Download or read book 2x4 Technology Handbook written by Alison Wilgus and published by Scholastic Paperbacks. This book was released on 2005 with total page 55 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the weapons, vehicles, and gadgets that the Kids Next Door use on missions, including the V.E.G.G.I.E., a weapon that shoots vegetables and was used to stop the Salami Samurai.
Download or read book Stock Scenery Construction Handbook written by Bill Raoul and published by . This book was released on 1999-01-01 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book A Book of Abstract Algebra written by Charles C Pinter and published by Courier Corporation. This book was released on 2010-01-14 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accessible but rigorous, this outstanding text encompasses all of the topics covered by a typical course in elementary abstract algebra. Its easy-to-read treatment offers an intuitive approach, featuring informal discussions followed by thematically arranged exercises. This second edition features additional exercises to improve student familiarity with applications. 1990 edition.
Download or read book High level Synthesis written by Michael Fingeroff and published by Xlibris Corporation. This book was released on 2010 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you an RTL or system designer that is currently using, moving, or planning to move to an HLS design environment? Finally, a comprehensive guide for designing hardware using C++ is here. Michael Fingeroff's High-Level Synthesis Blue Book presents the most effective C++ synthesis coding style for achieving high quality RTL. Master a totally new design methodology for coding increasingly complex designs! This book provides a step-by-step approach to using C++ as a hardware design language, including an introduction to the basics of HLS using concepts familiar to RTL designers. Each chapter provides easy-to-understand C++ examples, along with hardware and timing diagrams where appropriate. The book progresses from simple concepts such as sequential logic design to more complicated topics such as memory architecture and hierarchical sub-system design. Later chapters bring together many of the earlier HLS design concepts through their application in simplified design examples. These examples illustrate the fundamental principles behind C++ hardware design, which will translate to much larger designs. Although this book focuses primarily on C and C++ to present the basics of C++ synthesis, all of the concepts are equally applicable to SystemC when describing the core algorithmic part of a design. On completion of this book, readers should be well on their way to becoming experts in high-level synthesis.
Download or read book Practical Projects for the Yard and Garden written by John Kelsey and published by Cambium. This book was released on 2005 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: 17 practical pieces of garden equipment and yard accessories that anyone can build. Readers can make these handsome projects from affordable and readily available 1-by and 2-by lumber, using such basic woodworking tools as saw, hammer, drill, and clamps. Each project includes a detailed list of materials, precise step-by-step instructions, and an assembly drawing showing where each piece fits. These sturdy projects will go together fast. Finish with varnish or paint, or leave unfinished to weather naturally. Technical section: sawing wood by hand and with portable power tools.
Download or read book The Mathematics of Chip Firing written by Caroline J. Klivans and published by CRC Press. This book was released on 2018-11-15 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Mathematics of Chip-firing is a solid introduction and overview of the growing field of chip-firing. It offers an appreciation for the richness and diversity of the subject. Chip-firing refers to a discrete dynamical system — a commodity is exchanged between sites of a network according to very simple local rules. Although governed by local rules, the long-term global behavior of the system reveals fascinating properties. The Fundamental properties of chip-firing are covered from a variety of perspectives. This gives the reader both a broad context of the field and concrete entry points from different backgrounds. Broken into two sections, the first examines the fundamentals of chip-firing, while the second half presents more general frameworks for chip-firing. Instructors and students will discover that this book provides a comprehensive background to approaching original sources. Features: Provides a broad introduction for researchers interested in the subject of chip-firing The text includes historical and current perspectives Exercises included at the end of each chapter About the Author: Caroline J. Klivans received a BA degree in mathematics from Cornell University and a PhD in applied mathematics from MIT. Currently, she is an Associate Professor in the Division of Applied Mathematics at Brown University. She is also an Associate Director of ICERM (Institute for Computational and Experimental Research in Mathematics). Before coming to Brown she held positions at MSRI, Cornell and the University of Chicago. Her research is in algebraic, geometric and topological combinatorics.
Download or read book Village Technology Handbook written by United States. Agency for International Development. Communications Resources Division and published by . This book was released on 1963 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Chassis Engineering written by Herb Adams and published by Penguin. This book was released on 1992-11-19 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: In most forms of racing, cornering speed is the key to winning. On the street, precise and predictable handling is the key to high performance driving. However, the art and science of engineering a chassis can be difficult to comprehend, let alone apply. Chassis Engineering explains the complex principles of suspension geometry and chassis design in terms the novice can easily understand and apply to any project. Hundreds of photos and illustrations illustrate what it takes to design, build, and tune the ultimate chassis for maximum cornering power on and off the track.
Download or read book OpenGL Programming Guide written by Dave Shreiner and published by Addison-Wesley. This book was released on 2013-03-19 with total page 1489 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance
Download or read book Sooper Secrets and Boomerang Bloopers written by Alison Wilgus and published by Scholastic Paperbacks. This book was released on 2006 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to the best and worst schemes in the kids next door history and the top ten capers ever.
Download or read book Code as Creative Medium written by Golan Levin and published by MIT Press. This book was released on 2021-02-02 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
Download or read book Semidefinite Optimization and Convex Algebraic Geometry written by Grigoriy Blekherman and published by SIAM. This book was released on 2013-03-21 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: An accessible introduction to convex algebraic geometry and semidefinite optimization. For graduate students and researchers in mathematics and computer science.
