EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Xenosaga

    Book Details:
  • Author : David Cassidy
  • Publisher : BradyGames
  • Release : 2005
  • ISBN : 9780744004694
  • Pages : 0 pages

Download or read book Xenosaga written by David Cassidy and published by BradyGames. This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames' Xenosaga Episode II: Jenseits von Gut und Böse Official Strategy Guide includes the following: Character Skills Listing: Complete rundown of every character skill in the game-including the hidden ones! A.M.W.S. Data: Learn about the essentials of A.M.W.S operation. Extensive Side Event Coverage: Complete Coverage of the Good Samaritan Side Quest, the Segment files, and much more. Obliterate Every Boss!: Devastate every mechanized boss with game-tested strategies and tactics. Area Maps: Detailed area maps and item callouts for every area in the game. Exclusive Foldout: Learn the intricacies of the Character Skill Tree! Plus Much More: Enemy Data, Complete Item Listing, and more! Platform: PlayStation 2 Genre: Role-Playing Game This product is available for sale in North America only.

Book Xenosaga Episode II

    Book Details:
  • Author : David Cassady
  • Publisher : Bradygames
  • Release : 2005-02-14
  • ISBN : 9780744005301
  • Pages : 0 pages

Download or read book Xenosaga Episode II written by David Cassady and published by Bradygames. This book was released on 2005-02-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames'Xenosaga Episode II: Jenseits von Gut und Böse Limited Editionl Strategy Guideincludes the following: LIMITED EDITION STRATEGY GUIDE INCLUDES: Exclusive Soundtrack: Contains 11 tracks from the game–a must-have for every hardcore gamer! Signature Series Strategy Guide: Includes a two-sided foldout complete with Character Skill information, a special cover image, and lots of cool artwork from the Xenosaga universe! SIGNATURE SERIES GUIDE INCLUDES: Area Maps: Navigate safely through each area and uncover the most important items and equipment in the game. Comprehensive Walkthrough: Whether it’s game-tested boss tactics or providing solutions to a tricky puzzle, this guide provides easy-to-use tactics and strategies to lead the player through the entire game. Side Events: Massive coverage of every side event in the game. A.M.W.S. Data: Learn the intricacies of equipping the A.M.W.S. A Unique Extra!: Full-color foldout of the Character Skill Tree. Platform: PlayStation 2 Genre: Role-Playing Game This product is available for sale in North America only.

Book Xenosaga Episode III

    Book Details:
  • Author : Michael Lummis
  • Publisher : BradyGames
  • Release : 2006-08
  • ISBN : 9780744008302
  • Pages : 0 pages

Download or read book Xenosaga Episode III written by Michael Lummis and published by BradyGames. This book was released on 2006-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A year has passed since Xenosaga II. The development of KOS-MOS is to be cancelled, and a mysterious android, T-elos, appears to be taking KOS-MOS' place. Suspicion surrounds the emergence of T-elos, but one team is destined to find out the truth. BradyGames' Xenosaga EPISODE III: Also sprach Zarathustra Signature Series Guide includes the following: Spoiler-proof walkthrough: Complete every aspect of Xenosaga III Also sprach Zarathustra using our walkthrough and strategy, without fear of spoiling the experience of the story. Enemy data: Learn the strengths and weaknesses of every foe and use our strategies to defeat them in battle. Character equipment and craft: Arm your characters and craft with the best enhancements at every stage of the story. Full side event coverage: Detailed information to help you complete every side event, open up new shop items, and gain special equipment. Signature Series foldout: Maps out the events of Xenosaga in an exclusive timeline. Platform: PlayStation 2 Genre: Role-Playing Game This product is available for sale in North America only.

Book Xenosaga Official Strategy Guide

Download or read book Xenosaga Official Strategy Guide written by Dan Birlew and published by Bradygames. This book was released on 2003 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames' Xenosaga Official Strategy Guideprovides a comprehensive walkthrough, including detailed maps that pinpoint key items. A complete bestiary plus expert boss strategy to ensure victory in each battle. Mini-game coverage reveals winning tactics. Weapon and item lists include inventory of every ability, weapon, accessory, and item in the game. Game secrets and more revealed!

Book Interactive Storytelling for Video Games

Download or read book Interactive Storytelling for Video Games written by Josiah Lebowitz and published by Taylor & Francis. This book was released on 2012-09-10 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

Book A Guide to Japanese Role Playing Games

Download or read book A Guide to Japanese Role Playing Games written by Bitmap Books and published by . This book was released on 2021-10-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book What Video Games Have to Teach Us About Learning and Literacy  Second Edition

Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Book Xenogears Official Strategy Guide

Download or read book Xenogears Official Strategy Guide written by Ronald Wartow and published by Bradygames. This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGAMES is the exclusive publisher of the official guide for Xenogears, a new video game by the makers of the successful Final Fantasy VII. Xenogears features exquisite hand-drawn and computer-generated animation story scenes, giant fighting robot action, and unique battle sequences.

Book Hardcore Gaming 101 Presents  Japanese Video Game Obscurities

Download or read book Hardcore Gaming 101 Presents Japanese Video Game Obscurities written by Kurt Kalata and published by Unbound Publishing. This book was released on 2019-11-14 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japan has produced thousands of intriguing video games. But not all of them were released outside of the country, especially not in the 1980s and 90s. While a few of these titles have since been documented by the English-speaking video game community, a huge proportion of this output is unknown beyond Japan (and even, in some cases, within it). Hardcore Gaming 101 Presents: Japanese Video Game Obscurities seeks to catalogue many of these titles – games that are weird, compelling, cool or historically important. The selections represent a large number of genres – platformers, shoot-em-ups, role-playing games, adventure games – across nearly four decades of gaming on arcade, computer and console platforms. Featuring the work of giants like Nintendo, Sega, Namco and Konami alongside that of long-forgotten developers and publishers, even those well versed in Japanese gaming culture are bound to learn something new.

Book Narrative Mechanics

Download or read book Narrative Mechanics written by Beat Suter and published by transcript Verlag. This book was released on 2021-05-31 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.

Book Indigenous Peoples  Heritage and Landscape in the Asia Pacific

Download or read book Indigenous Peoples Heritage and Landscape in the Asia Pacific written by Stephen Acabado and published by Routledge. This book was released on 2021-06-30 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book demonstrates how active and meaningful collaboration between researchers and local stakeholders and indigenous communities can lead to the co-production of knowledge and the empowerment of communities. Focusing on the Asia Pacific region, this interdisciplinary volume looks at local and indigenous relations to the landscape, showing how applied scholarship and collaborative research can work to empower indigenous and descendant communities. With cases ranging across Indonesia, Thailand, Taiwan, the Philippines, Cambodia, Pohnpei, Guam, and Easter Island, this book demonstrates the many ways in which co-production of knowledge is reconnecting local and indigenous relations to the landscape, and diversifying the philosophy of human-land relations. In so doing, the book is enriching the knowledge of landscape, and changing the landscape of knowledge. This important contribution to our understanding of knowledge production will be of interest to readers across Anthropology, Archaeology, Development, Geography, Heritage Studies, Indigenous Studies, and Policy Studies.

Book Official Final Fantasy VII Strategy Guide

Download or read book Official Final Fantasy VII Strategy Guide written by David Cassady and published by BradyGames. This book was released on 1997 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this guide, gamers can save the world from an evil corporation which is siphoning off energy from the planet. Complete walkthroughs and all the maps help players navigate the game. Character descriptions, and complete lists of items, monsters and magic are included.

Book Synthetic Worlds

    Book Details:
  • Author : Edward Castronova
  • Publisher : University of Chicago Press
  • Release : 2008-09-15
  • ISBN : 0226096319
  • Pages : 344 pages

Download or read book Synthetic Worlds written by Edward Castronova and published by University of Chicago Press. This book was released on 2008-09-15 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education

Book Hyperspace

    Book Details:
  • Author : Michio Kaku
  • Publisher : Oxford University Press
  • Release : 1994-03-24
  • ISBN : 0199857768
  • Pages : 377 pages

Download or read book Hyperspace written by Michio Kaku and published by Oxford University Press. This book was released on 1994-03-24 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are there other dimensions beyond our own? Is time travel possible? Can we change the past? Are there gateways to parallel universes? All of us have pondered such questions, but there was a time when scientists dismissed these notions as outlandish speculations. Not any more. Today, they are the focus of the most intense scientific activity in recent memory. In Hyperspace, Michio Kaku, author of the widely acclaimed Beyond Einstein and a leading theoretical physicist, offers the first book-length tour of the most exciting (and perhaps most bizarre) work in modern physics, work which includes research on the tenth dimension, time warps, black holes, and multiple universes. The theory of hyperspace (or higher dimensional space)--and its newest wrinkle, superstring theory--stand at the center of this revolution, with adherents in every major research laboratory in the world, including several Nobel laureates. Beginning where Hawking's Brief History of Time left off, Kaku paints a vivid portrayal of the breakthroughs now rocking the physics establishment. Why all the excitement? As the author points out, for over half a century, scientists have puzzled over why the basic forces of the cosmos--gravity, electromagnetism, and the strong and weak nuclear forces--require markedly different mathematical descriptions. But if we see these forces as vibrations in a higher dimensional space, their field equations suddenly fit together like pieces in a jigsaw puzzle, perfectly snug, in an elegant, astonishingly simple form. This may thus be our leading candidate for the Theory of Everything. If so, it would be the crowning achievement of 2,000 years of scientific investigation into matter and its forces. Already, the theory has inspired several thousand research papers, and has been the focus of over 200 international conferences. Michio Kaku is one of the leading pioneers in superstring theory and has been at the forefront of this revolution in modern physics. With Hyperspace, he has produced a book for general readers which conveys the vitality of the field and the excitement as scientists grapple with the meaning of space and time. It is an exhilarating look at physics today and an eye-opening glimpse into the ultimate nature of the universe.

Book A Big Ship at the Edge of the Universe

Download or read book A Big Ship at the Edge of the Universe written by Alex White and published by Orbit. This book was released on 2018-06-26 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: A crew of outcasts tries to find a legendary ship before it falls into the hands of those who would use it as a weapon in this science fiction adventure series for fans of The Expanse and Firefly. A washed-up treasure hunter, a hotshot racer, and a deadly secret society. They're all on a race against time to hunt down the greatest warship ever built. Some think the ship is lost forever, some think it's been destroyed, and some think it's only a legend, but one thing's for certain: whoever finds it will hold the fate of the universe in their hands. And treasure that valuable can never stay hidden for long. . .

Book Memetic  1

Download or read book Memetic 1 written by James Tynion IV and published by BOOM! Studios. This book was released on 2014-10-22 with total page 45 pages. Available in PDF, EPUB and Kindle. Book excerpt: A meme is an idea that starts with an individual, and then spreads throughout multiple persons and potentially entire societies. Richard Dawkins suggests a meme's success comes from its effectiveness to the host. But history shows that destructive memes can spread just as rapidly through society. MEMETIC shows the progression of a weaponized meme that leads to the utter annihilation of the human race within 72 hours. The root of this apocalypse is a single image on the internet, a "meme" in the popular sense. A meme that changes everything.

Book Childhood s End

    Book Details:
  • Author : Arthur C. Clarke
  • Publisher : RosettaBooks
  • Release : 2012-11-30
  • ISBN : 0795324979
  • Pages : 261 pages

Download or read book Childhood s End written by Arthur C. Clarke and published by RosettaBooks. This book was released on 2012-11-30 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the Retro Hugo Award–nominated novel that inspired the Syfy miniseries, alien invaders bring peace to Earth—at a grave price: “A first-rate tour de force” (The New York Times). In the near future, enormous silver spaceships appear without warning over mankind’s largest cities. They belong to the Overlords, an alien race far superior to humanity in technological development. Their purpose is to dominate Earth. Their demands, however, are surprisingly benevolent: end war, poverty, and cruelty. Their presence, rather than signaling the end of humanity, ushers in a golden age . . . or so it seems. Without conflict, human culture and progress stagnate. As the years pass, it becomes clear that the Overlords have a hidden agenda for the evolution of the human race that may not be as benevolent as it seems. “Frighteningly logical, believable, and grimly prophetic . . . Clarke is a master.” —Los Angeles Times