EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Pokemon Cards

Download or read book Pokemon Cards written by Ryan Majeske and published by Penguin. This book was released on 2017-11-13 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pokemon Palooza! How much is your childhood obsession with Charizard, Blastoise and Venusaur worth? Find out with Pokemon Cards: The Unofficial Ultimate Collector's Guide. Filled with 8,000 Trading Card Game cards and values, this must-have reference is packed with all 73 current TCG expansion sets, every ultra rare and secret rare cards (GX, EX, 1st Edition, and more) and checklists for every expansion set. Also included: expert tips for collecting and investing from the star of YouTube's PrimetimePokemon, author Ryan Majeske. Inside you'll discover TCG cards hotter than Charmander's flaming tail, including the rarest and most valuable card on the secondary market: a Pikachu illustrator card worth $54,000! Enjoy the thrill of the hunt, the memories and the excitement of the worldwide phenomenon that is Pokemon.

Book Yu gi oh  Trading Card Game Rule Book

Download or read book Yu gi oh Trading Card Game Rule Book written by and published by . This book was released on 2003 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Detailed explanations of official rules.

Book Road of the King

    Book Details:
  • Author : Patrick Hoban
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-03-10
  • ISBN : 9781523990719
  • Pages : 470 pages

Download or read book Road of the King written by Patrick Hoban and published by Createspace Independent Publishing Platform. This book was released on 2016-03-10 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will teach a systematic approach to winning tournaments that we will be able to apply to any format, independent of context. While our focus will be on winning tournaments, much of what we talk about can be applied in a broader sense and the scope of what is written extends to many disciplines. We will take from areas such as philosophy, economics, psychology, business, and many of my own personal experiences as a player. The first section of the book will introduce the framework that we will build on throughout the book. Patrick Chapin's "Theory of Everything" is commonly used as the framework for card theory. We are going to start off by taking a look at it, but then we are going to get into some of the problems with using it as a guiding framework. After discussing the problems it has, we are going to attempt to build a better guiding framework. The second section of the book will focus on self. Much of this section will focus on what it means to be rational. We will begin by ensuring that we have the proper tools to make good decisions at our disposal. Next we will explore the various biases that cloud our judgments. Then we will discuss ways we can guard ourselves against these biases and come up with some ways of thinking about things that can better guide our decisions. The final part of this section will deal with properly motivating ourselves to do what it takes to see success. The third section will focus on developing our circle. Our circle is our team. These are the people who will help us see success and who we will help see success. We are going to talk about the tools our circle will use and how to get the most out of those tools, as well as discuss the kind of people we want in our circle. In the fourth section we're going to get down to the ins and outs of technical play. We are going to be talking about the different kinds of resources within a game and about how our role varies within a game. Then we are going to discuss different approaches we can take with our plays to ensure that we are getting the most out of them. The final part of this section will talk about the right approach to have to tournaments to make sure we are on top of our game when the big day comes. The fifth section is going to focus on the mental aspects of the game. We are going to start off by talking about how to gauge our opponents' skill level so that we can adjust our plays and make them more effective. Then we are going to talk about how to get a read on our opponent's card and how to effectively get information out of them. After that we're going to talk about different ways of persuading our opponent into making the moves we want them to make. In the sixth section we will discuss effective deckbuilding. We will start off by discussing the deckbuilding philosophy and the first principles of deckbuilding. We will then discuss the various role cards can play in a game and talk about some shortcuts for evaluating them. Then we're going to talk about how probability affects our deckbuilding. After that we're going to build on the first principles of deckbuilding by introducing some deckbuilding rules to build consistent and powerful decks. We are also going to discuss deckbuilding curves that we can use to guide our choices. Finally we are going to discuss how to effectively side deck. In the final section we will discuss metagames. We will talk about how to identify shifts in the metagame and then move on to discussing some tournament strategies we can take to overcome the metagame. In the final chapter, we will come to understand how we can influence the format and plan for incremental development, so that we will be able to succeed throughout a format.

Book A Reference Grammar of Modern Standard Arabic

Download or read book A Reference Grammar of Modern Standard Arabic written by Karin C. Ryding and published by Cambridge University Press. This book was released on 2005-08-25 with total page 734 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Reference Grammar of Modern Standard Arabic is a comprehensive handbook on the structure of Arabic. Keeping technical terminology to a minimum, it provides a detailed yet accessible overview of Modern Standard Arabic in which the essential aspects of its phonology, morphology and syntax can be readily looked up and understood. Accompanied by extensive carefully-chosen examples, it will prove invaluable as a practical guide for supporting students' textbooks, classroom work or self-study, and will also be a useful resource for scholars and professionals wishing to develop an understanding of the key features of the language. Grammar notes are numbered for ease of reference, and a section is included on how to use an Arabic dictionary, as well as helpful glossaries of Arabic and English linguistic terms and a useful bibliography. Clearly structured and systematically organised, this book is set to become the standard guide to the grammar of contemporary Arabic.

Book Pojo s Unofficial Big Book of Pokemon

Download or read book Pojo s Unofficial Big Book of Pokemon written by Triumph Books and published by Triumph Books. This book was released on 2016-11-01 with total page 727 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brought to you by the writers and editors that created Pojo's Unofficial Ultimate Pokemon, Pojo's Unofficial Big Book of Pokemon features more of everything— more characters, more tv shows, more movie reviews, more video game history, and more tips for building the very best Pokemon team! Up to date for the 2016 holiday season, this collector's edition is packed with collector's information, toy history, puzzles pages, and more! It is the ultimate guide, touching on everything Pokemon enthusiasts could ever ask for.

Book Cryptography

    Book Details:
  • Author : Nigel Paul Smart
  • Publisher :
  • Release : 2003
  • ISBN :
  • Pages : 462 pages

Download or read book Cryptography written by Nigel Paul Smart and published by . This book was released on 2003 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nigel Smartâ¬"s Cryptography provides the rigorous detail required for advanced cryptographic studies, yet approaches the subject matter in an accessible style in order to gently guide new students through difficult mathematical topics.

Book Your Sons Are at Your Service

Download or read book Your Sons Are at Your Service written by Aaron Y. Zelin and published by Columbia University Press. This book was released on 2020-02-11 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tunisia became one of the largest sources of foreign fighters for the Islamic State—even though the country stands out as a democratic bright spot of the Arab uprisings and despite the fact that it had very little history of terrorist violence within its borders prior to 2011. In Your Sons Are at Your Service, Aaron Y. Zelin uncovers the longer history of Tunisian involvement in the jihadi movement and offers an in-depth examination of the reasons why so many Tunisians became drawn to jihadism following the 2011 revolution. Zelin highlights the longer-term causes that affected jihadi recruitment in Tunisia, including the prior history of Tunisians joining jihadi organizations and playing key roles in far-flung parts of the world over the past four decades. He contends that the jihadi group Ansar al-Sharia in Tunisia was able to take advantage of the universal prisoner amnesty, increased openness, and the lack of governmental policy toward it after the revolution. In turn, this provided space for greater recruitment and subsequent mobilization to fight abroad once the Tunisian government cracked down on the group in 2013. Zelin marshals cutting-edge empirical findings, extensive primary source research, and on-the-ground fieldwork, including a variety of documents in Arabic going as far back as the 1980s and interviews with Ansar al-Sharia members and Tunisian fighters returning from Syria. The first book on the history of the Tunisian jihadi movement, Your Sons Are at Your Service is a meticulously researched account that challenges simplified views of jihadism’s appeal and success.

Book Characteristics of Games

Download or read book Characteristics of Games written by George Skaff Elias and published by MIT Press. This book was released on 2020-12-08 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Book Spellbook Cards  Arcane

Download or read book Spellbook Cards Arcane written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2018-10-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9 The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books. Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar's Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar's Guide to Everything)

Book Seductions of Place

    Book Details:
  • Author : Carolyn Cartier
  • Publisher : Psychology Press
  • Release : 2005
  • ISBN : 0415192196
  • Pages : 333 pages

Download or read book Seductions of Place written by Carolyn Cartier and published by Psychology Press. This book was released on 2005 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cartier and Lew's interesting and informative book explores contemporary issues in travel and tourism and human geography, and the complex cultural, political, and economic activities at stake in touristed landscapes as a result of globalization.

Book Designing Games

    Book Details:
  • Author : Tynan Sylvester
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2013-01-03
  • ISBN : 144933802X
  • Pages : 416 pages

Download or read book Designing Games written by Tynan Sylvester and published by "O'Reilly Media, Inc.". This book was released on 2013-01-03 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design

Book Metagaming

    Book Details:
  • Author : Stephanie Boluk
  • Publisher : U of Minnesota Press
  • Release : 2017-04-04
  • ISBN : 145295416X
  • Pages : 422 pages

Download or read book Metagaming written by Stephanie Boluk and published by U of Minnesota Press. This book was released on 2017-04-04 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.

Book Samurai Gardener

    Book Details:
  • Author : Hisashi Hayashi
  • Publisher :
  • Release : 2017
  • ISBN : 9781472824103
  • Pages : 0 pages

Download or read book Samurai Gardener written by Hisashi Hayashi and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "First published as Edo Yashiki — is a tile-laying game with an historical Japanese theme in which players try to construct as impressive gardens as possible." -- boardgamegeek.com

Book Pojo s unofficial Yu gi oh  2006 trainer s guide

Download or read book Pojo s unofficial Yu gi oh 2006 trainer s guide written by Triumph Films (Firm) and published by . This book was released on 2005* with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed to help you improve you dueling skills. Details the top 50 cards you should be playing, fun decks you can play (like Yugi's and Rex Raptor's), tips for deck building, the top 10 dragon cards, and what's hot and what's not. Includes a guide to Yu-Gi-Oh leagues, trading tips, and a look to the future.

Book Battlestar Galactica

    Book Details:
  • Author :
  • Publisher :
  • Release : 2011
  • ISBN : 9781589949751
  • Pages : 0 pages

Download or read book Battlestar Galactica written by and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Explorer s Guide to Wildemount  D D Campaign Setting and Adventure Book   Dungeons   Dragons

Download or read book Explorer s Guide to Wildemount D D Campaign Setting and Adventure Book Dungeons Dragons written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2020-03-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.

Book Aggretsuko Work Rage Balance

Download or read book Aggretsuko Work Rage Balance written by Oni Press and published by . This book was released on 2021-03 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: