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Book 2017 9th International Conference on Virtual Worlds and Games for Serious Applications  vs Games

Download or read book 2017 9th International Conference on Virtual Worlds and Games for Serious Applications vs Games written by IEEE Staff and published by . This book was released on 2017-09-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The conference will explore games and virtual worlds in relation to Novel technologies Applications Methodologies, theories and frameworks Evaluation approaches and studies Topics of Interest AI applications for serious games Serious games methodologies User modelling in serious games Pervasive gaming Interactivity issues Game design Alternate reality games Virtual environments Augmented reality Visualisation techniques Human computer interaction Mobile games Education and learning Multimedia gaming Case studies in serious games and virtual worlds

Book Proceedings of the 17th European Conference on Game Based Learning

Download or read book Proceedings of the 17th European Conference on Game Based Learning written by Ton Spil and published by Academic Conferences and publishing limited. This book was released on 2023-10-05 with total page 950 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

Book 2016 8th International Conference on Games and Virtual Worlds for Serious Applications  vs Games

Download or read book 2016 8th International Conference on Games and Virtual Worlds for Serious Applications vs Games written by IEEE Staff and published by . This book was released on 2016-09-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The traditional scope of VS Games is novel research into serious games, games technology and virtual worlds However, for the 2016 edition, there will be a particular focus on augmented and mixed reality

Book Serious Games

    Book Details:
  • Author : Heinrich Söbke
  • Publisher : Springer Nature
  • Release : 2022-09-15
  • ISBN : 3031153251
  • Pages : 269 pages

Download or read book Serious Games written by Heinrich Söbke and published by Springer Nature. This book was released on 2022-09-15 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year’s proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.

Book Proceedings of the International Conference on Business  Economics  Social Sciences  and Humanities   Humanities and Social Sciences Track  ICOBEST HSS 2024

Download or read book Proceedings of the International Conference on Business Economics Social Sciences and Humanities Humanities and Social Sciences Track ICOBEST HSS 2024 written by Lia Warlina and published by Springer Nature. This book was released on 2024 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book HCI International 2020     Late Breaking Papers  Virtual and Augmented Reality

Download or read book HCI International 2020 Late Breaking Papers Virtual and Augmented Reality written by Constantine Stephanidis and published by Springer Nature. This book was released on 2020-10-07 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 34 late breaking papers presented in this volume were organized in two topical sections named: Virtual, Augmented and Mixed Reality Design and Implementation; and User Experience in Virtual, Augmented and Mixed Reality.

Book XXVI Brazilian Congress on Biomedical Engineering

Download or read book XXVI Brazilian Congress on Biomedical Engineering written by Rodrigo Costa-Felix and published by Springer. This book was released on 2019-06-03 with total page 869 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents the proceedings of the Brazilian Congress on Biomedical Engineering (CBEB 2018). The conference was organised by the Brazilian Society on Biomedical Engineering (SBEB) and held in Armação de Buzios, Rio de Janeiro, Brazil from 21-25 October, 2018. Topics of the proceedings include these 11 tracks: • Bioengineering • Biomaterials, Tissue Engineering and Artificial Organs • Biomechanics and Rehabilitation • Biomedical Devices and Instrumentation • Biomedical Robotics, Assistive Technologies and Health Informatics • Clinical Engineering and Health Technology Assessment • Metrology, Standardization, Testing and Quality in Health • Biomedical Signal and Image Processing • Neural Engineering • Special Topics • Systems and Technologies for Therapy and Diagnosis

Book Game Design and Intelligent Interaction

Download or read book Game Design and Intelligent Interaction written by Ioannis Deliyannis and published by BoD – Books on Demand. This book was released on 2020-04-01 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learning scenarios. This is clearly the way of the future, as those technologies are currently being used to change the way we explore, learn, and share our knowledge with others. The field will evolve in the near future with the use of new delivery platforms, while various technologies will merge into more concrete media, including wearable multipurpose devices. This book presents a series of design and evaluation case studies enabling the reader to appreciate the complexity of the task in hand, sample different case studies, and appreciate how different requirements can be met using game design and evaluation theory, analysis, and implementation.

Book Proceedings of the 2022 International Conference on Computer Science  Information Engineering and Digital Economy  CSIEDE 2022

Download or read book Proceedings of the 2022 International Conference on Computer Science Information Engineering and Digital Economy CSIEDE 2022 written by Haocun Wu and published by Springer Nature. This book was released on 2023-01-13 with total page 943 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access book.The 2022 International Conference on Computer Science, Information Engineering and Digital Economy(CSIEDE 2022) will be held on October 28-30 in Guangzhou, China. CSIEDE 2022 is to bring together innovative academics and industrial experts in the field of Computer Science, Information Engineering and Digital Economy to a common forum. The primary goal of the conference is to promote research and developmental activities in Computer Science, Information Engineering, Digital Economy and another goal is to promote scientific information interchange between researchers, developers, engineers, students, and practitioners working all around the world. The conference will be held every year to make it an ideal platform for people to share views and experiences in Computer Science, Information Engineering, Digital Economy and related areas. We warmly invite you to participate in CSIEDE 2022!

Book Proceedings of the 9th International Conference on Computational Science and Technology

Download or read book Proceedings of the 9th International Conference on Computational Science and Technology written by Dae-Ki Kang and published by Springer Nature. This book was released on 2023-04-26 with total page 685 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the proceedings of the 9th International Conference on Computational Science and Technology (ICCST 2022), held in Johor Bahru, Malaysia, on August 27–28, 2022. The respective contributions offer practitioners and researchers a range of new computational techniques and solutions, identify emerging issues, and outline future research directions, while also showing them how to apply the latest large-scale, high-performance computational methods.

Book Games and Learning Alliance

Download or read book Games and Learning Alliance written by Pierpaolo Dondio and published by Springer Nature. This book was released on 2023-11-28 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: 1. The Serious Games and Game Design 2. User experience, User Evaluation and User Analysis in Serious Games 3. Serious Games for Instruction 4. Serious Games for Health, Wellbeing and Social Change 5. Evaluating and Assessing Serious Games Elements 6. Posters