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EBookClubs

Read Books & Download eBooks Full Online

Book XSI Illuminated  character

Download or read book XSI Illuminated character written by Anthony Rossano and published by . This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book mental ray for Maya  3ds Max  and XSI

Download or read book mental ray for Maya 3ds Max and XSI written by Boaz Livny and published by John Wiley & Sons. This book was released on 2008-02-11 with total page 849 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else. Best of all, the book's advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan. Discover advanced lighting, camera, and workflow techniques that usually take professionals years to figure out.

Book XSI Illuminated  Foundation

Download or read book XSI Illuminated Foundation written by Anthony Rossano and published by Mesmer Press. This book was released on 2001-01-01 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Digital Lighting and Rendering

Download or read book Digital Lighting and Rendering written by Jeremy Birn and published by Pearson Education. This book was released on 2006-04-27 with total page 727 pages. Available in PDF, EPUB and Kindle. Book excerpt: Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry

Book Experience XSI 4

Download or read book Experience XSI 4 written by and published by . This book was released on 2004 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Design Foundations

    Book Details:
  • Author : Roger E. Pedersen
  • Publisher : Wordware Publishing, Inc.
  • Release : 2003
  • ISBN : 1556229739
  • Pages : 467 pages

Download or read book Game Design Foundations written by Roger E. Pedersen and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 467 pages. Available in PDF, EPUB and Kindle. Book excerpt: Targeted for beginner to intermediate game designers, this handbook has step-by-step, easy-to-follow instructions on how to express concepts into a real game.

Book The Art of 3D

    Book Details:
  • Author : Isaac V. Kerlow
  • Publisher : John Wiley & Sons
  • Release : 2004
  • ISBN : 9780471430360
  • Pages : 470 pages

Download or read book The Art of 3D written by Isaac V. Kerlow and published by John Wiley & Sons. This book was released on 2004 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher Description

Book American Book Publishing Record

Download or read book American Book Publishing Record written by and published by . This book was released on 2003 with total page 964 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Art of 3D Computer Animation and Effects

Download or read book The Art of 3D Computer Animation and Effects written by Isaac V. Kerlow and published by John Wiley & Sons. This book was released on 2009-04-13 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects—from creative development and preproduction to finished animation. Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented—including VFX and animated feature movies, games, and TV commercials—by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world. This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing. Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation. Unique focus on creative development and production issues Non-platform specific, with multiple examples illustrated in a practical, step-by-step approach The newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integration Over 700 full-color images Encyclopedic timeline and production pipelines

Book Experience XSI 4

Download or read book Experience XSI 4 written by Aaron Sims and published by Thomson Course Technology. This book was released on 2004 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will help you understand and work with XSI 4 to create a highly detailed character in a production environment. The approach in this book is unique because it is the result of a collaboration between art and technology.

Book Digital Cinematography   Directing

Download or read book Digital Cinematography Directing written by Dan Ablan and published by New Riders. This book was released on 2002-12-03 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: digital Cinematography and Directing is unlike any other cinematography or directing book you've seen. This book was written entirely for 3D animators. Based on real-world photographic and cinematic principles, it teaches you essential skills and concepts that you can apply to any industry 3D application, such as LightWave 3D, Softimage XSI, 3ds max, CINEMA 4D, Maya, and other leading programs. This book does not focus on using software but rather teaches you how to understand and use the camera within your 3D application. Master focal lengths, f-stops, and apertures within your 3D aplication. Learn how pre-production planning can guide and enhance your project by applying essential storyboarding techniques. Use light as not only an illumination source, but as a tool for cinematic storytelling. Learn how to direct your digital cast with proper staging techniques "Dan Ablan's years of innovating digital production techniques and his undeniable expertise at teaching CGI, FX, and Film, makes digitalCinematography and Directing a must-have!" -Dave Adams, Dreamworks.

