EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Xamarin forms Kickstarter 2 0

    Book Details:
  • Author : Falko Schindler
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-01-04
  • ISBN : 9781523254620
  • Pages : 174 pages

Download or read book Xamarin forms Kickstarter 2 0 written by Falko Schindler and published by Createspace Independent Publishing Platform. This book was released on 2016-01-04 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide to Xamarin.Forms gives an introduction for developers that might be new to the field of cross-platform mobile app development. It also serves as a handy reference for the more advanced developers. The book contains 41 self-containing apps with 264 automatically extracted code snippets. With a copy of the book you get free access to the GitHub repository containing the workspace with all compiling solutions and source code. This not only lets you play with the examples contained in the book, but gives you early access to new demos for future book editions.

Book Xamarin  Forms Kickstarter

    Book Details:
  • Author : Falko Schindler
  • Publisher : CreateSpace
  • Release : 2015-04-20
  • ISBN : 9781511624473
  • Pages : 0 pages

Download or read book Xamarin Forms Kickstarter written by Falko Schindler and published by CreateSpace. This book was released on 2015-04-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide to Xamarin.Forms gives an introduction for developers that might be new to the field of cross-platform mobile app development. It also serves as a handy reference for the more advanced developers. The book contains 36 self-containing apps with 237 automatically extracted code snippets. With a copy of the book you get free access to the GitHub repository containing the workspace with all compiling solutions and source code. This not only lets you play with the examples contained in the book, but gives you early access to new demos for future book editions.

Book Mobile Development with C

Download or read book Mobile Development with C written by Greg Shackles and published by "O'Reilly Media, Inc.". This book was released on 2012-05-07 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s true: you can build native apps for iOS, Android, and Windows Phone with C# and the .NET Framework—with help from MonoTouch and Mono for Android. This hands-on guide shows you how to reuse one codebase across all three platforms by combining the business logic layer of your C# app with separate, fully native UIs. It’s an ideal marriage of platform-specific development and the "write once, run everywhere" philosophy. By building a series of simple applications, you’ll experience the advantages of using .NET in mobile development and learn how to write complete apps that access the unique features of today’s three most important mobile platforms. Learn the building blocks for building applications on iOS, Android, and Windows Phone Discover how the Mono tools interact with iOS and Android Use several techniques and patterns for maximizing non-UI code reuse Determine how much functionality can go into the shared business logic layer Connect to external resources with .NET’s rich networking stack Read and write data using each platform’s filesystem and local database Create apps to explore the platforms’ location and mapping capabilities

Book Xamarin Essentials

    Book Details:
  • Author : Mark Reynolds
  • Publisher :
  • Release : 2014-12-26
  • ISBN : 9781783550838
  • Pages : 234 pages

Download or read book Xamarin Essentials written by Mark Reynolds and published by . This book was released on 2014-12-26 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are an experienced iOS and Android developer and have a desire to learn about the Xamarin platform, then you will find this tutorial to be the most efficient, interesting, and relevant path. You will find this guide to be especially useful if you wish to become proficient in creating apps using the Xamarin platform, as Xamarin Essentials teaches you the fundamentals of iOS and Android development.

Book IOS Development with Xamarin Cookbook

Download or read book IOS Development with Xamarin Cookbook written by Dimitris Tavlikos and published by Packt Pub Limited. This book was released on 2014-05-18 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Core Java for the Impatient

Download or read book Core Java for the Impatient written by Cay S. Horstmann and published by Pearson Education. This book was released on 2015 with total page 507 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the leading no-nonsense tutorial and reliable reference, this book carefully explains the most important language and library features and shows how to build real-world applications with thoroughly tested examples. Core Java Volume I -- Fundamentals walks students through the all details and takes a deep dive into the most critical features of the language and core libraries. -- Provided by publisher.

Book Augmented Reality Art

    Book Details:
  • Author : Vladimir Geroimenko
  • Publisher : Springer
  • Release : 2014-06-17
  • ISBN : 3319062034
  • Pages : 322 pages

Download or read book Augmented Reality Art written by Vladimir Geroimenko and published by Springer. This book was released on 2014-06-17 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installations as a new form of art - this is the first book to explore the exciting new field of augmented reality art and its enabling technologies. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.

