroom. This ground-breaking book unites all three in a practical, classroom-tested series of lessons. The first section features games that open up discussions for students to get to know each other and discover more about themselves. The second section provides clearly explained, step-by-step guides for complete games-based lessons designed around themes of global importance, including - equality - literature - gender issues - food - art - social values and more. The games are flexible in terms of levels and groups, and most require nothing more than pen, paper, and enthusiastic players. The final game in the book is a special challenge to you and to your students to be, as Gandhi said, the change you want to see in the world.

Book Mega events and social change

Download or read book Mega events and social change written by Maurice Roche and published by Manchester University Press. This book was released on 2017-06-05 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The spectacle of major cultural and sporting events can preoccupy modern societies. This book is concerned with contemporary mega-events, like the Olympics and Expos. Using a sociological perspective Roche argues that mega-events reflect the major social changes which now influence our societies, particularly in the West, and that these amount to a new ‘second phase’ of the modernization process. Changes are particularly visible in the media, urban and global locational aspects of mega-events. Thus he suggests that contemporary mega-events, both in their achievements and their vulnerabilities, reflect, in the media sphere, the rise of the internet; in the urban sphere, de-industrialisation and the growing ecological crisis; and in the global sphere, the relative decline of the West and the rise of China and other ‘emerging’ countries.

Book Interactive Multimedia Learning

Download or read book Interactive Multimedia Learning written by Johannes Konert and published by Springer. This book was released on 2014-09-05 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.

Book Handbook of Research on Improving Learning and Motivation through Educational Games  Multidisciplinary Approaches

Download or read book Handbook of Research on Improving Learning and Motivation through Educational Games Multidisciplinary Approaches written by Felicia, Patrick and published by IGI Global. This book was released on 2011-04-30 with total page 1462 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

Book Race and Social Change

Download or read book Race and Social Change written by Max Klau and published by John Wiley & Sons. This book was released on 2017-02-02 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: A powerful study illuminates our nation's collective civic fault lines Recent events have turned the spotlight on the issue of race in modern America, and the current cultural climate calls out for more research, education, dialogue, and understanding. Race and Social Change: A Quest, A Study, A Call to Action focuses on a provocative social science experiment with the potential to address these needs. Through an analysis grounded in the perspectives of developmental psychology, adaptive leadership and complex systems theory, the inquiry at the heart of this book illuminates dynamics of race and social change in surprising and important ways. Author Max Klau explains how his own quest for insight into these matters led to the empirical study at the heart of this book, and he presents the results of years of research that integrate findings at the individual, group, and whole system levels of analysis. It's an effort to explore one of the most controversial and deeply divisive subject's in American civic life using the tools of social science and empiricism. Readers will: Review a long tradition of classic, provocative social science experiments and learn how the study presented here extends that tradition into new and unexplored territory Engage with findings from years of research that reveal insights into dynamics of race and social change unfolding simultaneously at the individual, group, and whole systems levels Encounter a call to action with implications for our own personal journeys and for national policy at this critical moment in American civic life At a moment when our nation is once again bitterly divided around matters at the heart of American civic life, Race and Social Change: A Quest, A Study, A Call to Action seeks to push our collective journey forward with insights that promise to promote insight, understanding, and healing.

Book Games as Tools for Social Change Communication

Download or read book Games as Tools for Social Change Communication written by Dr. Bharat Dhiman and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This review paper highlights that the Games have the significant and unique potential to be powerful tools for social change communication, as they allow players to engage with and explore complex social issues in a safe and immersive environment. Games can help players to empathize and understand and with people from different backgrounds, promote problem-solving skills, critical thinking and inspire real-world action. Games can also promote social change by encouraging players to take action in the real world. For example, games like "Foldit" and "EteRNA" use crowdsourcing to help players solve real-world scientific problems. Games like "Habitat the Game" encourage players to take action to protect the environment, while "Half the Sky Movement" promote gender equality and encourages players to get involved in advocacy efforts. Games can promote social change by helping players to develop critical thinking and problem solving skills. Games like "Minecraft" and "Civilization" encourage players to think creatively and strategically to solve complex issues and problems, while games like "That Dragon, Cancer" and "Depression Quest" explore mental health issues and help players develop empathy and understanding for people who are struggling. Through this review article, we have discussed some of the most significant games that have the potential for social change communication. Games can raise awareness, promote action, and inspire players to make a positive difference in the world by providing a safe and immersive environment for players to explore complex social issues.

Book Global Games

    Book Details:
  • Author : Maarten van Bottenburg
  • Publisher : University of Illinois Press
  • Release : 2001
  • ISBN : 9780252026546
  • Pages : 304 pages

Download or read book Global Games written by Maarten van Bottenburg and published by University of Illinois Press. This book was released on 2001 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: A detailed and coherent account of the social significance and the politics underlying sports, Global Games demonstrates that sports are not a trivial pursuit but are deeply embedded in the way individuals and nations wish to be perceived. Book jacket.

