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Book 17th International Conference on Computer Animation and Social Agents

Download or read book 17th International Conference on Computer Animation and Social Agents written by Computer Graphics Society and published by . This book was released on 2004 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book CASA 2004

    Book Details:
  • Author : Nadia Magnenat-Thalmann
  • Publisher :
  • Release : 2004
  • ISBN :
  • Pages : pages

Download or read book CASA 2004 written by Nadia Magnenat-Thalmann and published by . This book was released on 2004 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Animation and Social Agents

Download or read book Computer Animation and Social Agents written by Feng Tian and published by Springer Nature. This book was released on 2020-11-25 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the revised selected papers of the 33rd International Conference on Computer Animation and Social Agents, CASA 2020, held in Bournemouth, UK*, in October 2020. The 1 full paper and 13 short papers presented were carefully reviewed and selected from a total of 86 submissions. The papers are organized in topical sections of modelling, animation and simulation; virtual reality; image processing and computer vision. *The conference was held virtually due to the COVID-19 pandemic.

Book 16th International Conference on Computer Animation and Social Agents

Download or read book 16th International Conference on Computer Animation and Social Agents written by and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 2003-01-01 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: CASA 2003, the newly renamed Computer Animation conference, covers research and development of animation systems, animated 3D characters, virtual humans and autonomous beings that span a wide range of applications. The topics of this year's papers span many areas of agent modeling and animation systems and clearly demonstrate a growing interest in this area.

Book CASA 2016

Download or read book CASA 2016 written by and published by . This book was released on 2018 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings  of The  International Conference on Computer Animation and Social Agents

Download or read book Proceedings of The International Conference on Computer Animation and Social Agents written by and published by . This book was released on 2006 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Data Driven 3D Facial Animation

Download or read book Data Driven 3D Facial Animation written by Zhigang Deng and published by Springer Science & Business Media. This book was released on 2008 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.

Book Proceedings of the 20th International Conference on Computer Animation and Social Agents

Download or read book Proceedings of the 20th International Conference on Computer Animation and Social Agents written by Frank Van Reeth and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book CASA 2016

Download or read book CASA 2016 written by and published by . This book was released on 2016 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the Fifth SIAM International Conference on Data Mining

Download or read book Proceedings of the Fifth SIAM International Conference on Data Mining written by Hillol Kargupta and published by SIAM. This book was released on 2005-04-01 with total page 670 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Fifth SIAM International Conference on Data Mining continues the tradition of providing an open forum for the presentation and discussion of innovative algorithms as well as novel applications of data mining. Advances in information technology and data collection methods have led to the availability of large data sets in commercial enterprises and in a wide variety of scientific and engineering disciplines. The field of data mining draws upon extensive work in areas such as statistics, machine learning, pattern recognition, databases, and high performance computing to discover interesting and previously unknown information in data. This conference results in data mining, including applications, algorithms, software, and systems.

Book Advances in Computer Graphics

Download or read book Advances in Computer Graphics written by Tomoyuki Nishita and published by Springer Science & Business Media. This book was released on 2006-06-22 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the refereed proceedings of the 24th Computer Graphics International Conference, CGI 2006. The 38 revised full papers and 37 revised short papers presented were carefully reviewed. The papers are organized in topical sections on rendering and texture, efficient modeling and deformation, digital geometry processing, shape matching and shape analysis, face, virtual reality, motion and image, as well as CAGD.

Book Conference Proceedings

Download or read book Conference Proceedings written by and published by . This book was released on 2006 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Crowd Simulation

    Book Details:
  • Author : Daniel Thalmann
  • Publisher : Springer Science & Business Media
  • Release : 2012-10-03
  • ISBN : 1447144503
  • Pages : 305 pages

Download or read book Crowd Simulation written by Daniel Thalmann and published by Springer Science & Business Media. This book was released on 2012-10-03 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: · Population modeling · Virtual human animation · Behavioral models for crowds · The connection between virtual and real crowds · Path planning and navigation · Visual attention models · Geometric and populated semantic environments · Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.

Book Theory and Practice of Computation

Download or read book Theory and Practice of Computation written by Shin-ya Nishizaki and published by Springer Science & Business Media. This book was released on 2012-04-27 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computation should be a good blend of theory and practice, and researchers in the field should create algorithms to address real world problems, putting equal weight on analysis and implementation. Experimentation and simulation can be viewed as yielding to refined theories or improved applications. The Workshop on Computation: Theory and Practice (WCTP)-2011 was the first workshop organized jointly by the Tokyo Institute of Technology, the Institute of Scientific and Industrial Research–Osaka University, the University of the Philippines Diliman, and De La Salle University–Manila devoted to theoretical and practical approaches to computation. The aim of the workshop was to present the latest developments by theoreticians and practitioners in academe and industry working to address computational problems that can directly impact the way we live in society. This book comprises the refereed proceedings of WCTP-2011, held in Quezon City, the Philippines, in September 2011. The 16 carefully reviewed and revised full papers presented here deal with biologically inspired computational modeling, programming language theory, advanced studies in networking, and empathic computing. .