Book Advanced Swift

Download or read book Advanced Swift written by Chris Eidhof and published by Createspace Independent Publishing Platform. This book was released on 2016-03-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Swift takes you through Swift's features, from low-level programming to high-level abstractions. In this book, we'll write about advanced concepts in Swift programming. If you have read the Swift Programming Guide, and want to explore more, this book is for you. Swift is a great language for systems programming, but also lends itself for very high-level programming. We'll explore both high-level topics (for example, programming with generics and protocols), as well as low-level topics (for example, wrapping a C library and string internals).

Book Smart and Sustainable Engineering for Next Generation Applications

Download or read book Smart and Sustainable Engineering for Next Generation Applications written by Peter Fleming and published by Springer. This book was released on 2019-05-08 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports on advanced theories and methods in two related engineering fields: electrical and electronic engineering, and communications engineering and computing. It highlights areas of global and growing importance, such as renewable energy, power systems, mobile communications, security and the Internet of Things (IoT). The contributions cover a number of current research issues, including smart grids, photovoltaic systems, wireless power transfer, signal processing, 4G and 5G technologies, IoT applications, mobile cloud computing and many more. Based on the proceedings of the Second International Conference on Emerging Trends in Electrical, Electronic and Communications Engineering (ELECOM 2018), held in Mauritius from November 28 to 30, 2018, the book provides graduate students, researchers and professionals with a snapshot of the state-of-the-art and a source of new ideas for future research and collaborations.

Book Values  Units  and Colors

    Book Details:
  • Author : Eric A. Meyer
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2012-09-28
  • ISBN : 144935842X
  • Pages : 47 pages

Download or read book Values Units and Colors written by Eric A. Meyer and published by "O'Reilly Media, Inc.". This book was released on 2012-09-28 with total page 47 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nearly everything you do with CSS involves units for determining the look and formatting of your web page elements. With this concise guide, you’ll learn how to work with an array of units—including measurements and keywords—that help you define color, text, distance between elements, location of external files, and other values. This book contains chapters from the upcoming fourth edition of CSS: The Definitive Guide. When you purchase either the print or the ebook edition of Values, Units, and Colors, you’ll receive a significant discount on the entire Definitive Guide when it’s released. Why wait when you can learn how to use units and other key CSS3 features right away? Use RGB or HSL values to mix your own colors, and designate the degree of opacity Learn how to apply global keywords introduced in CSS3 Use string values to wrap a sequence of text characters in quotes Describe margins, letter spacing, and other properties, with either fixed or relative length units Understand how number, integer, and percentage values differ Explore CSS3 unit types for describing display resolution Use time values for transitions and animations

Book Real Time Web Application Development

Download or read book Real Time Web Application Development written by Rami Vemula and published by Apress. This book was released on 2017-12-01 with total page 607 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design, develop, and deploy a real-world web application by leveraging modern open source technologies. This book shows you how to use ASP.NET Core to build cross-platform web applications along with SignalR to enrich the application by enabling real-time communication between server and clients. You will use Docker to containerize your application, integrate with GitHub to package the application, and provide continuous deployment to Azure’s IaaS platform. Along the way, Real-Time Web Application Development covers topics including designing a Materialize CSS theme, using a test-driven development approach with xUnit.net, and securing your application with the OAuth 2.0 protocol. To further your understanding of the technology, you will learn logging and exception handling; navigation using view components; and how to work with forms and validations. The rich code samples from this book can be used to retrofit or upgrade existing ASP.NET Core applications. What You Will Learn Design and develop a real-world web application Implement security and data storage with OAuth2 and Azure Table Storage Orchestrate real-time notifications through SignalR Use GitHub and Travis CI for continuous integration of code Master Docker containerization and continuous deployment with Docker Cloud to Azure Linux virtual machines Who This Book Is For Developers and software engineers interested in learning an end-to-end approach to application development using Microsoft technologies.

