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Book Software Engineering Perspectives in Computer Game Development

Download or read book Software Engineering Perspectives in Computer Game Development written by Kendra M. L. Cooper and published by CRC Press. This book was released on 2021-07-04 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

Book 2019 IEEE ACM 41st International Conference on Software Engineering Software Engineering Education and Training  ICSE SEET

Download or read book 2019 IEEE ACM 41st International Conference on Software Engineering Software Engineering Education and Training ICSE SEET written by IEEE Staff and published by . This book was released on 2019-05-25 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: ICSE is the premier forum for researchers to present and discuss the most recent innovations, trends, outcomes, experiences, and challenges in the field of software engineering The scope is broad and includes all original and unpublished results of empirical, conceptual, experimental, and theoretical software engineering research

Book Software Engineering for Games in Serious Contexts

Download or read book Software Engineering for Games in Serious Contexts written by Kendra M. L. Cooper and published by Springer Nature. This book was released on 2023-10-23 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts. One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of serious games for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways. This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.

Book Digital Transformation in Education and Artificial Intelligence Application

Download or read book Digital Transformation in Education and Artificial Intelligence Application written by Daniel Vasić and published by Springer Nature. This book was released on 2023-07-10 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes selected papers presented during the First International Conference on Digitization in Education, MoStart 2023, held in Mostar, Bosnia and Herzegovina, in April 2023. The 12 presented papers were thoroughly reviewed and selected from the 30 submissions. The proceedings cover a diverse range of topics, including artificial intelligence and robotics in education, games and simulations, intelligent tutoring systems, augmented and virtual reality, natural language processing, computer vision, IoT and metaverse applications, learning analytics, deep learning, and ethical issues in AI applications in education and law.

Book Human Computer Interaction

Download or read book Human Computer Interaction written by Constantine Stephanidis and published by CRC Press. This book was released on 2024-09-28 with total page 2935 pages. Available in PDF, EPUB and Kindle. Book excerpt: The pervasive influence of technology continuously shapes our daily lives. From smartphones to smart homes, technology is revolutionizing the way we live, work and interact with each other. Human-computer interaction (HCI) is a multidisciplinary research field focusing on the study of people interacting with information technology and plays a critical role in the development of computing systems that work well for the people using them, ensuring the seamless integration of interactive systems into our technologically driven lifestyles. The book series contains six volumes providing extensive coverage of the field, wherein each one addresses different theoretical and practical aspects of the HCI discipline. Readers will discover a wealth of information encompassing the foundational elements, state-of-the-art review in established and emerging domains, analysis of contemporary advancements brought about by the evolution of interactive technologies and artificial intelligence, as well as the emergence of diverse societal needs and application domains. These books: · Showcase the pivotal role of HCI in designing interactive applications across a diverse array of domains. · Explore the dynamic relationship between humans and intelligent environments, with a specific emphasis on the role of Artificial Intelligence (AI) and the Internet of Things (IoT). · Provide an extensive exploration of interaction design by examining a wide range of technologies, interaction techniques, styles and devices. · Discuss user experience methods and tools for the design of user-friendly products and services. · Bridge the gap between software engineering and human-computer interaction practices for usability, inclusion and sustainability. These volumes are an essential read for individuals interested in human-computer interaction research and applications.

Book Perspectives and Trends in Education and Technology

Download or read book Perspectives and Trends in Education and Technology written by Anabela Mesquita and published by Springer Nature. This book was released on 2023-10-21 with total page 731 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents high-quality, peer-reviewed papers from the International Conference in Information Technology & Education (ICITED 2023), to be held at the Nilton Lins University, Manaus, Brazil, during June 29–30, 2023. The book covers a specific field of knowledge. This intends to cover not only two fields of knowledge—Education and Technology—but also the interaction among them and the impact/result in the job market and organizations. It covers the research and pedagogic component of Education and Information Technologies but also the connection with Society, addressing the three pillars of higher education. The book addresses impact of pandemic on education and use of technology in education. Finally, it also encourages companies to present their professional cases which will be discussed. These can constitute real examples of how companies are overcoming their challenges with the uncertainty of the market.

