Download or read book 100 NetBeans IDE Tips Tricks written by Ruth Kusterer and published by Pearson Education. This book was released on 2008-11-14 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Netbeans is not only a great IDE and platform, it is also a community of programming enthusiasts. 100 NetBeans TM IDE Tips and Tricks is a collection of the best technical tips for the NetBeans IDE, collected from community blogs, forums, NetBeans evangelists, and the author’s personal experience. It focuses on specific recipes that can make you more productive in your routine development tasks and provides answers to your most pressing questions. The default software version for these tips is NetBeans IDE 6.0, when a feature is specific to another version, it is called out. The default platform is Microsoft Windows; Mac OS keyboard shortcuts are noted in parentheses.
Download or read book NetBeans IDE Field Guide written by Patrick Keegan and published by Pearson P T R. This book was released on 2006 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Only Complete Guide and Reference for NetBeans(TM) IDE 5.0 The award-winning NetBeans(TM) IDE eases all aspects of Java application development, incorporating a wide range of powerful features into one well-designed package. NetBeans IDE is consistently first in supporting the latest Java technologies for developing desktop, web, enterprise, and mobile applications. "NetBeans(TM) IDE Field Guide" provides an introduction to the IDE and an extensive range of topics to help you with both everyday and advanced programming tasks, including Taking advantage of the Ant-based project system to create easily deployable projectsDeveloping web applications with the built-in Apache Tomcat web serverConstructing, assembling, and verifying large-scale Java EE applicationsManaging the Sun Java System Application Server through NetBeans IDEDeveloping mobile applications with the NetBeans Mobility PackIn this expanded second edition, you can also learn how toBuild powerful and attractive desktop applications with the Matisse GUI BuilderProfile your applications for performance issuesDevelop modules for NetBeans IDE and rich-client applications based on the NetBeans PlatformChat and share code with other developers using the NetBeans Collaboration Modules
Download or read book 100 Solutions in Java written by Dhruti Shah and published by BPB Publications. This book was released on 2023-10-27 with total page 754 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step guide to Java development for beginners and professionals KEY FEATURES ● Gain a deep understanding of how various Java APIs work. ● Master modular programming with Java. ● Learn to use features such as lambda expressions, the Time API, and the Stream API. DESCRIPTION 100+ Solutions in Java is a comprehensive and accessible guide to developing Java applications from version 8 to 19. Whether you are a beginner or a seasoned pro, this book will help you learn the latest Java features and best practices, one step at a time. The book covers a wide range of topics, from basic programming concepts to advanced topics like concurrency and design patterns. Each chapter has clear and concise explanations, helpful examples, and practical exercises. By the end of the book, you'll be able to develop sophisticated Java applications that are both efficient and reliable. WHAT YOU WILL LEARN ● Explore the newly introduced features in Java 8 to 19. ● Gain a deep understanding of the Java Stream API. ● Master the art of working with Java regular expressions. ● Get a comprehensive overview of inheritance and interfaces in Java. ● Familiarize yourself with design patterns in Java. WHO THIS BOOK IS FOR This book is for anyone who wants to learn Java programming, including Java developers, technical specialists, and beginners. Prior experience with programming languages such as C, C++, Python, or SQL databases will be helpful, but is not required. TABLE OF CONTENTS 1. Introduction to Java 2. Java Programming Constructs 3. Java Application Components 4. Java Reference Types 5. Subclasses and Interfaces 6. Exceptions and Regular Expressions 7. Collections and Stream API 8. Generics and Time API 9. File Manipulation in Java 10. Threads and JDBC 11. Design Patterns and Internationalization 12. More about JDK 8, 9, and 10 13. Java 11 (LTS) and New Updates 14. Java 17 (LTS) and New Updates
Download or read book Beginning NetBeans IDE written by Geertjan Wielenga and published by Apress. This book was released on 2015-09-03 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning NetBeans IDE is your authoritative tutorial for learning and using the open source NetBeans IDE platform backed by Oracle. Written by a NetBeans product manager at Oracle, Geertjan Wielenga shows you what NetBeans really is all about and how to install and set it up. Then, right away, he shows you how to write your first simple NetBeans Java application. In this book, you get a tour of the various, essential and key NetBeans wizards and plug-ins. Then, you start building a more complex Java-based application using the NetBeans IDE. And, you learn how to improve that application by exploring the NetBeans refactoring, testing/debugging, profiling and distribution tools. After reading and using this tutorial, you'll come away with a working case study that you can re-apply as a template for your own specific needs. You'll have an understanding of the key essentials of the popular NetBeans IDE.