Book Xamarin Unleashed

    Book Details:
  • Author : Alec Tucker
  • Publisher :
  • Release : 2017-02-20
  • ISBN : 9780672337505
  • Pages : 0 pages

Download or read book Xamarin Unleashed written by Alec Tucker and published by . This book was released on 2017-02-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Xamarin Unleashed is the first comprehensive guide to using the Xamarin 3 toolset, C#, and .NET to develop native apps for iOS, Android and Windows Phone. Using the best-practice MVVM pattern, you'll learn how to write C# apps which can access all the APIs and hardware facilities provided by each top mobile platform, ensuring a truly native, state-of-the-art user experience while maximizing the amount of code you can share across platforms. You'll discover how to make the most of Xamarin's mature and robust toolset, and how to integrate it with the new Visual Studio 2015 to further accelerate your cross-platform development processes. Drawing on nearly 20 years of experience with enterprise mobile apps across the entire development lifecycle, Alec Tucker presents comprehensive, equal coverage of iOS, Android, and Windows Phone, from start to completion, with detailed sections on testing, profiling and monitoring, and an extensive library of downloadable source code examples. Along the way, he also shows how to make the most of powerful Xamarin tools ranging from Xamarin.UITest and TestCloud for test-driven development to Xamarin Insights for mobile analytics.

Book Making Isometric Social Real Time Games with HTML5  CSS3  and JavaScript

Download or read book Making Isometric Social Real Time Games with HTML5 CSS3 and JavaScript written by Mario Andres Pagella and published by "O'Reilly Media, Inc.". This book was released on 2011-08-26 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples. By the end of the book, you’ll complete a project called Tourist Resort that combines all of the techniques you’ve learned. You’ll also learn how to integrate your game with Facebook. If you’re familiar with JavaScript, HTML5, and CSS3, you’re ready to get started. Use HTML5’s canvas element to build smooth animations with sprites Create an isometric grid pattern for high-performance graphics Design a GUI that works equally well on mobile devices and PCs Add sound to your game with HTML5’s audio element Implement the game’s path-finding function with WebWorkers Build a client data model on the server with PHP and MySQL Make your game come alive with dynamic CSS3 objects

Book The Lean Startup

Download or read book The Lean Startup written by Eric Ries and published by Crown Currency. This book was released on 2011-09-13 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most startups fail. But many of those failures are preventable. The Lean Startup is a new approach being adopted across the globe, changing the way companies are built and new products are launched. Eric Ries defines a startup as an organization dedicated to creating something new under conditions of extreme uncertainty. This is just as true for one person in a garage or a group of seasoned professionals in a Fortune 500 boardroom. What they have in common is a mission to penetrate that fog of uncertainty to discover a successful path to a sustainable business. The Lean Startup approach fosters companies that are both more capital efficient and that leverage human creativity more effectively. Inspired by lessons from lean manufacturing, it relies on “validated learning,” rapid scientific experimentation, as well as a number of counter-intuitive practices that shorten product development cycles, measure actual progress without resorting to vanity metrics, and learn what customers really want. It enables a company to shift directions with agility, altering plans inch by inch, minute by minute. Rather than wasting time creating elaborate business plans, The Lean Startup offers entrepreneurs—in companies of all sizes—a way to test their vision continuously, to adapt and adjust before it’s too late. Ries provides a scientific approach to creating and managing successful startups in a age when companies need to innovate more than ever.

Book Pro Puppet

    Book Details:
  • Author : James Turnbull
  • Publisher : Apress
  • Release : 2011-08-18
  • ISBN : 1430230584
  • Pages : 330 pages

Download or read book Pro Puppet written by James Turnbull and published by Apress. This book was released on 2011-08-18 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pro Puppet is an in-depth guide to installing, using, and developing the popular configuration management tool Puppet. The book is a comprehensive follow-up to the previous title Pulling Strings with Puppet. Puppet provides a way to automate everything from user management to server configuration. You'll learn how to create Puppet recipes, extend Puppet, and use Facter to gather configuration data from your servers. Puppet is a must-have tool for system administrators, and Pro Puppet will teach you how to maximize its capabilities and customize it for your environment. Install and configure Puppet to immediately start automating tasks and create reporting solutions Learn insider tricks and techniques to better manage your infrastructure Become a Puppet expert!