Book Pattern Recognition

    Book Details:
  • Author : Ansel Yoan Rodríguez-González
  • Publisher : Springer Nature
  • Release : 2023-06-08
  • ISBN : 3031337832
  • Pages : 338 pages

Download or read book Pattern Recognition written by Ansel Yoan Rodríguez-González and published by Springer Nature. This book was released on 2023-06-08 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 15th Mexican Conference on Pattern Recognition, MCPR 2023, held in Tepic, Mexico, during June 21–24, 2023. The 30 full papers presented in this book were carefully reviewed and selected from 61 submissions. The papers are divided into the following topical sections: pattern recognition and machine learning techniques; deep learning and neural networks; medical applications of pattern recognition; language processing and recognition; and industrial applications of pattern recognition.

Book Advances in Intelligent Computing Techniques and Applications

Download or read book Advances in Intelligent Computing Techniques and Applications written by Faisal Saeed and published by Springer Nature. This book was released on with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Advances in Software Engineering  Education  and e Learning

Download or read book Advances in Software Engineering Education and e Learning written by Hamid R. Arabnia and published by Springer Nature. This book was released on 2021-09-09 with total page 1004 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the proceedings of four conferences: The 16th International Conference on Frontiers in Education: Computer Science and Computer Engineering + STEM (FECS'20), The 16th International Conference on Foundations of Computer Science (FCS'20), The 18th International Conference on Software Engineering Research and Practice (SERP'20), and The 19th International Conference on e-Learning, e-Business, Enterprise Information Systems, & e-Government (EEE'20). The conferences took place in Las Vegas, NV, USA, July 27-30, 2020 as part of the larger 2020 World Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE'20), which features 20 major tracks. Authors include academics, researchers, professionals, and students. This book contains an open access chapter entitled, "Advances in Software Engineering, Education, and e-Learning". Presents the proceedings of four conferences as part of the 2020 World Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE'20); Includes the tracks Computer Engineering + STEM, Foundations of Computer Science, Software Engineering Research, and e-Learning, e-Business, Enterprise Information Systems, & e-Government; Features papers from FECS'20, FCS'20, SERP'20, EEE'20, including one open access chapter.

Book Formal Methods     Fun for Everybody

Download or read book Formal Methods Fun for Everybody written by Antonio Cerone and published by Springer Nature. This book was released on 2021-03-10 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the post-workshop proceedings of the First International Workshop on Formal Methods – Fun for Everybody, FMFun 2019, held in Bergen, Norway, in December 2019. The 7 revised full papers and 2 revised short papers presented in this volume were carefully reviewed and selected from 15 submissions. A white paper and two keynote papers are also included. The papers explore ways of utilizing the pathway to transforming and spreading formal methods. The vision of this workshop series is that formal methods ought to be taught in such a way that every student can have fun with it.

Book Handbook of Research on Decision Making Capabilities Improvement With Serious Games