Book Visual Encounters in the Study of Rural Childhoods

Download or read book Visual Encounters in the Study of Rural Childhoods written by April Mandrona and published by Rutgers University Press. This book was released on 2018-07-02 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual Encounters in the Study of Rural Childhoods brings together visual studies and childhood studies to explore images of childhood in the study of rurality and rural life. The volume highlights how the voices of children themselves remain central to investigations of rural childhoods. Contributions look at representations and experiences of rural childhoods from both the Global North and Global South (including U.S., Canada, Haiti, India, Sweden, Slovenia, South Africa, Russia, Timor-Leste, and Colombia) and consider visuals ranging from picture books to cell phone video to television.

Book The Caribbean and the Wider World

Download or read book The Caribbean and the Wider World written by Marjorie Brathwaite and published by Heinemann. This book was released on with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Leadership  Popular Culture and Social Change

Download or read book Leadership Popular Culture and Social Change written by Kristin M.S. Bezio and published by Edward Elgar Publishing. This book was released on 2018-01-26 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: The newest generation of leaders was raised on a steady diet of popular culture artifacts mediated through technology, such as film, television and online gaming. As technology expands access to cultural production, popular culture continues to play an important role as an egalitarian vehicle for promoting ideological dissent and social change. The chapters in this book examine works and creators of popular culture – from literature to film and music to digital culture – in order to address the ways in which popular culture shapes and is shaped by leaders around the globe as they strive to change their social systems for the better.

Book Games

    Book Details:
  • Author : Sandra Danilovic
  • Publisher : Emerald Group Publishing
  • Release : 2024-08-20
  • ISBN : 1800435940
  • Pages : 155 pages

Download or read book Games written by Sandra Danilovic and published by Emerald Group Publishing. This book was released on 2024-08-20 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves.

Book We the Gamers

    Book Details:
  • Author : Karen Schrier
  • Publisher : Oxford University Press
  • Release : 2021-04-30
  • ISBN : 0190926139
  • Pages : 224 pages

Download or read book We the Gamers written by Karen Schrier and published by Oxford University Press. This book was released on 2021-04-30 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Distrust. Division. Disparity. Is our world in disrepair? Ethics and civics have always mattered, but perhaps they matter now more than ever before. Recently, with the rise of online teaching and movements like #PlayApartTogether, games have become increasingly acknowledged as platforms for civic deliberation and value sharing. We the Gamers explores these possibilities by examining how we connect, communicate, analyze, and discover when we play games. Combining research-based perspectives and current examples, this volume shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change. We the Gamers introduces and explores various educational frameworks through a range of games and interactive experiences including board and card games, online games, virtual reality and augmented reality games, and digital games like Minecraft, Executive Command, Keep Talking and Nobody Explodes, Fortnite, When Rivers Were Trails, Politicraft, Quandary, and Animal Crossing: New Horizons. The book systematically evaluates the types of skills, concepts, and knowledge needed for civic and ethical engagement, and details how games can foster these skills in classrooms, remote learning environments, and other educational settings. We the Gamers also explores the obstacles to learning with games and how to overcome those obstacles by encouraging equity and inclusion, care and compassion, and fairness and justice. Featuring helpful tips and case studies, We the Gamers shows teachers the strengths and limitations of games in helping students connect with civics and ethics, and imagines how we might repair and remake our world through gaming, together.

Book Social Change in America

Download or read book Social Change in America written by Patricia C. Becker and published by Bernan Press. This book was released on 2006 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated for 2006, ""Social Change in America"" is a fascinating and fact-filled overview of how American society has changed and evolved in recent times. Topics covered include family life, work and employment, housing, wealth and poverty, education, health, crime, volunteer activity, religion and religious affiliation, politics, and more.

Book 10th European Conference on Games Based Learning

Download or read book 10th European Conference on Games Based Learning written by and published by Academic Conferences and publishing limited. This book was released on with total page 1041 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Transforming Learning

Download or read book Transforming Learning written by Kathy L. Guthrie and published by IAP. This book was released on 2020-06-01 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this companion manual to The Role of Leadership Educators: Transforming Learning, this text was developed to fill a significant resource gap in leadership education. In response to this gap, as well as leadership educators’ call for professional development related to teaching and learning, this text is grounded in the college teaching and leadership education literature. Filled with 60 learning activities for diverse contributors, this book offers a hands-on resource for leadership educators to use when facilitating leadership learning opportunities. Each learning activity includes learning outcomes, activity instructions, facilitation notes, and additional resources offered by the author. The text is organized by the pedagogical methods covered in The Role of Leadership Educators: Transforming Learning. Pedagogical methods covered include Discussion, Case Studies, Reflection, Team-Based Learning, Service Learning, Self- and Peer-Assessments, Role-Play, Simulation, Games, and Art. Each chapter contains six learning activities for each pedagogical method, four focused in instructional strategies (curricular, co-curricular, technology-enhanced, followership-focused) and two in learning assessment strategies (curricular and co-curricular).