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EBookClubs

Read Books & Download eBooks Full Online

Book ZBrush and Keyshot for Product Design and Rendering

Download or read book ZBrush and Keyshot for Product Design and Rendering written by Ryan Kittleson and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ZBrush and Keyshot for Product Design and Rendering

Download or read book ZBrush and Keyshot for Product Design and Rendering written by and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: In this ZBrush tutorial, learn how to make 3D models and learn how to render with KeyShot.

Book ZBrush  Product Prototyping Techniques

Download or read book ZBrush Product Prototyping Techniques written by and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: By taking advantage of the powerful features of ZBrush, combined with the techniques presented in the course, prototype makers and designers can produce compelling 3D images. This course focuses on a workflow that speeds up the prototyping stage and allows designers to iterate, present variations, and make polished renders. Pablo Muñoz first covers how to work with subdivisions, primitives, and Booleans. Next he explains concepts related to minimal design and how these relate to working with geometry. Then he shows how to work with organic shapes by demonstrating planing, blocking, padding, and polygrouping. He wraps up the course by taking you through the rendering process which includes making adjustments to lighting and materials using KeyShot.

Book Beginner s Guide to ZBrush

Download or read book Beginner s Guide to ZBrush written by 3dtotal Publishing and published by Beginner's Guide. This book was released on 2017-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginner's Guide to ZBrush is an essential resource for newcomers to this powerful software, packed with detailed instructions and tutorials.

Book The Immersive Metaverse Playbook for Business Leaders

Download or read book The Immersive Metaverse Playbook for Business Leaders written by Irena Cronin and published by Packt Publishing Ltd. This book was released on 2023-11-30 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover what the metaverse can do for your business by exploring AR and VR, core support technologies, and use cases, while developing an understanding of its benefits, dangers, and future Key Features Understand the metaverse and learn how augmented reality and virtual reality are integral to it Get a solid understanding of core metaverse technologies Become a metaverse business thought leader by learning from real-world use cases Purchase of the print or Kindle book includes a free PDF eBook Book Description“The metaverse” has become a widely known term within a very short time span. The Immersive Metaverse Playbook for Business Leaders explicitly explains what it really refers to and shows you how to plot your business road map using the metaverse. This book helps you understand the concept of the metaverse, along with the implementation of generative AI in it. You'll not only get to grips with the underlying concepts, but also take a closer look at key technologies that power the metaverse, enabling you to plan your business road map. The chapters include use cases on social interaction, work, entertainment, art, and shopping to help you make better decisions when it comes to metaverse product and service development. You’ll also explore the overall societal benefits and dangers related to issues such as privacy encroachment, technology addiction, and sluggishness. The concluding chapters discuss the future of AR and VR roles in the metaverse and the metaverse as a whole to enable you to make long-term business plans. By the end of this book, you'll be able to successfully invest, build, and market metaverse products and services that set you apart as a progressive technology leader.What you will learn Get to grips with the concept of the metaverse, its origin, and its present state Understand how AR and VR strategically fit into the metaverse Delve into core technologies that power the metaverse Dig into use cases that enable finer strategic decision-making Understand the benefits and possible dangers of the metaverse Plan further ahead by understanding the future of the metaverse Who this book is for If you are a C-suite technology and business executive, this book is for you. Investors, entrepreneurs, and other tech professionals will also find it beneficial. This book does not require any previous understanding of the metaverse or immersive technologies.

Book Designing for Kids

    Book Details:
  • Author : Krystina Castella
  • Publisher : Routledge
  • Release : 2018-11-08
  • ISBN : 1351968866
  • Pages : 466 pages

Download or read book Designing for Kids written by Krystina Castella and published by Routledge. This book was released on 2018-11-08 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designers, especially design students, rarely have access to children or their worlds when creating products, images, experiences and environments for them. Therefore, fine distinctions between age transitions and the day-to-day experiences of children are often overlooked. Designing for Kids brings together all a designer needs to know about developmental stages, play patterns, age transitions, playtesting, safety standards, materials and the daily lives of kids, providing a primer on the differences in designing for kids versus designing for adults. Research and interviews with designers, social scientists and industry experts are included, highlighting theories and terms used in the fields of design, developmental psychology, sociology, cultural anthropology and education. This textbook includes more than 150 color images, helpful discussion questions and clearly formatted chapters, making it relevant to a wide range of readers. It is a useful tool for students in industrial design, interaction design, environmental design and graphic design with children as the main audience for their creations.

Book 3D Printing Basics for Entertainment Design

Download or read book 3D Printing Basics for Entertainment Design written by Anne E. McMills and published by Taylor & Francis. This book was released on 2017-10-12 with total page 641 pages. Available in PDF, EPUB and Kindle. Book excerpt: Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners – whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or... you name it! We are beginning to ask important questions about these emerging practices: · How can we use 3D fabrication to make the design and production process more efficient? · How can it be used to create useful and creative items? · Can it save us from digging endlessly through thrift store shelves or from yet another late-night build? · And when budgets are tight, will it save us money? This quick start guide will help you navigate the alphabet soup that is 3D printing and begin to answer these questions for yourself. It outlines the basics of the technology, and its many uses in entertainment design. With straightforward and easy-to-follow information, you will learn ways to acquire printable 3D models, basic methods of creating your own, and tips along the way to produce successful prints. Over 70 professionals contributed images, guidance, and never-before-seen case studies filled with insider secrets to this book, including tutorials by designer and pioneer, Owen M. Collins.

Book Pixologic ZBrush 2021  A Comprehensive Guide  7th Edition

Download or read book Pixologic ZBrush 2021 A Comprehensive Guide 7th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2021-05-01 with total page 1014 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pixologic ZBrush 2021: A Comprehensive Guide book covers all features of ZBrush 2021 in a simple, lucid, and comprehensive manner. It provides in-depth details of the concepts and explains the usage and tools of ZBrush such as DynaMesh, NanoMesh, ZRemesher, ZModeler, NanoMesh, and KeyShot renderer. This book will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This book caters to the needs of both the novice and advanced users of ZBrush 2021 and is ideally suited for learning at your convenience and pace. In this edition, cloth brushes and various other new brushes such as History, Recall, Hatch, and so on have also been explained with the help of suitable examples for the readers to enhance their skills. In addition, a new chapter on Dynamics describing in detail the realistic cloth simulation and fiber mesh simulation has been added to make this book an ideal resource for the ZBrush users. Salient Features Consists of 13 chapters & 1 project that are organized in a pedagogical sequence. Covers all aspects such as modeling, texturing, lighting, & animation in ZBrush. Tutorial approach to explain the concepts and usage of tools. First page of every chapter summarizes the topics that are covered in the chapter. Step-by-step instructions to guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test & Review Questions at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring ZBrush Interface (Enhanced) Chapter 2: Sculpting Brushes (Enhanced) Chapter 3: Introduction to Digital Sculpting (Enhanced) Chapter 4: SubTools and FiberMesh Chapter 5: ZSpheres Chapter 6: DynaMesh, NanoMesh, and ZRemesher Chapter 7: ShadowBox Chapter 8: Materials in ZBrush Chapter 9: Texturing in ZBrush Chapter 10: UV Master Chapter 11: Lighting Chapter 12: Rendering (Enhanced) Chapter 13: Dynamics (New) Project 1: Cartoon Character Model with a Background Scene Index

Book The Big Bad World of Concept Art for Video Games

Download or read book The Big Bad World of Concept Art for Video Games written by Eliott Lilly and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.

Book How to Render

    Book Details:
  • Author : Scott Robertson
  • Publisher :
  • Release : 2013
  • ISBN : 9781781166840
  • Pages : 292 pages

Download or read book How to Render written by Scott Robertson and published by . This book was released on 2013 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'How to Render' shows how the human brain interprets the visual world around us. Author Scott Robertson explains the subject of visually communicating the form of an object in easy to understand step-by-step lessons through the use of drawings, photography and even 3D digital imagery.

Book Introducing Mudbox

    Book Details:
  • Author : Ara Kermanikian
  • Publisher : John Wiley & Sons
  • Release : 2010-09-16
  • ISBN : 0470908130
  • Pages : 418 pages

Download or read book Introducing Mudbox written by Ara Kermanikian and published by John Wiley & Sons. This book was released on 2010-09-16 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the first books on Autodesk's new Mudbox 3D modeling and sculpting tool! Autodesk's Mudbox was used to create photorealistic creatures for The Dark Knight, The Mist, and others films. Now you can join the crowd interested in learning this exciting new digital modeling and sculpting tool with this complete guide. Get up to speed on all of Mudbox’s features and functions, learn how sculpt and paint, and master the art of using effective workflows to make it all go easier. Introduces Autodesk's Mudbox, an exciting 3D modeling and sculpting tool that enables you to create photorealistic creatures for film or games; it is interoperable with Autodesk's 3ds Max and Maya products Explains what digital sculpting is—and what it isn’t—and how to fit it into the pipeline when creating assets for film, television, games, and advertising Shows you how sculpt and paint a model in Mudbox; breaks down the complexities and gets you started right away with interesting projects Helps you set up workflows to cut the time you spend on the technology, freeing you to focus on the creative aspects Includes case studies and examples from industry leaders as well as a DVD with movies, sample project files, MELscripts, and more Develop skills as a digital content creator or visual effects or CG artist with a good understanding of Mudbox and this valuable guide.

Book How to Draw

    Book Details:
  • Author : Scott Robertson
  • Publisher :
  • Release : 2013
  • ISBN : 9781933492759
  • Pages : 0 pages

Download or read book How to Draw written by Scott Robertson and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the perspective drawing process concisely communicated by the author, this book is suitable for those interested in learning to draw, as well as those teaching others to draw.

Book Sketching

    Book Details:
  • Author : Koos Eissen
  • Publisher : BIS Publishers
  • Release : 2019-11-05
  • ISBN : 9789063695330
  • Pages : 0 pages

Download or read book Sketching written by Koos Eissen and published by BIS Publishers. This book was released on 2019-11-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A must have for product design students! Are designers still making drawings by hand? Isn't it more advanced to use a computer in this computer era? Some may think sketching is a disappearing skill, but if you ever enter a design studio, you will find out differently. Studios still make sketches and drawings by hand and in most cases, quite a lot of them. They are an integral part of the decision-making process, used in the early stages of design, in brainstorming sessions, in the phase of research and concept exploration, and in presentation. Drawing has proved to be, next to verbal explanation, a powerful tool for communicating not only with fellow designers, engineers or model makers but also with clients, contractors and public offices. This book can be regarded as a standard book on design sketching, useful for students in product design.

Book Explorer

    Book Details:
  • Author :
  • Publisher :
  • Release : 2021-01-28
  • ISBN : 9781624650529
  • Pages : 160 pages

Download or read book Explorer written by and published by . This book was released on 2021-01-28 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: The year is 2065. The end of Earth and all its habitants is imminent. Using the world's greatest technologies, a new generation of highly advanced, autonomous robotic vehicles is developed to explore new lands for human colonization. Inspired by legendary futurists such as Syd Mead (Blade Runner), German industrial designer and concept artist Christian Grajewski used his expert knowledge of automotive design and his fascination with animal anatomy to create fifteen stunning, interplanetary vehicles. Each varies in size and technological capabilities, yet they are unified by one overarching goal: to preserve the human race. From the stealth rotorcraft Hornet to the massive space transporter Orca, the designs of Explorer were fueled by Grajewski's deep desire to launch vehicles beyond Earth's solar system. He drew from his professional experience working on the design team at Volkswagen Design Center Potsdam, where he developed concepts for such carmakers as Lamborghini, Audi, and Porsche. Explorer compiles Grajewski's early sketches, wondrous renderings, and design reflections that together make a case for historic multinational cooperation and the incredible innovations such collaborations can achieve.

Book Digital Lighting and Rendering

Download or read book Digital Lighting and Rendering written by Jeremy Birn and published by Pearson Education. This book was released on 2006-04-27 with total page 727 pages. Available in PDF, EPUB and Kindle. Book excerpt: Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry

Book Teaching Anatomy

    Book Details:
  • Author : Lap Ki Chan
  • Publisher : Springer Nature
  • Release : 2020-11-20
  • ISBN : 3030432831
  • Pages : 554 pages

Download or read book Teaching Anatomy written by Lap Ki Chan and published by Springer Nature. This book was released on 2020-11-20 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of anatomy is dynamic and fertile. The rapid advances in technology in the past few years have produced exciting opportunities in the teaching of gross anatomy such as 3D printing, virtual reality, augmented reality, digital anatomy models, portable ultrasound, and more. Pedagogical innovations such as gamification and the flipped classroom, among others, have also been developed and implemented. As a result, preparing anatomy teachers in the use of these new teaching tools and methods is very timely. The main aim of the second edition of Teaching Anatomy – A Practical Guide is to offer gross anatomy teachers the most up-to-date advice and guidance for anatomy teaching, utilizing pedagogical and technological innovations at the forefront of anatomy education in the five years since the publication of the first edition. This edition is structured according to the teaching and learning situations that gross anatomy teachers will find themselves in: large group setting, small group setting, gross anatomy laboratory, writing examination questions, designing anatomy curriculum, using anatomy teaching tools, or building up their scholarship of teaching and learning. Fully revised and updated, including fifteen new chapters discussing the latest advances, this second edition is an excellent resource for all instructors in gross anatomy.

Book Cosmic Motors

    Book Details:
  • Author : Daniel Simon
  • Publisher :
  • Release : 2007
  • ISBN : 9781933492278
  • Pages : 0 pages

Download or read book Cosmic Motors written by Daniel Simon and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Cosmic Motors' shows the design process of unique futuristic vehicles, from the first initial sketches to the stunningly detailed 3-D models and final photorealistic full spread renderings. Spaceships, pods, racing cars, giant trains, warships and balloons are shown from concept to completion.