EBookClubs

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EBookClubs

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Book ZX Spectrum Games Code Club

Download or read book ZX Spectrum Games Code Club written by Gary Plowman and published by . This book was released on 2015-11-23 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is ideal for beginner coders of 7+ years or ZX Spectrum fans that want to learn or practice building simple games. The book contains 20 fun games to type-in specifically created for this book, from Arcade classics to more wacky game ideas.

Book Spectrum Machine Language for the Absolute Beginner

Download or read book Spectrum Machine Language for the Absolute Beginner written by William Tang and published by Andrews UK Limited. This book was released on 2022-03-31 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire. At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Book The ZX Spectrum ULA

Download or read book The ZX Spectrum ULA written by Chris Smith and published by . This book was released on 2010 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes the reader through the design and implementation of the Sinclair ZX Spectrum's custom chip, revealing for the first time the decisions behind its design and its hidden secrets. By using it as case study, the techniques required to design an 8-bit microcomputer are explained, along with comprehensive details of the Ferranti ULA manufacturing process. If you have ever wanted to design your own computer or wondered what was behind the most successful microcomputer of the 1980s, then this is the book for you. For the first time, the inner working of the Sinclair ZX Spectrum's custom chip and heart of the computer, the Ferranti ULA, is exposed in minute detail. Packed with over 140 illustrations and circuit diagrams, this book takes the reader through the cutting edge technology that was the Ferranti ULA and the design of the ZX Spectrum home computer, illustrating the principles and techniques involved in creating a cost effective computer that required nothing more than a television set and a cassette recorder. The ZX Spectrum ULA is an essential read for the electronics hobbyist, student or electronic engineer wishing to design their own retro-style microcomputer or anyone with an interest in historical micro-electronic and digital design. All topics are explained in simple yet precise terms, building on their careful introduction towards the full functionality presented by the Sinclair computer. Some of the topics covered are: The architecture of the standard microcomputer, Ferranti and their ULA, manufacturing process and structure, The functional layout of the ZX Spectrum ULA, Video display generation, Memory contention and timing, ZX Spectrum design bugs such as "The Snow Effect," Hidden features, ULA version differences.

Book Gaming the Iron Curtain

Download or read book Gaming the Iron Curtain written by Jaroslav Svelch and published by MIT Press. This book was released on 2023-09-19 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.

Book Sinclair ZX Spectrum  A Visual Compendium

Download or read book Sinclair ZX Spectrum A Visual Compendium written by Clive Sinclair and published by . This book was released on 2015-11-17 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Micro Kids

Download or read book The Micro Kids written by Gary Plowman and published by . This book was released on 2019-02-25 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is November 1983 and young Billy Twist and his friends are about to discover the exciting new world of microcomputers and gaming. A nostalgic story of ZX Spectrum, Commodore 64, Amstrad and Atari micros. Billy and his friends start on their journey but run into some obstacles as they try to setup a computer video gaming club.

Book QL SuperBASIC

    Book Details:
  • Author : Jan Jones
  • Publisher : McGraw-Hill Companies
  • Release : 1985
  • ISBN :
  • Pages : 272 pages

Download or read book QL SuperBASIC written by Jan Jones and published by McGraw-Hill Companies. This book was released on 1985 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The ZX Spectrum on Your PC

Download or read book The ZX Spectrum on Your PC written by Colin Woodcock and published by Lulu.com. This book was released on 2012-05-07 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty years on from its original release, the best selling Sinclair ZX Spectrum is now one of the most emulated computers in the world. Far from dead and forgotten, a thriving community of enthusiasts has kept the spirit of this little machine alive through an enormous range of emulators for just about every modern computer platform there is. For the PC in particular, the complexity of these emulators is simply amazing. Focusing primarily on the two most user-friendly Windows emulators, Spectaculator and ZX SPIN, The ZX Spectrum on Your PC explains all the main features of these applications. Illustrated walk-throughs will teach you everything from how cassettes are emulated to how to print from your virtual Spectrum. In no time at all, you'll find yourself enjoying all the old games and activities of your youth... on your PC! New revised Second Edition includes emulating the Spectrum on your mobile device.

Book Mastering Machine Code on Your ZX Spectrum

Download or read book Mastering Machine Code on Your ZX Spectrum written by Toni Baker and published by . This book was released on 1983 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Help Your Kids with Computer Coding

Download or read book Help Your Kids with Computer Coding written by DK and published by Penguin. This book was released on 2014-07-01 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding is covered completely in this best-selling guide for kids. Scratch and Python programming soon become child's play, thanks to vibrant visuals, simple steps, and easy explanations. Whether you're an absolute beginner wanting to try your hand at basic programming or already a computer whizz looking to develop further, this one is for you. It starts from Scratch, showing how the programming language works and explaining universal coding concepts. Soon you'll be following numbered steps to create exciting games for you and your friends to play. Next, you'll pass on to Python, building on the basics learned in Scratch to develop and modify new games in more detail. With more than 250,000 copies sold worldwide, Help Your Kids with Computer Coding is the number one resource for clever kids keen to crack coding. Series Overview: DK's bestselling Help Your Kids With series contains crystal-clear visual breakdowns of important subjects. Simple graphics and jargon-free text are key to making this series a user-friendly resource for frustrated parents who want to help their children get the most out of school.