Download or read book Handbook of Research on Decision Making Capabilities Improvement With Serious Games written by Correia, Anacleto and published by IGI Global. This book was released on 2023-07-10 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can a group be empowered to improve their ability to make decisions while also reinforcing the group’s intended values, beliefs, and behaviors? Like positive reinforcement, which introduces a desirable or pleasant stimulus after a behavior has been completed and has been found to be effective for reinforcing such behavior, serious games introduce the behavior as a pleasant experience through engagement and entertainment. Where positive reinforcement relies heavily on the willpower of the subject to complete the behavior on their own, serious games introduce a motivational factor from the beginning of the behavior. Serious games are designed for purposes other than entertainment, such as training, learning, creating awareness, or behavior transformation through the introduction of content, topics, narratives, rules, and goals. They are immersive, engaging, and enjoyable, which enhances motivation and learning. The development of serious games is grounded in theoretical backgrounds, such as motivation, constructivism, flow experience, problem-based learning, and learning by doing. This method has been used in a variety of industries, including education, healthcare, military, policy analysis, and business functions such as marketing or financial purposes. They facilitate problem solving through challenges and rewards and use entertainment and engagement components. Serious games can address specific skills for many domains, foster collaboration, provide risk-free environments, and be used as analytical tools for educational research. They reinforce intended values, beliefs, and behaviors of players while conveying knowledge, skills, and attitudes, providing an integrated and effective approach to the transformation of an individual, group, or organization. The Handbook of Research on Decision-Making Capabilities Improvement With Serious Games discusses the use of advanced technologies including extended and immersive reality, digital twins, augmented reality (AR), virtual reality (VR), mixed reality (MR), and IoT sensors to improve decision-making skills and learning through serious games. This book discusses user engagement, game adaptation, content adaptation, and sensor technology. It showcases how to increase decision-making skills in individuals and organizations and incorporates the latest developments in artificial intelligence and machine learning. Led by experts with over 20 years of experience and covering topics such as serious game design, intelligent content adaptation, and machine learning algorithms. This book is designed for professionals in education, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students.

Book Digital Product Management in the Era of Data Economy  Artificial Intelligence  and Ecosystems

Download or read book Digital Product Management in the Era of Data Economy Artificial Intelligence and Ecosystems written by Dimitri Petrik and published by Springer Nature. This book was released on with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 2019 IEEE ACM 41st International Conference on Software Engineering

Download or read book 2019 IEEE ACM 41st International Conference on Software Engineering written by and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Text  Speech  and Dialogue

Download or read book Text Speech and Dialogue written by Petr Sojka and published by Springer Nature. This book was released on 2022-09-15 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 25th International Conference on Text, Speech, and Dialogue, TSD 2022, held in Brno, Czech Republic, in September 2022. The 43 papers presented in this volume were carefully reviewed and selected from 94 submissions. The topical sections "Text", "Speech", and "Dialogue" deal with the following issues: speech recognition; corpora and language resources; speech and spoken language generation; tagging, classification and parsing of text and speech; semantic processing of text and speech; integrating applications of text and speech processing; automatic dialogue systems; multimodal techniques and modelling.

Book Towards a Collaborative Society Through Creative Learning

Download or read book Towards a Collaborative Society Through Creative Learning written by Therese Keane and published by Springer Nature. This book was released on 2023-09-27 with total page 711 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the revised selected, refereed papers from the IFIP World Conference on Computers in Education on Towards a Collaborative Society through Creative Learning, WCCE 2022, Hiroshima, Japan, August 20-24, 2022. A total of 61 papers (54 full papers and 7 short papers) were carefully reviewed and selected from 131 submissions. They were organized in topical sections as follows: ​ Digital Education and Computing in Schools, Digital Education and Computing in Higher Education, National Policies and Plans for Digital Competence.

Book Software and Data Engineering

Download or read book Software and Data Engineering written by Wenying Feng and published by Springer Nature. This book was released on with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Frontiers in Software Engineering Education

Download or read book Frontiers in Software Engineering Education written by Alfredo Capozucca and published by Springer Nature. This book was released on 2023-11-30 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes invited papers from the Second International Workshop on Frontiers in Software Engineering Education, FISEE 2023, which took place at the Château de Villebrumier, France, during January 23-25, 2023. The Editorial and the 8 papers included in this volume were considerably enhanced after the conference and during two different peer-review phases. The contributions cover the main topics of the workshop: education in technology and technology for education; new (and fearless) ideas on education; adjustments in teaching during pandemic: experience reports; models for class development; how to design learning objectives and outcomes; labs and practical sessions: how to conduct them; curriculum development; course design; quality course assessment; long-life studies in education; empirical research in SE education; experiences in starting-up new educational systems; blended education. FISEE 2023 is part of a series of scientific events held at the new LASER center in Villebrumier near Montauban and Toulouse, France.