Book Development and Deployment of Multiplayer Online Games  Vol  I

Download or read book Development and Deployment of Multiplayer Online Games Vol I written by 'No Bugs' Hare and published by Ithare.com Website Gmbh. This book was released on 2017-07 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together. The series is highly praised by prominent representatives of the multiplayer gamedev industry. An "Early Praise" page within the book lists several testimonials by people from billion-dollar and/or AAA companies with job titles ranging from Managing Director and CTO to Backend Technical Director and Principal Software Engineer. Genres: From Social Games to MMOFPS, with Stock Exchanges In Between. Development and Deployment of Multiplayer Online Games aims to cover pretty much all the MOG genres - ranging from social games to MMORPGs and MMOFPS. While there are certainly differences between the genres, around 80% of the discussed concepts apply across the board. Level: Intermediate+. This series is not trying to teach very basics of the programming (and is not a book to copy-paste your MOG from). Rather, it is intended for those intermediate developers who want to progress into senior ones, and all the way up to CTOs and architects. In particular, there is no explanation of what event-driven programming is about, what the difference is between optimistic locking and pessimistic locking, why do you need a source control system, and so on. Instead, there will be discussions on how the concept of futures fits into event-driven programming, when the use of optimistic locking makes sense for games, and how to use source control in the presence of unmergeable files. This Volume: Vol. I Vol. I starts Part ARCH(itecture), and includes three Chapters. Chapter 1 discusses Game Design Document (GDD) - mostly concentrating on its multiplayer specifics of GDDs. Chapter 2 explores the all-important aspects of cheating - which is virtually non-existent in single-player games and games between friends, but plays an enormous role in multiplayer games; the resulting analysis leads to Authoritative Server architectures (note that discussion on implementing anti-cheating measures is much longer than it is possible to fit into Vol. I, and will take the whole Vol. VIII). The largest chapter of Vol. I, Chapter 3, is dedicated to typical multiplayer communication flows. Along the course of this discussion, it will cover lots of different topics, including such different things as Client-Side Prediction, Low-Latency Compressible State Sync, Lag Compensation and its dangers, and Inter-DB Async Transfer with Transactional Integrity

Book Swarm Planning

    Book Details:
  • Author : Rob Roggema
  • Publisher : Springer Science & Business Media
  • Release : 2013-09-11
  • ISBN : 9400771525
  • Pages : 305 pages

Download or read book Swarm Planning written by Rob Roggema and published by Springer Science & Business Media. This book was released on 2013-09-11 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows that the problem of climate adaptation, which is described in social planning terms as ‘wicked,’ is at odds with the contemporary practice of spatial planning. The author proposes a new adjusted framework which is more adaptable to unpredictable, wicked, dynamic and non-linear processes. The inspiration for this new method is the behaviour of swarms: bees, ants, birds and fish are capable of self-organization, which enables the system to become less vulnerable to sudden environmental changes. The framework proposed in Swarm Planning consists of these four elements: Two levels of complexity, the first being the whole system and the second its individual components. Each of these has different attributes for adapting to change. Five layers, consisting of networks, focal points, unplanned space, natural resources and emerging occupation patterns. Each layer has its own spatial dynamic, and each is connected to a spatial scale. Non-linear processes, which emerge in different parts of the framework and include emerging patterns, connectedness and tipping points among others. Two planning processes; the first, ‘from small to large’ works upward from the slowest changing elements to more rapidly-changing ones. The second, ‘on the list of partners’ addresses each layer from networks through emerging occupation patterns. Swarm Planning applies this framework to a series of pilot studies, and appraises its performance using criteria for an adaptive landscape. The results show that the use of the Swarm Planning Framework reduces the vulnerability of landscapes as well as the impact of climate hazards and disasters, improves response to unexpected hazards and contains adaptation strategies. “This book is a must for planners in government and the private sector as it outlines the concept, strategies and techniques for swarm planning. It is also an important guide for policymakers looking to engage communities in a dialogue about the adaptation planning process.” Professor John Martin, La Trobe University “The ultimate value of the book lies in encouraging the planning community to consider options that go far beyond those offered by business-as-usual planning methodologies developed for a set of operating conditions that are fast becoming obsolete. As such it makes an important and much needed contribution to the field.” Assistant Professor Dr. Chrisna du Plessis, University of Pretoria