Download or read book Buick Nailhead How to Rebuild Modify 1953 1966 written by Gary Weldon and published by CarTech Inc. This book was released on 2020-10-15 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to rebuild and upgrade your Buick Nailhead with the first book ever dedicated to the subject! In this all-new book from Nailhead racer and veteran engine builder Gary Weldon, you will learn everything you need to know about how to rebuild and upgrade the venerable Buick Nailhead engine. Weldon takes you through each step, including a review of the birth of the Nailhead, the benefits of its unique design, serial and casting number information to source and identify the best project, and a history of the engine in development. Also covered are the processes of rebuilding, including disassembly, inspection, sourcing the best parts, making critical upgrades, reassembly, and break-in. Of course, all the machine shop work is covered, and practical advice on building engines for competition is provided. The Nailhead was a throwback to the early overhead-valve engine design, and that unique design makes it a popular choice for period-correct hot rod projects. In addition, if your torquey Nailhead resides between the fenders of a Buick Special, LeSabre, Invicta, Roadmaster, Riviera, Century, Skylark, Wildcat, or Electra 225, this book will help you keep that old beauty on the road.
Download or read book Close Up at a Distance written by Laura Kurgan and published by MIT Press. This book was released on 2013-03-26 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maps poised at the intersection of art, architecture, activism, and geography trace a profound shift in our understanding and experience of space. The maps in this book are drawn with satellites, assembled with pixels radioed from outer space, and constructed from statistics; they record situations of intense conflict and express fundamental transformations in our ways of seeing and of experiencing space. These maps are built with Global Positioning Systems (GPS), remote sensing satellites, or Geographic Information Systems (GIS): digital spatial hardware and software designed for such military and governmental uses as reconnaissance, secrecy, monitoring, ballistics, the census, and national security. Rather than shying away from the politics and complexities of their intended uses, in Close Up at a Distance Laura Kurgan attempts to illuminate them. Poised at the intersection of art, architecture, activism, and geography, her analysis uncovers the implicit biases of the new views, the means of recording information they present, and the new spaces they have opened up. Her presentation of these maps reclaims, repurposes, and discovers new and even inadvertent uses for them, including documentary, memorial, preservation, interpretation, political, or simply aesthetic. GPS has been available to both civilians and the military since 1991; the World Wide Web democratized the distribution of data in 1992; Google Earth has captured global bird's-eye views since 2005. Technology has brought about a revolutionary shift in our ability to navigate, inhabit, and define the spatial realm. The traces of interactions, both physical and virtual, charted by the maps in Close Up at a Distance define this shift.
Download or read book An Introduction to Linear Programming and Game Theory written by Paul R. Thie and published by John Wiley & Sons. This book was released on 2011-09-15 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: Praise for the Second Edition: "This is quite a well-done book: very tightly organized, better-than-average exposition, and numerous examples, illustrations, and applications." —Mathematical Reviews of the American Mathematical Society An Introduction to Linear Programming and Game Theory, Third Edition presents a rigorous, yet accessible, introduction to the theoretical concepts and computational techniques of linear programming and game theory. Now with more extensive modeling exercises and detailed integer programming examples, this book uniquely illustrates how mathematics can be used in real-world applications in the social, life, and managerial sciences, providing readers with the opportunity to develop and apply their analytical abilities when solving realistic problems. This Third Edition addresses various new topics and improvements in the field of mathematical programming, and it also presents two software programs, LP Assistant and the Solver add-in for Microsoft Office Excel, for solving linear programming problems. LP Assistant, developed by coauthor Gerard Keough, allows readers to perform the basic steps of the algorithms provided in the book and is freely available via the book's related Web site. The use of the sensitivity analysis report and integer programming algorithm from the Solver add-in for Microsoft Office Excel is introduced so readers can solve the book's linear and integer programming problems. A detailed appendix contains instructions for the use of both applications. Additional features of the Third Edition include: A discussion of sensitivity analysis for the two-variable problem, along with new examples demonstrating integer programming, non-linear programming, and make vs. buy models Revised proofs and a discussion on the relevance and solution of the dual problem A section on developing an example in Data Envelopment Analysis An outline of the proof of John Nash's theorem on the existence of equilibrium strategy pairs for non-cooperative, non-zero-sum games Providing a complete mathematical development of all presented concepts and examples, Introduction to Linear Programming and Game Theory, Third Edition is an ideal text for linear programming and mathematical modeling courses at the upper-undergraduate and graduate levels. It also serves as a valuable reference for professionals who use game theory in business, economics, and management science.
Download or read book The Vignelli Canon written by Massimo Vignelli and published by Lars Müller Publishers. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An important manual for young designers from Italian modernist Massimo Vignelli The famous Italian designer Massimo Vignelli allows us a glimpse of his understanding of good design in this book, its rules and criteria. He uses numerous examples to convey applications in practice - from product design via signaletics and graphic design to Corporate Design. By doing this he is making an important manual available to young designers that in its clarity both in terms of subject matter and visually is entirely committed to Vignelli's modern design.
Download or read book The Last Airbender written by Dave Roman and published by Del Rey. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Based on the series Avatar, the last airbender, created by Michael Dante DiMartino and Bryan Konietzko; based on the screenplay written by M. Night Shyamalan."