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Book Yavalath   Co

    Book Details:
  • Author : Néstor Romeral Andrés
  • Publisher : Lulu.com
  • Release : 2014-10-12
  • ISBN : 1312594535
  • Pages : 58 pages

Download or read book Yavalath Co written by Néstor Romeral Andrés and published by Lulu.com. This book was released on 2014-10-12 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt: Yavalath is a board game with extremely simple rules, but an emergent twist that makes it interesting and fun to play. It came about as a result of the following question: can computers invent board games? This book features 15 games that can be played with a Yavalath set, including Yavalath itself. A Yavalath set consists of a hexagonal board of 5 hexes per side, 30 black stones, 30 white stones and at least 25 red stones. Grab some friends and a Yavalath set, and have some fun!

Book The Game Designer s Playlist

Download or read book The Game Designer s Playlist written by Zack Hiwiller and published by Addison-Wesley Professional. This book was released on 2018-08-14 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Designers: Learn from the Masters! In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they’re great, and how to apply their breakthrough techniques in your own games. Ranging from Go to Texas Hold’em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more. He gleans powerful insights from virtually every type of game: console, mobile, PC, board, card, and beyond. Every game is presented in full color, with a single purpose: to show you what makes it exceptional, so you can create legendary games of your own. Discover how game designers use randomness and luck Make the most of narrative and the narrator’s role Place the game challenge front and center Optimize game mechanics, and place mechanics in a broader context Uncover deep dynamic play in games with the simplest rules Find better ways to teach players how to play See what games can teach about the process of game design Build games with unusual input/output modalities Explore winning, losing, and game dynamics beyond “one-vs.-all” Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Book Game   Puzzle Design  vol  2  no  2  2016  B W

Download or read book Game Puzzle Design vol 2 no 2 2016 B W written by Cameron Browne and published by Lulu.com. This book was released on with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mathematical Games  Abstract Games

Download or read book Mathematical Games Abstract Games written by Joao Pedro Neto and published by Courier Corporation. This book was released on 2013-05-15 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: User-friendly, visually appealing collection offers both new and classic strategic board games. Includes abstract games for two and three players and mathematical games such as Nim and games on graphs.

Book Evolutionary Game Design

    Book Details:
  • Author : Cameron Browne
  • Publisher : Springer Science & Business Media
  • Release : 2011-09-15
  • ISBN : 1447121791
  • Pages : 125 pages

Download or read book Evolutionary Game Design written by Cameron Browne and published by Springer Science & Business Media. This book was released on 2011-09-15 with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.

Book Artificial Intelligence and Games

Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Book The Canon Of Hive

    Book Details:
  • Author : Joe Schultz
  • Publisher :
  • Release : 2020-02-17
  • ISBN :
  • Pages : 312 pages

Download or read book The Canon Of Hive written by Joe Schultz and published by . This book was released on 2020-02-17 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the dawn of the century, John Yianni struck gold in creating Hive(R), a strategic game about using specialized bugs to surround an enemy bee. What makes this masterpiece so much fun is its simplicity. There are no complex rules that eject you from the puzzle mindset. Chance is off the table. There isn't even a board to set up. It's an intense duel with no sound... except for the satisfying "CLACK-CLACK" produced by the physical version. A quick search online will show that Hive claims a spot on virtually every list of top-ten strategy table games for two players. That is an important distinction-you can find the game of Hive without even searching for "the game of Hive." Alas, this beautiful game is starting to get its dues. And with that recognition, Hive strategies have crystallized and evolved... over and over. There are now many skilled players. So, if you're interested in competing at the highest level, you would benefit greatly from the perspective of a true master...Joe Schultz (Jewdoka), the 2017 Hive World Champion, exposes the intricacies of the game in "The Canon of Hive: Groundwork." As a devout practitioner of Judo, Jewdoka applies the principles of "the gentle way" to the game of Hive. This book will inspire you to maximize your efficiency and avoid the fruitless fight of strength vs. strength. You will also have the tools to create your own powerful style and perhaps one day claim the rank of champion.To facilitate your growing process, "Groundwork" quantizes the levels of Hive information into five levels: (1) Principle, (2) Fundamental, (3) Technique, (4) Tactic, and finally, (5) Strategy. By growing your skill in each level, you will have more room to expand your ability in the levels above. Because the main goal is to enable you to develop your own strategy, the bulk of this book hinges on level 3: Technique. In fact, 40 (yes 40!) technical tools sorted into five neat categories distilled for your creative combinations. But don't think that is the only part. The hinge is only as important as what it connects. You must start with your principle and ultimately arrive in your own Hive strategy.Despite having over 300 pages, Groundwork is an easy and captivating read. The bite-sized-chunk delivery allows you to learn something new or solidify a particular topic of interest within a restricted time frame. Just 5 min with this book is enough to unlock a hidden door that will help your gameplay right off the bat. You will want to come back to strengthen yourself time and time again. Groundwork is a great resource that will no doubt be a centerpiece on the lap of any interested player, no matter your skill level.Almost three years in the making, Groundwork has evolved to become the book that it is today. The long wait is over! Jewdoka is pleased to bring you "The Canon of Hive: Groundwork," with the blessing of the creator himself: "I have to say that this is an awesome book, I'm very impressed... This is a wonderful resource for the Hive community... It's such a joy reading the depth you have gone into." -John Yianni So, do you want to be the next Hive World Champion?