Book Books In Print 2004 2005

Download or read book Books In Print 2004 2005 written by Ed Bowker Staff and published by R. R. Bowker. This book was released on 2004 with total page 3274 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book MENTAL RAY  FOR MAYA  3DS MAX  AND XSI  A 3D ARTIST S GUIDE TO RENDERING  With CD

Download or read book MENTAL RAY FOR MAYA 3DS MAX AND XSI A 3D ARTIST S GUIDE TO RENDERING With CD written by Boaz Livny and published by John Wiley & Sons. This book was released on 2008 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: Market_Desc: · Video Game Artists· Animators· Effects Specialists· Game Developers· Industrial And Architectural Designers· Broadcast And Multimedia Designers· Instructors · Students Special Features: · The only book that covers the art of mental ray, the leading digital rendering program distributed with every major 3D software package. Estimated reach is over 500,000 users· mental ray is the built-in renderer for Maya, 3ds max, and XSI 3D software solutions, the three most popular digital animation and effects programs on the market· The book is aimed at high-end professionals and students anxious to master mental ray· A 16-page color insert showcases final rendered images of the studio quality seen in films like The Brothers Grimm, The Day After Tomorrow, and The Matrix Revolutions· The CD includes models, textures, and fully rendered samples. It also provides value-added HD images (worth $50 apiece in other packages), MEL plug-ins for Maya and XSI to convert cameras for generating terrains ($100 value), and other valuable plug-ins · Curriculum guides are also available for training centers and schools that teach mental ray About The Book: This is a one-stop resource for the keys to rendering with mental ray that 3D artists can t get any where else. The book shows how to create stunning, highly realistic images with mental ray using the most popular 3D programs, with a focus on helping artists make informed decisions on advanced lighting and workflow issues that will transform their creations into studio quality photo-realistic characters, objects, and landscapes. The tutorials have been developed and tested in the author s professional studio, as well as in the classroom, providing artists with the level of expertise they need to stay current and students with cutting-edge know-how to take to their job hunt.

Book Maya 8  The Complete Reference

Download or read book Maya 8 The Complete Reference written by Tom Meade and published by McGraw Hill Professional. This book was released on 2007-04-22 with total page 738 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn cutting-edge 3D animation techniques Create breathtaking content for film, TV, games, print media, and the Web using Autodesk Maya and the detailed information contained in this comprehensive resource. Maya experts and special effects gurus Tom Meade and Shinsaku Arima cover every step in the Maya production workflow using easy-to-follow tutorials, real-world examples, and insider tips and tricks. Maya 8: The Complete Reference shows you how to use the latest version of Maya to its full potential. You'll learn to integrate motion, create complex effects, manipulate lighting, render your final animation, and prepare for postproduction. Build 3D models using polygons, NURBS, and subdivision surfaces Use displacement maps to enhance geometry Create and skin skeletons Connect the attributes of any nodes together Build a control rig to manipulate skeletons Create your own tools using MEL scripts Master the Hypershade to control textures, cameras, and lights Work with the Artisan tools, Paint Effects tools, and 3D Paint tools Render your animation for postproduction Ready-to-use sample files on DVD

Book Conference Abstracts and Applications

Download or read book Conference Abstracts and Applications written by and published by . This book was released on 2002 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Softimage  XSI 5 for a Future Animation Studio Boss

Download or read book Softimage XSI 5 for a Future Animation Studio Boss written by George Avgerakis and published by Premier Press. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: You've seen the amazing possibilities offered by XSI. With this official SOFTIMAGE XSI guide, you're ready to not only create animation using this powerful software, but also to create a career. SOFTIMAGE XSI 5 for a Future Animation Studio Boss: The Official Guide to Career Skills with XSI addresses both the technical and business sides of being a professional 3D animator, teaching you how to use the technology of SOFTIMAGE XSI to earn a living as a 3D animator and studio owner.Working through several hands-on tutorials, you'll use the SOFTIMAGE XSI software to learn 3D animation skills necessary to obtain an internship or entry level position. Hone your career skills with tips on writing a resumé, pricing an animation project, and identifying and approaching potential clients. Get ready to take your first step toward success in the professional animation industry.

Book Radio Navigational Aids

Download or read book Radio Navigational Aids written by and published by . This book was released on 2002 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: