Download or read book Zombie Mode Tennis written by Adam Blanford and published by . This book was released on 2016-03-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for anyone struggling to develop a mental toughness strategy. Zombie Mode Tennis is an all encompassing method that anyone can apply. A must read for all competitive adult league and junior tennis players. Who has mental toughness can influence the outcome of a match. The ZMT method is the starting point to a greater satisfaction of your tennis game.
Download or read book GameAxis Unwired written by and published by . This book was released on 2008-06 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Download or read book The Three Pound Enigma written by Shannon Moffett and published by Algonquin Books. This book was released on 2006-01-20 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The average human brain weighs three pounds—80 percent of which is water—and yet it's capable of outstripping the computational and storage capacities of the most complex computer. But how the mind works remains one of humankind's greatest mysteries. With boundless curiosity and enthusiasm, Shannon Moffett, a Stanford medical student, takes us down the halls of neuroscience to the front lines of cutting-edge research and medicine to meet some of today's most extraordinary scientists and thinkers, all grappling with provocative questions: Why do we dream? How does memory work? How do we see? What happens when we think? Each chapter delves into a different aspect of the brain, following the experts as they chart new ground. Moffett takes us to a lab where fMRI scans reveal the multitude of stimuli that our brains unconsciously take in; inside an operating room where a neurosurgeon removes a bullet from a patient's skull; to the lab of Christof Koch, a neuroscientist tracking individual neurons in order to crack the code of consciousness; and to a research lab where scientists are investigating the relationship between dreams and waking life. She also takes us beyond the scientific world—to a Zen monk's zendo, where she explores the effects of meditation on the brain; inside the home of a woman suffering from dissociative identity disorder; to a conference with the philosopher Daniel Dennett, who uses illusions, magic, tricks, and logic to challenge our assumptions about the mind; and to the home of the late Nobel Laureate Francis Crick, co-discoverer with James Watson of DNA's double-helix structure. Filled with fascinating case studies and featuring a timeline that tracks the development of the brain from conception to death, The Three Pound Enigma is a remarkable exploration of what it means to be human.
Download or read book The Evolution of the Sensitive Soul written by Simona Ginsburg and published by MIT Press. This book was released on 2019-03-12 with total page 665 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new theory about the origins of consciousness that finds learning to be the driving force in the evolutionary transition to basic consciousness. What marked the evolutionary transition from organisms that lacked consciousness to those with consciousness—to minimal subjective experiencing, or, as Aristotle described it, “the sensitive soul”? In this book, Simona Ginsburg and Eva Jablonka propose a new theory about the origin of consciousness that finds learning to be the driving force in the transition to basic consciousness. Using a methodology similar to that used by scientists when they identified the transition from non-life to life, Ginsburg and Jablonka suggest a set of criteria, identify a marker for the transition to minimal consciousness, and explore the far-reaching biological, psychological, and philosophical implications. After presenting the historical, neurobiological, and philosophical foundations of their analysis, Ginsburg and Jablonka propose that the evolutionary marker of basic or minimal consciousness is a complex form of associative learning, which they term unlimited associative learning (UAL). UAL enables an organism to ascribe motivational value to a novel, compound, non-reflex-inducing stimulus or action, and use it as the basis for future learning. Associative learning, Ginsburg and Jablonka argue, drove the Cambrian explosion and its massive diversification of organisms. Finally, Ginsburg and Jablonka propose symbolic language as a similar type of marker for the evolutionary transition to human rationality—to Aristotle's “rational soul.”
Download or read book Zombie University written by Sinead Murphy and published by Watkins Media Limited. This book was released on 2017-11-21 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this full-blooded attack on the institutions of higher education, Sinéad Murphy shows the neoliberal university for what it really is: a zombie institution, churning out generations of the thinking dead. What if we have lost the ability to think straight? And what if this is why the shocking injustices of contemporary life go unchallenged in spite of being widely acknowledged? And what if the institution that is supposed to help us to think is in on the act? This is the thesis put forward by Zombie University, which shows the modern university as the fulcrum of our societies’ mode of control, tempting more and more young people to rituals of education that work to keep us down rather than raise us up.
Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
Download or read book I Don t Want to Live on the Tennis Court written by Val Priebe and published by Capstone Classroom. This book was released on 2012 with total page 57 pages. Available in PDF, EPUB and Kindle. Book excerpt: Carmen's new friend Laura is tired of spending all her spare time practicing tennis.
Download or read book The Tennis Brain written by Federico Di Carlo and published by AuthorHouse. This book was released on 2016-12-17 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most times, tennis players and athletes in general finish the competition unhappy about their performances. They feel that the potential was there, but a hidden force prevented them from achieving a feel-good performance. Performances, however, are never usually black and white. Most times athletes feel as though they were going through flows, flash-in/flash-out phases. Falls during performance are conventionally defined slumps and are among the most hated between athletes, above all when they feel that the main reason for slumps is not due to technical, tactical, or athletic flash-outs but rather to the mental components of the sport activity. In The Tennis Brain, you will find the following: Journey inside the processes and functions of the human brain Find a neuroscientific-based evidence for theories on the mind and conscious processes Discover why the game of tennis is so prone to mind influences Understand how the mind processes influence tennis game-specific situations Learn how to synchronize brain, body, and mind for best tennis in match performance. Book Endorsements: This work by Federico Di Carlo is a cornerstone among the contemporary research on cognitive neuroscience. The reader is introduced to the exploration and a step by step understanding of the brain and mind mechanisms. Through a fascinating journey in the world of tennis, the author motivates the reader to discover and change wrong behaviours in a positive way. This is a complete manual, useful to both tennis professionals and fans, as well as to anyone aspiring to achieve better results in the game of life (Renzo Ardiccioni, associate professor of communication, Universit du Maine, France). Drawing upon a great number of studies as well as on the authors personal experience, Tennis Brain brings together neurosciences and tennis practice, challenging the readers to critically reconsider some of their habits and beliefs. Di Carlo summarises the extensive research produced in the last three decades and makes it accessible to a wider audience, bringing our understanding of key mental aspects of tennis out of the realm of empirical opinions and into the realm of science and knowledge. Tennis Brain can actually guide the readers to develop their own critical thinking and to learn to improve(Alessandro Bruinen Serio, PhD, founder of RISED [Research for Integrative and Sustainable Development]). Since the first time we met, I was really impressed with Di Carlo well founded opinion, genuine love and immense enthusiasm for a neuroscientific driven tennis which comes out from every single page of The Tennis Brain. Starting from a presentation of the structural and physiological mechanisms of the nervous system and the psychological assets of the mind, Federico Di Carlo uses the tennis court to change the tennis player mind to a positive thinking and correct competitive mentality. For scientific consistency, I compared my thinking on the book with other readers and I received a similar feedback. The Tennis Brain actually might represent a benchmark in the developing field of cognitive neuroscience applied to sport coaching (Prof. Salvatore Guccione, Department of Drug Sciences, University of Catania).
Download or read book Vintage Game Consoles written by Bill Loguidice and published by CRC Press. This book was released on 2014-02-24 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.
Download or read book Fundamental Neuroscience written by Larry Squire and published by Academic Press. This book was released on 2012-12-17 with total page 1153 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fourth edition of Fundamental Neuroscience reinvents itself as an engrossing and comprehensive presentation of the discipline of neuroscience, from molecules to cognition. Thorough but succinct, and lavishly illustrated, the book builds from an introductory section that includes fundamental neuroanatomy and goes on to cover cellular and molecular neuroscience, development, sensory systems, motor systems, regulatory systems, and behavioral and cognitive neuroscience. The book has been retooled to better serve its audience in the neuroscience and medical communities. The chapters include more than 100 boxes describing clinical conditions, techniques, and other special topics. Each chapter went through a thorough review process, giving the book an evenness of tone. The chapters are authored by outstanding working scientists who are experts on the topics they cover. - Selected for inclusion in Doody's Core Titles 2013, an essential collection development tool for health sciences libraries - 30% new material including new chapters on dendritic development and spine morphogenesis, chemical senses, cerebellum, eye movements, circadian timing, sleep and dreaming, and consciousness - Accompanying website for students and instructors - Additional text boxes describing key experiments, disorders, methods, and concepts - More than 650 four-color illustrations, micrographs, and neuroimages - Multiple model system coverage beyond rats, mice, and monkeys - Extensively expanded index for easier referencing
Download or read book The Game Boy Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2024-11-30 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Boy Encyclopedia is the sixth book in Scottish author and journalist Chris Scullions critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handhelds humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boys armor and offered full-color games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, The Game Boy Encyclopedia is the definitive guide to a legendary gaming platform.
Download or read book MultiFormat Video Game Cheats Tips and Secrets written by The Cheat Mistress and published by M-Y Books Limited. This book was released on 2012-08-08 with total page 771 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cheats Unlimited are the specialists when it comes to video game cheats, tips and walkthrough guides. Fronted by the glamorous and gorgeous CheatMistress, Cheats Unlimited has helped over seven million gamers worldwide over the last 12 years. Through phone lines, fax machines, the Web and WAP sites and now eBooks, we have been there for gamers when they've needed us the most.With EZ Cheats: Video Game Cheats, Tips and Secrets, we aim to help you unlock the game's full potential with a series of tips, cheat codes, secrets, unlocks and Achievement/Trophy guides, covering Xbox 360, PlayStation 3, Nintendo Wii, DS, PSP, PS2, Xbox and PSOne. Whether you want to find out how to spawn specific vehicles, learn how to open up harder difficulty settings, or discover sneaky ways to earn additional ingame currency, we have the answers. EZ Cheats are compiled by expert gamers who are here to help you get the most out of your games.EZ Cheats: Video Game Cheats, Tips and Secrets 2nd Edition covers all of the current consoles: Xbox 360, PlayStation 3, Nintendo Wii, Nintendo DS and PSP. With all the top games covered, including Red Dead Redemption, Modern Warfare 2, Assassin's Creed 2, Grand Theft Auto IV, Street Fighter IV, Tomb Raider: Underworld, Fallout 3, Mass Effect 2, Halo 3, The Legend of Zelda: Twilight Princess and Mario Kart DS, amongst hundreds more top titles. Consoles covered: Xbox 360, PlayStation 3, Nintendo Wii, Nintendo DS and PSP
Download or read book Cheat Code Overload written by BradyGames and published by Bradygames. This book was released on 2008 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: This all-inclusive 2008 pocket guide reveals thousands of codes for the hottest console and handheld games for the next-gen systems.
Download or read book R J Z written by Melody Bates and published by Original Works Publishing. This book was released on 2020-09-25 with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt: Synopsis: What if Romeo and Juliet got a second chance? "R & J & Z" begins with Act V of Shakespeare's Romeo and Juliet and keeps going, as the famous lovers navigate a world in which death isn't necessarily the end. Set against the historical backdrop of Verona's plague, Melody Bates’ new verse play throws old and new characters together over the course of an apocalyptic and action-packed 24 hours. Equally inspired by Shakespeare and modern zombie films, "R & J & Z" pushes the boundaries of theatrical humor and horror. Cast Size: Diverse Cast of 15-19
Download or read book GameShark Ultimate Codes 2003 written by BradyGames and published by Bradygames. This book was released on 2003 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames' GameShark Ultimate Codes 2003is a vast collection of the exclusive GameSharksecret codes for the most popular games released for various consoles. Thousands of codes are provided for the hottest games on the market including Grand Theft Auto: Vice City, The Getaway, Auto Modellista, Breath of Fire: The Dragon Quarter, Tenchu: The Wrath of Heaven, Def Jam Vendetta, Castlevania: Circle of the Moon, Batman Vengeanceand many more! At only $9.99, this is a great value, based on price and the expansive game coverage!
Download or read book Dead Rising 3 Official Strategy Guide written by BradyGames and published by Penguin. This book was released on 2013-11-22 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play as young Nick Ramos, a mechanic with a strange tattoo and a mysterious past, and help him escape a city full of bloodthirsty zombies. Stunning maps of Los Perdidos reveal all the necessary items to ensure Nick's survival. Plus, game-tested strategies and tactics will prove vital against the raging zombie infestation. Get all this and more from the official strategy guide!
Download or read book Swipe This written by Scott Rogers and published by John Wiley & Sons. This book was released on 2012-05-30 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to design games for tablets from a renowned game designer! Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing exciting and successful games. As the creator of such venerable games as God of War, the SpongeBob Squarepants series, and Pac-Man World, to name a few, Rogers writes from personal experience and in this unique book, he hands you the tools to create your own tablet games for the iPad, Android tablets, Nintendo DS, and other touchscreen systems. Covers the entire tablet game creation process, placing a special focus on the intricacies and pitfalls of touch-screen game design Explores the details and features of tablet game systems and shows you how to develop marketable ideas as well as market your own games Offers an honest take on what perils and pitfalls await you during a game's pre-production, production, and post-production stages Features interviews with established tablet game developers that serve to inspire you as you start to make your own tablet game design Swipe This! presents you with an in-depth analysis of popular tablet games and delivers a road map for getting started with tablet game design.