Book Super Scratch Programming Adventure   Covers Version 2

Download or read book Super Scratch Programming Adventure Covers Version 2 written by The LEAD Project and published by No Starch Press. This book was released on 2013-10-13 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up

Book Making Games for the Atari 2600

Download or read book Making Games for the Atari 2600 written by Steven Hugg and published by Puzzling Plans LLC. This book was released on 2016-12-22 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more. While using the manual, take advantage of our Web-based IDE to write 6502 assembly code, and see your code run instantly in the browser. We'll cover the same programming tricks that master programmers used to make classic games. Create your own graphics and sound, and share your games with friends!

Book Grand Thieves   Tomb Raiders

Download or read book Grand Thieves Tomb Raiders written by Rebecca Levene and published by Aurum. This book was released on 2012-11-08 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming: it’s the greatest British invasion of them all. Lara Croft is an international icon and the British-born Grand Theft Auto and its spin-offs have sold more than 100 million copies worldwide. The UK’s games industry is now bigger than either its cinema or its music. Yet the medium’s birth in Thatcher’s Britain was almost accidental. While politicians championed computers like the BBC Micro and the ZX Spectrum as engines of learning, it was left to a grassroots culture of amateur programmers to unlock their true potential. And from bedrooms and classrooms across the country, a brilliant profusion of innovative and idiosyncratic games soon emerged – propelling their young creators to fame, riches and, eventually, a place on the world stage. This is the story of those teenage coders – tracing their journey from the first home computers to the age of the smartphone. A mix of oddball characters, programming miracles and moral panics, Grand Thieves & Tomb Raiders reveals how the unique history of British computing led to some of the greatest games of all time.

Book Code the Classics Volume I

Download or read book Code the Classics Volume I written by and published by . This book was released on 2024-08-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Compendium of Sinclair ZX Spectrum Games

Download or read book A Compendium of Sinclair ZX Spectrum Games written by Kieren Hawken and published by Independently Published. This book was released on 2024-01-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The follow up to the hugely successful Sinclair ZX81, in fact it was originally named the ZX82, the Sinclair ZX Spectrum was created as a computer for the masses rather than the classes and advertised as the first colour computer that could be purchased for less than £100 (the 16k model anyway). Thanks to its affordable price, wide range of software, easy to learn BASIC programming language and simple set-up, which needed nothing more than a standard TV and regular tape player, the Speccy, as it affectionately became known, went on to become the best selling computer in the United Kingdom and revolutionised the region's games industry. But it didn't just change the history of the industry, it also changed my own life as my first computer and put me on the path that led to me writing this book in the present day! This second edition of A Compendium of ZX Spectrum games now features over 300 game reviews, 3 totally new developer interviews and a fascinating fact filled article on the last computer to carry the iconic Sinclair name. This isn't a list of the best Spectrum games, a list of the worst ones or indeed a complete guide to what's available - it's simply a meandering nostalgia filled journey through the Speccy's 10,000+ games. These range from the earliest titles released at the start of the eighties, to public domain games and even modern homebrews that have been released in more recent years. This is book is a perfect companion to a true British icon!

Book Computer Coding for Kids

Download or read book Computer Coding for Kids written by Carol Vorderman and published by Dorling Kindersley Ltd. This book was released on 2019-08-01 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Don't just play computer games - help children build them with your own home computer! Calling all coders, this is a straightforward, visual guide to helping kids understand the basics of computer coding using Scratch and Python coding languages. Essential coding concepts like scripts, variables, and strings are explained using build-along projects and games. Kids can create online games to play like Monkey Mayhem and Bubble Blaster, draw mazes and shapes, build animations, and more using the step-by-step examples to follow and customize. Seven projects let kids (and their parents) practice the skills as they are learning in each section of the book. Kids get instant results, even when completely new to coding. Packed with visual examples, expert tips, a glossary of key terms, and extras such as profiles of famous coders, Help Your Kids with Computer Coding lays a hands-on foundation for computer programming, so adults and kids can learn together. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. User note: At home, all you need is a desktop or laptop with Adobe 10.2 or later, and an internet connection to download Scratch 2.0 and Python 3. Coding with Scratch can be done without download on https: //scratch.mit.edu. Series Overview: DK's bestselling Help Your Kids With series contains crystal-clear visual breakdowns of important subjects. Simple graphics and jargon-free text are key to making this series a user-friendly resource for frustrated parents who want to help their children get the most out of school.

Book Replay

    Book Details:
  • Author : Tristan Donovan
  • Publisher : Yellow Ant Media Limited
  • Release : 2010
  • ISBN : 9780956507204
  • Pages : 0 pages

Download or read book Replay written by Tristan Donovan and published by Yellow Ant Media Limited. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video games; PlayStation video games; and "girl gaming."