Download or read book Intelligent Systems Design and Applications written by Ana Maria Madureira and published by Springer. This book was released on 2017-02-22 with total page 1106 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book comprises selected papers from the 16th International Conference on Intelligent Systems Design and Applications (ISDA’16), which was held in Porto, Portugal from December 1 to16, 2016. ISDA 2016 was jointly organized by the Portugual-based Instituto Superior de Engenharia do Porto and the US-based Machine Intelligence Research Labs (MIR Labs) to serve as a forum for the dissemination of state-of-the-art research and development of intelligent systems, intelligent technologies, and applications. The papers included address a wide variety of themes ranging from theories to applications of intelligent systems and computational intelligence area and provide a valuable resource for students and researchers in academia and industry alike.
Download or read book Metaheuristics and Nature Inspired Computing written by Bernabé Dorronsoro and published by Springer Nature. This book was released on with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Natural Language Processing Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2019-11-01 with total page 1704 pages. Available in PDF, EPUB and Kindle. Book excerpt: As technology continues to become more sophisticated, a computer’s ability to understand, interpret, and manipulate natural language is also accelerating. Persistent research in the field of natural language processing enables an understanding of the world around us, in addition to opportunities for manmade computing to mirror natural language processes that have existed for centuries. Natural Language Processing: Concepts, Methodologies, Tools, and Applications is a vital reference source on the latest concepts, processes, and techniques for communication between computers and humans. Highlighting a range of topics such as machine learning, computational linguistics, and semantic analysis, this multi-volume book is ideally designed for computer engineers, computer and software developers, IT professionals, academicians, researchers, and upper-level students seeking current research on the latest trends in the field of natural language processing.
Download or read book Java Graphical User Interfaces written by and published by Bookboon. This book was released on with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Software Development Design and Coding written by John F. Dooley and published by Apress. This book was released on 2017-11-25 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the principles of good software design, and how to turn those principles into great code. This book introduces you to software engineering — from the application of engineering principles to the development of software. You'll see how to run a software development project, examine the different phases of a project, and learn how to design and implement programs that solve specific problems. It's also about code construction — how to write great programs and make them work. Whether you're new to programming or have written hundreds of applications, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. With Software Development, Design and Coding, author and professor John Dooley distills his years of teaching and development experience to demonstrate practical techniques for great coding. What You'll Learn Review modern agile methodologies including Scrum and Lean programming Leverage the capabilities of modern computer systems with parallel programming Work with design patterns to exploit application development best practices Use modern tools for development, collaboration, and source code controls Who This Book Is For Early career software developers, or upper-level students in software engineering courses
Download or read book Programming Fundamentals Using Java written by William McAllister and published by Mercury Learning and Information. This book was released on 2014-10-01 with total page 905 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a Java textbook for beginning programmers that uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic or advanced programming course and permits instructors who are not familiar with game programming and computer graphics concept to realize their advantages. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines and provides an in-depth discussion of graphical user interfaces (GUIs). It has been used to teach programming to student whose majors are both within and outside of the computing fields. The companion DVD includes a game environment that is easily integrated into projects created with the popular Java Development Environments (Eclipse, NetBeans, and JCreator) and includes a set of executable student games to pique students’ interest by giving them a glimpse into their future capabilities. The material in this book can be covered within one or two courses such as a basic programming course followed by an advanced programming course. Features: Uses an objects-early approach to learning Java. Follows the 2013 ACM/IEEE computer science curriculum guidelines Integrates game programming as central pedagogical tool to improve student engagement, learning outcomes, and retention Includes a companion DVD with projects created with the popular Java Development Environments; also includes a set of executable games, source code, and figures Uses working programs to illustrate concepts under discussion Complete instructor’s resource package available upon adoption
Download or read book Smart Healthcare Applications and Services Developments and Practices written by Rcker, Carsten and published by IGI Global. This book was released on 2010-12-31 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides an in-depth introduction into medical, social, psychological, and technical aspects of smart healthcare applications as well as their consequences for the design, use and acceptance of future systems"--Provided by publisher.
