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Book 143 Video Game Jokes

    Book Details:
  • Author : Hayden Fox
  • Publisher : Independently Published
  • Release : 2018-12-27
  • ISBN : 9781792753060
  • Pages : 57 pages

Download or read book 143 Video Game Jokes written by Hayden Fox and published by Independently Published. This book was released on 2018-12-27 with total page 57 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why do Fortnite players have nice teeth? Because they Floss! 143 More Hilarious Jokes From Some of Your Favorite Video Games Including Fortnite, League of Legends, World of Warcraft, Overwatch, and Starcraft! A Must-have for any gamer. Add to Cart Now and get ready to have some serious laughs! **Makes for a perfect gift plus get the Kindle edition for FREE when you buy the Paperback!**

Book 300 Video Game Jokes  The Ultimate Joke Book for Kids and Teens  Vol 1   2

Download or read book 300 Video Game Jokes The Ultimate Joke Book for Kids and Teens Vol 1 2 written by Hayden Fox and published by Independently Published. This book was released on 2018-12-27 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: How come Toad gets invited to every party? Because he's a fun-gi! Why do Fortnite players have nice teeth? Because they Floss! 300 Hilarious Jokes From Some of Your Favorite Video Games Including Fortnite, League of Legends, World of Warcraft, Overwatch, Starcraft, Minecraft, Runescape, Super Mario, Sonic, Zelda, Donkey Kong, and DOTA 2! A Must-have for any gamer. Add to Cart Now and get ready to have some serious laughs! Save over 40% off with this bundle. **Makes for a perfect gift plus get the Kindle edition for FREE when you buy the Paperback!**

Book Video Games and Comedy

Download or read book Video Games and Comedy written by Krista Bonello Rutter Giappone and published by Springer Nature. This book was released on 2022-03-26 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Book 157 Video Game Jokes

    Book Details:
  • Author : Hayden Fox
  • Publisher : Independently Published
  • Release : 2018-12-19
  • ISBN : 9781792009860
  • Pages : 59 pages

Download or read book 157 Video Game Jokes written by Hayden Fox and published by Independently Published. This book was released on 2018-12-19 with total page 59 pages. Available in PDF, EPUB and Kindle. Book excerpt: How come Toad gets invited to every party? Because he's a fun-gi! 157 Hilarious Jokes From Some of Your Favorite Video Games Including Minecraft, Runescape, Super Mario, Sonic, Zelda, Donkey Kong, and DOTA 2! A Must-have for any gamer. Add to Cart Now and get ready to have some serious laughs! **Makes for a perfect gift plus get the Kindle edition for FREE when you buy the Paperback!**

Book Minecraft Joke Book

Download or read book Minecraft Joke Book written by Mojang AB and published by . This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you hear about the creeper's birthday party? It really went off with a BANG! Why does Alex love redstone lamps? Because they light up her life. Where do tired miners sleep? On bedrock. The official Minecraft Joke Book is packed full of hilarious jokes that will have you laughing your blocks off! There's something for every Minecrafter, whatever their age. Collect all of the official Minecraft books to become the best Minecrafter you can be: Minecraft Guide to Exploration: 9781405285971 Minecraft Guide to Creative: 9781405285988 Minecraft Guide to Redstone: 9781405286008 Minecraft Guide to the Nether and the End: 9781405285995 Minecraft Guide to Enchantments and Potions: 9781405288958 Minecraft Guide to PVP Minigames: 9781405288965 Minecraft Guide to Farming: 9781405290104 Minecraft Blockopedia: 9781405273534 Minecraft: Exploded Builds: Medieval Fortress: 9781405284172 Minecraft The Survivors' Book of Secrets: 9781405283335 Minecraft Survival Tin: 9781405288200 Minecraft Mobestiary: 9781405286022 Minecraft: The Ultimate Construction Collection: 9781405291927 Minecraft is a multi-platform block-based gaming sensation available on Xbox, PlayStation, PC and mobile devices. Whether you're in Creative, Survival or Hardcore Mode, the official Mojang-approved Minecraft books contain all the advice you need to survive and thrive.

Book Narrative Pleasures in Young Adult Novels  Films and Video Games

Download or read book Narrative Pleasures in Young Adult Novels Films and Video Games written by M. Mackey and published by Springer. This book was released on 2011-07-08 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stories are told today through many formats and young interpreters bring multimedia experience to bear on every narrative format they encounter. In this book, twelve young people read a novel, watch a film and play a video game from beginning to end. Their responses inform a new framework of contemporary themes of narrative comprehension.