Book Procedural Content Generation in Games

Download or read book Procedural Content Generation in Games written by Noor Shaker and published by Springer. This book was released on 2016-10-18 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Book Making Board  Peg   Dice Games

Download or read book Making Board Peg Dice Games written by Jeff Loader and published by Sterling Publishing Company Incorporated. This book was released on 1993-01 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Features 28 games with step-by-step instructions and full playing rules. This book is aimed at woodworkers of all abilities or non-woodworkers who can use alternative materials. Some of the games are old favourites and some have been specially designed by the authors.

Book Play Hive Like a Champion  Strategy  Tactics and Commentary

Download or read book Play Hive Like a Champion Strategy Tactics and Commentary written by Randy Ingersoll and published by Lulu.com. This book was released on 2012-10-03 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: ”> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.

Book General Video Game Artificial Intelligence

Download or read book General Video Game Artificial Intelligence written by Diego Pérez Liébana and published by Morgan & Claypool Publishers. This book was released on 2019-10-09 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.

Book Characteristics of Games

Download or read book Characteristics of Games written by George Skaff Elias and published by MIT Press. This book was released on 2020-12-08 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Book Advances in Computer Games

Download or read book Advances in Computer Games written by Mark H.M. Winands and published by Springer. This book was released on 2017-12-21 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.

Book The Classified Encyclopedia of Chess Variants

Download or read book The Classified Encyclopedia of Chess Variants written by David Brine Pritchard and published by . This book was released on 2007 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Blondie24

    Book Details:
  • Author : David B. Fogel
  • Publisher : Morgan Kaufmann
  • Release : 2002
  • ISBN : 9781558607835
  • Pages : 430 pages

Download or read book Blondie24 written by David B. Fogel and published by Morgan Kaufmann. This book was released on 2002 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains how a computer, by replicating the processes of Darwinian evolution, taught itself to play checkers far better than its creators could have programmed it to play. Fogel (editor, IEEE Transactions on Evolutionary Computation) considers the implications for evolutionary computations and artificial intelligence. Diagrams illustrate the evolutionary and computational processes at work, and the course of various games of checkers. Annotation copyrighted by Book News, Inc., Portland, OR.

Book Chess Variations

Download or read book Chess Variations written by John Gollon and published by Tuttle Publishing. This book was released on 1974-06-01 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the many varieties of chess the world over with this concise chess guide. Chess Variations is a must for all chess enthusiasts and an outstanding book which promises many hours of pleasurable entertainment for all others. With more than 40 variations of the popular board game, this book contains, among others, the oldest known form of chess (Chaturanga), the game created by Edgar Rice Burroughs and introduced in his Martian series (Jetan), as well as regional forms currently played in Korea, Malaya, Burma, Thailand, and Japan. For those games that require boards or pieces other than those issued in playing modern chess, the author presents guidelines on "The Construction of Sets." Also included in the book are charts, diagrams, and sample games played by the author and his friends. The excitement of playing these exotic chess variations increases with the knowledge of their historic beginnings as well as with the movements of such strange-sounding pieces as the Zarafah, Ashwa, and Firzan.

Book The Planiverse

    Book Details:
  • Author : A.K. Dewdney
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 1461301998
  • Pages : 273 pages

Download or read book The Planiverse written by A.K. Dewdney and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: A classic book about life in a two-dimensional universe, written by a well-known author. Now brought back into print in this revised and updated edition, the book is written within the great tradition of Abbott's Flatland, and Hinton's famous Sphereland. Accessible, imaginative, and clever, it will appeal to a wide array of readers, from serious mathematicians and computer scientists, to science fiction fans.