Download or read book jMonkeyEngine 3 0 Beginner s Guide written by Ruth Kusterer and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 617 pages. Available in PDF, EPUB and Kindle. Book excerpt: With plenty of practical examples, screenshots and example code, create a complete game step by step. Learn by doing. Less theory, more results, If you have an inventive mind, are experienced in Java, enjoy looking through the smoke and mirrors of VFX and the world of game mechanics then this book is for you
Download or read book The Definitive Guide to NetBeansTM Platform 7 written by Heiko Bck and published by Apress. This book was released on 2012-01-24 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: The NetBeans Platform is the world's only modular Swing application framework, used by very large organizations in mission-critical scenarios, such as at Boeing and Northrop Grumman, as well as in the financial sector and in the oil/gas industry. For these large customers in enterprises who are increasingly interested in Maven and OSGi, the book will have particular relevance. The Definitive Guide to NetBeansTM Platform 7 is a thorough and authoritative introduction to the open-source NetBeans Platform, covering all its major APIs in detail, with relevant code examples used throughout. Provides a completely updated definitive guide to the NetBeans Platform, using the latest APIs, coding patterns, and methodologies. Focuses strongly on business features in an application, since Oracle's customers are particularly interested in business-related aspects. For example, how to use OSGi, how to add authentication/security, how to monetize from a modular application. The original German book on which this title is based was well received. The NetBeans Platform Community has put together this English translation, which covers the latest NetBeans Platform 7 APIs. With an introduction by known NetBeans Platform experts Jaroslav Tulach and Tim Boudreau, this is the most up-to-date book on this topic at the moment. All NetBeans Platform developers will gain something from this book, because several topics in the book have not been documented anywhere else.
Download or read book Large Scale Scientific Computing written by Ivan Lirkov and published by Springer. This book was released on 2018-01-10 with total page 607 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 11th International Conference on Large-Scale Scientific Computations, LSSC 2017, held in Sozopol, Bulgaria, in June 2017. The 63 revised short papers together with 3 full papers presented were carefully reviewed and selected from 63 submissions. The conference presents results from the following topics: Hierarchical, adaptive, domain decomposition and local refinement methods; Robust preconditioning algorithms; Monte Carlo methods and algorithms; Numerical linear algebra; Control and optimization; Parallel algorithms and performance analysis; Large-scale computations of environmental, biomedical and engineering problems. The chapter 'Parallel Aggregation Based on Compatible Weighted Matching for AMG' is available open access under a CC BY 4.0 license.
Download or read book Beginning Java 8 Games Development written by Wallace Jackson and published by Apress. This book was released on 2014-12-04 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.
Download or read book Pro Java 9 Games Development written by Wallace Jackson and published by Apress. This book was released on 2017-11-14 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll Learn Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 Integrate new media assets, such as digital imagery and digital audio Integrate the new JavaFX 9 multimedia engine API Create an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module system Who This Book Is For Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.
Download or read book Java Programming 24 Hour Trainer written by Yakov Fain and published by John Wiley & Sons. This book was released on 2011-10-12 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique book-and-video package presented by Java guru Yakov Fain As one of the most popular software languages for building Web applications, Java is often the first programming language developers learn. The latest version includes numerous updates that both novice and experienced developers need to know. With this invaluable book-and-video package, Java authority Yakov Fain fully covers Java?s new features as well as its language extensions, classes and class methods, and the Swing Application Framework. For each lesson that he discusses in the book, there is an accompanying instructional video to reinforce your learning experience. Lessons include: Introducing Java Eclipse IDE Object-Oriented Programming Class Methods Back to Java Basics Packages, Interfaces, and Encapsulation Programming with Abstract Classes and Interfaces Introducing the Graphic User Interface Event Handling in UI Introduction to Java Applets Developing a Tic-Tac-Toe Applet Developing a Ping-Pong Game Error Handling Introduction to Collections Introduction to Generics Working with Streams Java Serialization Network Programming Processing E-Mails with Java Introduction to Multi-Threading Digging Deeper into Concurrent Execution Working with Databases Using JDBC Swing with JTable Annotations and Reflection Remote Method Invocation Java EE 6 Overview Programming with Servlets JavaServer Pages Developing Web Applications with JSF Introducing JMS and MOM Introducing JNDI Introduction to Enterprise JavaBeans Introduction to the Java Persistence API Working with RESTful Web Services Introduction to Spring MVC Framework Introduction to Hibernate Framework Bringing JavaFX to the Mix Java Technical Interviews Note: As part of the print version of this title, video lessons are included on DVD. For e-book versions, video lessons can be accessed at wrox.com using a link provided in the interior of the e-book.