Book Video Games as Art

    Book Details:
  • Author : Frank G. Bosman
  • Publisher : Walter de Gruyter GmbH & Co KG
  • Release : 2022-11-07
  • ISBN : 311073110X
  • Pages : 125 pages

Download or read book Video Games as Art written by Frank G. Bosman and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-11-07 with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.

Book Tiger Woods

Download or read book Tiger Woods written by Lawrence J. Londino and published by Bloomsbury Publishing USA. This book was released on 2010-05-20 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive biography of Tiger Woods looks at where he came from, his sports accomplishments and philanthropic efforts, and the effect he has had on sports history, marketing, and broadcasting. Tiger Woods: A Biography, Second Edition updates the 2005 edition to examine the life and career of this phenomenal athlete through the 2009 PGA Championship. The book provides information about Woods's parents and his upbringing, early life, and outstanding accomplishments as a professional golfer. It also covers Tiger's philanthropic activities including the Tiger Woods Foundation, a global organization that provides innovative educational opportunities to youth, the Tiger Woods Learning Center, and the Earl Woods Scholarship Program established to honor the spirit and vision of Tiger's father. Recognizing that the opportunities Woods has had were hard won by early African American golfers—who were denied the right to play on the PGA Tour until 1961—the book also includes a chapter on these pioneers. The volume is rounded out with a brief history of broadcasting and sports, as well as a look at the relationship between athletes and sponsors.

Book Inspiring Student Empowerment

Download or read book Inspiring Student Empowerment written by Patti Drapeau and published by Free Spirit Publishing. This book was released on 2021-06-14 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical, comprehensive guide to help educators go beyond student engagement and differentiation to achieve student empowerment. Student engagement continues to be an important goal for teachers, but it shouldn’t end there. There is no one-size-fits-all approach to teaching anymore. School districts that have begun to shift their focus from student engagement to student empowerment, and from differentiation to personalized learning, have seen a rise in test scores, motivation, attention, and self-confidence. When students have voice and choice, they gain control over their learning and their actions and feel empowered to work harder and achieve more. Through sample lessons, strategies, and applications, educators will learn how to shift from engagement to student empowerment, from differentiation to personalized learning, and practical ways to make these strategies work in the classroom. Move from engagement to student empowerment with: A comprehensive guide to engaged learning A comprehensive guide to empowerment Research-based best practices to promote empowerment Move from differentiation to personalized learning with: A comprehensive guide to refining differentiation practices A comprehensive guide to personalized learning Practical ways to use voice and choice, instructional design, and classroom climate to promote student empowerment An entire chapter dedicated to the social and emotional learning side of personalized learning Digital content includes reproducible forms and a PDF presentation for professional development.

Book Guinness World Records 2018 Gamer s Edition

Download or read book Guinness World Records 2018 Gamer s Edition written by Guinness World Records and published by Guinness World Records. This book was released on 2017-09-18 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the global authority in record-breaking comes the 11th edition of the world’s best-selling videogames annual. Packed with the latest records, coolest stars and the biggest games, the Guinness World Records Gamer’s Edition is the go-to bible for every gaming fan. Just ask the five million readers who’ve made it an international sensation! Inside you’ll find amazing stats, thrilling facts, inspirational tales, lightning-quick speed-runs and dazzling photos. Read about the records behind your favorite games including Mario, Overwatch, FIFA, WWE and Rocket League, plus recap on a year of crazy Pokémon GO stories. Go behind the scenes of the world’s longest-running eSports organizer. Spook yourself silly with real-life videogame mysteries. Check out the fastest videogame completions. And gaze in envy at the world’s largest Zelda and Tomb Raider collections! You’ll also meet gaming heroes such as the world’s oldest games YouTuber at 81, a man with a real-life cyborg arm that was inspired by Deus Ex, and the kingpin of eSports fighting games. But the videogame stars don’t get much bigger than DanTDM, whose Minecraft channel has been watched nearly 10 billion times! So we’re thrilled he’s written a special intro just for the Guinness World Records Gamer’s Edition. Speaking of heroes...grab your cape and turn to this year’s special chapter featuring superhero games. It hard to believe it’s been nearly 40 years since Superman first exploded onto our consoles! So, we’re celebrating with your favorite costumed crime-battlers. From Spider-Man’s web-crawling to Batman’s gadgetry, they’re just as powerful in pixels as they are in the movies. So, whether you want to know who scored the fastest goal in FIFA or achieved the fastest speed-run of Final Fantasy XV, or just want to see the world’s biggest Game Boy, this is the book for you!

Book Millennials Talking Media

Download or read book Millennials Talking Media written by Sylvia Sierra and published by Oxford University Press. This book was released on 2021-10-05 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Friends don't let friends skip leg day." "You shall not pass!" "I'll be back." The way we read these lines-whether or not you picture Gandalf, hear the deep monotone of the Terminator, or smilemakes it clear that media consumption affects our everyday lives, language, and how we identify as part of a group. Millennials Talking Media examines how U.S. Millennial friends embed both old media (books, songs, movies, and TV shows) and new media (YouTube videos, videogames, and internet memes) in their everyday talk for particular interactional purposes. Sylvia Sierra presents case studies featuring the recorded talk of Millennial friends to demonstrate how and why these speakers make media references and use them to handle awkward moments and other interactional dilemmas. Sierra's analysis shows how such references contribute to epistemic management and frame shifts in conversation, which ultimately work together to construct a shared sense of Millennial identity. Building on contemporary work in media studies, Sierra weaves together the most current linguistic theories regarding knowledge, framing, and identity to create a book that will be of interest to Boomers, Gen Xers, Millennials, and Gen Z alike.

Book American Swastika

Download or read book American Swastika written by Pete Simi and published by Rowman & Littlefield. This book was released on 2024-03-05 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: An intimate look at the social and psychological dimensions of white supremacist hate

Book The Batman Filmography  2d ed

Download or read book The Batman Filmography 2d ed written by Mark S. Reinhart and published by McFarland. This book was released on 2013-08-14 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a complete reference work to the history of Batman big screen works, from the 1940s serials through the campy 1960s TV show and film, and up through the series of Warner Bros. summer blockbusters that climaxed with Christopher Nolan's 2012 film The Dark Knight Rises. Chapters on each Batman feature include extensive film and production credits, a production history, and a critical analysis of the movie relative to the storied history of the Batman character. The book also examines the Batman-related works and events that took place in the years between the character's film exploits.

Book Teaching the Video Production Class

Download or read book Teaching the Video Production Class written by David Howard and published by Bloomsbury Publishing USA. This book was released on 2014-01-13 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guidebook is a must-have resource for anyone teaching a television production class or running a morning news show at the elementary, middle, or high school level. Teaching a television production class is a real challenge, especially when working with the typical budget and time limitations of most elementary, middle, or high school curricula. Beyond the technical aspects of teaching this subject, what is the best way to keep students engaged and challenged while teaching them skills that will help make them college and career ready? Spanning lesson plans, video production activities, assessment, and more, this book supplies a comprehensive, step-by-step guide to teaching a television production class, using whatever equipment is readily available. It focuses on the critical aspects of how to teach television production and organize lessons, rather than the quickly evolving details of what equipment or editing software to use. The authors also provide lessons on creating and executing a daily newscast show, how to evaluate that show and collect school-wide data for further evaluation and improvement, and how to archive and mount these productions on the school website.

Book Lucid Dreaming  Waking Life

Download or read book Lucid Dreaming Waking Life written by Elliot Riley and published by McFarland. This book was released on 2020-05-29 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lucid dreaming, the skill of recognizing that you're dreaming within a dream, has a vast potential to not only improve the content of your dreams but also to quell anxiety and improve confidence during your waking life. Leveraging both scientific research and two decades of personal experimentation, this book provides everything readers need to know in order to begin lucid dreaming for the first time and to improve the frequency, control, and clarity of existing lucid dream experiences. Personal anecdotes and dream journal entries from the author help clarify points of confusion and motivate readers. This book focuses heavily on the connections between lucid dreaming, mindfulness, and anxiety, and on the myriad benefits lucid dreaming can have while you are awake. Whether you have never had a lucid dream before, or you want to improve the quality and frequency of your lucid dreams, the techniques provided here will make the process simple. With the skill of lucid dreaming, your dreams will become your own personal playground, laboratory, artist studio, or spiritual center. What you gain from such a journey is up to you.

Book Understanding Video Games

Download or read book Understanding Video Games written by Simon Egenfeldt-Nielsen and published by Taylor & Francis. This book was released on 2024-05-08 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games, Fifth Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education, and society.

Book Classical Antiquity in Video Games

Download or read book Classical Antiquity in Video Games written by Christian Rollinger and published by Bloomsbury Publishing. This book was released on 2020-01-09 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.